The death of [26 Necromancer] Irae (Drider)

in The Outer Wall

from the perspective of [39 Shadowmage] Dze o==(=Mithril=Knights=- (Vampire)

<worn as a badge>    an ashen ivory badge
<worn on head>       a hood dusted with sand [superior]
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a lithixl beak
<worn around neck>   a diamond necklace
<worn around neck>   the medallion of gaia (glowing) [85%]
<worn on body>       a mysterious robe
<worn about body>    a long fur [superior] [83%]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a coconut belt
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<worn on arms>       some mysterious sleeves
<held as shield>     an obsidian and steel round shield [superior]
<worn around wrist>  a masterly-crafted gem wristguard
<worn on hands>      some jeweled limestone gloves from Northern Lakes and Settlements
<worn on finger>     a ring of endurance
<worn on finger>     a ring of endurance
<held>               the bone wand of Berbrathus [superior] (glowing)
<worn on legs>       some mysterious leggings
<worn on feet>       some spurred blood crystal boots

I see nothing suitable there.

< 604h/604H 230v/232V Pos: standing >
Saving Dze.

< 604h/604H 230v/232V Pos: standing >
Ok.

< 604h/604H 232v/232V Pos: standing >

< 604h/604H 232v/232V Pos: standing >
You start chanting...

< 604h/604H 232v/232V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: BogenTok.
Room: The Stables of BogenTok
</map>
The Stables of BogenTok
Obvious exits: -E
A drow guard watches the area for signs of trouble.(Red Aura)
A fat orc stablekeeper tends the horses.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)

< 604h/604H 232v/232V Pos: standing >
You quickly scan the area.
A goblin mercenary who is a brief walk away to your east.
An orc mercenary who is a brief walk away to your east.
A bugbear mercenary who is a brief walk away to your east.
An orc mercenary who is a brief walk away to your east.
A bugbear mercenary who is rather far off to your east.
A bugbear mercenary who is rather far off to your east.
A steeder who is rather far off to your east.
A steeder who is rather far off to your east.
A goblin mercenary who is rather far off to your east.
A bugbear mercenary who is rather far off to your east.

< 604h/604H 232v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: Tvlar Street
</map>
Tvlar Street
Obvious exits: -N -E -S -W

< 604h/604H 230v/232V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A insane duergar who is close by to your north.
A gnoll commoner who is close by to your north.
A small child who is not far off to your north.
A steeder who is not far off to your north.
A small child who is not far off to your north.
A insane duergar who is rather far off to your north.
A small child who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A drow guard who is in the distance to your north.
A bugbear mercenary who is not far off to your east.
A goblin mercenary who is not far off to your east.
An orc mercenary who is not far off to your east.
A bugbear mercenary who is not far off to your east.
An orc mercenary who is not far off to your east.
A bugbear mercenary who is a brief walk away to your east.
A steeder who is a brief walk away to your east.
A steeder who is a brief walk away to your east.
A goblin mercenary who is a brief walk away to your east.
A bugbear mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
A drow guard who is close by to your south.
A drow guard who is close by to your west.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.

< 604h/604H 230v/232V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A insane duergar who is close by to your north.
A gnoll commoner who is close by to your north.
A small child who is not far off to your north.
A steeder who is not far off to your north.
A small child who is not far off to your north.
A insane duergar who is rather far off to your north.
A small child who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A bugbear mercenary who is not far off to your east.
A goblin mercenary who is not far off to your east.
An orc mercenary who is not far off to your east.
A bugbear mercenary who is not far off to your east.
An orc mercenary who is not far off to your east.
A bugbear mercenary who is a brief walk away to your east.
A steeder who is a brief walk away to your east.
A steeder who is a brief walk away to your east.
A goblin mercenary who is a brief walk away to your east.
A bugbear mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
A drow guard who is close by to your south.
A drow guard who is close by to your west.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.

