The death of [13 Mercenary] Plut (Vampire)

in Within the Wharehouse

from the perspective of [35 Earth Magus] Zloin o==(=Mithril=Knights=- (Grey Elf)

<worn as a badge>    a glowing blue crystal
<worn on head>       the turban of power
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a scintilating earring
<worn in ear>        a long gemstone earring (glowing)
<worn on face>       a mask of hades of health (glowing)
<worn around neck>   a sapphire and amethyst necklace
<worn around neck>   a psionicist locket of power (glowing)
<worn on body>       a full suit of spiked bone platemail [superior]
<worn about body>    a glittering black robe [superior] (glowing)
<worn as quiver>     a silken backsheath of flight of intelligence
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>the lost book of 'Magic'
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      some fused stony gauntlets
<worn on finger>     a crystalline ring
<worn on finger>     a yellow ring of chrysoberyl [poor]
<held>               the flaming orb of revenge
<worn on legs>       an extemely large pair of silken pants
<worn on feet>       some mysterious boots [89%]

Merchants Way
   This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance.  Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal.  The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East  -South -West 
A street performer dances acrobatically here.
An earth elemental enters from the east.

< 374h/374H 96v/120V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
An off-duty worker who is close by to your east.
An apprentice who is close by to your south.
An old wizard who is not far off to your west.

< 374h/374H 96v/120V Pos: standing >
Merchants Way
   This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance.  Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal.  The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East  -West 
An earth elemental enters from the east.

< 374h/374H 96v/120V Pos: standing >
You quickly scan the area.
A street performer who is close by to your east.
A city guard who is not far off to your east.
An off-duty worker who is not far off to your east.
An old wizard who is close by to your west.

< 374h/374H 97v/120V Pos: standing >
Rings and Things
   This is perhaps the smallest store is the area.  Only one desk sits on the
far side of the shop, and not a single item is on display anywhere.  A very
old human sits behind the desk, wearing a garish looking purple robe.  Only
one customer is allowed into the store at a time, keeping the stores business
completely confidential.  It is rumored that you can buy nearly any item of a
magical nature here, if you have the money.
Obvious exits: -East 
An extremely old man sits behind a desk here selling "things".
An earth elemental enters from the east.

< 374h/374H 96v/120V Pos: standing >
You quickly scan the area.
A street performer who is not far off to your east.
A city guard who is a brief walk away to your east.
An off-duty worker who is a brief walk away to your east.

< 374h/374H 97v/120V Pos: standing >
Merchants Way
   This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance.  Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal.  The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East  -West 
An earth elemental enters from the west.

< 374h/374H 97v/120V Pos: standing >
Merchants Way
   This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance.  Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal.  The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -South -West 
An earth elemental enters from the south.

< 374h/374H 96v/120V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your west.
Eavron who is a brief walk away to your west.

< 374h/374H 96v/120V Pos: standing >
Merchants Way
   This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance.  Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal.  The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East  -West 
A sun recruiter tries to win followers for Solos.
An earth elemental enters from the east.

< 374h/374H 96v/120V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your north.
A weapons dealer who is close by to your north.
Eavron who is not far off to your west.

< 374h/374H 96v/120V Pos: standing >
Slicers and Dicers
   The walls of this room are completely covered by wooden pegs, upon which
hang hundreds of various bladed weapons.  Most are of fairly standard design,
although a few bear the marks of specialization.  All, however, are of a very
exceptional quality.  Most of the guards and mercenaries of Aravne shop for
their arms here, as well as those less upstanding members of society.
Obvious exits: -South
An off-duty worker wanders the skyways.
(Q)A weapons dealer explains the attributes of various blades.
An earth elemental enters from the south.

< 374h/374H 97v/120V Pos: standing >

< 374h/374H 97v/120V Pos: standing >

< 374h/374H 98v/120V Pos: standing >

< 374h/374H 99v/120V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - fireball
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - conjure elemental
               2 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  1 - concealment
               5 - shocking grasp
               2 - dispel magic
( 2nd circle)  1 - chill touch
               4 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) identify
    9 seconds:  ( 5th) wall of stone
   13 seconds:  ( 5th) conjure elemental

You can memorize no more spells.

< 374h/374H 103v/120V Pos: standing >

< 374h/374H 104v/120V Pos: standing >
An off-duty worker leaves south.
You sit down and relax.

