<worn on eyes> a patched crystal visor
<worn in ear> a dangling spider earring
<worn around neck> a blood-stained emerald necklace
<worn around neck> an unholy necklace of Baal
<worn on body> a burnt silver chestplate
<worn about body> a deep red cloak [superior]
<worn on arms> a pair of drow-skin sleeves [poor]
<worn around wrist> an orc-skin wrist protector [superior] [85%]
<secondary weapon> a crystal-tipped dagger [superior]
<worn on legs> a pair of polished pewter greeves (illuminating)
< 403h/490H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 404h/490H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 404h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/490H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 406h/490H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 406h/490H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 406h/490H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 407h/490H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 408h/490H 170v/170V Pos: standing >
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
A barbarian grumbles silently.
< 409h/490H 168v/170V Pos: standing >
A Narrow Path
This section of the carnival road turns southward deeper into the grassy
fields where rats, mice, and other rodents stir restlessly. The trail has
been trampled upon numerous occasions, making it easy negotiated travel. The
sun never seems to strike its rays on this road for there is a deep forest
to the west, and a tall mountain tops to the east.
Obvious exits: -North -South
A small dog sniffs the ground.
< 411h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 411h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 411h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/490H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 413h/490H 167v/170V Pos: standing >
A Narrow Path
Obvious exits: -North -South
A small dog sniffs the ground.
< 415h/490H 170v/170V Pos: standing >
You spit over your left shoulder.
< 417h/490H 170v/170V Pos: standing >
You spit over your left shoulder.
< 417h/490H 170v/170V Pos: standing >
A Split in a Path
This carnival road turns splits into two directions, westward and eastward.
The mountain tops to the east forbid the sun from directly shining upon the
trail, and the forest's edge westward serves the same affect. The smell of
food stirs in the air, and smoke rises in either direction of the split. Mice
and maggots eat left over scrapes along the trail.
Obvious exits: -North -East -West
< 418h/490H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 418h/490H 168v/170V Pos: standing >
A Narrow Path
This section of the carnival road turns southward deeper into the grassy
fields where rats, mice, and other rodents stir restlessly. The trail has
been trampled upon numerous occasions, making it easy negotiated travel. The
sun never seems to strike its rays on this road for there is a deep forest
to the west, and a tall mountain tops to the east.
Obvious exits: -North -South
A small dog sniffs the ground.
< 420h/490H 166v/170V Pos: standing >
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
A barbarian grumbles silently.
< 421h/490H 164v/170V Pos: standing >
A Narrow Path
This section of the carnival road turns southward deeper into the grassy
fields where rats, mice, and other rodents stir restlessly. The trail has
been trampled upon numerous occasions, making it easy negotiated travel. The
sun never seems to strike its rays on this road for there is a deep forest
to the west, and a tall mountain tops to the east.
Obvious exits: -North -South
A small dog sniffs the ground.
< 421h/490H 162v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 422h/490H 162v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 422h/490H 163v/170V Pos: standing >
Diverging Paths of Travel
Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush. From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food. A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
A barbarian grumbles silently.
< 424h/490H 163v/170V Pos: standing >
Pardon?
< 430h/490H 170v/170V Pos: standing >
< 455h/490H 170v/170V Pos: standing >
A barbarian leaves south.
< 458h/490H 170v/170V Pos: standing >
Autosaving...
< 490h/490H 170v/170V Pos: standing >
Diverging Paths of Travel
Obvious exits: -North -East -South -West
< 490h/490H 170v/170V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
< 490h/490H 168v/170V Pos: standing >
A dusty onlooker enters from the west.
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
< 490h/490H 166v/170V Pos: standing >
Shop of the Headless Drow
This shop has wonders unseen to even the most hardened traveller. Potions
and elixirs line the table tops, magical items are under a protective
glass show casing, and magical wands float mysteriously up in the air. The
most pecular of the sights within this shop is the shop owner, for he appears
to have no head. Obviously, this drow would instead rot in the blazing sun
for iternity, than reveal his identity to the anyone within this carnival.
Obvious exits: -South
The corpse of a headless drow is lying here.
The corpse of a Minotaur is lying here.
< 490h/490H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 168v/170V Pos: standing >
Between Two Shoppes
Two shops on either side of the road are evident. A sign on the northern
one reads 'Shop of the Headless Drow'. Another, to the south, reads
'Shop of Trollskin'. Many passerbyers either enter one of the shops
or stop to glance through the windows. Whether or not the merchandise is
worth buying is another matter entirely. Most people come here to spend
money, the shopkeepers realize this, and set up shop. Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
< 490h/490H 169v/170V Pos: standing >
You are carrying: (3/10)
a bottled elixir
a speckled perch
a tough cloth backpack
< 490h/490H 169v/170V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -East
A commoner eats his steak.
