<worn on head> a blood hawk headdress
<worn on eyes> some protective goggles
<worn on body> a flaming ivory tunic
<worn about body> a deep hooded cloak of jubilation
<worn around wrist> a well-used emerald bracer from The Surface Realm of Duris
<worn around wrist> a glittering gem bracer
<held> the lost book of 'Magic'
<worn on legs> some dark emerald leg plates
MM . D..
M .. ^^..
^^.@.^..M
^^..^.M.MM
^..M^.^.MM
^.^...^MM
< 574h/574H 81v/91V Pos: standing >
Girk leaves west.
You follow Girk.
MMMM ^..
MMM . D.
MM .. ^^.
M ^^@..^..
^^..^.M.M
^..M^.^.M
^.^...^M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 574h/574H 79v/91V Pos: standing >
< 574h/574H 80v/91V Pos: standing >
MMMM ^..
MMM . D.
MM .. ^^.
M ^^@..^..
^^..^.M.M
^.M^^.^.M
^.^...^M
< 574h/574H 80v/91V Pos: standing >
Girk leaves west.
You follow Girk.
^MMMM ^.
^MMM . D
^MM .. ^^
MM ^@...^.
M ^^..^.M.
M ^.M^^.^.
^.^...^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 574h/574H 79v/91V Pos: standing >
< 574h/574H 79v/91V Pos: standing >
Girk leaves south.
You follow Girk.
MMM .
^MM .. ^^
MM ^^...^.
M ^^@.^.M.
M ^.M^^.^.
^.^...^M
..^^...M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 574h/574H 79v/91V Pos: standing >
< 574h/574H 79v/91V Pos: standing >
Girk leaves south.
You follow Girk.
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shade materializes from the darkness here...
A shade suddenly attacks YOU!
-=[A shade's decent punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 7 ] -=[A shade suffers from contact with the aura about you.]=-
< 556h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few scratches >
< 556h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few scratches >
Tiny explosions wrack a shade's body with pain!
< 556h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: small wounds >
-=[A shade's decent punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 8 ] -=[A shade suffers from contact with the aura about you.]=-
-=[A shade's punch wounds you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 6 ] -=[A shade suffers from contact with the aura about you.]=-
-=[A shade's decent punch wounds you.]=-
Your spell flows around a shade, leaving it unharmed!
A billowing cloud of darkness erupts from a shade's mouth!
-=[A shade consumes you in blackness.]=-
OUCH! That really did HURT!
Girk looks pale, as a shade breathes blackness.
< 418h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
A shade dodges Girk's attack.
A shade dodges Girk's attack.
< 418h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
You have memorized the following spells:
( 8th circle) 1 - mass heal
( 7th circle) 2 - full heal
( 6th circle) 1 - negative energy barrier
3 - healing salve
( 5th circle) 4 - heal
2 - vitality
( 4th circle) 1 - summon
4 - invigorate
( 3rd circle) 5 - earthquake
2 - remove poison
1 - sense life
( 2nd circle) 9 - blindness
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
2 - detect magic
And you are currently praying for the following spells:
8 seconds: ( 7th) full heal
16 seconds: ( 6th) healing salve
23 seconds: ( 6th) healing salve
32 seconds: ( 7th) full heal
38 seconds: ( 4th) invigorate
44 seconds: ( 4th) invigorate
You can pray 1 5th and 1 8th circle spell(s).
< 418h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
You miss a shade.
< 418h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
Tiny explosions wrack a shade's body with pain!
< 418h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
You start chanting...
< 418h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
-=[A shade's decent punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 8 ] -=[A shade suffers from contact with the aura about you.]=-
-=[A shade's fine punch strikes you.]=-
Your spell flows around a shade, leaving it unharmed!
-=[A shade's punch strikes you hard.]=-
Your spell flows around a shade, leaving it unharmed!
< 346h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
Casting: full heal **
< 346h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: small wounds >
Tiny explosions wrack a shade's body with pain!
< 346h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: few wounds >
Girk misses a shade.
A shade dodges Girk's attack.
< 346h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: few wounds >
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 346h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: few wounds E: shade sta EP: few wounds >
-=[A shade's fine punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 8 ] -=[A shade suffers from contact with the aura about you.]=-
-=[A shade's decent punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 7 ] -=[A shade suffers from contact with the aura about you.]=-
-=[A shade's fine punch strikes you hard.]=-
Your spell flows around a shade, leaving it unharmed!
< 274h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: nasty wounds E: shade sta EP: few wounds >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 562h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few wounds >
A shade dodges your futile attack.
< 562h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few wounds >
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 562h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few wounds >
Tiny explosions wrack a shade's body with pain!
< 562h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few wounds >
Score information for Dobar
Level: 37 Race: Dwarf Class: Cleric / Healer Sex: Male
Hit points: 562(574) Moves: 77(91)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing, fighting a shade.
