<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> a shimmering hemp hat from The Arcaneum of L'srillizzin
<worn in ear> a scaled earring [poor]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a mask of eagle feathers
<worn around neck> a flaming crystal choker
<worn around neck> a coral torc [poor]
<worn about body> a cloak of Erebus [poor]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing) [88%]
<worn about waist> a well-used granite belt
<worn on belt buckle>the lost book of 'Magic'
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> a beautiful flesh wristguard
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> a ring of the Tentabeast [superior] (glowing)
<worn on finger> the ring of celestial wonders (glowing)
<held> a dreamcasters scepter of stars
<worn on legs> a flowing black skirt
<worn on feet> some blood-stained stone boots
You appear to be Vampire and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!
A strange darkness flows around him.
< 464h/464H 125v/125V Pos: standing >
You start chanting...
< 464h/464H 125v/125V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^..^M
. .M^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
You get a dark misty potion from a bottomless bag of the shield dwarves.
< 464h/464H 125v/125V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 464h/464H 125v/125V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^..^M
. .M^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
Carved Passage through the Mountains
Obvious exits: -N -S -W
A greyish stone wall is here to the south.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
Sane o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Ojo Tribune o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
*An earth elemental stands here, looking like a living rock. (minion)
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
< 464h/464H 125v/125V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Passage Between the Rocks
</map>
A Passage Between the Rocks
Obvious exits: -N -S
Drok enters from the south.
Sane enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Naj enters from the south.
Naj enters from the south.
Naj enters from the south.
Naj enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Dze enters from the south.
< 464h/464H 122v/125V Pos: standing >
< 464h/464H 122v/125V Pos: standing >
You start chanting...
< 464h/464H 122v/125V Pos: standing >
Ojo enters from the south.
< 464h/464H 122v/125V Pos: standing >
Casting: wall of stone **
< 464h/464H 122v/125V Pos: standing >
Casting: wall of stone *
< 464h/464H 122v/125V Pos: standing >
Casting: wall of stone
< 464h/464H 122v/125V Pos: standing >
You complete your spell...
< 464h/464H 122v/125V Pos: standing >
Dze starts casting a spell called 'concealment'.
< 464h/464H 122v/125V Pos: standing >
Dze completes his spell...
Dze utters the word 'qaiqzarwunsoh'
Dze slowly fades out of existence.
< 464h/464H 122v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 464h/464H 122v/125V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Carved Passage through the Mountains
</map>
Carved Passage through the Mountains
Obvious exits: -N -S -W
A greyish stone wall is here to the south.
Drok enters from the north.
Sane enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Naj enters from the north.
Naj enters from the north.
Naj enters from the north.
Naj enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Dze enters from the north.
< 464h/464H 119v/125V Pos: standing >
< 464h/464H 119v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^..^M
. .M^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 464h/464H 123v/125V Pos: standing >
Ojo enters from the north.
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Ojo now follows Sane.
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^..^M
. .M^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
Autosaving...
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
..^MM .
...^MM .
^^^^..MM.
...^..^M
. .M^^MMM
M ..^.MMMM
M ^^ ......
MM^ ...^^.
MMM ...^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north.
< 464h/464H 125v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^..^M
. .M^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
You sit down and relax.
< 464h/464H 125v/125V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - gate
1 - acidimmolate
( 8th circle) 3 - disintegrate
1 - improved invisibility
( 7th circle) 1 - fireball
1 - dimension door
2 - earthen maul
( 6th circle) 2 - teleport
2 - stone skin
( 5th circle) 3 - conjure elemental
1 - fireshield
2 - wall of stone
( 4th circle) 1 - lightning bolt
3 - levitate
4 - wall of force
( 3rd circle) 8 - dispel magic
1 - agility
( 2nd circle) 2 - burning hands
3 - sleep
5 - mirror image
( 1st circle) 3 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 7th) haste
11 seconds: ( 6th) stone skin
17 seconds: ( 6th) stone skin
22 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 464h/464H 125v/125V Pos: sitting >
You start meditating...
< 464h/464H 125v/125V Pos: sitting >
You have finished memorizing haste.
< 464h/464H 125v/125V Pos: sitting >
< 464h/464H 125v/125V Pos: sitting >
You have finished memorizing stone skin.
< 464h/464H 125v/125V Pos: sitting >
You have finished memorizing stone skin.
< 464h/464H 125v/125V Pos: sitting >
< 464h/464H 125v/125V Pos: sitting >
< 464h/464H 125v/125V Pos: sitting >
< 464h/464H 125v/125V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 464h/464H 125v/125V Pos: sitting >
You clamber to your feet.
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^..^M
. ..M^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
You are already standing.
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^.M^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A battle scarred water elemental sorcerer from Plane of Water idles here.
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^.M^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A battle scarred water elemental sorcerer from Plane of Water idles here.
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^.M^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A battle scarred water elemental sorcerer from Plane of Water idles here.
< 464h/464H 125v/125V Pos: standing >
Drinn's body appears to recover from the affects of the potion.
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^.M^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A battle scarred water elemental sorcerer from Plane of Water idles here.
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
...^.M^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A battle scarred water elemental sorcerer from Plane of Water idles here. (casting)
< 464h/464H 125v/125V Pos: standing >
Carved Passage through the Mountains
Obvious exits: -N -S -W
A greyish stone wall is here to the south.
