A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[3] A small leather-bound book lies here.
A huge bipedal creature made out of glowing red stone stands here.
< 1h/172H 120v/120V Pos: standing >
You sit down and relax.
< 1h/172H 120v/120V Pos: sitting >
You currently have the following spell slots available:
1st circle: 0 of 8 ( 26 seconds)
2nd circle: 0 of 7 ( 31 seconds)
3rd circle: 0 of 7 ( 38 seconds)
4th circle: 0 of 6 ( 39 seconds)
5th circle: 0 of 5 ( 36 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 1h/172H 120v/120V Pos: sitting >
You start meditating...
< 1h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 3h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 7h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 11h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 13h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 17h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 19h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 23h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 25h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 28h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 30h/172H 120v/120V Pos: sitting >
< 30h/172H 120v/120V Pos: sitting >
< 31h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 33h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 36h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 39h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 42h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 45h/172H 120v/120V Pos: sitting >
< 47h/172H 120v/120V Pos: sitting >
< 48h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 48h/172H 120v/120V Pos: sitting >
< 51h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 52h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 54h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 55h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 58h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 60h/172H 120v/120V Pos: sitting >
< 60h/172H 120v/120V Pos: sitting >
< 62h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 62h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 63h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 67h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 69h/172H 120v/120V Pos: sitting >
< 70h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 70h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 72h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 74h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 77h/172H 120v/120V Pos: sitting >
< 78h/172H 120v/120V Pos: sitting >
You stop meditating.
You melt into a puddle of emotional mush.
< 78h/172H 120v/120V Pos: sitting >
You start meditating...
< 78h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 80h/172H 120v/120V Pos: sitting >
Autosaving...
< 80h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 81h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 82h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 84h/172H 120v/120V Pos: sitting >
You clamber to your feet.
< 84h/172H 120v/120V Pos: standing >
But you are a member of no group?!
< 84h/172H 120v/120V Pos: standing >
< 84h/172H 120v/120V Pos: standing >
You start chanting...
< 85h/172H 120v/120V Pos: standing >
< 85h/172H 120v/120V Pos: standing >
You complete your spell...
You feel the protection of the winds and storms flow through you.
< 85h/172H 120v/120V Pos: standing >
You start chanting...
< 86h/172H 120v/120V Pos: standing >
You complete your spell...
The vapors have increased your precision.
< 86h/172H 120v/120V Pos: standing >
Score information for June
Level: 25 Race: Drow Elf Class: Ethermancer Sex: Female
Hit points: 86(172) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Standing.
Frags: +0.00 Deaths: 16
Enchantments: Ultravision Fly Armor
Combat Pulse: 15 Spell Pulse: 0.82
Leaderboard Points: 246
Active Spells:
--------------
vapor strike (12 minutes)
vapor armor (12 minutes)
rested bonus (116 minutes)
< 86h/172H 120v/120V Pos: standing >
You start chanting...
< 87h/172H 120v/120V Pos: standing >
Casting: storm empathy *
< 87h/172H 120v/120V Pos: standing >
You complete your spell...
You feel protected from the storms!
< 87h/172H 120v/120V Pos: standing >
You sit down and relax.
< 87h/172H 120v/120V Pos: sitting >
You currently have the following spell slots available:
1st circle: 7 of 8 ( 3 seconds)
2nd circle: 7 of 7
3rd circle: 7 of 7
4th circle: 6 of 6
5th circle: 3 of 5 ( 14 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 87h/172H 120v/120V Pos: sitting >
You start meditating...
< 87h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 89h/172H 120v/120V Pos: sitting >
< 93h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 95h/172H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 97h/172H 120v/120V Pos: sitting >
You clamber to your feet.
< 97h/172H 120v/120V Pos: standing >
But you are a member of no group?!
< 97h/172H 120v/120V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
[3] A small leather-bound book lies here.
A huge bipedal creature made out of glowing red stone stands here.
