The death of [26 Ethermancer] Ekimensio *-* Clan Ragnarok *-* (Shade)

in A Confusing Path through the Forest

from the perspective of [26 Ethermancer] Ekimensio *-* Clan Ragnarok *-* (Shade)

<worn on head>       an unholy priest cap
<worn around neck>   some unholy beads
<worn around neck>   some unholy beads
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

A Small Pond in a Grove
Obvious exits: -East  -West 

< 142h/188H 120v/120V Pos: standing >
A Small Pond in a Grove
Obvious exits: -East  -West 

< 143h/188H 120v/120V Pos: standing >
A Small Pond in a Grove
Obvious exits: -East  -West 

< 143h/188H 120v/120V Pos: standing >
A Small Pond in a Grove
Obvious exits: -East  -West 

< 144h/188H 120v/120V Pos: standing >
Below a Tree Scout Tower
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous. What looks
like a tree house has been constructed in one of the larger trees. It rises
well over forty feet in height, with the tree house nearly at the top. The
only thing missing would be some sort of ladder or alleviation device for
someone to make their ascent to the top.
Obvious exits: -West  -Up   
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.

< 144h/188H 118v/120V Pos: standing >
In a Tree House
   This tree house is little more than a thick wooden platform walled with
bark. The bark is still quite green suggesting these sorts of constructions
must frequently need reconstructing due to the high winds or other destructive
forces. The tree house is quite unorderly suggesting lack of care or whatever
maintenance it requires. The treetop seems to sway quite dramatically and it
could cause one to lose balance and tumble to the ground, causing immediate
death or paralysis. This is obviously a watch tower constructed by some sort
of being, possibly humanoid but who could tell.
Obvious exits: -Down 
A thri-kreen scout peers over the horizon.

< 145h/188H 116v/120V Pos: standing >
You start chanting...

< 145h/188H 118v/120V Pos: standing >
Casting: cone of cold 

< 145h/188H 120v/120V Pos: standing >
You complete your spell...
The freezing cold causes a thri-kreen scout intense pain!
[Damage: 59 ] -=[Your blast of cold strikes a thri-kreen scout dead on, who shudders from the pain.]=-
You dodge a thri-kreen scout's vicious attack.
You dodge a thri-kreen scout's vicious attack.
-=[A thri-kreen scout leaps towards you and sinks its jaws dripping with venom deep in your flesh.]=-

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You miss a thri-kreen scout.

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You start chanting...

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  few wounds >
 Casting: cone of cold *

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  few wounds >
 Casting: cone of cold 

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You complete your spell...
The freezing cold causes a thri-kreen scout intense pain!
[Damage: 46 ] -=[Your blast of cold strikes a thri-kreen scout dead on, who shudders from the pain.]=-
The chilling cold causes a thri-kreen scout to stammer, apparently weakened.

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You start chanting...

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You dodge a thri-kreen scout's vicious attack.
You dodge a thri-kreen scout's vicious attack.

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You complete your spell...
The freezing cold causes a thri-kreen scout intense pain!
The intense cold causes a thri-kreen scout's entire body to slooooow doooowwwnn!
[Damage: 39 ] -=[Your blast of cold strikes a thri-kreen scout dead on, who shudders from the pain.]=-

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You start chanting...

< 136h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 -=[A thri-kreen scout's fine punch strikes you hard.]=-
The freezing cold causes a thri-kreen scout intense pain!
[Damage: 13 ] -=[A thri-kreen scout shivers from the unnatural cold as it hits you!]=-
-=[A thri-kreen scout's kick hits you directly in the face.]=-
The freezing cold causes a thri-kreen scout intense pain!
The intense cold causes a thri-kreen scout's entire body to slooooow doooowwwnn!
[Damage:  5 ] -=[A thri-kreen scout shivers from the unnatural cold as it hits you!]=-

< 115h/188H 120v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You complete your spell...
The freezing cold causes a thri-kreen scout intense pain!
The intense cold causes a thri-kreen scout's entire body to slooooow doooowwwnn!
[Damage: 49 ] -=[Your blast of cold strikes a thri-kreen scout dead on, who shudders from the pain.]=-
A thri-kreen scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A thri-kreen scout's death cry reverberates in your head as it falls to the ground.

< 115h/188H 120v/120V Pos: standing >
You failed.

< 115h/188H 120v/120V Pos: standing >
You failed.

