The death of [27 Necromancer] Zhadman *-* Clan Ragnarok *-* (Githyanki)

in Burnt Plains of a Fallen Realm

from the perspective of [27 Necromancer] Zhadman *-* Clan Ragnarok *-* (Githyanki)

<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<held as shield>     a small round wooden shield
<held>               a spellbook

A red shape leaves east.
You follow a red shape.

 
 ##D..  
 O^@..  
 ##^..  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 211h/211H 119v/122V Pos: standing >
The heat from the sun saps your life away!

< 206h/211H 119v/122V Pos: standing >

< 206h/211H 119v/122V Pos: standing >
 
 ##D..  
 O^@..  
 ##^..  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 206h/211H 121v/122V Pos: standing >
A black rift in space opens next to you, and a red shape steps out of it grinning.

< 206h/211H 122v/122V Pos: standing >
A red shape leaves east.
You follow a red shape.

 
 #D...  
 ^.@..  
 #^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 206h/211H 120v/122V Pos: standing >
A red shape starts casting an offensive spell.

< 206h/211H 120v/122V Pos: standing >
A red shape enters from the west.
A red shape completes his spell...
A red shape utters the words 'molten spray'
A red shape points at a red shape.
A blast of molten spray sent by a red shape coats a red shape with searing agony.

< 206h/211H 120v/122V Pos: standing >
A red shape's pierce strikes a red shape.
A red shape's powerful pierce strikes a red shape hard.

< 206h/211H 120v/122V Pos: standing >
A red shape attempts to flee.
A red shape leaves west.
You follow a red shape.

 
 ##D..  
 O^@..  
 ##^..  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 206h/211H 118v/122V Pos: standing >
A red shape starts casting an offensive spell.

< 206h/211H 119v/122V Pos: standing >
A red shape enters from the east.
A red shape completes his spell...
A red shape utters the words 'warhunso gsfal'
A red shape points at a red shape.
A blast of molten spray sent by a red shape coats a red shape with searing agony.

< 206h/211H 120v/122V Pos: standing >
Autosaving...

< 206h/211H 120v/122V Pos: standing >
A red shape leaves east.
You follow a red shape.

 
 #D...  
 ^.@..  
 #^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 206h/211H 119v/122V Pos: standing >

< 206h/211H 120v/122V Pos: standing >
A red shape starts casting an offensive spell.

< 206h/211H 120v/122V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'molten spray'
A red shape points at a red shape.

< 206h/211H 122v/122V Pos: standing >
A red shape starts casting an offensive spell.

< 206h/211H 122v/122V Pos: standing >
The heat from the sun saps your life away!

< 200h/211H 122v/122V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'warhunso gsfal'
A red shape points at a red shape.

< 200h/211H 122v/122V Pos: standing >
A red shape starts casting an offensive spell called 'molten spray'.

< 200h/211H 122v/122V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'warhunso gsfal'
A red shape points at a red shape.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 200h/211H 122v/122V Pos: standing >
You do not see or have the corpse.

< 200h/211H 122v/122V Pos: standing >
A red shape leaves west.
You follow Kelli.

 
  ^........   
 ..^....^.^.  
 ^.###D.....  
 ^M#O^@.....  
 MM###^.....  
 MMMM^....^.  
  M MMM....   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Some diabolical gold pants lie here on the ground.
A hideous nightcrawler claw has been left here.
Kelli Dreadlord *-* Clan Ragnarok *-* (Kobold)(small) stands here.

< 200h/211H 120v/122V Pos: standing >

< 200h/211H 120v/122V Pos: standing >
Kelli gets some diabolical gold pants.
Kelli gets a nightcrawler claw [superior].

< 200h/211H 120v/122V Pos: standing >
Kelli leaves west.
You follow a red shape.

 
 ###D.  
 #O@D.  
 ###^.  
A Large Iron Portcullis
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 200h/211H 119v/122V Pos: standing >
A red shape leaves west.
You follow Kelli.

 
  M.^......   
 M^..^....^.  
 M^^.###D...  
 MM^M#@^D...  
 MMMM###^...  
  MMMMM^....  
   MM MMM..   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Kelli Dreadlord *-* Clan Ragnarok *-* (Kobold)(small) stands here.
A small outpost tower stands here.

< 200h/211H 118v/122V Pos: standing >

< 200h/211H 119v/122V Pos: standing >
Kelli slides his legs into some diabolical gold pants.

< 200h/211H 122v/122V Pos: standing >
Kelli shrugs helplessly.

