<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eye of the ogre (glowing) (humming)
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a silver tooth earring [86%]
<worn on face> an etched mithral faceguard [poor] (glowing) [89%]
<worn around neck> a necklace of halfling ears [poor]
<worn around neck> a spiked zanthium collar [poor]
<worn on body> a suit of flaming ringmail [poor]
<worn about body> a deep hooded cloak of sorrow
<worn on back> a well-crafted ash longbow (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a long flowing girth of spidersilk (glowing) [89%]
<worn on belt buckle>a pantherhide quiver [superior] (glowing) (illuminating) [83%]
<attached to belt> a hand-carved yo-yo
<attached to belt> a hand-carved yo-yo [71%]
<worn on arms> a set of gartham hide sleeves[195h 59m 34s]
<worn around wrist> a bracelet of dracolich hide (humming) [78%]
<worn around wrist> an etched mithral bracer [superior] (humming)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle
<worn on finger> an obsidian circle of damage
<primary weapon> a darksteel rapier (glowing)
<secondary weapon> a green bladed dagger named 'Sepsis' [poor] (humming)
<worn on legs> some heavily-spiked blood crystal leg plates [69%]
<worn on feet> the boots named "Death Incarnate"
Obvious exits: -N -S
The corpse of an insane woman is lying here.
The corpse of a watcher of the keep is lying here.
The corpse of an insane woman is lying here.
< 478h/478H 195v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 196v/200V Pos: standing >
You quickly scan the area.
A Bloodstone holyman who is not far off to your north.
A wino who is a brief walk away to your north.
A regal man who is a brief walk away to your north.
A citizen of Bloodstone who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
The baron's daughter who is in the distance to your north.
A wino who is in the distance to your north.
A black crow who is close by to your south.
A squire of the keep who is close by to your south.
A hooded strongman who is close by to your south.
The keep's crier who is a brief walk away to your south.
< 478h/478H 200v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A Bloodstone holyman who is close by to your north.
A regal man who is not far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
The baron's daughter who is rather far off to your north.
A dark priest who is in the distance to your north.
T'Lothka who is close by to your east.
A black crow who is not far off to your south.
A squire of the keep who is not far off to your south.
A hooded strongman who is not far off to your south.
A citizen of Bloodstone who is a brief walk away to your south.
The keep's crier who is rather far off to your south.
< 478h/478H 199v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
A holyman dressed in black robes stands here.
< 478h/478H 198v/200V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A regal man who is close by to your north.
A citizen of Bloodstone who is not far off to your north.
An elite bodyguard who is a brief walk away to your north.
The baron's daughter who is a brief walk away to your north.
A dark priest who is rather far off to your north.
A black crow who is a brief walk away to your south.
A squire of the keep who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A citizen of Bloodstone who is rather far off to your south.
The keep's crier who is in the distance to your south.
< 478h/478H 198v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
A wino stands here, swaying and mumbling some nonsense.
A regal man is standing here, judging your merit.
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
The baron's daughter who is not far off to your north.
A wino who is not far off to your north.
A dark priest who is a brief walk away to your north.
A Bloodstone holyman who is close by to your south.
A citizen of Bloodstone who is rather far off to your south.
A black crow who is rather far off to your south.
A squire of the keep who is rather far off to your south.
A hooded strongman who is rather far off to your south.
< 478h/478H 199v/200V Pos: standing >
< 478h/478H 199v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
A holyman dressed in black robes stands here.
< 478h/478H 198v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
< 478h/478H 197v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
The corpse of an insane woman is lying here.
The corpse of a watcher of the keep is lying here.
The corpse of an insane woman is lying here.
< 478h/478H 198v/200V Pos: standing >
Autosaving...
< 478h/478H 200v/200V Pos: standing >
A squire of the keep enters from the south.
< 478h/478H 200v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
A citizen stands here minding his own business.
A black crow is perched here, squawking insults at you.
A hooded strongman is standing here, keeping the public at bay.
< 478h/478H 199v/200V Pos: standing >
In the Lobby of Waqar's Weapons
Obvious exits: -E -U
< 478h/478H 198v/200V Pos: standing >
A citizen of Bloodstone enters from above.