< 112h/172H 120v/120V Pos: standing >
On Barter Way
This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
< 112h/172H 118v/120V Pos: standing >
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.
< 112h/172H 116v/120V Pos: standing >
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
< 112h/172H 114v/120V Pos: standing >
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
A small eyeless worm opens its gaping maw to feed.
< 112h/172H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/172H 112v/120V Pos: standing >
< 112h/172H 112v/120V Pos: standing >
The Llzazan Road
The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East -South -Up
A small eyeless worm opens its gaping maw to feed.
< 112h/172H 111v/120V Pos: standing >
The Llzazan Road
The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small eyeless worm opens its gaping maw to feed.
A drow lowlife is sneaking through town.
< 112h/172H 109v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
Pardon?
< 112h/172H 109v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 109v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 109v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
An acrola enters from the north.
Sorry, you aren't allowed to do that in combat.
< 113h/172H 109v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.
< 113h/172H 109v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You attempt to flee...
Rothe Bits
Here the products of the slaughterhouse can be sold to any drow of the
ghetto that has somehow managed to save enough to consider buying such
luxuries. Rothe skins are displayed on the wall and upon shelves behind a
large mushroom timber counter. The entrance to the slughterhouse itself is
a simple doorway to the north. Another doorway to the east takes one back to
the Llzazan Road.
Obvious exits: -North -East
A small eyeless worm opens its gaping maw to feed.
A older drow man is selling rothe bits.
You flee westward!
< 113h/172H 77v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
< 113h/172H 77v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 77v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 77v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 113h/172H 77v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 113h/172H 77v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 77v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You attempt to flee...
A Rothe Slaughterhouse
The floor of this room is very slick with rothe blood and organs. Spleens
kidneys and brains are tossed into piles along the side of the room as the
rothe are slaughtered and butchered. The skins are made into bedding for the
poor of the ghetto and the meat is exported to the city of Arachdrathos for
consumption by the Nobles of the Jewel of the Underworld.
Obvious exits: -South
A strong looking drow is slicing the rothe into little pieces.
A strong looking drow is ripping the skins off of the dead rothe.
A strong looking drow is gutting dead rothe.
A strong looking drow is bonking rothe on the head with a hammer.
You flee northward!
< 113h/172H 47v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/172H 47v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/172H 47v/120V Pos: standing >
Pardon?
< 113h/172H 47v/120V Pos: standing >
< 113h/172H 48v/120V Pos: standing >
Rothe Bits
Here the products of the slaughterhouse can be sold to any drow of the
ghetto that has somehow managed to save enough to consider buying such
luxuries. Rothe skins are displayed on the wall and upon shelves behind a
large mushroom timber counter. The entrance to the slughterhouse itself is
a simple doorway to the north. Another doorway to the east takes one back to
the Llzazan Road.
Obvious exits: -North -East
A small eyeless worm opens its gaping maw to feed.
A older drow man is selling rothe bits.
< 113h/172H 46v/120V Pos: standing >
The Llzazan Road
The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.
A drow lowlife is sneaking through town.
< 113h/172H 45v/120V Pos: standing >
Bend in the Llzazan Road
The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West
< 113h/172H 43v/120V Pos: standing >
An acrola enters from the north.
Alas, you cannot go that way. . . .
< 113h/172H 43v/120V Pos: standing >
An acrola enters from the north.
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You start chanting...
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Casting: ice missile *
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You complete your spell...
You point at an acrola.
[Damage: 4 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
[Damage: 4 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
[Damage: 4 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
An acrola is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
An acrola is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[Your weak punch hits an acrola.]=-
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.
< 113h/172H 43v/120V Pos: standing >
An acrola misses you.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You're too busy fighting to be pulling things out of bags!
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
It appears to be the corpse of an acrola.
Nothing.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You start chanting...
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
An acrola misses you.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Casting: ice missile *
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
A drow commoner watches the area, making sure the battle does not get out of hand.
< 113h/172H 43v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You complete your spell...
You point at an acrola.
