The death of [21 Conjurer] Razag (Kobold)

in The Butchers House

from the perspective of [21 Conjurer] Razag (Kobold)

<worn in ear>        a spiked clay earring
<worn around neck>   a light blue scarf
<worn about body>    a reptile skin cloak
<worn about waist>   a red sash [poor]
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a crude granite band
<primary weapon>     an amber-colored rod
<worn on legs>       some pants woven from flax
<worn on feet>       a pair of tight black slippers


< 125h/125H 114v/114V Pos: standing >
An orcish shaman starts casting a spell.

< 125h/125H 114v/114V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'qare xabrae'
An orcish shaman points at an umber hulk.

< 125h/125H 114v/114V Pos: standing >
An orcish shaman starts casting a spell.

< 125h/125H 114v/114V Pos: standing >
An orcish merchant enters from below.

< 125h/125H 114v/114V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
A young orc sentinel floats up into the air, free as a bird!

< 125h/125H 114v/114V Pos: standing >
An orcish merchant leaves west.

< 125h/125H 114v/114V Pos: standing >
An orcish shaman starts casting a spell.

< 125h/125H 114v/114V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'ravenflight'
The orc gate guard floats up into the air, free as a bird!

< 125h/125H 114v/114V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East  -West  -Down 
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 125h/125H 114v/114V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 125h/125H 113v/114V Pos: standing >
An orcish shaman enters from above.
A prong-horned antelope enters from above.
A prong-horned antelope enters from above.
A wild horse trots in from above.

< 125h/125H 113v/114V Pos: standing >
Ok.

< 125h/125H 113v/114V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 125h/125H 112v/114V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 125h/125H 111v/114V Pos: standing >
 
 ***^^^*^M  
 *^*^^^^**  
 ^.^^@..**  
 ^...+M.^*  
 ....+...*  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A jet black bear forages for some food.

< 125h/125H 111v/114V Pos: standing >
 
 ****^^^*^  
 **^*^^^^*  
 *^.^@M..*  
 .^...+M.^  
 .....+...  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 111v/114V Pos: standing >
 
 **^*^^^^*  
 *^.^^M..*  
 .^..@+M.^  
 .....+...  
 ..M..+...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 109v/114V Pos: standing >
 
 ***^*^^^^  
 **^.^^M..  
 *.^.@.+M.  
 ......+..  
 ...M..+..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 107v/114V Pos: standing >
 
 ****^*^^^  
 ***^.^^M.  
 **.^@..+M  
 *......+.  
 ....M..+.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 106v/114V Pos: standing >
 
 ***^.^^M.  
 **.^...+M  
 *...@..+.  
 ....M..+.  
 ..M^*..+.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 104v/114V Pos: standing >
 
 ****^.^^M  
 ***.^...+  
 **..@...+  
 .....M..+  
 ...M^*..+  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 102v/114V Pos: standing >
 
 M****^.^^  
 ****.^...  
 ***.@....  
 *.....M..  
 ....M^*..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 101v/114V Pos: standing >
 
 MM****^.^  
 M****.^..  
 ****@....  
 **.....M.  
 *....M^*.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 99v/114V Pos: standing >
 
 M****.^..  
 ****.....  
 **..@..M.  
 *....M^*.  
 .....^^**  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 97v/114V Pos: standing >
 
 MM****.^.  
 M****....  
 ***.@...M  
 **....M^*  
 ......^^*  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 95v/114V Pos: standing >
 
 MMM****.^  
 MM****...  
 M***@....  
 ***....M^  
 .......^^  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 94v/114V Pos: standing >
 
 MM****...  
 M***.....  
 ***.@..M^  
 .......^^  
 ......^.*  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 92v/114V Pos: standing >
 
 M***.....  
 ***....M^  
 ....@..^^  
 ......^.*  
 ......M**  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 90v/114V Pos: standing >
 
 MM***....  
 ****....M  
 *...@...^  
 .......^.  
 .......M*  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 89v/114V Pos: standing >
 
 MMM***...  
 *****....  
 **..@....  
 ........^  
 ........M  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 87v/114V Pos: standing >
 
 MMMM***..  
 M*****...  
 ***.@....  
 M........  
 .........  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 85v/114V Pos: standing >
 
 MMMMM***.  
 MM*****..  
 ****@....  
 *M.......  
 .........  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 83v/114V Pos: standing >
 
 MM*****..  
 ****.....  
 *M..@....  
 .........  
 ..M......  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 82v/114V Pos: standing >
 