Ojo Tribune o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Drinn Dominus o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
Sane o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
< 464h/464H 125v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 464h/464H 125v/125V Pos: standing >
You start chanting...
You snap into visibility.
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Casting: dispel magic
< 464h/464H 125v/125V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
..^MM .
...^MM .
^^^^..MM.
...^.M^M
. ..^^MMM
M ..^.MMMM
M ^^ ......
MM^ ...^^.
MMM ...^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
..^MM .
...^MM .
^^^^..MM.
...^.M^M
. ..^^MMM
M ..^.MMMM
M ^^ ......
MM^ ...^^.
MMM ...^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
Snow is being blown about by a stiff breeze.
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
..^MM .
...^MM .
^^^^..MM.
...^.M^M
. ..^^MMM
M ..^.MMMM
M ^^ ......
MM^ ...^^.
MMM ...^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
..^MM .
...^MM .
^^^^..MM.
...^.M^M
. ..^^MMM
M ..^.MMMM
M ^^ ......
MM^ ...^^.
MMM ...^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
..^MM .
...^MM .
^P^^..MM.
...^.M^M
. ..^^MMM
M ..^.MMMM
M ^^ ......
MM^ ...^^.
MMM ...^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
..^MM .
...^MM .
^^^^..MM.
..P^.M^M
. ..^^MMM
M ..^.MMMM
M ^^ ......
MM^ ...^^.
MMM ...^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 464h/464H 125v/125V Pos: standing >
< 464h/464H 125v/125V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Passage Between the Rocks
</map>
A Passage Between the Rocks
Obvious exits: -N -S
A greyish stone wall is here to the north.
Drok enters from the south.
Sane enters from the south.
Ojo enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Naj enters from the south.
Naj enters from the south.
Naj enters from the south.
Naj enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Dze enters from the south.
< 464h/464H 122v/125V Pos: standing >
< 464h/464H 122v/125V Pos: standing >
A Duergar enters from the south.
A Duergar enters from the south.
A Drow Elf enters from the south.
A Drider skitters in from the south.
A Vampire enters from the south.
< 464h/464H 122v/125V Pos: standing >
Looks like an exit.
You extend your sights southward.
Carved Passage through the Mountains
Obvious exits: -N -S -W
Oof! a Drow Elf bumps into a greyish stone wall...
< 464h/464H 122v/125V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...
< 464h/464H 122v/125V Pos: standing >
You manage to shake off the negative effects of the enervation spell.
Dze starts casting an offensive spell called 'bigbys clenched fist'.
Dze snaps into visibility.
< 464h/464H 122v/125V Pos: standing >
Sane tries to tackle a Drow Elf and misses completely, making a nice dent in his forehead and the ground!
A Duergar leaves south.
A Duergar leaves south.
A Drider leaves south.
A Vampire leaves south.
< 464h/464H 122v/125V Pos: standing >
Dze stops invoking abruptly!
< 464h/464H 122v/125V Pos: standing >
You start chanting...
< 464h/464H 122v/125V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
< 464h/464H 122v/125V Pos: standing >
Casting: wall of stone **
< 464h/464H 122v/125V Pos: standing >
Casting: wall of stone *
< 464h/464H 122v/125V Pos: standing >
Drok snaps into visibility.
In his haste to slam a Drow Elf around, Drok slips and falls!
< 464h/464H 122v/125V Pos: standing >
Drinn starts casting an offensive spell.
< 464h/464H 122v/125V Pos: standing >
Casting: wall of stone
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 464h/464H 122v/125V Pos: standing >
Sane's slash grazes a Drow Elf.
Sane ignites into black flames as he hits a Drow Elf!
A Drow Elf dodges Sane's attack.
A Drow Elf dodges Sane's attack.
Sane misses a Drow Elf.
Dze starts casting an offensive spell called 'bigbys clenched fist'.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 464h/464H 122v/125V Pos: standing >
You complete your spell...
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!
< 464h/464H 122v/125V Pos: standing >
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
A Drow Elf's ghastly emerald bracer cracks as the tortured body writhes!
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!
< 464h/464H 122v/125V Pos: standing >
Drinn completes his spell...
Drinn utters the word 'pawwzf'
Drinn's spell flows around a Drow Elf, leaving him unharmed!
Ojo parries a Drow Elf's lunge at him.
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!
< 464h/464H 122v/125V Pos: standing >
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!
< 464h/464H 122v/125V Pos: standing >
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!
< 464h/464H 122v/125V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of a Drow Elf, blood pours from his body!
< 464h/464H 122v/125V Pos: standing >
Drinn starts casting an offensive spell.
< 464h/464H 122v/125V Pos: standing >
Dze starts casting an offensive spell called 'bigbys clenched fist'.
< 464h/464H 122v/125V Pos: standing >
Ojo's spell flows around a Drow Elf, leaving him unharmed!
< 464h/464H 122v/125V Pos: standing >
Drinn completes his spell...
Drinn utters the word 'pawwzf'
Drinn's spell flows around a Drow Elf, leaving him unharmed!
< 464h/464H 122v/125V Pos: standing >
Sane rises to his feet.
You start chanting...
< 464h/464H 122v/125V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of a Drow Elf, blood pours from his body!
< 464h/464H 122v/125V Pos: standing >
A Drow Elf's face turns pale as Sane slams his head into his face.
A Drow Elf's ash-covered clerical hood [superior] was completely destroyed by the massive blow!
A Drow Elf's the eye of the ogre [poor] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!