The death of [22 Warrior] Moogrok (Ogre)

in On the Royal Plateau

from the perspective of [22 Warrior] Moogrok (Ogre)

<worn on head>       a bronze skull cap
<worn in ear>        an unholy star
<worn in ear>        an unholy star
<worn around neck>   a tattered dwarfskin collar
<worn about body>    a leather cloak [superior]
<worn about waist>   a black belt [superior]
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some rusty hide claws
<worn on finger>     a silvery ring studded with gems [superior]
<secondary weapon>   a large two-handed sword
<worn on feet>       a pair of raw leather boots

The Inn of Clowns
   Along one wall of this inn are ancient and worn looking maps.
Opposite these unusual decorations is a wooden wall carved with
scenes from battles long ago.  To the rear, is a long oak counter
with orc hide posters pined to it.  A quick glance at the floor
reveals a mosiac of various sizes and types of teeth.  Furniture
is scattered about this lobby which looks less than inviting.
A fire smolders in a large stone place, and a large fat man sits
infront staring off at nothing.  Behind the counter is Stephan,
the inn keeper.
Obvious exits: -West 
A guard of the Bloodstone keep stands here looking alert.
Stephan looks at you contently.

< 808h/808H 127v/127V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 808h/808H 127v/127V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 808h/808H 127v/127V Pos: standing >
   Having been a squire or served as a guard for most of his life this
guard has gotten a permanent scowl on his face. Numerous scars indicate
that he has had his share of fights and has lived to tell the tale. When
he spots you standing here he snarls and says.
A guard of the keep tells you in common 'Move along worm!'
A guard of the keep appears to be Human and is in excellent condition.
He's medium in size.


< 808h/808H 127v/127V Pos: standing >
You ARE mad!

< 808h/808H 127v/127V Pos: standing >
The Inn of Clowns
Obvious exits: -West 
A guard of the Bloodstone keep stands here looking alert.
Stephan looks at you contently.

< 808h/808H 127v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 
A citizen stands here minding his own business.

< 808h/808H 126v/127V Pos: standing >
You quickly scan the area.
A squire of the keep who is close by to your north.
A Bloodstone peddler who is close by to your north.
A guard of the keep who is close by to your east.
Stephan who is close by to your east.
A watcher of the keep who is close by to your south.
A watcher of the keep who is close by to your south.
A hooded executioner who is not far off to your south.
The baron's servant who is not far off to your south.
The black crow who is not far off to your south.
A hooded strongman who is close by to your west.
A citizen of Bloodstone who is not far off to your west.
A regal man who is not far off to your west.
An elderly man who is not far off to your west.
Anele who is not far off to your west.

< 808h/808H 126v/127V Pos: standing >
A little brat enters from the west.
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -East  -South -West 
A young squire stands here practicing his sword technique.
A peddler of the Keep is sitting here displaying his wares.

< 808h/808H 125v/127V Pos: standing >
   Still in his teens, this squire gives a very youthful apperence. He
brandishes a sword trying to master a new technique he just learned of
his trainer. His eyes gleam with delight as he stares at the whirling
blade.
A squire of the keep appears to be Human and is in excellent condition.
He's medium in size.


< 808h/808H 127v/127V Pos: standing >
The peddler looks like an ordinary citizen trying to make a living.
The peddler tells you, 'Could I interest you in something today?'
A Bloodstone peddler appears to be Human and is in excellent condition.
He's medium in size.


< 808h/808H 127v/127V Pos: standing >

< 808h/808H 127v/127V Pos: standing >
In the Commerce District
Obvious exits: -East  -South -West 
A young squire stands here practicing his sword technique.
A peddler of the Keep is sitting here displaying his wares.

< 808h/808H 127v/127V Pos: standing >
A Centaur trots in from the west.

< 808h/808H 127v/127V Pos: standing >
A squire of the keep says 'I better get back to my master before I'm missed!'
A Centaur starts casting an offensive spell.