A small dog sniffs the ground.
< 490h/490H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 167v/170V Pos: standing >
Split in the Carnival Road
A path to the west opens up. It leads toward a gaming zone of some type.
Game keepers are heard shouting for customers, their jolly mood gives no
impression that the game would not be legit, however, in reallity it isn't.
People willingly hand over their money to the clerks hosting the games, in
vein attempts at winning prizes.
Obvious exits: -North -South -West
A young doe grazes here.
< 490h/490H 166v/170V Pos: standing >
Before a Shoppe
Some of the more drunken customers of the carnival laugh heartedly for no
apparent reason, simply because being intoxicated makes you laugh. They pass
on to the trail to the west, which from the looks of it leads toward the
gaming square of the carnival. A shoppe to the east has a thri-kreen keeper.
Many people are heard and seen laughing at the poor creature, for he has only
three arms. Voices can be overheard from within, describing the dangers of
battle, and of losing extremeties while taking part in one.
Obvious exits: -North -East -South
A dazzled traveller plays the games.
< 490h/490H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 166v/170V Pos: standing >
Split in the Carnival Road
A path to the west opens up. It leads toward a gaming zone of some type.
Game keepers are heard shouting for customers, their jolly mood gives no
impression that the game would not be legit, however, in reallity it isn't.
People willingly hand over their money to the clerks hosting the games, in
vein attempts at winning prizes.
Obvious exits: -North -South -West
A young doe grazes here.
< 490h/490H 166v/170V Pos: standing >
A Sidepath to the Gaming Square
This sidepath has been used by many to get to the gaming zone. The gaming
zone is the most visited section of this carnival. Alot of noise originates
from within the zone. Shops of all design market their goods to passerbyers.
The path is dusty, off to the side of the path weeds make it nearly impossible
to navigate. A forest is visible to the west, and the sun seems to never
appear in the sky. The smell of freshly cooked meat stirs in the air.
Obvious exits: -East -West
< 490h/490H 166v/170V Pos: standing >
The Gaming Square
The gaming area is a huge square. The crowd is thick, the music is
load, and the thieves are having a busy day. The square looked to once have
been apart the grasslands, but they've long sinced been trampled into the
ground. Trash lays unwarrented along the ground. Various shops and games
are available from within this square. Tents have been erected in various
regions of the square.
Obvious exits: -North -East -South
< 490h/490H 164v/170V Pos: standing >
Jaskin's Perverted Sex Toys
This shop leaves nothing to the imagination. All sorts of sex toys are to
be found within this shop, for many different races. Jaskin, in his youth, had
taken the time to explore a good portion of the known world. In his travels,
he encountered many different species and thus, many different toys. Jaskin,
ofcourse, collected them all and eventually opened up his shop here in the
carnival. The tent is filled with toys on display.
Obvious exits: -North
The corpse of a Minotaur is lying here.
Jaskin the store owner sits behind the desk here with a huge grin.
< 490h/490H 164v/170V Pos: standing >
Jaskin stares at nothing and flashes abosolutely nothing a wicked grin.
"Looking for anything special, I've got it all." He stands about 5'8"
and is fairly handsome for a weirdo, but there is something frightening
about his grin.
Jaskin appears to be Humanoid and is in excellent condition.
He's medium in size.
< 490h/490H 167v/170V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on horns>
<worn on eyes> a patched crystal visor
<worn in ear>
<worn in ear> a dangling spider earring
<worn on face>
<worn in nose>
<worn around neck> a blood-stained emerald necklace
<worn around neck> an unholy necklace of Baal
<worn on body> a burnt silver chestplate
<worn about body> a deep red cloak [superior]
<worn on back>
<worn on tail>
<worn as quiver>
<worn about waist>
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> a pair of drow-skin sleeves [poor]
<worn around wrist>
<worn around wrist> an orc-skin wrist protector [superior] [85%]
<worn on hands>
<worn on finger>
<worn on finger>
<primary weapon> a longsword named 'the Answerer' (glowing)
<secondary weapon> a crystal-tipped dagger [superior]
<worn on legs> a pair of polished pewter greeves (illuminating)
< 490h/490H 168v/170V Pos: standing >
Jaskin's Perverted Sex Toys
Obvious exits: -North
The corpse of a Minotaur is lying here.
