The death of [25 Necromancer] Irae (Drider)

in A Lavish Hallway

from the perspective of [36 Thief] Drip o==(=Mithril=Knights=- (Vampire)

<worn as a badge>    a beautiful steel badge from Cloud Giant Kingdom
<worn on head>       a hardened gem crown from Mini Zones
<worn on eyes>       the eye of the ogre (glowing) (humming)
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a silver tooth earring
<worn on face>       an etched mithral faceguard [poor] (glowing)
<worn around neck>   a spiked zanthium collar [poor]
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       the hide of the apocalypse demon [superior]
<worn about body>    a superior reptile scale bodycloak [87%]
<worn on back>       a well-crafted ash longbow (illuminating)
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a pantherhide quiver [superior] (glowing) (illuminating)
<attached to belt>   a hand-carved yo-yo
<worn on arms>       a set of gartham hide sleeves[207h 14m 9s]
<worn around wrist>  an etched mithral bracer [superior] (humming)
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      some razor-knuckled blood crystal gloves [86%]
<worn on finger>     a spiked ring [superior]
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     a sewing needle [superior]
<secondary weapon>   a sharp blade dripping with blood [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       some spurred blood crystal boots [73%]


Obvious exits: -N -E -S -W

< 458h/458H 150v/186V Pos: standing >
 
         ,,M    
      MM,,M,,   
     MM,,MMMMM  
     M,,MM   M  
     M,@.M      
     MMMMM      
      MMM       
                
                
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W

< 458h/458H 149v/186V Pos: standing >
 
        ,,MM    
     MM,,M,,.   
    MM,,MMMMMM  
    M,,MM   M   
    M,,@M       
    MMMMM       
     MMM        
                
                
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W -D

< 458h/458H 148v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 149v/186V Pos: standing >
 
           M    
    MMM    M.   
    M..MMMM,,,  
    M....M,,M,  
     M.@...MM.  
    MM....o...  
     MMM..oooo  
      MMM.Moo   
       M  ..    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W -U

< 458h/458H 148v/186V Pos: standing >
 
          MM    
   MMM    M.M   
   M..MMMM,,,M  
   M....M,,M,,  
    M.,@..MM.,  
   MM....o....  
    MMM..ooooM  
     MMM.Mooo   
      M  ..o    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 458h/458H 150v/186V Pos: standing >
 
         MMM    
  MMM    M.MM   
  M..MMMM,,,MM  
  M....M,,M,,M  
   M.,.@.MM.,   
  MM....o....M  
   MMM..ooooM.  
    MMM.Moooo   
     M  ..oo    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 458h/458H 149v/186V Pos: standing >
 
   MM    M.M    
  M..MMMM,,,M   
  M....M,,M,,M  
   M.,...MM.,   
  MM...@o....M  
   MMM..ooooM.  
    MMM.Mooooo  
     M  ..oo.   
        MM.M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 458h/458H 149v/186V Pos: standing >
 
   M    M.MM    
  ..MMMM,,,MM   
 M....M,,M,,M   
  M.,...MM.,    
 MM....@....MM  
  MMM..ooooM.^  
   MMM.Moooooo  
    M  ..oo..   
       MM.MM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 148v/186V Pos: standing >
 
       M.MM     
  .MMMM,,,MM    
 ....M,,M,,M    
 M.,...MM.,     
 M....o@...MM   
 MMM..ooooM.^M  
  MMM.MooooooM  
   M  ..oo..o   
      MM.MM     
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 458h/458H 146v/186V Pos: standing >
 
   MMMM,,,MM    
  ...M,,M,,M    
 M.,...MM.,     
 M....o....MM   
 MMM..o@ooM.^M  
  MMM.MooooooM  
   M  ..oo..o.  
      MM.MM .   
       M.MM     
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 145v/186V Pos: standing >
 
   MMM,,,MM     
  ..M,,M,,M     
 .,...MM.,      
 ....o....MM    
 MM..oo@oM.^M   
 MMM.MooooooMM  
  M  ..oo..o.M  
     MM.MM ..   
      M.MM M    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 144v/186V Pos: standing >
 
   MM,,,MM      
  .M,,M,,M      
 ,...MM.,       
 ...o....MM     
 M..ooo@M.^M    
 MM.MooooooMMM  
 M  ..oo..o.MM  
    MM.MM ..,   
     M.MM M,    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 142v/186V Pos: standing >
 
   M,,M,,M      
  ...MM.,       
 ...o....MM     
 M..ooooM.^M    
 MM.Moo@oooMMM  
 M  ..oo..o.MM  
    MM.MM ..,M  
     M.MM M,,   
      ^M  MM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 141v/186V Pos: standing >
 
   ,,M,,M       
  ..MM.,        
 ..o....MM      
 ..ooooM.^M     
 M..ooo@ooMMM   
   M.oo..o.MM   
   MM.MM ..,MM  
    M.MM M,,,   
     ^M  MMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 139v/186V Pos: standing >
 
   ,M,,M        
  .MM.,         
 .o....MM       
 .ooooM.^M      
 ..oooo@oMMM    
  M.oo..o.MM    
  MM.MM ..,MMM  
   M.MM M,,,M   
    ^M  MMMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 138v/186V Pos: standing >
 
   M,,M         
  MM.,          
 o....MM        
 ooooM.^M       
 .ooooo@MMM     
 M.oo..o.MM     
 MM.MM ..,MMM   
  M.MM M,,,MM   
   ^M  MMMMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W

< 458h/458H 137v/186V Pos: standing >
A Basalt Cave
Obvious exits: -N -S -W

< 458h/458H 135v/186V Pos: standing >
A Basalt Cave
Obvious exits: -N -S

< 458h/458H 135v/186V Pos: standing >
You quickly scan the area.
A drow golem who is close by to your north.
A drow golem who is close by to your north.
A drow golem who is close by to your north.
A drow golem who is close by to your north.
A drow golem who is close by to your north.
A drow golem who is close by to your north.
A patrolling Mazzolin guard who is rather far off to your north.