< 604h/604H 230v/232V Pos: standing >
Looks like an exit.
You extend your sights southward.
Tvlar Street
Obvious exits: -N -E -S -W
A rusty iron dagger lies here on the ground.
A rather large leather backpack lies here.
A thick bushel of leafy hemp has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A pair of light wooden armplates has been dropped here. [70%]
An amulet made from rotting plants is decaying here.
A glittering limestone veil lies here on the ground.
A skin-wrapped bone visor lies here on the ground.
Some dented emerald moccasins lie here on the ground.
A blood-stained bronze circlet lies here on the ground.
A glittering stone ring lies here on the ground.
A drow guard watches the area for signs of trouble.(Red Aura)

< 604h/604H 230v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
Tvlar Street
Obvious exits: -N -S
A drow guard watches the area for signs of trouble.(Red Aura)
A insane duergar looks around nervously.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)

< 604h/604H 230v/232V Pos: standing >

< 604h/604H 232v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
Obvious exits: -E -W

< 604h/604H 230v/232V Pos: standing >
A bugbear mercenary enters from the east.

< 604h/604H 230v/232V Pos: standing >
You quickly scan the area.
A steeder who is close by to your east.
A bugbear mercenary who is close by to your east.
A goblin mercenary who is close by to your east.
An orc mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
An orc mercenary who is not far off to your east.
A bugbear mercenary who is not far off to your east.
A steeder who is not far off to your east.
A goblin mercenary who is not far off to your east.
A bugbear mercenary who is not far off to your east.
An ogre mercenary who is not far off to your east.
A drow guard who is not far off to your west.
A fat orc stablekeeper who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.

< 604h/604H 230v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
Obvious exits: -N -E -S -W
A steeder walks around here making clicking-sounds.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
A goblin mercenary lurks here.(Red Aura)
An orc mercenary lurks here.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)

< 604h/604H 228v/232V Pos: standing >
You quickly scan the area.
An orc mercenary who is close by to your north.
A insane duergar who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A small child who is a brief walk away to your north.
An orc mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
A steeder who is close by to your east.
A goblin mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
An ogre mercenary who is close by to your east.
A goblin mercenary who is close by to your south.
A goblin mercenary who is close by to your south.
A bugbear mercenary who is close by to your south.
A bugbear mercenary who is close by to your west.
A drow guard who is a brief walk away to your west.
A fat orc stablekeeper who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.

< 604h/604H 228v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
Obvious exits: -E -S -W
An orc mercenary lurks here.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
A goblin mercenary lurks here.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
An ogre mercenary lurks here.(Red Aura)

< 604h/604H 230v/232V Pos: standing >
You quickly scan the area.
A bugbear mercenary who is close by to your south.
A small child who is close by to your south.
A bugbear mercenary who is close by to your south.
A steeder who is close by to your west.
A bugbear mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
An orc mercenary who is close by to your west.
A bugbear mercenary who is close by to your west.
A bugbear mercenary who is not far off to your west.
A drow guard who is rather far off to your west.
A fat orc stablekeeper who is rather far off to your west.
A steeder who is rather far off to your west.
A steeder who is rather far off to your west.
A steeder who is rather far off to your west.
A steeder who is rather far off to your west.

< 604h/604H 230v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
Obvious exits: -E -W

< 604h/604H 228v/232V Pos: standing >
You quickly scan the area.
An orc mercenary who is close by to your west.
A bugbear mercenary who is close by to your west.
A steeder who is close by to your west.
A goblin mercenary who is close by to your west.
A bugbear mercenary who is close by to your west.
An ogre mercenary who is close by to your west.
A steeder who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A bugbear mercenary who is a brief walk away to your west.
A drow guard who is in the distance to your west.
A fat orc stablekeeper who is in the distance to your west.
A steeder who is in the distance to your west.
A steeder who is in the distance to your west.
A steeder who is in the distance to your west.
A steeder who is in the distance to your west.

< 604h/604H 228v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
Obvious exits: -N -S -W

< 604h/604H 228v/232V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A steeder who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
The spectre of a mossling who is rather far off to your north.
A Drider who is rather far off to your north.
A small child who is rather far off to your north.
A gnoll commoner who is close by to your south.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A steeder who is not far off to your west.
A goblin mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A steeder who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
A bugbear mercenary who is rather far off to your west.

< 604h/604H 228v/232V Pos: standing >

< 604h/604H 229v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 604h/604H 230v/232V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A steeder who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
The spectre of a mossling who is rather far off to your north.
A Drider who is rather far off to your north.
A small child who is rather far off to your north.
A gnoll commoner who is close by to your south.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A steeder who is not far off to your west.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A steeder who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
A bugbear mercenary who is rather far off to your west.