< 115h/188H 120v/120V Pos: standing >
You failed.

< 115h/188H 120v/120V Pos: standing >
Below a Tree Scout Tower
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous. What looks
like a tree house has been constructed in one of the larger trees. It rises
well over forty feet in height, with the tree house nearly at the top. The
only thing missing would be some sort of ladder or alleviation device for
someone to make their ascent to the top.
Obvious exits: -West  -Up   
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.

< 115h/188H 118v/120V Pos: standing >
Autosaving...
A Small Pond in a Grove
   Having cleared one's way through a tropical forest one finds himself in a
place of beauty that sticks out in a place of darkness. Tall ancient trees
surround this small pond of crystal blue water. A pair of large rocks sit on
the eat side of the pond creating a small shelf to sit on overlooking the
water. A faint trickle of water is audible, but one can not see from where it
originates. Every now and then fish are visible splashing in and out of the
water, but catching such fish is a tough task. The tropical forest thickens to
the west, and only a fool would be caught in there without the proper supplies.
Obvious exits: -East  -West 

< 115h/188H 116v/120V Pos: standing >
You sit down and relax.

< 115h/188H 116v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  2 of  6   (  26 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 115h/188H 116v/120V Pos: sitting >
You start meditating...

< 116h/188H 117v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 120h/188H 120v/120V Pos: sitting >

< 120h/188H 120v/120V Pos: sitting >
You are already meditating.

< 120h/188H 120v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 123h/188H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 123h/188H 120v/120V Pos: sitting >
You are already meditating.

< 124h/188H 120v/120V Pos: sitting >
The sun vanishes behind the southern horizon.

< 128h/188H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 133h/188H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 139h/188H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 158h/188H 120v/120V Pos: sitting >
You clamber to your feet.

< 159h/188H 120v/120V Pos: standing >
A Small Pond in a Grove
Obvious exits: -East  -West 

< 160h/188H 120v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A gnat hovers over an animal.
An earthly beetle scurries in the grass.
An earthly beetle scurries in the grass.

< 161h/188H 118v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A tsetse fly flies nearby.
A crane fly flies freely through the air.

< 161h/188H 116v/120V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
A tsetse fly flies nearby.
A blow fly buzzes in the air and makes loud noises.
A chimp swings amoung the trees.
A tsetse fly flies nearby.
A blow fly buzzes in the air and makes loud noises.

< 161h/188H 114v/120V Pos: standing >
A blow fly leaves east.
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
A gnat hovers over an animal.
A blood sucking mosquitoe buzzes.
A gigantic anaconda slithers along the ground.

< 161h/188H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/188H 112v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -East  -South -West 
A gigantic anaconda slithers along the ground.

< 161h/188H 111v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
An ape snorts and beats its chest.
A black fly buzzes in near a brush and lands.
A fire ant is living in flames!

< 161h/188H 110v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -South -West 
An ape snorts and beats its chest.
A crane fly flies freely through the air.

< 161h/188H 109v/120V Pos: standing >
Order who to do what?

< 162h/188H 111v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
A blood sucking mosquitoe buzzes.
A parrot is perched on a branch.

< 162h/188H 109v/120V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 162h/188H 108v/120V Pos: standing >
Open what?

< 162h/188H 109v/120V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up    -Down 

< 162h/188H 108v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 162h/188H 106v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 162h/188H 105v/120V Pos: standing >
That's impossible, I'm afraid.

< 162h/188H 106v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 162h/188H 106v/120V Pos: standing >
Ok.

< 163h/188H 107v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 163h/188H 106v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 163h/188H 105v/120V Pos: standing >
You quickly scan the area.
A burly thri-kreen worker who is not far off to your north.
A burly thri-kreen worker who is a brief walk away to your north.
A thri-kreen worker who is a brief walk away to your north.
A burly thri-kreen worker who is a brief walk away to your north.
A thri-kreen worker who is not far off to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.

< 163h/188H 106v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 

< 163h/188H 106v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 163h/188H 107v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 163h/188H 106v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up   

< 163h/188H 106v/120V Pos: standing >

< 164h/188H 108v/120V Pos: standing >

< 164h/188H 108v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 164h/188H 107v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 164h/188H 107v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 164h/188H 106v/120V Pos: standing >
Before a Primitive Cooking Fire
   A shallow cooking pit roars loudly here, the open flame and thick piles
of charred wood within its heated depths giving off a thick stream of white
smoke, which floats slowly to the ceiling and spreads out looking for some
sort of ventilation. This pit gives off enough illumination to cast a warm
glow throughout this wide cavern, and into the cooking pit, sizzling within
its own fat. Whatever beast spawned these meaty chunks must have been humanoid
due to the fact that most of the cooking masses of flesh have arms and heads.
Obvious exits: -East  -West 
A large fire burns steadily as it cooks meat.
A thri-kreen master chef cooks up some red meat.

