<worn as a badge> a glowing blue crystal (magic)
<worn on head> a magical pointy top hat [superior] (magic) (glowing) [74%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> a flaming earring [superior]
<worn in ear> a glowing jade earring (glowing)
<worn on face> a silk veil of the enchantress [superior] (magic)
<worn around neck> a tribal necklace of royal authority [poor] (glowing) [75%]
<worn around neck> some kharma mind beads [poor] (magic)
<worn on body> the coat of the Ki-Rin [superior]
<worn about body> the cloak of the demon kings [poor] (magic) (glowing)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing) [88%]
<worn on arms> some patched dragonscale sleeves
<held as shield> a shield of gray illithid hide [superior] (magic) [77%]
<worn around wrist> a troll-skin wrist protector
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> the gloves of the adept [poor] (magic)
<worn on finger> the royal ring of Aravne (magic) (glowing)
<worn on finger> a ring of endurance (magic)
<primary weapon> a mace of mental prowess (magic)
<worn on legs> an extemely large pair of silken pants [80%]
<worn on feet> a pair of wool-trimmed boots [superior] [73%]
A greyish stone wall is here to the west. (magic)
An earth elemental stands here, fighting a Troll. (Minion)
An earth elemental stands here, fighting a Troll. (Minion)
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* stands here, fighting an earth elemental. (Non-Fraggable)(Red Aura)
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
< 570h/570H 161v/165V Pos: standing >
Ok.
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
< 570h/570H 161v/165V Pos: standing >
A Troll starts casting an offensive spell called 'flameburst'.
< 570h/570H 162v/165V Pos: standing >
An earth elemental barely blocks a Vampire's lunge at it.
A Vampire misses an earth elemental.
A Vampire starts casting an offensive spell called 'bigbys clenched fist'.
< 570h/570H 164v/165V Pos: standing >
A Troll completes his spell...
A Troll utters the word 'yrawzmosagh'
A Troll points at Zloin.
A flameburst sent from a Troll's outstretched arms collides silently with Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
< 570h/570H 165v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
Zloin enters from the west.
< 570h/570H 163v/165V Pos: standing >
You give Zloin an order.
Zloin leaves west.
< 570h/570H 163v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west. (magic)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An earth elemental crouches here, fighting a Vampire. (Minion)
An earth elemental crouches here, fighting a Troll. (Minion)
An earth elemental crouches here, fighting a Troll. (Minion)
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting an earth elemental.(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* stands here, fighting an earth elemental. (Non-Fraggable)(Red Aura)
< 570h/570H 161v/165V Pos: standing >
A Vampire misses an earth elemental.
An earth elemental barely blocks a Vampire's lunge at it.
< 570h/570H 161v/165V Pos: standing >
A Troll starts casting an offensive spell called 'flameburst'.
< 570h/570H 161v/165V Pos: standing >
You start chanting...
A Vampire attempts to flee.
A Vampire leaves east.
< 570h/570H 162v/165V Pos: standing >
[Damage: 12 ] An earth elemental's impressive crush wounds a Troll.
As an earth elemental strikes a Troll, he smiles as an earth elemental tears its flesh!
An earth elemental misses a Troll.
< 570h/570H 162v/165V Pos: standing >
You abort your spell before it's done!
< 570h/570H 164v/165V Pos: standing >
An earth elemental rises to its feet.
< 570h/570H 165v/165V Pos: standing >
A Troll completes his spell...
A Troll utters the word 'yrawzmosagh'
A Troll points at you.
The globe around your body flares as it bears the brunt of a Troll's assault!
< 570h/570H 165v/165V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Troll sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 570h/570H 165v/165V Pos: standing >
< T: earth TP: kne TC:few scratches E: A Troll sta EP: few scratches >
An earth elemental rises to its feet.
< 570h/570H 165v/165V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Troll sta EP: few scratches >
A Troll starts casting an offensive spell called 'flameburst'.
< 570h/570H 165v/165V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Troll sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 570h/570H 165v/165V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Troll sta EP: few scratches >
An earth elemental rises to its feet.
You attempt to flee...
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
Zloin enters from the west.
An earth elemental enters from the west.
