<held> a spellbook
<held> a quill
< 83h/83H 116v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 83h/83H 115v/120V Pos: standing >
The night has begun.
Alas, you cannot go that way. . . .
< 83h/83H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 83h/83H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 83h/83H 116v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 83h/83H 116v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 83h/83H 115v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 83h/83H 114v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 83h/83H 114v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 83h/83H 113v/120V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 83h/83H 112v/120V Pos: standing >
Nearing a River
Obvious exits: -E -W
< 83h/83H 112v/120V Pos: standing >
A Dense Forest
Obvious exits: -N -W
< 83h/83H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 83h/83H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 83h/83H 112v/120V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
< 83h/83H 111v/120V Pos: standing >
Ok.
< 83h/83H 112v/120V Pos: standing >
In a Log Cabin
Obvious exits: -S
A human monk studies a manuscript.
< 83h/83H 112v/120V Pos: standing >
Ok.
< 83h/83H 114v/120V Pos: standing >
You start chanting...
< 83h/83H 117v/120V Pos: standing >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
-=[A human monk's finger drives deep inside you.]=-
OUCH! That really did HURT!
A human monk starts to chant in a deep voice.
< 68h/83H 119v/120V Pos: standing >
< T: Hot TP: sta TC: small wounds E: human sta EP: few wounds >
You start chanting...
< 68h/83H 119v/120V Pos: standing >
< T: Hot TP: sta TC: small wounds E: human sta EP: few wounds >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
< 68h/83H 119v/120V Pos: standing >
< T: Hot TP: sta TC: small wounds E: human sta EP: awful >
You start chanting...
< 68h/83H 119v/120V Pos: standing >
< T: Hot TP: sta TC: small wounds E: human sta EP: awful >
You dodge a human monk's vicious attack.
You dodge a human monk's vicious attack.
A human monk starts to chant in a deep voice.
< 68h/83H 119v/120V Pos: standing >
< T: Hot TP: sta TC: small wounds E: human sta EP: awful >
You complete your spell...
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
A human monk is incapacitated and will slowly die, if not aided.
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
A human monk is mortally wounded, and will die soon, if not aided.
< 68h/83H 119v/120V Pos: standing >
<You start chanting...
< 69h/83H 119v/120V Pos: standing >
<You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a human monk.]=-
A human monk is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a human monk cause a sickening chill to run up your spine.
< 77h/91H 119v/120V Pos: standing >
You failed.
< 77h/91H 120v/120V Pos: standing >
You failed.
< 77h/91H 120v/120V Pos: standing >
In a Log Cabin
Obvious exits: -S#
Fresh blood covers everything in the area.
The corpse of a human monk is lying here.
< 78h/91H 120v/120V Pos: standing >
In a Log Cabin
Obvious exits: -S#
Fresh blood covers everything in the area.
The corpse of a human monk is lying here.
< 78h/91H 120v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a human monk is made of flesh and appears to be of average quality.
The corpse of a human monk has an item value of 1.
It appears to be the corpse of a human monk.
a few coins
< 78h/91H 120v/120V Pos: standing >
You get a few coins from the corpse of a human monk.
There were: 2 gold coins, 7 silver coins, 12 copper coins.
< 78h/91H 120v/120V Pos: standing >
Into what?
< 78h/91H 120v/120V Pos: standing >
In a Log Cabin
Obvious exits: -S#
Fresh blood covers everything in the area.
The corpse of a human monk is lying here.
< 78h/91H 120v/120V Pos: standing >
In a Log Cabin
Obvious exits: -S#
Fresh blood covers everything in the area.
The corpse of a human monk is lying here.
< 80h/91H 120v/120V Pos: standing >
Ok.
< 81h/91H 120v/120V Pos: standing >
Autosaving...
Near a Log Cabin
Obvious exits: -N -E -S
< 81h/91H 119v/120V Pos: standing >
Ok.
< 81h/91H 119v/120V Pos: standing >
A Dense Forest
Obvious exits: -N -W
< 81h/91H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/91H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/91H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/91H 118v/120V Pos: standing >
Nearing a River
Obvious exits: -E -W
< 82h/91H 118v/120V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 82h/91H 117v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 82h/91H 116v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 82h/91H 116v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.
< 82h/91H 115v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
< 82h/91H 114v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 82h/91H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/91H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/91H 114v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 83h/91H 114v/120V Pos: standing >
A small snake enters from the south.
A Muddy Trail
Obvious exits: -E -W
< 83h/91H 114v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 83h/91H 114v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 83h/91H 113v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 84h/91H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/91H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/91H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 85h/91H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 85h/91H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 85h/91H 117v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 86h/91H 117v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 86h/91H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 86h/91H 116v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 86h/91H 115v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 86h/91H 114v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 86h/91H 114v/120V Pos: standing >
A small snake leaves south.
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 86h/91H 113v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
< 87h/91H 113v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.
< 87h/91H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 87h/91H 113v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 87h/91H 112v/120V Pos: standing >
A Bend in a Trail
Obvious exits: -N -S
< 87h/91H 111v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S
< 87h/91H 111v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 87h/91H 110v/120V Pos: standing >
Before a Forest
Obvious exits: -E -S -W#
A commoner walks toward his destination.
< 87h/91H 109v/120V Pos: standing >
A Steep Slope
Obvious exits: -N -W
[2] The corpse of a Vampire is lying here.
This skittish doe is cautiously eating some grass.
