The death of [10 Mercenary] Zorro (Orc)

in On the Murky Pond

from the perspective of [45 Bounty Hunter] Dunga ~<=Shadow Knights=>~ (ShadowBeast)

<worn as a badge>    the seal of Princess Rhithel (magic)
<worn on horns>      a static flesh horn from The Prisons of Carthapia
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eye of the ogre [superior] with a strange dark bloodstone (magic) (glowing) (humming)
<worn in ear>        a troglodyte earring
<worn in ear>        a silver tooth earring
<worn on face>       a translucent crystal hemisphere [superior] (magic) (glowing) (illuminating)
<worn around neck>   an honor of guards medallion [68%]
<worn around neck>   a golden collar of the lion (illuminating) [51%]
<worn on body>       the armor of Hellfire [poor] (glowing)
<worn about body>    the cloak of shadow dragons [superior]
<worn on tail>       a fine woven braid of silver and gold [poor] (magic)
<worn as quiver>     the masters quiver (magic) (glowing) [81%]
<worn about waist>   a belt of mining
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       some fine gold vambraces from The Prisons of Carthapia [74%]
<worn around wrist>  a bloody ivory bracer from The Prisons of Carthapia
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on hands>      the gloves of tearing [superior]
<worn on finger>     a superior ruby band from The Prisons of Carthapia
<worn on finger>     a tarnished bronze ring (glowing) [70%]
<primary weapon>     a katana called 'Retribution' (magic)
<secondary weapon>   an astral forged kris [superior] with a strange black stone (magic) (glowing) (humming)
<worn on legs>       some mantis leggings
<worn on feet>       boots of endurance [superior]


< 903h/980H 257v/359V Pos: standing >
 
     MMMMMMMMM^     
   MMMMMM^^^^^MM    
  MMMMM^^^.......   
 MMMMM^MM...M^...M  
 MM^^^^.M..^....**  
 M^^^**.^@....****  
 M^^***^^..****MM   
 ^^^.^....****M     
  ^.M....******M*   
   .^..*********    
    ..********.     
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 903h/980H 255v/359V Pos: standing >
 
      MMMMMMMMM     
    MMMMMM^^^^^M    
   MMMMM^^^......   
 MMMMMM^MM...M^...  
 MMM^^^^.M..^....*  
 MM^^^**.@^....***  
 MM^^***^^..****MM  
 M^^^.^....****M    
  ^^.M....******M   
   ..^..********    
    M..********     
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 903h/980H 254v/359V Pos: standing >
 
       MMMMMMMM     
     MMMMMM^^^^^    
    MMMMM^^^.....   
  MMMMMM^MM...M^..  
 MMMM^^^^.M..^....  
 MMM^^^**@.^...***  
 MMM^^***^^..****M  
 MM^^^.^....****M   
  M^^.M....******   
   ^..^..*******    
    .M..*******     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 903h/980H 252v/359V Pos: standing >
 
  MM^MM   
 ^^^^.M.  
 ^^*@..^  
 ^***^^.  
  .^...   
Inside a Dark Forest
Obvious exits: -N -E -S -W
A draft horse stands here nibbling on your sleeve.(Red Aura)

< 903h/980H 251v/359V Pos: standing >
 
  MMM^M   
 M^^^^.M  
 ^^^@M..  
 ^^***^^  
  ^.^..   
Inside a Dark Forest
Obvious exits: -N -E -S -W
A large stone warhammer has been dropped here.

< 903h/980H 249v/359V Pos: standing >
A Game Trail
Obvious exits: -N -S

< 903h/980H 248v/359V Pos: standing >

< 904h/980H 249v/359V Pos: standing >
A Game Trail
Obvious exits: -N -S

< 904h/980H 250v/359V Pos: standing >
You say 'invisible'

< 905h/980H 253v/359V Pos: standing >

< 906h/980H 255v/359V Pos: standing >

		Score information for Dunga

Level: 45   Race: ShadowBeast   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 906(980)  Moves: 255(359)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Cold Acid Animals Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Listen Tower of Iron Will
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  474 