You flee eastward!
A Vampire leaves west.
< 570h/570H 134v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west. (magic)
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An earth elemental stands here, fighting a Troll. (Minion)
An earth elemental stands here, fighting a Troll. (Minion)
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* sits here, fighting an earth elemental. (Non-Fraggable)(Red Aura)
Zloin enters from the east.
An earth elemental enters from the east.
< 570h/570H 134v/165V Pos: standing >
A Vampire leaves east.
< 570h/570H 135v/165V Pos: standing >
Ok.
A Troll avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental seems a bit busy at the moment, try later.
< 570h/570H 135v/165V Pos: standing >
An earth elemental barely blocks a Troll's lunge at it.
< 570h/570H 136v/165V Pos: standing >
A Vampire enters from the east.
< 570h/570H 136v/165V Pos: standing >
A Vampire starts casting an offensive spell.
< 570h/570H 137v/165V Pos: standing >
A Vampire completes his spell...
A Vampire utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Vampire. OUCH!]=-
OUCH! That really did HURT!
< 496h/570H 139v/165V Pos: standing >
<You miss a Vampire.
You score a CRITICAL HIT!!!!!
[Damage: 5 ] -=[Your fine bludgeon wounds a Vampire.]=-
-=[Your spirit suffers from contact with a Vampire's aura!]=-
You resist the effects of a Vampire's spell!
< 495h/570H 139v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
A Vampire starts casting an offensive spell called 'fireball'.
< 495h/570H 139v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
[Damage: 6 ] An earth elemental's decent crush wounds a Troll.
As an earth elemental strikes a Troll, he smiles as an earth elemental tears its flesh!
[Damage: 6 ] An earth elemental's decent crush wounds a Troll.
As an earth elemental strikes a Troll, he smiles as an earth elemental tears its flesh!
[Damage: 7 ] An earth elemental's fine crush wounds a Troll.
As an earth elemental strikes a Troll, he smiles as an earth elemental tears its flesh!
< 495h/570H 139v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 495h/570H 139v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 495h/570H 139v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 495h/570H 139v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
An earth elemental barely blocks a Troll's lunge at it.
You attempt to flee...
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
Zloin enters from the west.
An earth elemental enters from the west.
You flee eastward!
< 495h/570H 114v/165V Pos: standing >
You resist the effects of a Vampire's spell!
< 495h/570H 114v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South -Down
Zloin enters from below.
An earth elemental enters from below.
< 495h/570H 112v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
A small round shield has been dropped here.
Zloin enters from the west.
An earth elemental enters from the west.
< 495h/570H 111v/165V Pos: standing >
You sit down and relax.
A Vampire enters from the west.
< 497h/570H 113v/165V Pos: sitting >
You feel like a potion could do you good once again.
You purge 'disintegrate' from your thoughts.
< 498h/570H 116v/165V Pos: sitting >
You clamber to your feet.
A Vampire floats up.
< 499h/570H 117v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South -Down
Zloin enters from the east.
An earth elemental enters from the east.
< 499h/570H 116v/165V Pos: standing >
You sit down and relax.
< 500h/570H 118v/165V Pos: sitting >
You are memorizing globe of invulnerability, which will take about 3 seconds.
< 501h/570H 120v/165V Pos: sitting >
A Vampire enters from the east.
A Troll enters from below.
A Drider skitters in from below.
< 502h/570H 121v/165V Pos: sitting >
You start meditating...
A Vampire leaves south.
< 502h/570H 122v/165V Pos: sitting >
A Vampire enters from the south.
A Troll starts casting an offensive spell.
< 504h/570H 127v/165V Pos: sitting >
You have finished memorizing wall of stone.
< 504h/570H 128v/165V Pos: sitting >
A Troll completes his spell...
A Troll points at Zloin.
A flameburst sent from a Troll's outstretched arms collides silently with Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
A Vampire floats down.
< 506h/570H 133v/165V Pos: sitting >
You have finished memorizing globe of invulnerability.
Your studies are complete.
< 506h/570H 134v/165V Pos: sitting >
A Troll starts casting an offensive spell.
< 508h/570H 139v/165V Pos: sitting >
You clamber to your feet.