 ****.....  
 *M.......  
 ....@....  
 ..M......  
 .++++++..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 80v/114V Pos: standing >
 
 *M.......  
 .........  
 ..M.@....  
 .++++++..  
 .......M.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 125h/125H 78v/114V Pos: standing >
 
 .........  
 ..M......  
 .+++@++..  
 .......M.  
 ........^  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 78v/114V Pos: standing >
 
 .........  
 ...M.....  
 ..++@+++.  
 ........M  
 .........  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 77v/114V Pos: standing >
 
 *........  
 ....M....  
 +..+@++++  
 .........  
 .........  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 76v/114V Pos: standing >
 
 **.......  
 .....M...  
 ++..@++++  
 .........  
 .........  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 76v/114V Pos: standing >
 
 ***......  
 ......M..  
 +++.@++++  
 .........  
 M........  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 125h/125H 75v/114V Pos: standing >
 
 ^***.....  
 .......M.  
 ++++@.+++  
 .........  
 .M.......  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 125h/125H 73v/114V Pos: standing >
 
 ^^***....  
 ........M  
 ++++@..++  
 +........  
 ..M......  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 72v/114V Pos: standing >
 
 M^^***...  
 ^........  
 ^+++@+..+  
 .+.......  
 ...M.....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 72v/114V Pos: standing >
 
  M^^***..  
 M^.......  
 ^^++@++..  
 ^.+......  
 ....M....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 71v/114V Pos: standing >
 
   M^^***.  
  M^......  
 M^^+@+++.  
 ^^.+.....  
 .....M...  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 70v/114V Pos: standing >
 
    M^^***  
   M^.....  
 MM^^@++++  
 ^^^.+....  
 ......M..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 69v/114V Pos: standing >
 
   M^.....  
 MM^^+++++  
 ^^^.@....  
 ......M..  
 ..^++....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 69v/114V Pos: standing >
 
 MM^^+++++  
 ^^^.+....  
 ....@.M..  
 ..^++....  
 ...M....M  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 125h/125H 68v/114V Pos: standing >
 
 ^^^.+....  
 ......M..  
 ..^+@....  
 ...M....M  
 ...+.....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 125h/125H 68v/114V Pos: standing >
 
 M^^^.+...  
 ^......M.  
 ...^@+...  
 ....M....  
 ....+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.

< 125h/125H 67v/114V Pos: standing >
City Gates of Bugentolen
 A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East  -West 
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.

< 125h/125H 67v/114V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East  -South -West 
A bugbear girl stands here playing.

< 125h/125H 66v/114V Pos: standing >
The Butchers House
 This house seems incredibly dirty for one of the city's aristans. There
are many guts that have not been cleaned up and have been left to rot among
the dirt and fur of animals. There is a small sign on his butcher table
showing different prices for different meats and delicious items. Screams
of horror can usually be heard from this room as captured animals get pre-
pared for lunch and dinner. On the left walls lies a huge chopping board
where the butcher can often be seen hacking away at some animals head and
inards.
Obvious exits: -South
A stout cudgel carved from oak wood lies here.
A large piece of tanned dwarven hide lies here
A small snake slithers through the vines here.
A bugbear noble struts around here.
A bugbear butcher is here hacking away.
A bugbear mercenary creeps around here.

< 125h/125H 66v/114V Pos: standing >

		Score information for Razag

Level: 21   Race: Kobold   Class: Conjurer Sex: Male
Hit points: 125(125)  Moves: 68(114)
Coins carried:    0 platinum     0 gold     0 silver     8 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   1
Detecting:      Magic
Enchantments:   Ultravision Levitation
Herbs:          Medicus
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  209 

Active Spells:
--------------
well-rested bonus (144 minutes)
detect magic (4 minutes)
agility (4 minutes)
strength (4 minutes)
levitate (4 minutes)


< 125h/125H 68v/114V Pos: standing >
You start chanting...

< 125h/125H 74v/114V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 125h/125H 76v/114V Pos: standing >
Casting: conjure elemental ***

< 125h/125H 77v/114V Pos: standing >
Casting: conjure elemental 

< 125h/125H 81v/114V Pos: standing >
You complete your spell...
A fire elemental arrives in a burst of fire.
A fire elemental starts following you.
A fire elemental says 'Your wish is my command, Razag!'

< 125h/125H 81v/114V Pos: standing >
Saving Razag.

< 125h/125H 82v/114V Pos: standing >
Ok.
A fire elemental has just given you its consent.

< 125h/125H 82v/114V Pos: standing >
A fire elemental is now a member of your group.