Soulshielded
Frags: +0.00 Deaths: 1
Detecting: Invisible Good Heat
Enchantments: Hawkvision Levitation
Combat Pulse: 20 Spell Pulse: 0.93
Leaderboard Points: 373
Active Spells:
--------------
enervation (1 minute)
vitality (5 minutes)
well-rested bonus (117 minutes)
detect invisibility (1 minute)
< 562h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few wounds >
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 562h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC:few scratches E: shade sta EP: few wounds >
-=[A shade's decent punch wounds you.]=-
Your spell flows around a shade, leaving it unharmed!
You dodge a shade's vicious attack.
-=[A shade's impressive punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 17 ] -=[A shade suffers from contact with the aura about you.]=-
< 506h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: small wounds E: shade sta EP: nasty wounds >
Tiny explosions wrack a shade's body with pain!
Girk misses a shade.
Girk misses a shade.
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 506h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: small wounds E: shade sta EP: nasty wounds >
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 506h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: small wounds E: shade sta EP: nasty wounds >
You miss a shade.
< 506h/574H 77v/91V Pos: standing >
< T: Dobar TP: sta TC: small wounds E: shade sta EP: nasty wounds >
-=[A shade's decent punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 8 ] -=[A shade suffers from contact with the aura about you.]=-
-=[A shade's fine punch strikes you.]=-
A shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 8 ] -=[A shade suffers from contact with the aura about you.]=-
-=[A shade's fine punch strikes you.]=-
Your spell flows around a shade, leaving it unharmed!
A shade turns to focus its attack on Girk!
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: nasty wounds >
Tiny explosions wrack a shade's body with pain!
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: pretty hurt >
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: pretty hurt >
MM .. ^
MM ^^...^.
M ^^..^.M.
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: pretty hurt >
MM .. ^
MM ^^...M.
M ^^..^...
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: pretty hurt >
MM .. ^
MM ^^...M.
M ^^..^...
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: pretty hurt >
You start chanting...
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: pretty hurt >
Tiny explosions wrack a shade's body with pain!
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: small wounds E: shade sta EP: awful >
A shade's punch strikes Girk.
A shade is burned severely as it hits Girk!
A shade's punch strikes Girk.
Girk's spell flows around a shade, leaving it unharmed!
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: few wounds E: shade sta EP: awful >
Casting: full heal **
< 448h/574H 77v/91V Pos: standing >
< T: Girk TP: sta TC: few wounds E: shade sta EP: awful >
Tiny explosions wrack a shade's body with pain!
A shade is incapacitated and will slowly die, if not aided.
< 448h/574H 77v/91V Pos: standing >
<You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 571h/574H 77v/91V Pos: standing >
<
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
destroy undead
heal
soulshield
vitality
6th CIRCLE:
continual light
curse
darkness
fear
flame strike
harm
healing salve
negative energy barrier
7th CIRCLE:
endurance
full heal
lesser resurrect
water breathing
8th CIRCLE:
dispel magic
mass heal
regeneration
9th CIRCLE:
divine fury
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
full harm
taint
11th CIRCLE:
group heal
group recall
mass preserve
true seeing
12th CIRCLE:
aura of rebirth
miracle
< 571h/574H 77v/91V Pos: standing >
<Tiny explosions wrack a shade's body with pain!
A shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a shade dies in agony.
A shade explodes into all corners of the room, covering it in darkness!
The room goes dark!
< 571h/574H 77v/91V Pos: standing >
MM M. ^
MM ^^...M.
M ^^..^...
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
You do not see or have the corpse.
< 571h/574H 77v/91V Pos: standing >
MM .. ^
MM ^^M..M.
M ^^..^...
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
You do not see a essence here.
< 571h/574H 77v/91V Pos: standing >
You do not see that here.
< 571h/574H 77v/91V Pos: standing >
MM .. ^
MM ^^...M.
M ^^.M^...
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 571h/574H 77v/91V Pos: standing >
MM .. ^
MM ^^...M.
M ^^..^...
M ^.@M^.^.
^.^...^M
..^^...MM
^..^^.^.M
< 571h/574H 77v/91V Pos: standing >
MM .. ^
MM ^^...M.
M ^^..^...
M ^.@^^.^.
^.^...^M
..^^...MM
^..^^.^.M
An elf archer snaps into visibility.
An elf archer places the dagger of Wind in the back of Girk, resulting in some strange noises and some blood.
An elf archer is burned severely as he hits Girk!
With a swift tug an elf archer wrenches the weapon free, ramming it into Girk's spine!
An elf archer places the dagger of Wind in the back of Girk, resulting in some strange noises and some blood.
An elf archer snaps into visibility.
An elf archer is burned severely as he hits Girk!
An elf archer places a slimy troglodyte claw [superior] in the back of Girk, resulting in some strange noises and some blood.
An elf archer snaps into visibility.
An elf archer is burned severely as he hits Girk!
An elf archer's ashen badge of the Laduguer artisans is burned from the blast!
< 571h/574H 78v/91V Pos: standing >
< 571h/574H 78v/91V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 571h/574H 78v/91V Pos: standing >
An elf archer attempts to flee.
An elf archer leaves north.