< 808h/808H 127v/127V Pos: standing >
A Bloodstone peddler displays to you his wares.
A Bloodstone peddler smiles happily.

< 808h/808H 127v/127V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from a Centaur starts your skin smoking.]=-
You miss a Centaur.

< 748h/808H 127v/127V Pos: standing >
< T: Moogrok TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 A Centaur starts casting an offensive spell.

< 748h/808H 127v/127V Pos: standing >
< T: Moogrok TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 You attempt to flee...
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 
Somebody's revolting little child is standing here.
You flee southward!

< 748h/808H 102v/127V Pos: standing >
-=[YOU'RE HIT!  A lightning bolt from a Centaur starts your skin smoking.]=-

< 693h/808H 102v/127V Pos: standing >
Pardon?

< 693h/808H 103v/127V Pos: standing >
Under the Royal Arches
   Stretching towards the heavans are a pair of eloborate pilars which
come together.  The pilars are carved with beautiful ornate figures.
At the base of these mighty sentinels are rows of prickly thorn bushes.
Planted firmly in the ground next to each of the pilars is a long slender
bronze pole.  At the tip of the pole, a purple flame burns.
   Beyond to the south are some black marble stairs.  To the north is
the commerce district.
Obvious exits: -North -South
A citizen stands here minding his own business.

< 693h/808H 103v/127V Pos: standing >
At the Foot of Some Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -North -Up   
A cute wild rabbit is sitting here looking for a meal.
A guard of the Bloodstone keep stands here looking alert.
A watcher of the keep stands ready to defend the citizenry.
A watcher of the keep stands ready to defend the citizenry.
A hooded executioner stands here practicing his axe swing.
An ugly black crow stands here squawking.

< 693h/808H 102v/127V Pos: standing >
A Centaur trots in from the north.

< 694h/808H 106v/127V Pos: standing >
In your haste to slam people around, you slip and fall!
The world starts spinning, and your ears are ringing!

< 694h/808H 77v/127V Pos: on your ass >
A watcher of the keep says 'Be careful you don't wander along the outside walls.'

< 694h/808H 77v/127V Pos: on your ass >
A Centaur starts casting an offensive spell.

< 694h/808H 77v/127V Pos: on your ass >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from a Centaur starts your skin smoking.]=-

< 648h/808H 77v/127V Pos: on your ass >
<The world stops spinning.

< 648h/808H 77v/127V Pos: on your ass >
<A guard of the keep frowns in boredom at the obviously one-sided struggle.
A guard of the keep leaves north.

< 648h/808H 77v/127V Pos: on your ass >
<The baron's servant enters from above.
A Centaur starts casting a spell.

< 648h/808H 77v/127V Pos: on your ass >
<You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful slash wounds a Centaur.]=-
A Centaur just barely gets his shield up to block your attack.

< 648h/808H 77v/127V Pos: on your ass >
< T: Moogrok TP: ass TC: small wounds E: A Centaur sta EP: few scratches >
 A watcher of the keep frowns in boredom at the obviously one-sided struggle.

< 648h/808H 77v/127V Pos: on your ass >
< T: Moogrok TP: ass TC: small wounds E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
-=[A Centaur causes the earth to rise up in the shape of a fist!]=-
OUCH!  That really did HURT!

< 491h/808H 77v/127V Pos: on your ass >
< T: Moogrok TP: ass TC: few wounds E: A Centaur sta EP: few scratches >
 You clamber to your feet.

< 491h/808H 77v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 491h/808H 77v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 You are already standing.

< 491h/808H 77v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 A Centaur starts casting an offensive spell.

< 491h/808H 77v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 A watcher of the keep says 'I hear manticores make good mounts!'
You attempt to flee...
On the Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -Up    -Down 
A young squire stands here practicing his sword technique.
You flee upward!