< 509h/570H 140v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
A small round shield has been dropped here.
An earth elemental enters from the west.
< 509h/570H 140v/165V Pos: standing >
You are already standing.
< 510h/570H 140v/165V Pos: standing >
You start chanting...
< 510h/570H 140v/165V Pos: standing >
Casting: mirror image
< 512h/570H 143v/165V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 512h/570H 144v/165V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 515h/570H 146v/165V Pos: standing >
You start chanting...
< 517h/570H 149v/165V Pos: standing >
Casting: globe of invulnerability *
< 518h/570H 151v/165V Pos: standing >
Casting: globe of invulnerability
< 520h/570H 153v/165V Pos: standing >
You complete your spell...
You begin to shimmer.
< 520h/570H 153v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South -Down
Fresh blood splatters cover the area.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
< 524h/570H 155v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
An earth elemental enters from above.
< 524h/570H 154v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west. (magic)
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* sits resting.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
< 524h/570H 152v/165V Pos: standing >
Ok.
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
< 526h/570H 153v/165V Pos: standing >
A Vampire clambers to his feet.
A Vampire, looking very frustrated, packs up his book.
< 527h/570H 155v/165V Pos: standing >
A Vampire leaves east.
A Troll enters from the east.
A Vampire enters from the east.
A Drider skitters in from the east.
< 527h/570H 156v/165V Pos: standing >
A Vampire leaves east.
< 528h/570H 156v/165V Pos: standing >
A Troll leaves east.
A Drider leaves east.
< 530h/570H 158v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
A Troll leaves west.
A Drider leaves west.
< 532h/570H 159v/165V Pos: standing >
You failed.
< 534h/570H 162v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west. (magic)
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
An earth elemental sits here. (Minion)
An earth elemental sits here. (Minion)
An earth elemental sits here. (Minion)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
< 535h/570H 160v/165V Pos: standing >
A Troll leaves east.
A Drider leaves east.
< 536h/570H 162v/165V Pos: standing >
Ok.
An earth elemental seems a bit busy at the moment, try later.
An earth elemental seems a bit busy at the moment, try later.
An earth elemental seems a bit busy at the moment, try later.
< 536h/570H 162v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
< 538h/570H 162v/165V Pos: standing >
A Troll leaves up.
A Drider leaves up.
< 538h/570H 163v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west. (magic)
An earth elemental sits here. (Minion)
An earth elemental sits here. (Minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
< 539h/570H 161v/165V Pos: standing >
An earth elemental clambers to its feet.
< 539h/570H 162v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 540h/570H 160v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South -Down
Fresh blood splatters cover the area.
A Drider (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
A Troll (large) Cultist *-* Clan Ragnarok *-* stands here. (Non-Fraggable)(Red Aura)
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
An earth elemental enters from below.
An earth elemental enters from below.
< 540h/570H 159v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
< 541h/570H 158v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west. (magic)
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting an earth elemental.(Red Aura)
An earth elemental stands here, fighting a Vampire. (Minion)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 542h/570H 158v/165V Pos: standing >
Ok.
[Damage: 4 ] An earth elemental is burned severely as it hits a Vampire!
A Vampire is knocked to the ground by an earth elemental's mighty bash!
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental seems a bit busy at the moment, try later.
< 543h/570H 158v/165V Pos: standing >
An earth elemental barely blocks a Vampire's lunge at it.
< 548h/570H 164v/165V Pos: standing >
An earth elemental misses a Vampire.
[Damage: 7 ] An earth elemental's fine crush wounds a Vampire.
An earth elemental is burned severely as it hits a Vampire!
< 549h/570H 165v/165V Pos: standing >
You start chanting...
< 549h/570H 165v/165V Pos: standing >
[Damage: 8 ] An earth elemental's fine crush strikes a Vampire.
An earth elemental is burned severely as it hits a Vampire!
An earth elemental misses a Vampire.
< 551h/570H 165v/165V Pos: standing >
Casting: wall of stone **
< 551h/570H 165v/165V Pos: standing >
Casting: wall of stone *
< 553h/570H 165v/165V Pos: standing >
Casting: wall of stone
< 554h/570H 165v/165V Pos: standing >
An earth elemental barely blocks a Vampire's lunge at it.