< 458h/458H 136v/186V Pos: standing >
Saving Drip.

< 458h/458H 139v/186V Pos: standing >
A Basalt Cave
Obvious exits: -N -S

< 458h/458H 140v/186V Pos: standing >

		Score information for Drip

Level: 36   Race: Vampire   Class: Rogue / Thief Sex: Male
Hit points: 458(458)  Moves: 141(186)
Coins carried:    0 platinum     0 gold     4 silver     3 copper
Compression ratio: none
Status:  Standing.
         Coldshielded
Frags:   -0.01   Deaths:   27
Disguised as: a goblin magician (fair)
Detecting:      Invisible Evil Good Life Heat
Protected from: Low Circle spells
Enchantments:   Ultravision Fly Aware Listen Sneaking
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  360 

Active Spells:
--------------
vitality (2 minutes)
rested bonus (109 minutes)
fly (27 minutes)


< 458h/458H 141v/186V Pos: standing >
A Hall of Golems
Obvious exits: -N -S
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.

< 458h/458H 143v/186V Pos: standing >
A Long Polished Basalt Hallway
Obvious exits: -N -S

< 458h/458H 141v/186V Pos: standing >
A Long Polished Basalt Hallway
Obvious exits: -N -S

< 458h/458H 140v/186V Pos: standing >
A Long Polished Basalt Hallway
Obvious exits: -N -S
A drow walks here with a blue longsword and armor.(Red Aura)

< 458h/458H 138v/186V Pos: standing >
Before a Great Stairway
Obvious exits: -E -S -W -U

< 458h/458H 137v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 138v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 138v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -E -W

< 458h/458H 137v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E

< 458h/458H 136v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 137v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A drow walks here with a blue longsword and armor.(Red Aura)

< 458h/458H 135v/186V Pos: standing >
A Barracks
Obvious exits: -W
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)

< 458h/458H 134v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A drow walks here with a blue longsword and armor.(Red Aura)

< 458h/458H 134v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E

< 458h/458H 134v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 135v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -E -W

< 458h/458H 133v/186V Pos: standing >
Before a Great Stairway
Obvious exits: -E -S -W -U

< 458h/458H 132v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -E -W
A drow walks here with a blue longsword and armor.(Red Aura)

< 458h/458H 130v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -W

< 458h/458H 129v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 130v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 130v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 131v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 131v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -S -W -D#
Puddles of fresh blood cover the ground.
The skeleton of a patrolling Mazzolin guard stands here. (minion) (Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
A Drider (large) stands here. (Non-Fraggable)(Red Aura)

< 458h/458H 130v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -S
A drow walks here with a blue longsword and armor.(Red Aura)

< 458h/458H 129v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -S -W

< 458h/458H 127v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 458h/458H 131v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -S -W

< 458h/458H 152v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 154v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 160v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 166v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 171v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 174v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 176v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 176v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 177v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 178v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 178v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
The skeleton of a patrolling Mazzolin guard who is not far off to your south.
A Drider who is not far off to your south.

< 458h/458H 179v/186V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your south.
A Drider who is not far off to your south.

< 458h/458H 180v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 181v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 182v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -S -W

< 458h/458H 186v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -S -W

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
The skeleton of a patrolling Mazzolin guard who is close by to your south.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
A Drider who is close by to your south.
A patrolling Mazzolin guard who is close by to your south.

< 458h/458H 186v/186V Pos: standing >
A Lavish Hallway
Obvious exits: -N -S
The skeleton of a patrolling Mazzolin guard stands here. (minion) (Red Aura)
A Drider (large) sits resting. (Non-Fraggable)(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)

< 458h/458H 184v/186V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 458h/458H 184v/186V Pos: standing >
A patrolling Mazzolin guard leaves north.

< 458h/458H 184v/186V Pos: standing >

< 458h/458H 184v/186V Pos: standing >
A Drider is disrupted from meditation.
A Drider, looking very frustrated, packs up his book.
You stealthily position yourself behind a Drider, circling him.

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  small wounds >
 The skeleton of a patrolling Mazzolin guard suddenly attacks YOU!
The skeleton of a patrolling Mazzolin guard misses you.

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 42 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-
[Damage: 17 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-
[Damage: 18 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  nasty wounds >
 You reach for the ground, quickly tossing a clump of dirt at a Drider's face!

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  nasty wounds >
 You parry the skeleton of a patrolling Mazzolin guard's lunge at you.
You dodge the skeleton of a patrolling Mazzolin guard's vicious attack.

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  nasty wounds >
 You parry a Drider's lunge at you.

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-
[Damage: 20 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-
[Damage: 22 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  awful >
 The skeleton of a patrolling Mazzolin guard misses you.
The skeleton of a patrolling Mazzolin guard misses you.
The skeleton of a patrolling Mazzolin guard groans loudly.

< 458h/458H 186v/186V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drider sit EP:  awful >
 [Damage: 18 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[A Drider screams in pain as your pierce tears into his flesh]=-
A Drider's exquisite granite visor was completely destroyed by the massive blow!
A Drider's elfskin belt was completely destroyed by the massive blow!
The skeleton of a patrolling Mazzolin guard stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.