< 374h/374H 104v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - fireball
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - conjure elemental
               2 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  1 - concealment
               5 - shocking grasp
               2 - dispel magic
( 2nd circle)  1 - chill touch
               4 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) identify
    9 seconds:  ( 5th) wall of stone
   13 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 374h/374H 104v/120V Pos: sitting >
You start meditating...

< 374h/374H 105v/120V Pos: sitting >
You have finished memorizing identify.

< 374h/374H 112v/120V Pos: sitting >

< 374h/374H 116v/120V Pos: sitting >
You have finished memorizing wall of stone.

< 374h/374H 119v/120V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 374h/374H 120v/120V Pos: sitting >
You clamber to your feet.

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - fireball
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  1 - concealment
               5 - shocking grasp
               2 - dispel magic
( 2nd circle)  1 - chill touch
               4 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

You can memorize no more spells.

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >
You purge 'fireball' from your thoughts.

< 374h/374H 120v/120V Pos: standing >
You sit down and relax.

< 374h/374H 120v/120V Pos: sitting >
Um.. what spell are you trying to memorize?

< 374h/374H 120v/120V Pos: sitting >

< 374h/374H 120v/120V Pos: sitting >
You are memorizing dimension door, which will take about 5 seconds.

< 374h/374H 120v/120V Pos: sitting >

< 374h/374H 120v/120V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 374h/374H 120v/120V Pos: sitting >
You clamber to your feet.

< 374h/374H 120v/120V Pos: standing >
A weapons dealer tells you 'No magic in here!'.

< 374h/374H 120v/120V Pos: standing >
Merchants Way
   This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance.  Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal.  The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East  -West 
A sun recruiter tries to win followers for Solos.
An earth elemental enters from the north.

< 374h/374H 119v/120V Pos: standing >
You start chanting...

< 374h/374H 119v/120V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
Entrance to the Commons District
   Here, against the north side of the entrance tree, lies the entrance to the
commons district.  The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside.  The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level.  Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time.  A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps.  Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East  -Down 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands, floating here.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Naj Legitus o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) in mid-air sits atop Xanan.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 374h/374H 119v/120V Pos: standing >
You are surrounded by a blue glow.

< 374h/374H 119v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >
You stop following Naj.
You now follow Tiu.

< 374h/374H 120v/120V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands, floating here.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Naj Legitus o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) in mid-air sits atop Xanan.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A pockmarked whore who is close by to your east.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A whore with a pockmarked face slouches about.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands, floating here.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Naj Legitus o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) in mid-air sits atop Xanan.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A whore with a pockmarked face slouches about.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands, floating here.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Naj Legitus o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) in mid-air sits atop Xanan.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 374h/374H 120v/120V Pos: standing >
You let everyone know you're ready to go!

< 374h/374H 120v/120V Pos: standing >
Xanan trots east.
Naj leaves east.
Rioss trots east.
An earth elemental leaves east.
An earth elemental leaves east.
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A whore with a pockmarked face slouches about.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 374h/374H 120v/120V Pos: standing >
You are already standing.

< 374h/374H 120v/120V Pos: standing >
A Wooden Skyway in the Commons District
   Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings.  A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail.  Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East  -West 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands, floating here.
Naj Legitus o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) in mid-air sits atop Xanan.

< 374h/374H 119v/120V Pos: standing >

< 374h/374H 119v/120V Pos: standing >
You stop following Tiu.
You now follow Tiu.

< 374h/374H 119v/120V Pos: standing >
The sun hangs low on the southern sky.

< 374h/374H 119v/120V Pos: standing >
You start chanting...

< 374h/374H 119v/120V Pos: standing >
Casting: wall of stone **

< 374h/374H 119v/120V Pos: standing >
Casting: wall of stone *

< 374h/374H 119v/120V Pos: standing >
Casting: wall of stone 

< 374h/374H 119v/120V Pos: standing >
You complete your spell...

< 374h/374H 119v/120V Pos: standing >

< 374h/374H 119v/120V Pos: standing >
You quickly scan the area.
A crank turner who is close by to your east.
A cargo mover who is close by to your east.
A cargo mover who is close by to your east.
A pockmarked whore who is close by to your west.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.

< 374h/374H 119v/120V Pos: standing >

< 374h/374H 119v/120V Pos: standing >
A Wooden Skyway in the Commons District
Obvious exits: -East  -West 
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands, floating here.
Naj Legitus o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.