< 125h/125H 83v/114V Pos: standing >
A bugbear noble starts casting a spell.

< 125h/125H 85v/114V Pos: standing >
You make a magical gesture, sending a fire elemental back to the nether plane.
A fire elemental stops following you.
Your group has been disbanded.

< 125h/125H 87v/114V Pos: standing >
You sit down and relax.

< 125h/125H 88v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  6 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   13 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 125h/125H 88v/114V Pos: sitting >
You start meditating...

< 125h/125H 89v/114V Pos: sitting >
A bugbear noble completes her spell...

< 125h/125H 89v/114V Pos: sitting >
A bugbear noble starts casting a spell.

< 125h/125H 114v/114V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 125h/125H 114v/114V Pos: sitting >
You clamber to your feet.

< 125h/125H 114v/114V Pos: standing >
A bugbear noble completes her spell...
A bugbear noble utters the words 'sfahzqhuai yfaw aque'

< 125h/125H 114v/114V Pos: standing >
You start chanting...

< 125h/125H 114v/114V Pos: standing >
A bugbear noble starts casting a spell.

< 125h/125H 114v/114V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Razag!'

< 125h/125H 114v/114V Pos: standing >
A bugbear noble completes her spell...
A bugbear noble utters the words 'sfahzqhuai yfaw qare'

< 125h/125H 114v/114V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 125h/125H 114v/114V Pos: standing >
Ok.
An earth elemental has just given you its consent.

< 125h/125H 114v/114V Pos: standing >
An earth elemental is now a member of your group.

< 125h/125H 114v/114V Pos: standing >
You start chanting...

< 125h/125H 114v/114V Pos: standing >
Casting: minor creation 

< 125h/125H 114v/114V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 125h/125H 114v/114V Pos: standing >
You get a small round wooden shield.

< 125h/125H 114v/114V Pos: standing >
Ok.

< 125h/125H 114v/114V Pos: standing >
A bugbear noble starts casting a spell.
Ok.
An earth elemental straps a small round wooden shield to its arm.

< 125h/125H 114v/114V Pos: standing >
You sit down and relax.

< 125h/125H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  6 - burning hands
               1 - mirror image
( 1st circle)  6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   13 seconds:  ( 5th) conjure elemental
   18 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 125h/125H 114v/114V Pos: sitting >
You start meditating...

< 125h/125H 114v/114V Pos: sitting >
A bugbear noble completes her spell...

< 125h/125H 114v/114V Pos: sitting >
You have finished memorizing conjure elemental.

< 125h/125H 114v/114V Pos: sitting >
A Firbolg enters from the south.

< 125h/125H 114v/114V Pos: sitting >
A Firbolg suddenly attacks YOU!
You abandon your studies.
OUCH!  That really did HURT!

< 104h/125H 114v/114V Pos: sitting >
< T: Razag TP: sit TC: small wounds E: A Firbolg sta EP: excellent >
 You clamber to your feet.

< 104h/125H 114v/114V Pos: standing >
< T: Razag TP: sta TC: small wounds E: A Firbolg sta EP: excellent >
 -=[You attack a Firbolg.]=- [0 Hits]

< 104h/125H 114v/114V Pos: standing >
< T: Razag TP: sta TC: small wounds E: A Firbolg sta EP: excellent >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
-=[A Firbolg attacks you.]=- [2 Hits]

< 53h/125H 114v/114V Pos: standing >
< T: Razag TP: sta TC: nasty wounds E: A Firbolg sta EP: excellent >
 An earth elemental suddenly attacks a Firbolg!

< 53h/125H 114v/114V Pos: standing >
< T: Razag TP: sta TC: nasty wounds E: A Firbolg sta EP: excellent >
 -=[You attack a Firbolg.]=- [0 Hits]

< 53h/125H 114v/114V Pos: standing >
< T: Razag TP: sta TC: nasty wounds E: A Firbolg sta EP: excellent >
 A Firbolg's sweep catches you in the side and you almost stumble.
OUCH!  That really did HURT!

< 40h/125H 114v/114V Pos: standing >
< T: Razag TP: sta TC: nasty wounds E: A Firbolg sta EP: excellent >
 -=[You attack a Firbolg.]=- [0 Hits]

< 40h/125H 114v/114V Pos: standing >
< T: Razag TP: sta TC: nasty wounds E: A Firbolg sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
Your rothe-hide tunic was completely destroyed by the massive blow!
Your dwarven-made leather cap was completely destroyed by the massive blow!
Your light blue scarf was completely destroyed by the massive blow!