< 200h/211H 122v/122V Pos: standing >
It is 9am, on the Day of the Moon
The 21st Day of the Month of HeatsEnd, Year 1994.
Time elapsed since boot-up: 40:42:01
Current time is: Tue May 14 16:31:12 2024 (GMT)
                 Tue May 14 12:31:12 2024 (EDT)

< 200h/211H 122v/122V Pos: standing >
Kelli enters an outpost tower.

< 202h/211H 122v/122V Pos: standing >

< 202h/211H 122v/122V Pos: standing >
You enter an outpost tower.
Inside an Outpost Tower
Obvious exits: -D
Kelli Dreadlord *-* Clan Ragnarok *-* (Kobold)(small) sits resting.

< 202h/211H 122v/122V Pos: standing >

		Score information for Zhadman

Level: 27   Race: Githyanki   Class: Necromancer Sex: Male
Hit points: 203(211)  Moves: 122(122)
Coins carried:    1 platinum    52 gold    17 silver    21 copper
Compression ratio: 79%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   14
Detecting:      Invisible
Enchantments:   Ultravision Levitation
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  267 

Active Spells:
--------------
levitate (26 minutes)
fireshield (4 minutes)
vitalize undead (7 minutes)
well-rested bonus (31 minutes)


< 203h/211H 122v/122V Pos: standing >

< 203h/211H 122v/122V Pos: standing >

< 203h/211H 122v/122V Pos: standing >
You are at the half-way point towards this next level!

< 204h/211H 122v/122V Pos: standing >

< 204h/211H 122v/122V Pos: standing >

< 205h/211H 122v/122V Pos: standing >
You are using:
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn as quiver>     an exquisite ivory quiver
<held as shield>     a small round wooden shield
<held>               a spellbook

< 205h/211H 122v/122V Pos: standing >

< 206h/211H 122v/122V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 206h/211H 122v/122V Pos: standing >

< 206h/211H 122v/122V Pos: standing >

< 208h/211H 122v/122V Pos: standing >

< 208h/211H 122v/122V Pos: standing >

< 209h/211H 122v/122V Pos: standing >

< 210h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >
Kelli snaps out of his meditative trance, grinning widely.

< 211h/211H 122v/122V Pos: standing >
Kelli clambers to his feet.

< 211h/211H 122v/122V Pos: standing >
Kelli leaves down.
You follow Kelli.

 
 ^..^....^  
 ^^.###D..  
 M^M#@^D..  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Kelli Dreadlord *-* Clan Ragnarok *-* (Kobold)(small) stands here.
A small outpost tower stands here.

< 211h/211H 121v/122V Pos: standing >
Kelli leaves east.
You follow Kelli.

 
 ###D.  
 #O@D.  
 ###^.  
A Large Iron Portcullis
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 211h/211H 120v/122V Pos: standing >

< 211h/211H 120v/122V Pos: standing >

< 211h/211H 121v/122V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 211h/211H 121v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >
 
 ^..^....^  
 ^^.###D..  
 M^M#@PD..  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 211h/211H 121v/122V Pos: standing >
It rains a bit harder.

< 211h/211H 121v/122V Pos: standing >

< 211h/211H 121v/122V Pos: standing >

< 211h/211H 121v/122V Pos: standing >

< 211h/211H 121v/122V Pos: standing >
 
 ^..^....^  
 ^^.###D..  
 M^M#@^D..  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 211h/211H 121v/122V Pos: standing >

		Score information for Zhadman

Level: 27   Race: Githyanki   Class: Necromancer Sex: Male
Hit points: 211(211)  Moves: 121(122)
Coins carried:    1 platinum    52 gold    17 silver    21 copper
Compression ratio: 79%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   14
Detecting:      Invisible
Enchantments:   Ultravision Levitation
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  267 

Active Spells:
--------------
levitate (24 minutes)
fireshield (2 minutes)
vitalize undead (5 minutes)
well-rested bonus (29 minutes)


< 211h/211H 121v/122V Pos: standing >

< 211h/211H 121v/122V Pos: standing >
 
 ^..^....^  
 ^^.###D..  
 M^M#@^D..  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 211h/211H 121v/122V Pos: standing >
 
 ^..^....^  
 ^^.###D..  
 M^M#@^D..  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 211h/211H 121v/122V Pos: standing >

< 211h/211H 121v/122V Pos: standing >
Kelli enters from the east.

< 211h/211H 121v/122V Pos: standing >
 
 ^..^....^  
 ^^.###D..  
 M^M#@^D..  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Kelli Dreadlord *-* Clan Ragnarok *-* (Kobold)(small) stands here.
A small outpost tower stands here.

< 211h/211H 121v/122V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 211h/211H 121v/122V Pos: standing >
Kelli starts casting a spell called 'greater mending'.