< 88h/91H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/91H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/91H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/91H 111v/120V Pos: standing >
A doe quickly raises her head and looks about.
A Small Plateau
Obvious exits: -N -S
< 88h/91H 110v/120V Pos: standing >
A Light Forest
Obvious exits: -N -S
< 88h/91H 109v/120V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 88h/91H 109v/120V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 89h/91H 109v/120V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -S
< 89h/91H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 90h/91H 111v/120V Pos: standing >
Before a River
Obvious exits: -N -W
< 90h/91H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 90h/91H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 90h/91H 111v/120V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
A stout cudgel carved from oak wood lies here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
An amber-colored metallic rod lies here.
< 90h/91H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 112v/120V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 91h/91H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 113v/120V Pos: standing >
You enter a tower of high sorcery.
A Tower Base
Obvious exits: -W -U
< 91h/91H 114v/120V Pos: standing >
Second Level
Obvious exits: -N -E -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
< 91h/91H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 114v/120V Pos: standing >
Score information for Hot
Level: 15 Race: Vampire Class: Conjurer Sex: Male
Hit points: 91(91) Moves: 115(120)
Coins carried: 0 platinum 5 gold 16 silver 23 copper
Compression ratio: none
Status: Standing.
Frags: +0.00 Deaths: 4
Enchantments: Ultravision
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 149
Active Spells:
--------------
well-rested bonus (128 minutes)
< 91h/91H 115v/120V Pos: standing >
You start chanting...
< 91h/91H 120v/120V Pos: standing >
Casting: minor creation *
< 91h/91H 120v/120V Pos: standing >
You complete your spell...
A quill suddenly appears on the ground.
< 91h/91H 120v/120V Pos: standing >
You get a quill.
< 91h/91H 120v/120V Pos: standing >
You hold a quill.
< 91h/91H 120v/120V Pos: standing >
You are using:
<held> a quill
< 91h/91H 120v/120V Pos: standing >
You hold a spellbook.
< 91h/91H 120v/120V Pos: standing >
You sit down and relax.
< 91h/91H 120v/120V Pos: sitting >
You are sitting already.
< 91h/91H 120v/120V Pos: sitting >
Scribing all spells:
Attempting to scribe 'burning hands'...
And just who did you plan on teaching you?!?
Attempting to scribe 'chill touch'...
And just who did you plan on teaching you?!?
Attempting to scribe 'mirror image'...
And just who did you plan on teaching you?!?
Attempting to scribe 'sleep'...
And just who did you plan on teaching you?!?
Attempting to scribe 'agility'...
And just who did you plan on teaching you?!?
Attempting to scribe 'concealment'...
And just who did you plan on teaching you?!?
Attempting to scribe 'dispel magic'...
And just who did you plan on teaching you?!?
Attempting to scribe 'mage flame'...
And just who did you plan on teaching you?!?
Attempting to scribe 'shocking grasp'...
And just who did you plan on teaching you?!?
Attempting to scribe 'strength'...
And just who did you plan on teaching you?!?
< 91h/91H 120v/120V Pos: sitting >
< 91h/91H 120v/120V Pos: sitting >
You are carrying: (0/11)
< 91h/91H 120v/120V Pos: sitting >
Second Level
Obvious exits: -N -E -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
< 91h/91H 120v/120V Pos: sitting >
Score information for Hot
Level: 15 Race: Vampire Class: Conjurer Sex: Male
Hit points: 91(91) Moves: 120(120)
Coins carried: 0 platinum 5 gold 16 silver 23 copper
Compression ratio: none
Status: Sitting around, resting.
Frags: +0.00 Deaths: 4
Enchantments: Ultravision
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 149
Active Spells:
--------------
well-rested bonus (128 minutes)
< 91h/91H 120v/120V Pos: sitting >
Nah... You feel too relaxed to do that...
< 91h/91H 120v/120V Pos: sitting >
Nah... You feel too relaxed to do that...
< 91h/91H 120v/120V Pos: sitting >
You clamber to your feet.
< 91h/91H 120v/120V Pos: standing >
The Chamber of the Archmage
Obvious exits: -S
A spellbook has been tossed aside here.
[57] A small bandage rests upon the ground here.
[14] A sturdy looking wooden club has been left here.
[14] A stout cudgel carved from oak wood lies here.
[14] A gnoby piece of wood, perhaps a small mace, lies here.
[13] A steel dagger about a foot in length lies here.
[14] A steel dagger has been tossed aside here.
[14] A warhammer with a sturdy-looking steel head lies here.
[11] An amber-colored metallic rod lies here.
A Vampire (medium) sits resting.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 91h/91H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/91H 119v/120V Pos: standing >
You start chanting...
< 91h/91H 119v/120V Pos: standing >
You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
Your spell flows around a Vampire, leaving him unharmed!
Your spell flows around a Vampire, leaving him unharmed!
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
< 91h/91H 119v/120V Pos: standing >
You start chanting...
< 91h/91H 119v/120V Pos: standing >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire is incapacitated and will slowly die, if not aided.
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire's pair of brown leather gloves was completely destroyed by the massive blow!
A Vampire's reptile skin cloak was completely destroyed by the massive blow!
A Vampire's pair of studded leather sleeves was completely destroyed by the massive blow!
A Vampire's pair of studded leather leggings was completely destroyed by the massive blow!
A Vampire's belt of sewn ratskins was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!