< 604h/604H 230v/232V Pos: standing >

< 604h/604H 231v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
Obvious exits: -N -S -W#
A gnoll commoner walks about the city.(Red Aura)

< 604h/604H 230v/232V Pos: standing >
You snap into visibility.
You are knocked to the ground by a gnoll commoner's mighty bash!
A gnoll commoner misses you.
A gnoll commoner misses you.

< 603h/604H 230v/232V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: commoner sta EP: excellent >
 You miss a gnoll commoner.
A gnoll commoner dodges your futile attack.

< 603h/604H 230v/232V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: commoner sta EP: excellent >
 
< 603h/604H 230v/232V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: commoner sta EP: excellent >
 
< 604h/604H 230v/232V Pos: sitting >
< T: Dze TP: sit TC:excellent E: commoner sta EP: excellent >
 A gnoll commoner misses you.
A gnoll commoner misses you.

< 604h/604H 230v/232V Pos: sitting >
< T: Dze TP: sit TC:excellent E: commoner sta EP: excellent >
 You miss a gnoll commoner.
A gnoll commoner dodges your futile attack.

< 604h/604H 230v/232V Pos: sitting >
< T: Dze TP: sit TC:excellent E: commoner sta EP: excellent >
 Looks like an exit.
You extend your sights northward.
The Outer Wall
Obvious exits: -N -S -W#
A steeder walks around here making clicking-sounds.(Red Aura)

< 604h/604H 230v/232V Pos: sitting >
< T: Dze TP: sit TC:excellent E: commoner sta EP: excellent >
 You clamber to your feet.

< 604h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:excellent E: commoner sta EP: excellent >
 The Outer Wall
Obvious exits: -N -S -W#
A gnoll commoner stands here, fighting YOU!(Red Aura)

< 604h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:excellent E: commoner sta EP: excellent >
 You start chanting...

< 604h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:excellent E: commoner sta EP: excellent >
 You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.
A gnoll commoner kicks you and your bones crumble.

< 603h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: commoner sta EP: excellent >
 Casting: bigbys clenched fist *

< 603h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:few scratches E: commoner sta EP: excellent >
 Casting: bigbys clenched fist 

< 604h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:excellent E: commoner sta EP: excellent >
 You complete your spell...
[Damage: 112 ] Your giant fist of force causes a gnoll commoner to stagger in agony!
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
A gnoll commoner's death cry reverberates in your head as he falls to the ground.

< 604h/604H 230v/232V Pos: standing >

< 604h/604H 230v/232V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 604h/604H 230v/232V Pos: standing >
Ok.

< 604h/604H 230v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: A Small House
</map>

<map>
Zone: BogenTok.
Room: A Small House
</map>
A Small House
Obvious exits: -E
A noble rests in his luxurious home.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 604h/604H 228v/232V Pos: standing >
A Small House
Obvious exits: -E
A noble rests in his luxurious home.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 604h/604H 228v/232V Pos: standing >
Ok.

< 604h/604H 228v/232V Pos: standing >
Saving Dze.

< 604h/604H 229v/232V Pos: standing >
You sit down and relax.

< 604h/604H 230v/232V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  1 - minor globe of invulnerability
               2 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               1 - shocking grasp
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) dimension door
   13 seconds:  ( 5th) dimension door
   19 seconds:  ( 5th) dimension door
   27 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 604h/604H 231v/232V Pos: sitting >
You start meditating...

< 604h/604H 232v/232V Pos: sitting >
You have finished memorizing dimension door.

< 604h/604H 232v/232V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  1 - minor globe of invulnerability
               3 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               1 - shocking grasp
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) dimension door
   11 seconds:  ( 5th) dimension door
   19 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.

< 604h/604H 232v/232V Pos: sitting >
You have finished memorizing dimension door.

< 604h/604H 232v/232V Pos: sitting >
You stop meditating.
You are already resting.

< 604h/604H 232v/232V Pos: sitting >
You purge 'bigbys clenched fist' from your thoughts.

< 604h/604H 232v/232V Pos: sitting >
You are memorizing improved invisibility, which will take about 7 seconds.

< 604h/604H 232v/232V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  1 - minor globe of invulnerability
               4 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               1 - shocking grasp
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) dimension door
   11 seconds:  ( 7th) improved invisibility

You can memorize no more spells.

< 604h/604H 232v/232V Pos: sitting >
You start meditating...