< 211h/211H 121v/122V Pos: standing >
Kelli completes his spell...
Kelli utters the words 'ofzahzf wunsoeuio'
Kelli shudders as an immense rush of life flows into his body!

< 211h/211H 122v/122V Pos: standing >

		Score information for Zhadman

Level: 27   Race: Githyanki   Class: Necromancer Sex: Male
Hit points: 211(211)  Moves: 122(122)
Coins carried:    1 platinum    52 gold    17 silver    21 copper
Compression ratio: 79%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   14
Detecting:      Invisible
Enchantments:   Ultravision Levitation
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  267 

Active Spells:
--------------
levitate (23 minutes)
fireshield (1 minute)
vitalize undead (4 minutes)
well-rested bonus (28 minutes)


< 211h/211H 122v/122V Pos: standing >
Kelli sits down in a comfortable spot.

< 211h/211H 122v/122V Pos: standing >
Kelli stares off into space, entering a meditative trance.

< 211h/211H 122v/122V Pos: standing >
You start chanting...

< 211h/211H 122v/122V Pos: standing >
Kelli snaps out of his meditative trance, grinning widely.

< 211h/211H 122v/122V Pos: standing >
Kelli clambers to his feet.

< 211h/211H 122v/122V Pos: standing >
You complete your spell...

< 211h/211H 122v/122V Pos: standing >
 
 ^..^....^  
 ^^.###D..  
 M^M#@^D..  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Kelli Dreadlord *-* Clan Ragnarok *-* (Kobold)(small) stands here.
A small outpost tower stands here.

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

< 211h/211H 122v/122V Pos: standing >

		Score information for Zhadman

Level: 27   Race: Githyanki   Class: Necromancer Sex: Male
Hit points: 211(211)  Moves: 122(122)
Coins carried:    1 platinum    52 gold    17 silver    21 copper
Compression ratio: 79%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   14
Detecting:      Invisible
Enchantments:   Ultravision Levitation
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  267 

Active Spells:
--------------
levitate (23 minutes)
fireshield (1 minute)
vitalize undead (10 minutes)
well-rested bonus (28 minutes)


< 211h/211H 122v/122V Pos: standing >
You sit down and relax.

< 211h/211H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - enervation
( 5th circle)  1 - fireshield
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               1 - embalm
( 2nd circle)  6 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 6th) vitalize undead

You can memorize no more spells.
You continue your study.

< 211h/211H 122v/122V Pos: sitting >
You start meditating...

< 211h/211H 122v/122V Pos: sitting >

< 211h/211H 122v/122V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 211h/211H 122v/122V Pos: sitting >
You have finished memorizing vitalize undead.
Your studies are complete.

< 211h/211H 122v/122V Pos: sitting >
You clamber to your feet.

< 211h/211H 122v/122V Pos: standing >
You sit down and relax.

< 211h/211H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  1 - fireshield
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               1 - embalm
( 2nd circle)  6 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               7 - slashing darkness

You can memorize no more spells.

< 211h/211H 122v/122V Pos: sitting >
You start meditating...

< 211h/211H 122v/122V Pos: sitting >
You stop meditating.
You purge 'heal undead' from your thoughts.

< 211h/211H 122v/122V Pos: sitting >
You start meditating...

< 211h/211H 122v/122V Pos: sitting >
You are memorizing levitate, which will take about 11 seconds.

< 211h/211H 122v/122V Pos: sitting >
Kelli attempts to salvage their a nightcrawler claw [superior], but clumsily destroys it.

< 211h/211H 122v/122V Pos: sitting >
Kelli attempts to salvage their a nightcrawler claw [poor], but clumsily destroys it.

< 211h/211H 122v/122V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 211h/211H 122v/122V Pos: sitting >
You clamber to your feet.

< 211h/211H 122v/122V Pos: standing >
You start chanting...

< 211h/211H 122v/122V Pos: standing >
Casting: levitate *

< 211h/211H 122v/122V Pos: standing >
You complete your spell...
Kelli floats up in the air!

< 211h/211H 122v/122V Pos: standing >
You start chanting...

< 211h/211H 122v/122V Pos: standing >
You complete your spell...
A large leather backpack suddenly appears on the ground.

< 211h/211H 122v/122V Pos: standing >
You sit down and relax.

< 211h/211H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  1 - fireshield
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               1 - embalm
( 2nd circle)  6 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 5th) levitate
   16 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 211h/211H 122v/122V Pos: sitting >
You start meditating...

< 211h/211H 122v/122V Pos: sitting >
Kelli gets a large leather backpack.