< 491h/808H 46v/127V Pos: standing >
A wild rabbit enters from below.

< 491h/808H 48v/127V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A hooded strongman is standing here, keeping the public at bay.
A peddler of the Keep is sitting here displaying his wares.

< 491h/808H 47v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 491h/808H 47v/127V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
Obvious exits: -East  -West 
A wino stands here, swaying and mumbling some nonsense.
A small sparrow is hopping about the ground here.
A noble lady is standing here.

< 491h/808H 48v/127V Pos: standing >
A noble lady leaves east.

< 491h/808H 49v/127V Pos: standing >
A small sparrow leaves east.

< 491h/808H 51v/127V Pos: standing >
It's cool out here.

< 492h/808H 52v/127V Pos: standing >
Bodyslam who?

< 492h/808H 53v/127V Pos: standing >
A Centaur trots in from the west.

< 492h/808H 53v/127V Pos: standing >
A Centaur trots east.

< 492h/808H 54v/127V Pos: standing >

< 492h/808H 54v/127V Pos: standing >
A Centaur trots in from the east.

< 492h/808H 55v/127V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur misses you.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 A Centaur deftly blocks your kick with his forearm.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 You parry a Centaur's lunge at you.
You dodge a Centaur's vicious attack.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 A Centaur starts casting an offensive spell.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 You miss a Centaur.
You miss a Centaur.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 You are already standing.

< 492h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
-=[A Centaur causes the earth to rise up in the shape of a fist!]=-
OUCH!  That really did HURT!

< 317h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 A Centaur starts casting a spell.

< 317h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 A Centaur dodges, and you miss your kick at his legs.

< 317h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 You miss a Centaur.
You miss a Centaur.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful slash wounds a Centaur.]=-

< 317h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
-=[A Centaur causes the earth to rise up in the shape of a fist!]=-

< 238h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
 A Centaur starts casting a spell.

< 238h/808H 56v/127V Pos: standing >
< T: Moogrok TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
 You attempt to flee...
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A hooded strongman is standing here, keeping the public at bay.
A peddler of the Keep is sitting here displaying his wares.
You flee westward!

< 238h/808H 28v/127V Pos: standing >
You are already standing.

< 238h/808H 28v/127V Pos: standing >
On the Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -Up    -Down 
An ugly black crow stands here squawking.
A watcher of the keep stands ready to defend the citizenry.
A cute wild rabbit is sitting here looking for a meal.
A young squire stands here practicing his sword technique.

< 238h/808H 28v/127V Pos: standing >
At the Foot of Some Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -North -Up   
A watcher of the keep stands ready to defend the citizenry.

< 238h/808H 27v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/808H 27v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/808H 28v/127V Pos: standing >
Pardon?

< 238h/808H 28v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/808H 29v/127V Pos: standing >
Under the Royal Arches
   Stretching towards the heavans are a pair of eloborate pilars which
come together.  The pilars are carved with beautiful ornate figures.
At the base of these mighty sentinels are rows of prickly thorn bushes.
Planted firmly in the ground next to each of the pilars is a long slender
bronze pole.  At the tip of the pole, a purple flame burns.
   Beyond to the south are some black marble stairs.  To the north is
the commerce district.
Obvious exits: -North -South
A hooded executioner stands here practicing his axe swing.
A servant of the keep's baron is here tending official business.
A guard of the Bloodstone keep stands here looking alert.
A guard of the Bloodstone keep stands here looking alert.
A citizen stands here minding his own business.

< 238h/808H 29v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 

< 238h/808H 28v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -East  -South -West 
A young squire stands here practicing his sword technique.
A peddler of the Keep is sitting here displaying his wares.

< 238h/808H 27v/127V Pos: standing >
Pardon?

< 238h/808H 27v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South

< 238h/808H 27v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/808H 28v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/808H 28v/127V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South

< 239h/808H 28v/127V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A watcher of the keep stands ready to defend the citizenry.
The keep's majestrate is standing here, peering about at the nearby crowds.