Jaskin the store owner sits behind the desk here with a huge grin.
< 490h/490H 170v/170V Pos: standing >
The Gaming Square
The gaming area is a huge square. The crowd is thick, the music is
load, and the thieves are having a busy day. The square looked to once have
been apart the grasslands, but they've long sinced been trampled into the
ground. Trash lays unwarrented along the ground. Various shops and games
are available from within this square. Tents have been erected in various
regions of the square.
Obvious exits: -North -East -South
< 490h/490H 169v/170V Pos: standing >
A Sidepath to the Gaming Square
This sidepath has been used by many to get to the gaming zone. The gaming
zone is the most visited section of this carnival. Alot of noise originates
from within the zone. Shops of all design market their goods to passerbyers.
The path is dusty, off to the side of the path weeds make it nearly impossible
to navigate. A forest is visible to the west, and the sun seems to never
appear in the sky. The smell of freshly cooked meat stirs in the air.
Obvious exits: -East -West
< 490h/490H 167v/170V Pos: standing >
Split in the Carnival Road
A path to the west opens up. It leads toward a gaming zone of some type.
Game keepers are heard shouting for customers, their jolly mood gives no
impression that the game would not be legit, however, in reallity it isn't.
People willingly hand over their money to the clerks hosting the games, in
vein attempts at winning prizes.
Obvious exits: -North -South -West
A dazzled traveller plays the games.
A young doe grazes here.
< 490h/490H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 165v/170V Pos: standing >
You can't seem to find anything to enter.
< 490h/490H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 167v/170V Pos: standing >
Before a Shoppe
Some of the more drunken customers of the carnival laugh heartedly for no
apparent reason, simply because being intoxicated makes you laugh. They pass
on to the trail to the west, which from the looks of it leads toward the
gaming square of the carnival. A shoppe to the east has a thri-kreen keeper.
Many people are heard and seen laughing at the poor creature, for he has only
three arms. Voices can be overheard from within, describing the dangers of
battle, and of losing extremeties while taking part in one.
Obvious exits: -North -East -South
< 490h/490H 166v/170V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
< 490h/490H 165v/170V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
A young doe grazes here.
< 490h/490H 164v/170V Pos: standing >
Before a Shoppe
Inasmuch time as it takes to walk the entire square, one would be rather
tired by the time he reached this portion of the carnival. Passerbyers,
however, seem to ignore their fatigue and continue to enjoy themselves. Most
of the would be customers have blown their money already, and are only
loitering because they simply have nothing else to do.
Obvious exits: -East -South -West
< 490h/490H 163v/170V Pos: standing >
Intersection of Roads
A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival. Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand. A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East -West
< 490h/490H 162v/170V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
A large stag grazes in the field.
< 490h/490H 161v/170V Pos: standing >
Pardon?
< 490h/490H 170v/170V Pos: standing >
You have just begun the trek to your next level!
< 490h/490H 170v/170V Pos: standing >
Carnival Road
Obvious exits: -East -West
A large stag grazes in the field.
< 490h/490H 170v/170V Pos: standing >
You don't know how to meditate.
< 490h/490H 170v/170V Pos: standing >
Score information for Cookie
Level: 21 Race: Minotaur Class: Mercenary Sex: Male
Hit points: 490(490) Moves: 170(170)
Coins carried: 2 platinum 71 gold 11 silver 24 copper
Compression ratio: 79%
Status: Standing.
Frags: +0.00 Deaths: 7
Enchantments: Ultravision
Herbs: Medicus
Combat Pulse: 21 Spell Pulse: 1.29
Leaderboard Points: 208
Active Spells:
--------------
climb (3 minutes)
rested bonus (96 minutes)
< 490h/490H 170v/170V Pos: standing >
Skill
1h bludgeon 31
1h flaying 32
1h piercing 33
1h slashing 48
2h bludgeon 31
2h flaying 31
2h slashing 31
appraise 31
backstab 31
bandage 31
carve 31
climb 31
double attack 46
double headbutt (obtained at level 56)
dual wield 52
fishing 31
headbutt 32
hide 31
kick 31
mount 31
parry 80
reach weapons (obtained at level 30)
rescue 31
retreat 31
riposte 35
salvage 31
shield block 31
swim 31
switch opponents (obtained at level 51)
tackle 31
throat crush (obtained at level 51)
track 31
triple attack (obtained at level 53)
unarmed damage 31
< 490h/490H 170v/170V Pos: standing >
Carnival Road
Obvious exits: -East -West
A large stag grazes in the field.