Alas, you cannot go that way. . . .
< 478h/478H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your east.
A black crow who is close by to your east.
A hooded strongman who is close by to your east.
Waqar who is close by above you.
< 478h/478H 200v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
A citizen stands here minding his own business.
A black crow is perched here, squawking insults at you.
A hooded strongman is standing here, keeping the public at bay.
< 478h/478H 199v/200V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
< 478h/478H 198v/200V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A black crow who is close by to your north.
A hooded strongman who is close by to your north.
A squire of the keep who is not far off to your north.
A Bloodstone holyman who is rather far off to your north.
A wino who is in the distance to your north.
A regal man who is in the distance to your north.
The baron's servant who is close by to your east.
A squire of the keep who is close by to your east.
An elderly man who is not far off to your east.
The keep's crier who is close by to your south.
< 478h/478H 198v/200V Pos: standing >
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is not far off to your north.
A hooded strongman who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A common woman who is close by to your east.
An elite watcher who is close by to your east.
The baron's servant who is not far off to your west.
A little brat who is not far off to your west.
A homeless man who is a brief walk away to your west.
A Bloodstone merchant who is a brief walk away to your west.
A watcher of the keep who is rather far off to your west.
< 478h/478H 199v/200V Pos: standing >
On Prison Way
Obvious exits: -E -W
< 478h/478H 198v/200V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A town merchant is standing here thinking very intently about something.
A servant of the keep's baron is here tending official business.
Somebody's revolting little child is standing here.
< 478h/478H 197v/200V Pos: standing >
On Prison Way
Obvious exits: -N -E -W
A homeless man is here, longing for better times.
< 478h/478H 196v/200V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A watcher of the keep stands ready to defend the citizenry.
< 478h/478H 196v/200V Pos: standing >
On Prison Way
Obvious exits: -E -W
< 478h/478H 196v/200V Pos: standing >
You quickly scan the area.
The baron's servant who is a brief walk away to your east.
A little brat who is a brief walk away to your east.
The keep's crier who is in the distance to your east.
A common woman who is not far off to your west.
< 478h/478H 198v/200V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
< 478h/478H 199v/200V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
A woman stands here humming a melody.
< 478h/478H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A watcher of the keep who is a brief walk away to your east.
A homeless man who is rather far off to your east.
The baron's servant who is in the distance to your east.
A little brat who is in the distance to your east.
< 478h/478H 200v/200V Pos: standing >
It seems to be locked.
< 478h/478H 200v/200V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
< 478h/478H 199v/200V Pos: standing >
On Prison Way
Obvious exits: -E -W
< 478h/478H 198v/200V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A watcher of the keep stands ready to defend the citizenry.
< 478h/478H 197v/200V Pos: standing >
On Prison Way
Obvious exits: -N -E -W
A homeless man is here, longing for better times.
< 478h/478H 196v/200V Pos: standing >
The baron's servant enters from the east.
< 478h/478H 197v/200V Pos: standing >
A homeless man leaves north.
< 478h/478H 200v/200V Pos: standing >
< 478h/478H 200v/200V Pos: standing >
On Prison Way
Obvious exits: -N -E -W
A servant of the keep's baron is here tending official business.
< 478h/478H 200v/200V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A watcher of the keep stands ready to defend the citizenry.
< 478h/478H 199v/200V Pos: standing >
On Prison Way
Obvious exits: -E -W
< 478h/478H 198v/200V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
< 478h/478H 197v/200V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
A woman stands here humming a melody.
< 478h/478H 196v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 198v/200V Pos: standing >
You get a mining pick from a bottomless bag of the illithids.
< 478h/478H 200v/200V Pos: standing >
You get a set of shiny lockpicks from a bottomless bag of the illithids.
< 478h/478H 200v/200V Pos: standing >
< 478h/478H 200v/200V Pos: standing >
You get a set of shiny lockpicks from a bottomless bag of the illithids.
< 478h/478H 200v/200V Pos: standing >
You get a set of shiny lockpicks from a bottomless bag of the illithids.
< 478h/478H 200v/200V Pos: standing >
< 478h/478H 200v/200V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
A woman stands here humming a melody.