Active Spells:
--------------
improved invisibility (27 minutes)
greater spirit ward (61 minutes)
ravenflight (51 minutes)
hawkvision (21 minutes)
spirit armor (56 minutes)
pantherspeed (52 minutes)
tower of iron will (8 minutes)
elephantstrength (1 minute)
vitality (4 minutes)


< 906h/980H 255v/359V Pos: standing >

< 908h/980H 260v/359V Pos: standing >

< 908h/980H 261v/359V Pos: standing >

< 910h/980H 266v/359V Pos: standing >

< 910h/980H 266v/359V Pos: standing >
You say 'invisible'

< 910h/980H 268v/359V Pos: standing >
A Game Trail
Obvious exits: -N -S

< 911h/980H 269v/359V Pos: standing >

< 912h/980H 271v/359V Pos: standing >

		Score information for Dunga

Level: 45   Race: ShadowBeast   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 913(980)  Moves: 274(359)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Cold Acid Animals Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Listen Tower of Iron Will
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  474 

Active Spells:
--------------
improved invisibility (27 minutes)
greater spirit ward (61 minutes)
ravenflight (51 minutes)
hawkvision (21 minutes)
spirit armor (56 minutes)
pantherspeed (52 minutes)
tower of iron will (8 minutes)
elephantstrength (1 minute)
vitality (4 minutes)


< 913h/980H 274v/359V Pos: standing >
A Game Trail
Obvious exits: -N -S

< 913h/980H 276v/359V Pos: standing >
It's raining really hard right now.

< 914h/980H 277v/359V Pos: standing >

< 914h/980H 278v/359V Pos: standing >
You say 'invisible'

< 914h/980H 279v/359V Pos: standing >
You say 'invisible'

< 915h/980H 282v/359V Pos: standing >

< 915h/980H 283v/359V Pos: standing >

< 916h/980H 285v/359V Pos: standing >
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.

< 917h/980H 284v/359V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.

< 917h/980H 282v/359V Pos: standing >

< 917h/980H 284v/359V Pos: standing >
You vainly try to pull... Oops, where'd they go?

< 918h/980H 286v/359V Pos: standing >

< 918h/980H 287v/359V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the north.
A strange levitating light seems to bob and weave its way through the room.(Red Aura)

< 919h/980H 287v/359V Pos: standing >
You vainly try to pull... Oops, where'd they go?

< 919h/980H 288v/359V Pos: standing >
You say 'invisible'

< 920h/980H 290v/359V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the north.
A strange levitating light seems to bob and weave its way through the room.(Red Aura)

< 921h/980H 292v/359V Pos: standing >

		Score information for Dunga

Level: 45   Race: ShadowBeast   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 921(980)  Moves: 293(359)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Cold Acid Animals Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Listen Tower of Iron Will
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  474 

Active Spells:
--------------
improved invisibility (27 minutes)
greater spirit ward (61 minutes)
ravenflight (51 minutes)
hawkvision (21 minutes)
spirit armor (56 minutes)
pantherspeed (52 minutes)
tower of iron will (8 minutes)
elephantstrength (1 minute)
vitality (4 minutes)


< 921h/980H 293v/359V Pos: standing >

< 921h/980H 293v/359V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.

< 922h/980H 292v/359V Pos: standing >

< 923h/980H 296v/359V Pos: standing >

< 924h/980H 298v/359V Pos: standing >
Behind the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the south.
A kobold youth stands here, waiting for nothing in particular.(Red Aura)

< 924h/980H 297v/359V Pos: standing >
On the Trail Behind the Wooden Fence
Obvious exits: -N -E -S# -W

< 925h/980H 296v/359V Pos: standing >
A Trail
Obvious exits: -N -S

< 925h/980H 295v/359V Pos: standing >
Entrance to the Kobold Settlement
Obvious exits: -E -S -W

< 925h/980H 293v/359V Pos: standing >
You quickly scan the area.
A kobold guard who is rather far off to your east.
A kobold guard who is rather far off to your east.
A prong-horned antelope who is in the distance to your west.
A thick-haired buffalo who is in the distance to your west.
A wild horse who is in the distance to your west.
A prong-horned antelope who is in the distance to your west.
The kobold shaman who is in the distance to your west.