< 490h/490H 170v/170V Pos: standing >
Turning Before a Shop
"Look at all the happy creatures dancing all along", someone says amongst
the crowd of folks gathered around the shop to the north. It is impossible to
discern the nature of the shop. An old sign hangs down from an entrance way,
it is however, not legible. Smells of certain distinctness come from the shop,
smells similiar to an apothecary.
Obvious exits: -North -South -West
A thri-kreen juggler amazes onlookers.
An organ grinder plays with his monkey.
< 490h/490H 168v/170V Pos: standing >
Obvious exits:
North- Uggiewilly's Spices and Hair Herbs
South- Adjacent Paths
West - Carnival Road
< 490h/490H 168v/170V Pos: standing >
You don't know how to meditate.
< 490h/490H 168v/170V Pos: standing >
It's hot out here.
< 490h/490H 168v/170V Pos: standing >
A thri-kreen juggler leaves south.
< 490h/490H 168v/170V Pos: standing >
Autosaving...
< 490h/490H 170v/170V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 490h/490H 170v/170V Pos: standing >
The taste of blood slowly fades from your body.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
Turning Before a Shop
Obvious exits: -North -South -West
An organ grinder plays with his monkey.
< 490h/490H 170v/170V Pos: standing >
Score information for Cookie
Level: 21 Race: Minotaur Class: Mercenary Sex: Male
Hit points: 490(490) Moves: 170(170)
Coins carried: 2 platinum 71 gold 11 silver 24 copper
Compression ratio: 79%
Status: Standing.
Frags: +0.00 Deaths: 7
Enchantments: Ultravision
Herbs: Medicus
Combat Pulse: 21 Spell Pulse: 1.29
Leaderboard Points: 208
Active Spells:
--------------
rested bonus (91 minutes)
< 490h/490H 170v/170V Pos: standing >
Turning Before a Shop
Obvious exits: -North -South -West
An organ grinder plays with his monkey.
< 490h/490H 170v/170V Pos: standing >
You are already standing.
< 490h/490H 170v/170V Pos: standing >
But you are a member of no group?!
< 490h/490H 170v/170V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>
<worn on horns>
<worn on eyes> a patched crystal visor
<worn in ear>
<worn in ear> a dangling spider earring
<worn on face>
<worn in nose>
<worn around neck> a blood-stained emerald necklace
<worn around neck> an unholy necklace of Baal
<worn on body> a burnt silver chestplate
<worn about body> a deep red cloak [superior]
<worn on back>
<worn on tail>
<worn as quiver>
<worn about waist>
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> a pair of drow-skin sleeves [poor]
<worn around wrist>
<worn around wrist> an orc-skin wrist protector [superior] [85%]
<worn on hands>
<worn on finger>
<worn on finger>
<primary weapon> a longsword named 'the Answerer' (glowing)
<secondary weapon> a crystal-tipped dagger [superior]
<worn on legs> a pair of polished pewter greeves (illuminating)
< 490h/490H 170v/170V Pos: standing >
A tough cloth backpack contains:
an eerie longsword named 'Illithid Bane'
[7] a gauze bandage
[4] a speckled perch
< 490h/490H 170v/170V Pos: standing >
You are carrying: (3/10)
a bottled elixir
a speckled perch
a tough cloth backpack
< 490h/490H 170v/170V Pos: standing >
Turning Before a Shop
Obvious exits: -North -South -West
An organ grinder plays with his monkey.
< 490h/490H 170v/170V Pos: standing >
You can't find it!
< 490h/490H 170v/170V Pos: standing >
Help - Last Edited: 2011-10-09 20:56:58 by Jexni
================================================
The "help" command lets you access things like this entry. Type "help"
alone to see a list of major topics.
Duris DikuMUD - Main Help Menu
Type: Produces:
HELP..............This screen
HELP INDEX........Help File Index
HELP POLICIES.....Master list of Duris Policies and rules. These are a
and HELP RULES *must* read for all players.
HELP <keyword>....Information on a policy, command, skill or spell
HELP COMMANDS.....List of the most frequently used commands
NEWS..............Up to date information on Duris
COMMANDS..........List of *all* available commands, including SOCIAL ACTIONS
FAQ.....* NEW! *........The FAQ (Duris"s Frequently Asked Questions)
Help topics can be reached by using the entire spell/skill name, race/class name,
or by short form query. If you cannot find help for a term using short form, use
the entire name.