< 164h/188H 106v/120V Pos: standing >
Are you mad!?

< 164h/188H 108v/120V Pos: standing >
You start chanting...

< 165h/188H 111v/120V Pos: standing >
You complete your spell...
The freezing cold causes a thri-kreen chef intense pain!
[Damage: 63 ] -=[Your blast of cold strikes a thri-kreen chef dead on, who shudders from the pain.]=-
-=[A thri-kreen chef's fine punch strikes you.]=-
The freezing cold causes a thri-kreen chef intense pain!
[Damage: 12 ] -=[A thri-kreen chef shivers from the unnatural cold as it hits you!]=-
You feel your skill in shield block improving.
A thri-kreen chef misses you.

< 152h/188H 112v/120V Pos: standing >
< T: Ekimensio TP: sta TC: small wounds E: thri sta EP:  few wounds >
 You start chanting...

< 152h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: small wounds E: thri sta EP:  few wounds >
 You complete your spell...
The freezing cold causes a thri-kreen chef intense pain!
The intense cold causes a thri-kreen chef's entire body to slooooow doooowwwnn!
[Damage: 47 ] -=[A thri-kreen chef wails in agony as frostbite eats at its exposed skin!]=-
You feel your skill in double attack improving.
A thri-kreen chef leaps into the air, avoiding your attack.
A thri-kreen chef dodges your futile attack.

< 152h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: small wounds E: thri sta EP:  few wounds >
 You start chanting...

< 152h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: small wounds E: thri sta EP:  few wounds >
 -=[A thri-kreen chef's fine punch strikes you hard.]=-
The freezing cold causes a thri-kreen chef intense pain!
The intense cold causes a thri-kreen chef's entire body to slooooow doooowwwnn!
[Damage: 12 ] -=[A thri-kreen chef shivers from the unnatural cold as it hits you!]=-
You dodge a thri-kreen chef's vicious attack.
-=[A thri-kreen chef's kick crashes into your chest.]=-
The freezing cold causes a thri-kreen chef intense pain!
[Damage:  8 ] -=[A thri-kreen chef shivers from the unnatural cold as it hits you!]=-

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  few wounds >
 You complete your spell...
The freezing cold causes a thri-kreen chef intense pain!
[Damage: 12 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You start chanting...

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 Casting: frost bolt 

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You complete your spell...
The freezing cold causes a thri-kreen chef intense pain!
[Damage: 20 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You start chanting...

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You dodge a thri-kreen chef's vicious attack.

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 The freezing cold causes a thri-kreen chef intense pain!
The intense cold causes a thri-kreen chef's entire body to slooooow doooowwwnn!
[Damage: 22 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 Casting: frost bolt 

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  nasty wounds >
 You complete your spell...
The freezing cold causes a thri-kreen chef intense pain!
[Damage: 14 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You start chanting...

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 The freezing cold causes a thri-kreen chef intense pain!
The intense cold causes a thri-kreen chef's entire body to slooooow doooowwwnn!
[Damage: 12 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 The freezing cold causes a thri-kreen chef intense pain!
[Damage: 15 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-
Casting: frost bolt 

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP: pretty hurt >
 You complete your spell...
The freezing cold causes a thri-kreen chef intense pain!
The intense cold causes a thri-kreen chef's entire body to slooooow doooowwwnn!
[Damage: 14 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  awful >
 You start chanting...

< 130h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  awful >
 -=[A thri-kreen chef's punch seriously wounds you.]=-
OUCH!  That really did HURT!
The freezing cold causes a thri-kreen chef intense pain!
[Damage: 22 ] -=[A thri-kreen chef shivers from the unnatural cold as it hits you!]=-
-=[A thri-kreen chef's kick hits you directly in the face.]=-
The freezing cold causes a thri-kreen chef intense pain!
The intense cold causes a thri-kreen chef's entire body to slooooow doooowwwnn!
[Damage:  9 ] -=[A thri-kreen chef shivers from the unnatural cold as it hits you!]=-

< 95h/188H 113v/120V Pos: standing >
< T: Ekimensio TP: sta TC: few wounds E: thri sta EP:  awful >
 The freezing cold causes a thri-kreen chef intense pain!
The intense cold causes a thri-kreen chef's entire body to slooooow doooowwwnn!
[Damage: 13 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen chef, which shatters on impact.]=-
A thri-kreen chef is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a thri-kreen chef cause a sickening chill to run up your spine.
You abort your prayer before it's done!