< 925h/980H 294v/359V Pos: standing >
You feel your skin harden to stone.
The spirits of The Prisons of Carthapia grant you their protection.

< 926h/980H 296v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -E -S -W

< 926h/980H 295v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W

< 926h/980H 294v/359V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 926h/980H 292v/359V Pos: standing >
Shaman's Mound
Obvious exits: -N# -E -W

< 926h/980H 290v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your west.

< 927h/980H 291v/359V Pos: standing >
The door seems to be closed.

< 927h/980H 292v/359V Pos: standing >
You quickly scan the area.
A thick-haired buffalo who is close by to your west.
A prong-horned antelope who is close by to your west.

< 927h/980H 293v/359V Pos: standing >
An Overgrown Field
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A kobold shaman is here, wandering among the long grasses of the field.(Red Aura)

< 927h/980H 292v/359V Pos: standing >
You quickly scan the area.
You see nothing.

< 928h/980H 292v/359V Pos: standing >

< 928h/980H 293v/359V Pos: standing >
Western End of an Overgrown Field
Obvious exits: -N -E -S

< 928h/980H 291v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.
A thick-haired buffalo who is close by to your east.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
The kobold shaman who is close by to your east.

< 928h/980H 292v/359V Pos: standing >

< 929h/980H 294v/359V Pos: standing >
Southern End of an Overgrown Field
Obvious exits: -N -E -W

< 929h/980H 292v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your north.
A thick-haired buffalo who is close by to your north.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
The kobold shaman who is close by to your north.

< 929h/980H 292v/359V Pos: standing >
Western End of an Overgrown Field
Obvious exits: -N -E -S

< 930h/980H 292v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.
A thick-haired buffalo who is close by to your east.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
The kobold shaman who is close by to your east.

< 930h/980H 292v/359V Pos: standing >
Alas, you cannot go that way. . . .

< 930h/980H 293v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.
A thick-haired buffalo who is close by to your east.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
The kobold shaman who is close by to your east.

< 930h/980H 293v/359V Pos: standing >
Northern End of an Overgrown Field
Obvious exits: -E -S -W

< 930h/980H 292v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your south.
A thick-haired buffalo who is close by to your south.
A wild horse who is close by to your south.
A prong-horned antelope who is close by to your south.
The kobold shaman who is close by to your south.

< 931h/980H 293v/359V Pos: standing >

< 931h/980H 293v/359V Pos: standing >
Western End of an Overgrown Field
Obvious exits: -N -E -S
There are ShadowBeast tracks going north.

< 931h/980H 292v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.
A thick-haired buffalo who is close by to your east.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
The kobold shaman who is close by to your east.

< 931h/980H 292v/359V Pos: standing >
Northern End of an Overgrown Field
Obvious exits: -E -S -W
There are ShadowBeast tracks going west.

< 932h/980H 292v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your south.
A thick-haired buffalo who is close by to your south.
A wild horse who is close by to your south.
A prong-horned antelope who is close by to your south.
The kobold shaman who is close by to your south.

< 932h/980H 293v/359V Pos: standing >
Western End of an Overgrown Field
Obvious exits: -N -E -S
There are ShadowBeast tracks going north.
There are ShadowBeast tracks going north.

< 932h/980H 292v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.
A thick-haired buffalo who is close by to your east.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
The kobold shaman who is close by to your east.

< 932h/980H 292v/359V Pos: standing >
Northern End of an Overgrown Field
Obvious exits: -E -S -W
There are ShadowBeast tracks going west.

< 933h/980H 291v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your south.
A thick-haired buffalo who is close by to your south.
A wild horse who is close by to your south.
A prong-horned antelope who is close by to your south.
The kobold shaman who is close by to your south.

< 933h/980H 291v/359V Pos: standing >
Shaman's Mound
Obvious exits: -N# -E -W

< 933h/980H 291v/359V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your west.
A wild horse who is close by to your west.
The kobold shaman who is close by to your west.

< 933h/980H 291v/359V Pos: standing >
It seems to be locked.