< 555h/570H 165v/165V Pos: standing >
You complete your spell...
< 555h/570H 165v/165V Pos: standing >
Looking panicked, a Vampire scrambles madly to his feet!
< 555h/570H 165v/165V Pos: standing >
A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!
< 557h/570H 165v/165V Pos: standing >
A Vampire dodges an earth elemental's attack.
An earth elemental misses a Vampire.
< 557h/570H 165v/165V Pos: standing >
An earth elemental misses a Vampire.
An earth elemental misses a Vampire.
< 559h/570H 165v/165V Pos: standing >
An earth elemental clambers to its feet.
< 560h/570H 165v/165V Pos: standing >
A Vampire starts casting a spell.
< 560h/570H 165v/165V Pos: standing >
You start chanting...
< 561h/570H 165v/165V Pos: standing >
A Vampire completes his spell...
A Vampire utters the word 'bruit'
Without warning a Vampire simply ceases to be. Doh! Where did he go?
A Vampire suddenly ceases to be only to materialize nearby.
Without warning a Vampire simply ceases to be. Doh! Where did he go?
< 562h/570H 165v/165V Pos: standing >
Casting: disintegrate
< 563h/570H 165v/165V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Vampire!
[Damage: 107 ] -=[You smile happily as your disintegration ray hits a Vampire!]=-
A Vampire starts casting a spell.
< 563h/570H 165v/165V Pos: standing >
A Vampire completes his spell...
A Vampire utters the word 'qaiqzarwunsoh'
A Vampire slowly fades out of existence.
Ok.
An earth elemental seems a bit busy at the moment, try later.
< 566h/570H 165v/165V Pos: standing >
An Underground Tunnel
Obvious exits: -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the west. (magic)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An earth elemental sits here. (Minion)
< 567h/570H 165v/165V Pos: standing >
An earth elemental clambers to its feet.
< 569h/570H 165v/165V Pos: standing >
Ok.
Zloin points out a Vampire lurking here!
< 570h/570H 165v/165V Pos: standing >
Ok.
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
A Vampire snaps into visibility.
[Damage: 4 ] An earth elemental is burned severely as it hits a Vampire!
A Vampire is knocked to the ground by an earth elemental's mighty bash!
A Vampire avoids being bashed by an earth elemental, who loses its balance and falls.
< 570h/570H 165v/165V Pos: standing >
You start chanting...
< 570h/570H 165v/165V Pos: standing >
A Vampire misses an earth elemental.
< 570h/570H 165v/165V Pos: standing >
[Damage: 7 ] An earth elemental's fine crush strikes a Vampire.
An earth elemental is burned severely as it hits a Vampire!
[Damage: 7 ] An earth elemental's crush strikes a Vampire.
An earth elemental is burned severely as it hits a Vampire!
< 570h/570H 165v/165V Pos: standing >
Casting: disintegrate
< 570h/570H 165v/165V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Vampire!
[Damage: 108 ] -=[You smile happily as your disintegration ray hits a Vampire!]=-
< 570h/570H 165v/165V Pos: standing >
You start chanting...
< 570h/570H 165v/165V Pos: standing >
An earth elemental rises to its feet.
Casting: disintegrate
[Damage: 7 ] An earth elemental's fine crush enshrouds a Vampire in a mist of blood.
An earth elemental is burned severely as it hits a Vampire!
[Damage: 7 ] An earth elemental's crush causes a Vampire to grimace in pain.
A Vampire is stunned!
An earth elemental is burned severely as it hits a Vampire!
< 570h/570H 165v/165V Pos: standing >
An earth elemental barely blocks a Vampire's lunge at it.
< 570h/570H 165v/165V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Vampire!
[Damage: 11 ] -=[You smile happily as your disintegration ray hits a Vampire!]=-
A Vampire's shield made of lizard skin [poor] was disintegrated by the negative energy!
A Vampire's pair of studded leather leggings was disintegrated by the negative energy!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 4200000.
The smell of fresh blood enters your body, infusing you with power!