< 478h/478H 200v/200V Pos: standing >
You are carrying: (7/13)
[3] a set of shiny lockpicks
a mining pick [32%]
a disguise kit
the blade of pain [superior]
a bottomless bag of the illithids
< 478h/478H 200v/200V Pos: standing >
You quickly scan the area.
The baron's servant who is a brief walk away to your east.
A watcher of the keep who is a brief walk away to your east.
The baron's servant who is rather far off to your east.
A Bloodstone merchant who is in the distance to your east.
< 478h/478H 200v/200V Pos: standing >
< 478h/478H 200v/200V Pos: standing >
Ok.
< 478h/478H 200v/200V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
A woman stands here humming a melody.
< 478h/478H 200v/200V Pos: standing >
You are using:
<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eye of the ogre (glowing) (humming)
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a silver tooth earring
<worn on face> an etched mithral faceguard [poor] (glowing)
<worn around neck> a necklace of halfling ears [poor]
<worn around neck> a spiked zanthium collar [poor]
<worn on body> a suit of flaming ringmail [poor]
<worn about body> a deep hooded cloak of sorrow
<worn on back> a well-crafted ash longbow (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a long flowing girth of spidersilk (glowing) [89%]
<worn on belt buckle>a pantherhide quiver [superior] (glowing) (illuminating)
<attached to belt> a hand-carved yo-yo
<attached to belt> a hand-carved yo-yo [71%]
<worn on arms> a set of gartham hide sleeves[196h 0m 25s]
<worn around wrist> a bracelet of dracolich hide (humming) [78%]
<worn around wrist> an etched mithral bracer [superior] (humming)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle
<worn on finger> an obsidian circle of damage
<primary weapon> a darksteel rapier (glowing)
<secondary weapon> a green bladed dagger named 'Sepsis' [poor] (humming)
<worn on legs> some heavily-spiked blood crystal leg plates [69%]
<worn on feet> the boots named "Death Incarnate"
< 478h/478H 200v/200V Pos: standing >
You stop using a darksteel rapier.
< 478h/478H 200v/200V Pos: standing >
You hold a set of shiny lockpicks.
< 478h/478H 200v/200V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
A woman stands here humming a melody.
< 478h/478H 200v/200V Pos: standing >
You failed to pick the lock.
Damn! You broke your a set of shiny lockpicks too!
< 478h/478H 200v/200V Pos: standing >
< 478h/478H 200v/200V Pos: standing >
You hold a set of shiny lockpicks.
< 478h/478H 200v/200V Pos: standing >
The lock quickly yields to your skills.
Damn! But you broke your a set of shiny lockpicks!
< 478h/478H 200v/200V Pos: standing >
You wield a darksteel rapier.
< 478h/478H 200v/200V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
A woman stands here humming a melody.
< 478h/478H 200v/200V Pos: standing >
You quickly scan the area.
A watcher of the keep who is a brief walk away to your east.
The baron's servant who is in the distance to your east.
A Bloodstone merchant who is in the distance to your east.
< 478h/478H 200v/200V Pos: standing >
Ok.
< 478h/478H 200v/200V Pos: standing >
Inside the Gates of the Prison
Obvious exits: -N -E -S
< 478h/478H 199v/200V Pos: standing >
Ok.
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is not far off to your east.
< 478h/478H 199v/200V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -W
< 478h/478H 198v/200V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -W
A timid prisoner is standing here, wishing he were free.
< 478h/478H 197v/200V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -W
< 478h/478H 196v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 197v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 198v/200V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -S -W -U
The corpse of a sinister prisoner is lying here.
< 478h/478H 198v/200V Pos: standing >
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
A sinister prisoner is standing here looking you over.
A shady prisoner is standing here glaring at you.
A timid prisoner is standing here, wishing he were free.
< 478h/478H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 199v/200V Pos: standing >
A timid prisoner leaves west.
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
A Drow Elf who is close by to your north.
A timid prisoner who is close by to your south.
A timid prisoner who is close by to your west.
A timid prisoner who is a brief walk away to your west.
< 478h/478H 199v/200V Pos: standing >
On the Prison Floor L2
Obvious exits: -N -E -S -W
A timid prisoner is standing here, wishing he were free.