< 239h/808H 28v/127V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
A hooded strongman is standing here, keeping the public at bay.

< 239h/808H 27v/127V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A citizen stands here minding his own business.

< 239h/808H 26v/127V Pos: standing >
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -East 
A guard of the Bloodstone keep stands here looking alert.
(Q)A sickly looking mage is sitting here, crying.

< 239h/808H 27v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 239h/808H 27v/127V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A citizen stands here minding his own business.

< 239h/808H 27v/127V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
A hooded strongman is standing here, keeping the public at bay.

< 239h/808H 27v/127V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A watcher of the keep stands ready to defend the citizenry.
The keep's majestrate is standing here, peering about at the nearby crowds.

< 240h/808H 27v/127V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South

< 240h/808H 26v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South

< 240h/808H 26v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -West 
The fountain's waters are very inviting.
A hooded strongman is standing here, keeping the public at bay.

< 240h/808H 25v/127V Pos: standing >

< 240h/808H 26v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/808H 26v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/808H 26v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 

< 240h/808H 26v/127V Pos: standing >
The Inn of Clowns
   Along one wall of this inn are ancient and worn looking maps.
Opposite these unusual decorations is a wooden wall carved with
scenes from battles long ago.  To the rear, is a long oak counter
with orc hide posters pined to it.  A quick glance at the floor
reveals a mosiac of various sizes and types of teeth.  Furniture
is scattered about this lobby which looks less than inviting.
A fire smolders in a large stone place, and a large fat man sits
infront staring off at nothing.  Behind the counter is Stephan,
the inn keeper.
Obvious exits: -West 
Somebody's revolting little child is standing here.
Stephan looks at you contently.

< 240h/808H 25v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 240h/808H 26v/127V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 

< 241h/808H 26v/127V Pos: standing >
Under the Royal Arches
   Stretching towards the heavans are a pair of eloborate pilars which
come together.  The pilars are carved with beautiful ornate figures.
At the base of these mighty sentinels are rows of prickly thorn bushes.
Planted firmly in the ground next to each of the pilars is a long slender
bronze pole.  At the tip of the pole, a purple flame burns.
   Beyond to the south are some black marble stairs.  To the north is
the commerce district.
Obvious exits: -North -South
A hooded executioner stands here practicing his axe swing.
A servant of the keep's baron is here tending official business.
A guard of the Bloodstone keep stands here looking alert.
A guard of the Bloodstone keep stands here looking alert.
A citizen stands here minding his own business.

< 241h/808H 25v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/808H 25v/127V Pos: standing >
A Centaur trots in from the south.

< 241h/808H 26v/127V Pos: standing >
At the Foot of Some Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -North -Up   
A watcher of the keep stands ready to defend the citizenry.

< 241h/808H 26v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/808H 26v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/808H 26v/127V Pos: standing >
On the Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -Up    -Down 
An ugly black crow stands here squawking.
A watcher of the keep stands ready to defend the citizenry.
A cute wild rabbit is sitting here looking for a meal.
A young squire stands here practicing his sword technique.

< 241h/808H 26v/127V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A hooded strongman is standing here, keeping the public at bay.
A peddler of the Keep is sitting here displaying his wares.

< 241h/808H 26v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/808H 26v/127V Pos: standing >
Pardon?

< 242h/808H 28v/127V Pos: standing >
In the Shop of Enochel
   This is the shop of the Baron's royal gemsmith, Enochel.
The walls in this shop are covered with lavish tapestry.  Along
the walls are plush couches to comfort those who must wait for
a chance to buy from Enochel.  Gem setting obviously takes some time
here, but rumor has it that Enochel is the finest in the realm.
Obvious exits: -East 
Enochel, the gemsmith, is sitting behind a counter sorting gems.

