<worn on head> a black devil-hide headband
<worn on eyes> the bloody battle goggles
<worn on horse body> a plush saddle embroided with lightning bolts (glowing)
<worn about waist> a thick belt of trollhide
<worn on arms> the sleeves of the swamp troll [poor]
<primary weapon> a flaming sabre (glowing) (illuminating)
<held> the dark rod named 'Punisher' [superior] (glowing)
< 544h/805H 266v/266V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 545h/805H 266v/266V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 546h/805H 266v/266V Pos: standing >
You get a small pile of coins from the corpse of a gnomish grenadier.
There were: 4 platinum coins, 31 gold coins.
You get a magical essence of HP Regen from the corpse of a gnomish grenadier.
< 550h/805H 266v/266V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 551h/805H 266v/266V Pos: standing >
You are carrying: (3/10)
a magical essence of HP Regen
a gnomish flamethrower (glowing)
a sparkling diamond bracer [poor]
< 559h/805H 266v/266V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 569h/805H 266v/266V Pos: standing >
You are using:
<worn on head> a black devil-hide headband
<worn on eyes> the bloody battle goggles
<worn on horse body> a plush saddle embroided with lightning bolts (glowing)
<worn about waist> a thick belt of trollhide
<worn on arms> the sleeves of the swamp troll [poor]
<primary weapon> a flaming sabre (glowing) (illuminating)
<held> the dark rod named 'Punisher' [superior] (glowing)
< 575h/805H 266v/266V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 581h/805H 266v/266V Pos: standing >
< 586h/805H 266v/266V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 606h/805H 266v/266V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
You are carrying: (3/10)
a magical essence of HP Regen
a gnomish flamethrower (glowing)
a sparkling diamond bracer [poor]
< 624h/805H 266v/266V Pos: standing >
^..^^
..@.^
*.^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 631h/805H 263v/266V Pos: standing >
You get a few coins.
There were: 15 gold coins.
< 635h/805H 264v/266V Pos: standing >
Score information for Ico
Level: 43 Race: Centaur Class: Druid / Storm Druid Sex: Male
Hit points: 639(805) Moves: 266(266)
Coins carried: 38 platinum 192 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: +0.00 Deaths: 5
Detecting: Evil
Enchantments: Armor
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 436
Active Spells:
--------------
regeneration (4 minutes)
aid (33 minutes)
barkskin (14 minutes)
mielikki vitality (4 minutes)
well-rested bonus (136 minutes)
Score information for Ico
Level: 43 Race: Centaur Class: Druid / Storm Druid Sex: Male
Hit points: 639(805) Moves: 266(266)
Coins carried: 38 platinum 192 gold 0 silver 0 copper
Coins in bank: 12 platinum 95 gold 0 silver 0 copper
Playing time: 0 days / 23 hours/ 27 minutes
Received data: 0.1120 MB this session.
Send data: 0.0027 MB this session.
Compression ratio: 81%
Title: Foot ~<=Shadow Knights=>~
Group Leader: Brenne
Status: Standing.
Fireshielded
Epic points(total): 184(184)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 5
Consenting: Brenne
Detecting: Evil
Enchantments: Armor
Bartender Quests Remaining: 8.
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 436
Active Spells:
--------------
regeneration (4 minutes)
aid (33 minutes)
barkskin (14 minutes)
mielikki vitality (4 minutes)
well-rested bonus (136 minutes)
< 647h/805H 266v/266V Pos: standing >
^.^.^
^.@^^
..^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 649h/805H 264v/266V Pos: standing >
You get a few coins.
There were: 11 gold coins.
< 654h/805H 265v/266V Pos: standing >
^^^.^
^.@.^
^..^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 656h/805H 264v/266V Pos: standing >
You get a small pile of coins.
There were: 38 gold coins.
< 661h/805H 265v/266V Pos: standing >
^^.^.
.^@^.
..^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 665h/805H 264v/266V Pos: standing >
You get a small pile of coins.
There were: 37 gold coins.
< 666h/805H 264v/266V Pos: standing >
^.^.^
^.@.^
.^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 670h/805H 263v/266V Pos: standing >
You get a few coins.
There were: 13 gold coins.
< 671h/805H 264v/266V Pos: standing >
.^.^M
.^@^^
^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 676h/805H 264v/266V Pos: standing >
You get a few coins.
There were: 15 gold coins.
< 678h/805H 264v/266V Pos: standing >
.^^MM
.^@^M
.^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 680h/805H 263v/266V Pos: standing >
You get a few coins.
There were: 26 gold coins.