< 478h/478H 198v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 478h/478H 200v/200V Pos: standing >
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
A sinister prisoner is standing here looking you over.
A shady prisoner is standing here glaring at you.
< 478h/478H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
A Drow Elf who is close by to your north.
A timid prisoner who is close by to your south.
A timid prisoner who is close by to your west.
A sinister prisoner who is a brief walk away to your west.
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
A Drow Elf who is close by to your north.
A timid prisoner who is close by to your south.
A timid prisoner who is close by to your west.
A sinister prisoner who is a brief walk away to your west.
< 478h/478H 199v/200V Pos: standing >
A sinister prisoner leaves south.
< 478h/478H 199v/200V Pos: standing >
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
A shady prisoner is standing here glaring at you.
< 478h/478H 199v/200V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
The wraith of a shady prisoner who is close by to your north.
A Drow Elf who is close by to your north.
A sinister prisoner who is close by to your south.
A timid prisoner who is close by to your south.
A timid prisoner who is close by to your west.
< 478h/478H 199v/200V Pos: standing >
On the Prison Floor L2
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The corpse of a sinister prisoner is lying here.
The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
*The wraith of a shady prisoner stands here. (minion)
*The wraith of a shady prisoner stands here. (minion)
A Drow Elf (medium) stands here.
< 478h/478H 199v/200V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Drow Elf, circling him.
The wraith of a shady prisoner suddenly attacks YOU!
The wraith of a shady prisoner snaps into visibility.
The wraith of a shady prisoner misses you.
< 478h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.
< 478h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
You parry a Drow Elf's lunge at you.
< 478h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
You dodge the wraith of a shady prisoner's vicious attack.
You snap into visibility.
< 478h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[A Drow Elf screams in pain as your pierce tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
Your etched mithral faceguard [poor] is burned from the blast!
[Damage: 9 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
[Damage: 15 ] -=[A Drow Elf screams in pain as your pierce tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
[Damage: 8 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
You resist the effects of a Drow Elf's spell!
You snap into visibility.
[Damage: 14 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
Your disguise falls apart!
< 384h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: small wounds E: A Drow Elf sit EP: few wounds >
The wraith of a shady prisoner suddenly attacks YOU!
The wraith of a shady prisoner snaps into visibility.
The wraith of a shady prisoner misses you.
< 384h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: small wounds E: A Drow Elf sit EP: few wounds >
The wraith of a shady prisoner misses you.
You snap into visibility.
< 386h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: small wounds E: A Drow Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
[Damage: 14 ] -=[A Drow Elf screams in pain as your pierce tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
[Damage: 10 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
[Damage: 14 ] -=[A Drow Elf screams in pain as your pierce tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
Your pantherhide quiver [superior] is burned from the blast!
[Damage: 10 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
[Damage: 31 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
Your silver tooth earring is burned from the blast!
< 281h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: few wounds E: A Drow Elf sit EP: awful >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 281h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: few wounds E: A Drow Elf sit EP: awful >
The wraith of a shady prisoner misses you.
You snap into visibility.
A Drow Elf gives an order to his followers.
< 282h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: few wounds E: A Drow Elf sit EP: awful >
Looking panicked, a Drow Elf scrambles madly to his feet!
< 283h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: few wounds E: A Drow Elf sta EP: awful >
You dodge the wraith of a shady prisoner's vicious attack.
< 283h/478H 199v/200V Pos: standing >
< T: Drip TP: sta TC: few wounds E: A Drow Elf sta EP: awful >
You snap into visibility.
[Damage: 33 ] -=[A Drow Elf screams in pain as your slash tears into his flesh]=-
A Drow Elf is stunned!
The flames cause your skin to smoke!
You snap into visibility.
-=[You are burned as you hit a Drow Elf!]=-
[Damage: 10 ] -=[A Drow Elf screams in pain as your pierce tears into his flesh]=-
A Drow Elf's pair of brown leather gloves was completely destroyed by the massive blow!
A Drow Elf's dark black robe was completely destroyed by the massive blow!
The wraith of a shady prisoner stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drip by 2475000.
You raise a level!