< 95h/188H 113v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 95h/188H 113v/120V Pos: standing >
A HUGE cave worm enters from the west.
Who should the spell be cast upon?  You must specify a target!

< 95h/188H 113v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 95h/188H 113v/120V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 95h/188H 113v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 95h/188H 112v/120V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up   # -Down 

< 95h/188H 111v/120V Pos: standing >
The boulder seems to be closed.

< 95h/188H 111v/120V Pos: standing >
The boulder seems to be closed.

< 95h/188H 111v/120V Pos: standing >
The boulder seems to be closed.

< 95h/188H 112v/120V Pos: standing >
Ok.

< 95h/188H 113v/120V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up    -Down 

< 95h/188H 113v/120V Pos: standing >
Ok.

< 95h/188H 114v/120V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 95h/188H 113v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
A HuGE BumbleBEE buzzes in the air and polenates a flower.
An ape snorts and beats its chest.
A chimp swings amoung the trees.
A blood sucking mosquitoe buzzes.
A parrot is perched on a branch.

< 95h/188H 111v/120V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
A chimp swings amoung the trees.

< 95h/188H 109v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
An earthly beetle scurries in the grass.
A black fly buzzes in near a brush and lands.
A fire ant is living in flames!

< 95h/188H 108v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -East  -South -West 
A tsetse fly flies nearby.
An ape snorts and beats its chest.

< 96h/188H 106v/120V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -East  -South -West 
A black fly buzzes in near a brush and lands.
A parrot is perched on a branch.
A blood sucking mosquitoe buzzes.
A gnat hovers over an animal.
A parrot is perched on a branch.
A gigantic anaconda slithers along the ground.

< 96h/188H 104v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South -West 
A crane fly flies freely through the air.
A gnat hovers over an animal.
A blow fly buzzes in the air and makes loud noises.
A fire ant is living in flames!
A crane fly flies freely through the air.
An ape snorts and beats its chest.

< 96h/188H 103v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A gigantic anaconda slithers along the ground.

< 96h/188H 101v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
An earthly beetle scurries in the grass.
An earthly beetle scurries in the grass.

< 96h/188H 99v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/188H 100v/120V Pos: standing >
A Small Pond in a Grove
   Having cleared one's way through a tropical forest one finds himself in a
place of beauty that sticks out in a place of darkness. Tall ancient trees
surround this small pond of crystal blue water. A pair of large rocks sit on
the eat side of the pond creating a small shelf to sit on overlooking the
water. A faint trickle of water is audible, but one can not see from where it
originates. Every now and then fish are visible splashing in and out of the
water, but catching such fish is a tough task. The tropical forest thickens to
the west, and only a fool would be caught in there without the proper supplies.
Obvious exits: -East  -West 

< 96h/188H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/188H 99v/120V Pos: standing >
You sit down and relax.

< 97h/188H 100v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  3 of  7   (  22 seconds)
  4th circle:  5 of  6   (   6 seconds)
  5th circle:  5 of  5
  6th circle:  0 of  1   (   8 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 97h/188H 100v/120V Pos: sitting >
You start meditating...

< 97h/188H 101v/120V Pos: sitting >

< 103h/188H 120v/120V Pos: sitting >
You are already meditating.

< 103h/188H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 105h/188H 120v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 105h/188H 120v/120V Pos: sitting >
You are already meditating.

< 106h/188H 120v/120V Pos: sitting >

< 110h/188H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 110h/188H 120v/120V Pos: sitting >
You are already meditating.

< 111h/188H 120v/120V Pos: sitting >
You stop meditating.
A Small Pond in a Grove
Obvious exits: -East  -West 

< 113h/188H 120v/120V Pos: sitting >
You start meditating...

< 114h/188H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 116h/188H 120v/120V Pos: sitting >
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
Your thin priest gown melted from the intense heat!
Your reptile skin cloak melted from the intense heat!