< 374h/374H 119v/120V Pos: standing >
Xanan shouts out loudly.. MOVING!!!!
You quickly scan the area.
A crank turner who is close by to your east.
A cargo mover who is close by to your east.
A cargo mover who is close by to your east.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.

< 374h/374H 119v/120V Pos: standing >
Xanan trots east.
Tiu leaves east.
You follow Tiu.

The Cargo Pulley Platform
   Square shaped, and braced heavily above a particularly wide lower branch,
this wooden platform is well suited for its function.  A large wooden spindle
is turned horizontally, and wound around it a couple hundred feet of magical
steelvine rope.  A wide trapdoor stands open in the center of the platform,
which the vine dangles through.  Several dozen large crates which have been
recently pulleyed up from the forest floor are stacked here, waiting to be
moved into the large wharehouse to the east.
Obvious exits: -East  -West 
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A rather rutund man turns the crank and works the pulley here.
A strong looking cargo mover labors here.
A strong looking cargo mover labors here.
Naj enters from the west.
Rioss trots in from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 374h/374H 118v/120V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.

< 374h/374H 118v/120V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.

< 374h/374H 118v/120V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.

< 374h/374H 118v/120V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.

< 374h/374H 119v/120V Pos: standing >
Xanan trots east.
Tiu leaves east.
You follow Tiu.

Entrance to a Large Wharehouse
   This is the entrance to a large building filled with crates and boxes,
and which seem to circle the entire trunk of this aravne tree.  Following
the curve of the tree in both directions, the wharehouse stretches off
to both the north and south.  Musty smelling, not extremely well lit, and
filled with cobwebs and dust, this does not look like a very inviting
place.
Obvious exits: -North -South -West 
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
Naj enters from the west.
Rioss trots in from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
You quickly scan the area.
A Vampire who is close by to your north.
A Vampire who is close by to your south.
A crank turner who is close by to your west.
A cargo mover who is close by to your west.
A cargo mover who is close by to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.

< 374h/374H 118v/120V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your north.
A Vampire who is close by to your south.
A crank turner who is close by to your west.
A cargo mover who is close by to your west.
A cargo mover who is close by to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.

< 374h/374H 118v/120V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your north.
A Vampire who is close by to your south.
A crank turner who is close by to your west.
A cargo mover who is close by to your west.
A cargo mover who is close by to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.

< 374h/374H 118v/120V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your north.
A Vampire who is close by to your south.
A crank turner who is close by to your west.
A cargo mover who is close by to your west.
A cargo mover who is close by to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.

< 374h/374H 119v/120V Pos: standing >

< 374h/374H 120v/120V Pos: standing >
Xanan trots north.
Tiu leaves north.
You follow Tiu.

Within the Wharehouse
   Following the curve of the tree, this building forms the shape of a large
ring.  Due to the disorganized stacks of crates everywhere, it is nearly
impossible to tell which part of the building this is.  The structure curves
gently away in both directions, quickly disappearing out of sight around the
corner.
Obvious exits: -Northeast -Southeast
A few drops of fresh blood are scattered around the area.
[15] A small bandage rests upon the ground here.
a satchel used to hold various items lies here.
The corpse of a smuggler is lying here.
[2] The corpse of a cargo spider is lying here.
The corpse of a Vampire is lying here.
Tiu Legitus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A Vampire (medium) stands here. (Non-Fraggable)
Naj enters from elsewhere.
Rioss trots in from elsewhere.
An earth elemental enters from elsewhere.
An earth elemental enters from elsewhere.
Rioss suddenly attacks a Vampire!
Rioss misses a Vampire.

< 374h/374H 119v/120V Pos: standing >
Tiu assists Rioss heroically.
Tiu's fine crush strikes a Vampire.

< 374h/374H 119v/120V Pos: standing >

< 374h/374H 119v/120V Pos: standing >
You start chanting...

< 374h/374H 119v/120V Pos: standing >
Naj gives an order to his followers.
A Vampire is knocked to the ground by an earth elemental's mighty bash!
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.

< 374h/374H 119v/120V Pos: standing >
An earth elemental misses a Vampire.

< 374h/374H 119v/120V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 75 ] -=[You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.]=-
A Vampire is mortally wounded, and will die soon, if not aided.

< 374h/374H 119v/120V Pos: standing >
Tiu says 'The non-believer must be punished!
Tiu says 'What once was lost, is now found upon your skull!'
Tiu's crush hits a Vampire.
A Vampire's pair of studded leather sleeves was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.