< 211h/211H 122v/122V Pos: sitting >

< 211h/211H 122v/122V Pos: sitting >
Kelli puts a magical essence of Hitroll into a large leather backpack.

< 211h/211H 122v/122V Pos: sitting >
Kelli puts a magical essence of Power into a large leather backpack.

< 211h/211H 122v/122V Pos: sitting >
You have finished memorizing levitate.

< 211h/211H 122v/122V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 211h/211H 122v/122V Pos: sitting >
Kelli leaves east.
You clamber to your feet.

< 211h/211H 122v/122V Pos: standing >
 
 ^..^....^  
 ^^.###D..  
 M^M#@^DP.  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 211h/211H 122v/122V Pos: standing >
Kobold - Last Edited: 2022-10-08 21:43:24 by ashyel
===================================================
A race of small reptilians who are distantly related to dragons but also bear a marked resemblance to
dogs. Kobolds maintain they are draconian in descent but dragons of course claim otherwise. Kobolds
culture consists of mining, hunting, burrowing and killing the good races of Duris, especially Gnomes 
whose deity they blame for luring and confining their God Kurtulmak in a mine using deceit and then
caving it in. Kobolds are known for their trickery and love of traps and ambushes. They are an 
intelligent race who served dragons as slaves for many centuries until their emancipation by 
Kurtulmak.
     
==See also==
* Innate
* Races
     

==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 90
Agility     : 120
Dexterity   : 110
Constitution: 95
Power       : 95
Intelligence: 125
Wisdom      : 105
Charisma    : 100
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : formidable
Spell Pulse  : awesome

==Innate abilities==
*ultravision
*ud-sneak
*dayvision
'*' Designates passive ability.


< 211h/211H 122v/122V Pos: standing >
Autosaving...

< 211h/211H 122v/122V Pos: standing >
The sun hangs low on the southern sky.

< 211h/211H 122v/122V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  1 - levitate
               1 - fireshield
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               1 - embalm
( 2nd circle)  6 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               7 - slashing darkness

You can memorize no more spells.

< 211h/211H 122v/122V Pos: standing >
You are already standing.

< 211h/211H 122v/122V Pos: standing >
A lich warlock disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 211h/211H 122v/122V Pos: standing >
< T: Zhadman TP: sta TC:excellent E: a lich warlock sta EP:  small wounds >
 -=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
The intense flames cause a lich warlock's skin to smolder and burn!
[Damage: 17 ] -=[A lich warlock is burned severely as he hits you!]=-
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
The intense flames cause a lich warlock's skin to smolder and burn!
[Damage: 19 ] -=[A lich warlock is burned severely as he hits you!]=-

< 179h/211H 122v/122V Pos: standing >
< T: Zhadman TP: sta TC: small wounds E: a lich warlock sta EP:  small wounds >
 A lich warlock dances an acrobatic maneuver in battle, tripping you.

< 179h/211H 122v/122V Pos: sitting >
< T: Zhadman TP: sit TC: small wounds E: a lich warlock sta EP:  small wounds >
 A lich warlock dodges your futile attack.

< 179h/211H 122v/122V Pos: sitting >
< T: Zhadman TP: sit TC: small wounds E: a lich warlock sta EP:  small wounds >
 -=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
The intense flames cause a lich warlock's skin to smolder and burn!
[Damage: 25 ] -=[A lich warlock is burned severely as he hits you!]=-
A Vampire's disguise falls apart!
-=[You scream in pain as a Vampire's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
Your spell flows around a Vampire, leaving him unharmed!
-=[You scream in pain as a Vampire's pierce tears into your flesh.]=-
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 21 ] -=[A Vampire is burned severely as he hits you!]=-

< 114h/211H 122v/122V Pos: sitting >
< T: Zhadman TP: sit TC: few wounds E: A Vampire sta EP:  few wounds >
 The burning flames around your body die down and fade.

< 114h/211H 122v/122V Pos: sitting >
< T: Zhadman TP: sit TC: few wounds E: A Vampire sta EP:  few wounds >
 A Vampire dodges your futile attack.
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 114h/211H 122v/122V Pos: sitting >
< T: Zhadman TP: sit TC: few wounds E: A Vampire sta EP:  few wounds >
 -=[You scream in pain as a Vampire's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
-=[You scream in pain as a Vampire's pierce tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
-=[You scream in pain as a Vampire's pierce tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[You scream in pain as a Vampire's pierce tears into your flesh.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/211H 122v/122V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -5h/211H 122v/122V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -5h/211H 122v/122V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -5h/211H 122v/122V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -5h/211H 122v/122V Pos: sitting >
-=[