[Damage: 6 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
[Damage: 6 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
An acrola is mortally wounded, and will die soon, if not aided.
[Damage: 5 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.
< 113h/172H 43v/120V Pos: standing >
The Llzazan Road
The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East -West
A small leather-bound book lies here.
< 113h/172H 41v/120V Pos: standing >
The Llzazan Road
The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East -Down
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
< 113h/172H 39v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/172H 39v/120V Pos: standing >
You do not see or have the corpse.
< 113h/172H 39v/120V Pos: standing >
You do not see that item here.
< 113h/172H 39v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 113h/172H 40v/120V Pos: standing >
The Llzazan Road
The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West -Up
A small eyeless worm opens its gaping maw to feed.
< 113h/172H 38v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/172H 38v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/172H 38v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.
< 113h/172H 39v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 39v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 39v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You start chanting...
< 113h/172H 39v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You dodge an acrola's vicious attack.
< 113h/172H 39v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
Casting: ice missile *
< 113h/172H 39v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: worm sta EP: excellent >
You complete your spell...
You point at an acrola.
[Damage: 6 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
[Damage: 6 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
An acrola is mortally wounded, and will die soon, if not aided.
[Damage: 5 ] -=[Your ice missile slams into an acrola with a soft thud.]=-
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.
< 113h/172H 39v/120V Pos: standing >
The Llzazan Road
The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East -South
< 113h/172H 37v/120V Pos: standing >
A Bend on the Great Llzazan Road
The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West
< 113h/172H 35v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/172H 35v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/172H 35v/120V Pos: standing >
You do not see or have the corpse.
< 113h/172H 35v/120V Pos: standing >
You do not see that item here.
< 113h/172H 36v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 113h/172H 36v/120V Pos: standing >
The Llzazan Road
The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness. Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A hideous creature crawls up to you on its ribcage.
A zarbon suddenly attacks YOU!
A zarbon misses you.
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: excellent >
You start chanting...
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: excellent >
Casting: chill touch
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: excellent >
You complete your spell...
[Damage: 24 ] -=[You chill a zarbon.]=-
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
A zarbon parries your futile lunge at him.
A zarbon dodges your futile attack.
< 113h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
You dodge a zarbon's vicious attack.
A zarbon misses you.
-=[A zarbon's sweep catches you in the side and you almost stumble.]=-
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
You miss a zarbon.
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
A zarbon misses you.
A zarbon misses you.
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
A zarbon parries your futile lunge at him.
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
You start chanting...
< 106h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
-=[A zarbon's crush strikes you.]=-
A zarbon misses you.
< 99h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: few wounds >
You complete your spell...
[Damage: 12 ] -=[You chill a zarbon.]=-
< 99h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: nasty wounds >
You start chanting...
< 99h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: nasty wounds >
You complete your spell...
[Damage: 12 ] -=[You chill a zarbon.]=-
< 99h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: pretty hurt >
You start chanting...
< 99h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: pretty hurt >
You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
-=[A zarbon's kick hits you directly in the face.]=-
< 89h/172H 34v/120V Pos: standing >
< T: June TP: sta TC: few wounds E: zarbon sta EP: pretty hurt >
You complete your spell...
[Damage: 24 ] -=[The lightning bolt hits a zarbon with full impact.]=-
A zarbon is dead! R.I.P.
You receive your share of experience.
A zarbon's death cry reverberates in your head as he falls to the ground.
< 89h/172H 34v/120V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 89h/172H 34v/120V Pos: standing >
You can't carry any more.
< 89h/172H 34v/120V Pos: standing >
It appears to be the corpse of a zarbon.
a small leather-bound book
a large stone warhammer
a few coins
< 89h/172H 34v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 89h/172H 34v/120V Pos: standing >
You can't carry any more.
< 89h/172H 34v/120V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Vampire. OUCH!]=-
YIKES! Another hit like that, and you've had it!!
< 31h/172H 34v/120V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Vampire. OUCH!]=-