< 242h/808H 28v/127V Pos: standing >
You are carrying: (2/9)
a glowing gold shillelagh from The Surface Realm of Duris
a large moth-eaten leather sack

< 243h/808H 32v/127V Pos: standing >
A Centaur trots in from the east.

< 243h/808H 33v/127V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur misses you.

< 243h/808H 33v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 A Centaur ducks, and your foot flies a mile high.

< 243h/808H 34v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 A Centaur misses you.
You dodge a Centaur's vicious attack.

< 243h/808H 34v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 You feel your skill in 2h slashing improving.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your slash strikes a Centaur.]=-
[Damage:  8 ] -=[Your fine slash wounds a Centaur.]=-
You miss a Centaur.

< 243h/808H 34v/127V Pos: standing >
< T: Moogrok TP: sta TC: nasty wounds E: A Centaur sta EP: few scratches >
 A Centaur attempts to flee.
A Centaur trots east.

< 243h/808H 34v/127V Pos: standing >
You attempt to flee...
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A Centaur (huge) Dominus o==(=Mithril=Knights=- stands in mid-air here.
A hooded strongman is standing here, keeping the public at bay.
A peddler of the Keep is sitting here displaying his wares.
You flee eastward!

< 243h/808H 10v/127V Pos: standing >
A Centaur starts casting an offensive spell.

< 243h/808H 12v/127V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from a Centaur starts your skin smoking.]=-

< 171h/808H 14v/127V Pos: standing >
<A Centaur starts casting an offensive spell.

< 171h/808H 14v/127V Pos: standing >
<A Bloodstone peddler says 'Can I sell you something?'

< 171h/808H 14v/127V Pos: standing >
<A Centaur dodges, and you miss your kick at his legs.

< 171h/808H 14v/127V Pos: standing >
< T: Moogrok TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from a Centaur starts your skin smoking.]=-

< 102h/808H 14v/127V Pos: standing >
< T: Moogrok TP: sta TC: awful E: A Centaur sta EP: few scratches >
 A watcher of the keep enters from below.
A citizen of Bloodstone enters from the south.

< 102h/808H 14v/127V Pos: standing >
< T: Moogrok TP: sta TC: awful E: A Centaur sta EP: few scratches >
 A Centaur starts casting an offensive spell.

< 102h/808H 14v/127V Pos: standing >
< T: Moogrok TP: sta TC: awful E: A Centaur sta EP: few scratches >
 You miss a Centaur.
[Damage: 11 ] -=[Your impressive slash wounds a Centaur.]=-

< 102h/808H 14v/127V Pos: standing >
< T: Moogrok TP: sta TC: awful E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from a Centaur starts your skin smoking.]=-
You wish that your wounds would stop BLEEDING so much!

< 62h/808H 14v/127V Pos: standing >
< T: Moogrok TP: sta TC: awful E: A Centaur sta EP: few scratches >
 A Centaur starts casting an offensive spell.

< 62h/808H 14v/127V Pos: standing >
< T: Moogrok TP: sta TC: awful E: A Centaur sta EP: few scratches >
 You attempt to flee...
In the Shop of Enochel
   This is the shop of the Baron's royal gemsmith, Enochel.
The walls in this shop are covered with lavish tapestry.  Along
the walls are plush couches to comfort those who must wait for
a chance to buy from Enochel.  Gem setting obviously takes some time
here, but rumor has it that Enochel is the finest in the realm.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
Enochel, the gemsmith, is sitting behind a counter sorting gems.
You flee westward!

< 62h/808H 0v/127V Pos: standing >
-=[YOU'RE HIT!  A lightning bolt from a Centaur starts your skin smoking.]=-
Your large two-handed sword exploded spreading charges of electrical energy!
Your suit of spiked leather armor exploded spreading charges of electrical energy!
Your tattered dwarfskin collar exploded spreading charges of electrical energy!
Your stitched mask of flesh exploded spreading charges of electrical energy!