The following character attributes are used in execution of this ability (if any):
< 490h/490H 170v/170V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 490h/490H 170v/170V Pos: standing >
Pardon?
< 490h/490H 170v/170V Pos: standing >
Pardon?
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
It's hot out here.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
Pardon?
< 490h/490H 170v/170V Pos: standing >
Turning Before a Shop
Obvious exits: -North -South -West
An organ grinder plays with his monkey.
< 490h/490H 170v/170V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A thri-kreen juggler who is not far off to your south.
A fire eater who is a brief walk away to your south.
A young doe who is not far off to your west.
A large stag who is not far off to your west.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Shelves and tables of herbs and spices take up most of the space within this
shop. It's amazing how many healing herbs one can make out of hair. This
keep must be bright, or have alot of time on his hands. The roof is supported
by two large beems in the center of the room. There is a huge sign next to
either of them stating, 'touch these and die'. The windows within this shop
are boarded up. Breakins to this shop during the night are numerous.
Obvious exits: -South
Uggiewilly stand here ready to sell you his goods.
< 490h/490H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 169v/170V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your south.
A thri-kreen juggler who is a brief walk away to your south.
A fire eater who is rather far off to your south.
< 490h/490H 169v/170V Pos: standing >
Turning Before a Shop
"Look at all the happy creatures dancing all along", someone says amongst
the crowd of folks gathered around the shop to the north. It is impossible to
discern the nature of the shop. An old sign hangs down from an entrance way,
it is however, not legible. Smells of certain distinctness come from the shop,
smells similiar to an apothecary.
Obvious exits: -North -South -West
An organ grinder plays with his monkey.
< 490h/490H 168v/170V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
< 490h/490H 166v/170V Pos: standing >
Intersection of Roads
A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival. Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand. A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East -West
A young doe grazes here.
A large stag grazes in the field.
< 490h/490H 165v/170V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A bearded lady who is close by to your north.
An organ grinder who is not far off to your east.
A dazzled traveller who is not far off to your west.
A dazzled traveller who is in the distance to your west.
< 490h/490H 165v/170V Pos: standing >
< 490h/490H 168v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A large stag leaves east.
< 490h/490H 170v/170V Pos: standing >
Autosaving...
< 490h/490H 170v/170V Pos: standing >
A young doe leaves east.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A young doe enters from the east.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
The sun rises over the northern horizon.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A large stag enters from the east.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A young doe leaves east.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A young doe enters from the east.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A large stag leaves west.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
The day has begun.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A young doe leaves north.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A large stag enters from the west.
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
< 490h/490H 170v/170V Pos: standing >
A large stag leaves north.
< 490h/490H 170v/170V Pos: standing >
A young doe enters from the north.
< 490h/490H 170v/170V Pos: standing >
It's hot out here.
< 490h/490H 170v/170V Pos: standing >
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
< 438h/490H 170v/170V Pos: standing >
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
< 390h/490H 170v/170V Pos: standing >
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
< 347h/490H 170v/170V Pos: standing >
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
< 305h/490H 170v/170V Pos: standing >
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
< 258h/490H 170v/170V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 266h/490H 170v/170V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
OUCH! That really did HURT!
< 188h/490H 170v/170V Pos: standing >
A Grey Elf looks at you.
< 195h/490H 170v/170V Pos: standing >
A Grey Elf says 'rup!'
< 197h/490H 170v/170V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 203h/490H 170v/170V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
OUCH! That really did HURT!
< 124h/490H 170v/170V Pos: standing >
A Grey Elf sits down in a comfortable spot.
< 126h/490H 170v/170V Pos: standing >
A Grey Elf stares off into space, entering a meditative trance.
< 126h/490H 170v/170V Pos: standing >
A Grey Elf looks at you.
< 137h/490H 170v/170V Pos: standing >
A young doe leaves west.
< 149h/490H 170v/170V Pos: standing >
A Grey Elf clambers to his feet.
A Grey Elf snaps out of his trance, looking frustrated.
< 150h/490H 170v/170V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 150h/490H 170v/170V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
YIKES! Another hit like that, and you've had it!!
< 73h/490H 170v/170V Pos: standing >
Autosaving...
< 74h/490H 170v/170V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 80h/490H 170v/170V Pos: standing >
A young doe enters from the west.
< 82h/490H 170v/170V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
You wish that your wounds would stop BLEEDING so much!
< 41h/490H 170v/170V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 43h/490H 170v/170V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/490H 170v/170V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 4h/490H 170v/170V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
Your longsword named 'the Answerer' melted from the intense heat!