< 682h/805H 264v/266V Pos: standing >
^^MMM
^.@MM
^.^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 688h/805H 264v/266V Pos: standing >
You get a small pile of coins.
There were: 40 gold coins.
< 690h/805H 264v/266V Pos: standing >
.^^MM
.^@^M
.^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 696h/805H 264v/266V Pos: standing >
You get a few coins.
There were: 26 gold coins.
< 697h/805H 264v/266V Pos: standing >
^.^^M
^.@.^
^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 701h/805H 263v/266V Pos: standing >
You get a small pile of coins.
There were: 39 gold coins.
< 711h/805H 266v/266V Pos: standing >
^^^MM
^.@^M
^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 715h/805H 263v/266V Pos: standing >
You get a few coins.
There were: 18 gold coins.
< 716h/805H 263v/266V Pos: standing >
Approaching the Artist Colony of Harrow
The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign.
Obvious exits: -North# -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 726h/805H 263v/266V Pos: standing >
You get a small pile of coins.
There were: 37 gold coins.
< 727h/805H 263v/266V Pos: standing >
Ok.
< 737h/805H 266v/266V Pos: standing >
You see nothing here.
< 743h/805H 266v/266V Pos: standing >
Pathway in the Artist Colony of Harrow
Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
Oops, trying to juggle too many loose coins, you drop a few.
< 747h/805H 263v/266V Pos: standing >
You get a handful of coins.
There were: 7 gold coins.
< 748h/805H 263v/266V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.
Oops, trying to juggle too many loose coins, you drop a few.
< 758h/805H 265v/266V Pos: standing >
You get a small pile of coins.
There were: 33 gold coins.
A stall isn't takeable.
< 759h/805H 265v/266V Pos: standing >
Fountain
The center of the The Fountain Square had an elegant flowing fountain gently
spraying those around it. The fountain resembles items from all facets of
the artist community. A Gnome figure in the center of the water is
balancing a paint brush, sewing needle, and a hammer. Circling the figure's
head is a fresh garland of flowers from the Gardens.
Obvious exits: -North -East -South -West
A sparkling fountain is here.
Oops, trying to juggle too many loose coins, you drop a few.
< 767h/805H 265v/266V Pos: standing >
You get a small pile of coins.
There were: 39 gold coins.
A sparkling fountain isn't takeable.
< 768h/805H 265v/266V Pos: standing >
Sorry, but you cannot do that here!
< 780h/805H 266v/266V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -East -South -West
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Fiona stands here selling her ceramic masks.
Oops, trying to juggle too many loose coins, you drop a few.
< 792h/805H 265v/266V Pos: standing >
A wandering visitor gets a few coins.
A wandering visitor leaves west.
< 800h/805H 266v/266V Pos: standing >
A stall isn't takeable.
< 805h/805H 266v/266V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -South -West
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Lomya the master leather crafter sells her wares.
Oops, trying to juggle too many loose coins, you drop a few.
< 805h/805H 265v/266V Pos: standing >
You get a handful of coins.
There were: 8 gold coins.
A stall isn't takeable.
< 805h/805H 265v/266V Pos: standing >
A wandering visitor leaves north.
You can buy:
1) Leather alchemist sack for 7 platinum, 9 s, and 6 c.
2) A soft leather belt for 9 platinum, 5 g, 5 s, and 2 c.
3) A big big bag for a little person for 5 platinum, 4 g, 5 s, and 8 c.
4) A leather saddle for 22 platinum, 2 g, 7 s, and 1 c.
< 805h/805H 266v/266V Pos: standing >
You give Lomya the crafter 5 platinum, 4 g, 5 s, and 8 c.
You now have a big big bag for a little person.
< 805h/805H 266v/266V Pos: standing >
Ok.
You put 38 platinum, 118 gold, 4 silver, and 2 copper coins into a big big bag for a little person.
< 805h/805H 266v/266V Pos: standing >
The Fountain Square
Obvious exits: -North -South -West
A merchandise stall is set up here.
Lomya the master leather crafter sells her wares.
< 805h/805H 266v/266V Pos: standing >
You are using:
<worn on head> a black devil-hide headband
<worn on eyes> the bloody battle goggles
<worn on horse body> a plush saddle embroided with lightning bolts (glowing)
<worn about waist> a thick belt of trollhide
<worn on arms> the sleeves of the swamp troll [poor]
<primary weapon> a flaming sabre (glowing) (illuminating)
<held> the dark rod named 'Punisher' [superior] (glowing)
< 805h/805H 266v/266V Pos: standing >
The Fountain Square
Obvious exits: -North -South -West
A merchandise stall is set up here.