< 935h/980H 295v/359V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/980H 295v/359V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/980H 296v/359V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/980H 296v/359V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/980H 296v/359V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 935h/980H 295v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
There are ShadowBeast tracks going west.

< 936h/980H 293v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -E -S -W
There are ShadowBeast tracks going west.

< 936h/980H 291v/359V Pos: standing >
Guard's Post of the Bridge
Obvious exits: -N
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)

< 936h/980H 290v/359V Pos: standing >
Alas, you cannot go that way. . . .

< 936h/980H 290v/359V Pos: standing >
Alas, you cannot go that way. . . .

< 936h/980H 290v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -E -S -W
There are ShadowBeast tracks going west.

< 936h/980H 290v/359V Pos: standing >
Entrance to the Kobold Settlement
Obvious exits: -E -S -W

< 936h/980H 288v/359V Pos: standing >
A Trail
Obvious exits: -N -S

< 936h/980H 288v/359V Pos: standing >

< 937h/980H 288v/359V Pos: standing >
On the Trail Behind the Wooden Fence
Obvious exits: -N -E -S# -W

< 937h/980H 287v/359V Pos: standing >
A Trail
Obvious exits: -N -S

< 938h/980H 287v/359V Pos: standing >
Entrance to the Kobold Settlement
Obvious exits: -E -S -W
There are ShadowBeast tracks going south.

< 938h/980H 285v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -E -S -W
There are ShadowBeast tracks going east.

< 938h/980H 285v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 938h/980H 283v/359V Pos: standing >
The Baker's Den
Obvious exits: -N
A kobold baker is here grinning at you like he wants you to buy something.(Red Aura)

< 938h/980H 282v/359V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 939h/980H 282v/359V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W
There are ShadowBeast tracks going east.

< 939h/980H 281v/359V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
There are ShadowBeast tracks going south.

< 939h/980H 279v/359V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
There are some tracks heading south.

< 939h/980H 279v/359V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)
There are ShadowBeast tracks going south.

< 940h/980H 278v/359V Pos: standing >

< 940h/980H 279v/359V Pos: standing >
On the Murky Pond
Obvious exits: -N
An Orc (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A master kobold fisherman is here walking across the pond water, whistling.(Red Aura)

< 941h/980H 278v/359V Pos: standing >
An Orc's slender fishing pole cracks from the strain.
An Orc reels in a rainbow trout on his slender fishing pole.

< 942h/980H 283v/359V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some thick leather gloves
<worn on finger>     a limestone circle (magic)
<primary weapon>     a thin steel dagger
<worn on feet>       a pair of studded leather boots

< 942h/980H 283v/359V Pos: standing >
An Orc puts some fish(s) into a rugged adventurers satchel.
Now where did that chicken go?

< 943h/980H 284v/359V Pos: standing >
You snap into visibility.
[Damage: 48 ] -=[An Orc makes a strange sound as you place an astral forged kris [superior] with a strange black stone in his back.]=-

< 944h/980H 288v/359V Pos: standing >
< T: Dunga TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You dodge an Orc's vicious attack.

< 944h/980H 288v/359V Pos: standing >
< T: Dunga TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
An Orc dodges your futile attack.
[Damage: 11 ] -=[Your slash strikes an Orc very hard.]=-

< 944h/980H 288v/359V Pos: standing >
< T: Dunga TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You tackle an Orc square in the chest knocking the wind out of him!

< 944h/980H 288v/359V Pos: standing >
< T: Dunga TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 You play with an Orc before lunging into an offensive routine!
[Damage: 15 ] -=[Your slash seriously wounds an Orc.]=-
[Damage: 15 ] -=[Your impressive slash seriously wounds an Orc.]=-

< 944h/980H 288v/359V Pos: standing >
< T: Dunga TP: sta TC:few scratches E: An Orc sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive slash seriously wounds an Orc.]=-
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your slash grievously wounds an Orc.]=-
[Damage: 12 ] -=[Your impressive pierce critically injures an Orc.]=-
An Orc is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] -=[Your slash hits an Orc.]=-
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc's a limestone circle was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.