Girk attempts to flee.
Girk leaves south.
You follow Girk.
M ^^...M
M ^^M.^...
M ^.D^^.^.
^.@...^M
..^^...MM
^..^^.^.MM
......^MM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 571h/574H 77v/91V Pos: standing >
M ^^...M
M ^^M.^...
M ^.D^^.^.
^.@...^M
..^^...MM
^..^^.^.MM
......^MM
< 571h/574H 78v/91V Pos: standing >
You feel the hatred in your heart subside.
M ^^...M
M ^^..^...
M ^.D^^.^.
^.@...^M
..^^...MM
^..^^.^.MM
......^MM
< 571h/574H 78v/91V Pos: standing >
Girk leaves east.
You follow Girk.
^^...M.
^^..^...M
^.D^^.^.M
^.^@..^MM
..^^...MMM
^..^^.^.MM
.....^MM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 571h/574H 77v/91V Pos: standing >
Girk leaves east.
You follow Girk.
^^...M..
^^..^...MM
^.D^^.^.MM
^.^.@.^MM
..^^...MMM
..^^.^.MM
....^MM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 571h/574H 75v/91V Pos: standing >
Girk leaves south.
You follow Girk.
^^..^...M
^.D^^.^.MM
^.^...^MM
..^^.@.MMM
..^^.^.MM
.....^MM
.....MM ^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 571h/574H 73v/91V Pos: standing >
Girk leaves south.
You follow Girk.
^.D^^.^.M
^.M...^MM
..^^...MMM
..^^.@.MM
.....^MM
......MM ^
.....MM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 571h/574H 71v/91V Pos: standing >
^.D^^.^.M
^.M...^MM
..^^...MMM
..^^.@.MM
.....^MM
......MM ^
.....MM
< 571h/574H 72v/91V Pos: standing >
^^..^...M
^.D^^.^.MM
^.^...^MM
..^M...MMM
^..^^.@.MM ^
......^MM
.......MM ^ ^
^.....MM ^
..^.MM ^
Girk leaves west.
You follow Girk.
^^..^...
^.D^^.^.M
^.^...^MM
..^M...MMM
^..^^@^.MM
^......^MM
^.......MM ^
.^.....MM
...^.MM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 572h/574H 70v/91V Pos: standing >
Girk leaves west.
You follow Girk.
^^..^..
M ^.D^^.^.
M ^.^...^MM
M ..^^M..MMM
^..^@.^.MM
^......^MM
^.......MM ^
..^.....MM
....^.MM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W -D
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 572h/574H 69v/91V Pos: standing >
^^..^..
M ^.D^^.^.
M ^.^...^MM
M ..^^M..MMM
^..^@.^.MM
^......^MM
^.......MM ^
..^.....MM
....^.MM
Girk leaves down.
You follow Girk.
<map>
Zone: Tunnels of Payang.
Room: Entrance to the Tunnels
</map>
<map>
Zone: Tunnels of Payang.
Room: Entrance to the Tunnels
</map>
Entrance to the Tunnels
Obvious exits: -S -U
Girk o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An undead behemoth is stretched out, sound asleep.
< 572h/574H 68v/91V Pos: standing >
< 572h/574H 69v/91V Pos: standing >
Score information for Dobar
Level: 37 Race: Dwarf Class: Cleric / Healer Sex: Male
Hit points: 572(574) Moves: 69(91)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Soulshielded
Frags: +0.00 Deaths: 1
Detecting: Invisible Good Heat
Enchantments: Hawkvision Levitation
Combat Pulse: 20 Spell Pulse: 0.93
Leaderboard Points: 374
Active Spells:
--------------
enervation (less than a minute remaining)
vitality (5 minutes)
well-rested bonus (117 minutes)
detect invisibility (1 minute)
< 572h/574H 69v/91V Pos: standing >
You don't have that spell memorized.
< 572h/574H 72v/91V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 572h/574H 73v/91V Pos: standing >
An elf archer snaps into visibility.
An elf archer places the dagger of Wind in the back of Girk, resulting in some strange noises and some blood.
An elf archer snaps into visibility.
An elf archer is burned severely as he hits Girk!
A Duergar's disguise falls apart!
...Suddenly, a Duergar is engulfed in a swwirling tornado of wind... Sweeping them from battle!
A Duergar places a slimy troglodyte claw [superior] in the back of Girk, resulting in some strange noises and some blood.
A Duergar snaps into visibility.
A Duergar is burned severely as he hits Girk!
With a swift tug a Duergar wrenches the weapon free, ramming it into Girk's spine!
A Duergar places a slimy troglodyte claw [superior] in the back of Girk, resulting in some strange noises and some blood.
Girk is mortally wounded, and will die soon, if not aided.
A Duergar snaps into visibility.
A Duergar is burned severely as he hits Girk!
< 573h/574H 74v/91V Pos: standing >
< 573h/574H 74v/91V Pos: standing >
A Duergar snaps into visibility.
A Duergar's pierce hits Girk.
Girk is dead! R.I.P.