< 604h/604H 232v/232V Pos: sitting >
You have finished memorizing dimension door.

< 604h/604H 232v/232V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 604h/604H 232v/232V Pos: sitting >
You clamber to your feet.

< 604h/604H 232v/232V Pos: standing >
You start chanting...

< 604h/604H 232v/232V Pos: standing >
You complete your spell...
You vanish.

< 604h/604H 232v/232V Pos: standing >

< 604h/604H 232v/232V Pos: standing >
Ok.

< 604h/604H 232v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a gnoll commoner is lying here.

< 604h/604H 230v/232V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A gnoll commoner who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
The spectre of a mossling who is a brief walk away to your north.
A Drider who is a brief walk away to your north.
A small child who is rather far off to your north.
A drow guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A gnoll commoner who is not far off to your south.
A noble who is close by to your west.
A small child who is close by to your west.

< 604h/604H 230v/232V Pos: standing >

< 604h/604H 230v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: A Small House
</map>

<map>
Zone: BogenTok.
Room: A Small House
</map>
A Small House
Obvious exits: -E
A noble rests in his luxurious home.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
You drag the corpse of a gnoll commoner along behind you.

< 604h/604H 223v/232V Pos: standing >
Ok.

< 604h/604H 232v/232V Pos: standing >
Saving Dze.

< 604h/604H 232v/232V Pos: standing >
You have memorized the following spells:
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  1 - minor globe of invulnerability
               5 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               1 - shocking grasp
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) improved invisibility

You can memorize no more spells.

< 604h/604H 232v/232V Pos: standing >
You have memorized the following spells:
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  1 - minor globe of invulnerability
               5 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               1 - shocking grasp
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) improved invisibility

You can memorize no more spells.

< 604h/604H 232v/232V Pos: standing >
You sit down and relax.

< 604h/604H 232v/232V Pos: sitting >
You purge 'improved invisibility' from your thoughts.

< 604h/604H 232v/232V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 7 seconds.

< 604h/604H 232v/232V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  1 - minor globe of invulnerability
               5 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               1 - shocking grasp
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.

< 604h/604H 232v/232V Pos: sitting >
You start meditating...

< 604h/604H 232v/232V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 604h/604H 232v/232V Pos: sitting >
Saving Dze.

< 604h/604H 232v/232V Pos: sitting >
You clamber to your feet.

< 604h/604H 232v/232V Pos: standing >
Ok.

< 604h/604H 232v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.

< 604h/604H 230v/232V Pos: standing >
Ok.

< 604h/604H 230v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Outer Wall
Obvious exits: -N -S -W#

< 604h/604H 230v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
Obvious exits: -N -S -W#

< 604h/604H 228v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Outer Wall
Obvious exits: -N -S
A steeder walks around here making clicking-sounds.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)

< 604h/604H 228v/232V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
Obvious exits: -N -S
A steeder walks around here making clicking-sounds.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)

< 604h/604H 228v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Outer Wall
Obvious exits: -N -S -W#
Fresh blood covers everything in the area.
The corpse of a gnoll commoner is lying here.
A small child skips about the area, watching people go by.(Red Aura)
The spectre of a mossling stands here. (minion) (Red Aura)
A Drider (large) stands here. (Non-Fraggable) (casting) (Red Aura)

< 604h/604H 229v/232V Pos: standing >
You dodge a bash from a gnoll commoner, who loses his balance and falls.
You snap into visibility.
A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.

< 604h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:excellent E: commoner kne EP: excellent >
 You start chanting...

< 604h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:excellent E: commoner kne EP: excellent >
 Casting: bigbys clenched fist 

< 604h/604H 230v/232V Pos: standing >
< T: Dze TP: sta TC:excellent E: commoner kne EP: excellent >
 You complete your spell...
[Damage: 112 ] Your giant fist of force causes a gnoll commoner to stagger in agony!
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
A gnoll commoner's death cry reverberates in your head as he falls to the ground.

< 604h/604H 230v/232V Pos: standing >
You start chanting...

< 604h/604H 230v/232V Pos: standing >
You complete your spell...
[Damage: 152 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.

< 604h/604H 230v/232V Pos: standing >
You start chanting...

< 604h/604H 232v/232V Pos: standing >
You complete your spell...
[Damage: 71 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.
You receive your share of experience.