Lomya the master leather crafter sells her wares.
< 805h/805H 266v/266V Pos: standing >
The Fountain Square
Obvious exits: -North -South -West
A merchandise stall is set up here.
Lomya the master leather crafter sells her wares.
< 805h/805H 266v/266V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -East -South -West
A merchandise stall is set up here.
Fiona stands here selling her ceramic masks.
< 805h/805H 265v/266V Pos: standing >
A wandering visitor enters from the west.
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Klemo sells his handmade toys with an honest smile.
< 805h/805H 264v/266V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.
< 805h/805H 265v/266V Pos: standing >
You can buy:
1) A gold ring with diamonds for 7 platinum, 2 g, and 6 s.
2) A silver band with blue stones for 33 platinum, 8 g, 4 s, and 4 c.
3) A pair of silver earrings with red rubies for 7 platinum, 5 g, 1 s, and 9 c.
4) A choker with red, white and a blue gems for 3 platinum, and 2 c.
< 805h/805H 265v/266V Pos: standing >
'a silver band with blue stones'
Weight 0, Item type: WORN
Item will give you following abilities: PROT_LIGHT
Item is: NOBITS
This item will also affect your CON positively.
A silver band with blue stones has an item value of 60.
< 805h/805H 265v/266V Pos: standing >
Character attributes for Ico
Level: 43 Race: Centaur Class: Druid / Storm Druid
Age: 25 yrs / 5 mths Height: 71 inches Weight: 468 lbs Size: large
Actual (Base) Actual (Base)
Str: 137 ( 98) Pow: 57 ( 88)
Dex: 84 ( 93) Int: 74 ( 93)
Agi: 86 ( 96) Wis: 95 (106)
Con: 158 (102) Cha: 76 ( 84) Luk: 85 ( 94)
Equipped Items: 7 Carried weight: 10
Armor Points: -127 Reduces melee damage taken by 12.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 8%
Hitroll: 6 Damroll: 20
Alignment: -1 (-1000 to 1000)
Saving Throws: PAR[37] FEA[62]
BRE[42] SPE[22]
Load carried: Unburdened
Character attributes for Ico
Level: 43 Race: Centaur Class: Druid / Storm Druid
Age: 25 yrs / 5 mths Height: 71 inches Weight: 468 lbs Size: large
Actual (Base) Actual (Base)
Str: 137 ( 98) Pow: 57 ( 88)
Dex: 84 ( 93) Int: 74 ( 93)
Agi: 86 ( 96) Wis: 95 (106)
Con: 158 (102) Cha: 76 ( 84) Luk: 85 ( 94)
Equipped Items: 7 Carried weight: 10
Armor Points: -127 Reduces melee damage taken by 12.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 8%
A Vampire snaps into visibility.
< 805h/805H 265v/266V Pos: standing >
A Vampire completes his spell...
A Vampire utters the word 'uwwarahz'
A flaming conflagration spews from a Vampire striking you full on!
< 764h/805H 265v/266V Pos: standing >
< T: Ico TP: sta TC:few scratches E: A Vampire sta EP: excellent >
You attempt to flee...
Fountain
The center of the The Fountain Square had an elegant flowing fountain gently
spraying those around it. The fountain resembles items from all facets of
the artist community. A Gnome figure in the center of the water is
balancing a paint brush, sewing needle, and a hammer. Circling the figure's
head is a fresh garland of flowers from the Gardens.
Obvious exits: -North -East -South -West
A sparkling fountain is here.
You flee eastward!
< 766h/805H 235v/266V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
An art student, hanging out with friends here.
A bard, telling a story to the captive audience.
Henna stands here selling flowers and handblown glass vases.
< 772h/805H 235v/266V Pos: standing >
Pathway in the Artist Colony of Harrow
Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South#
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
< 773h/805H 235v/266V Pos: standing >
The gate seems to be closed.
< 774h/805H 235v/266V Pos: standing >
The gate seems to be closed.
< 775h/805H 236v/266V Pos: standing >
Ok.
< 780h/805H 238v/266V Pos: standing >
The fire burns white hot as it consumes your flesh!
Approaching the Artist Colony of Harrow
The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign.
Obvious exits: -North -South -West
< 759h/805H 235v/266V Pos: standing >
^^^MM
^.@^M
^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 760h/805H 233v/266V Pos: standing >
^.^^M
^.@.^
^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 761h/805H 230v/266V Pos: standing >
< 771h/805H 235v/266V Pos: standing >
A Vampire enters from the north.
< 772h/805H 235v/266V Pos: standing >
The fire burns white hot as it consumes your flesh!
< 751h/805H 237v/266V Pos: standing >
A Vampire starts casting an offensive spell.
< 754h/805H 238v/266V Pos: standing >
Cast which what where?
< 755h/805H 238v/266V Pos: standing >
You attempt to flee...
^^^MM
^.@^M
^.P.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You flee northward!
< 758h/805H 213v/266V Pos: standing >
^.^^M
^.@.^
^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
< 762h/805H 211v/266V Pos: standing >
^.P.^
^.@.^
.^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 763h/805H 209v/266V Pos: standing >
^.^.^
.^@.^
^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 764h/805H 206v/266V Pos: standing >
.^^.^
^.@.^
^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 765h/805H 204v/266V Pos: standing >
^.^.^
^^@^^
....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 766h/805H 202v/266V Pos: standing >
The fire burns white hot as it consumes your flesh!
^^.^^
..@.^
*..^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 748h/805H 201v/266V Pos: standing >
....^
*.@^.
**.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 749h/805H 199v/266V Pos: standing >
The flaming conflagration subsides!
< 764h/805H 206v/266V Pos: standing >
< 772h/805H 210v/266V Pos: standing >
A Vampire enters from the north.
< 773h/805H 210v/266V Pos: standing >
A Vampire leaves south.
< 774h/805H 210v/266V Pos: standing >
You failed.
< 776h/805H 211v/266V Pos: standing >
You failed.
< 777h/805H 212v/266V Pos: standing >
You failed.
< 778h/805H 212v/266V Pos: standing >
You failed.
< 779h/805H 213v/266V Pos: standing >
You failed.
< 783h/805H 214v/266V Pos: standing >
You failed.
< 785h/805H 215v/266V Pos: standing >
You failed.
< 788h/805H 217v/266V Pos: standing >
You failed.
A Vampire enters from the south.
< 791h/805H 218v/266V Pos: standing >
A Vampire starts casting an offensive spell.
< 792h/805H 219v/266V Pos: standing >
You start chanting...
< 793h/805H 219v/266V Pos: standing >
< 797h/805H 221v/266V Pos: standing >
Casting: sunray *
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's mighty magic fist slams into you!
OUCH! That really did HURT!
< 684h/805H 221v/266V Pos: standing >
Casting: sunray
< 688h/805H 223v/266V Pos: standing >
A Vampire leaves east.
< 689h/805H 223v/266V Pos: standing >
You abort your prayer before it's done!
< 690h/805H 224v/266V Pos: standing >
A Vampire enters from the east.
< 695h/805H 226v/266V Pos: standing >
You start chanting...
A Vampire starts casting an offensive spell.
< 696h/805H 227v/266V Pos: standing >
It rains a bit harder.
< 697h/805H 227v/266V Pos: standing >
Casting: sunray *
< 701h/805H 229v/266V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's mighty magic fist slams into you!
OUCH! That really did HURT!
< 473h/805H 229v/266V Pos: standing >
< 474h/805H 230v/266V Pos: standing >
Casting: sunray
< 476h/805H 231v/266V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 139 ] You unleash light in a focused, searing ray at a Vampire!
A Vampire starts casting an offensive spell.
< 478h/805H 232v/266V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's mighty magic fist slams into you!
OUCH! That really did HURT!
You start chanting...
< 257h/805H 234v/266V Pos: standing >
A Vampire misses you.
A Vampire misses you.
< 261h/805H 236v/266V Pos: standing >
< T: Ico TP: sta TC: nasty wounds E: A Vampire sta EP: small wounds >
Casting: sunray *
A Vampire starts casting an offensive spell.
< 262h/805H 237v/266V Pos: standing >
< T: Ico TP: sta TC: nasty wounds E: A Vampire sta EP: small wounds >
Autosaving...
< 264h/805H 237v/266V Pos: standing >
< T: Ico TP: sta TC: nasty wounds E: A Vampire sta EP: small wounds >
Casting: sunray
< 266h/805H 237v/266V Pos: standing >
< T: Ico TP: sta TC: nasty wounds E: A Vampire sta EP: small wounds >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 148 ] You unleash light in a focused, searing ray at a Vampire!
< 268h/805H 237v/266V Pos: standing >
< T: Ico TP: sta TC: nasty wounds E: A Vampire sta EP: few wounds >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 26h/805H 237v/266V Pos: standing >
< T: Ico TP: sta TC: awful E: A Vampire sta EP: few wounds >
You start chanting...
< 27h/805H 237v/266V Pos: standing >
< T: Ico TP: sta TC: awful E: A Vampire sta EP: few wounds >
A Vampire attempts to flee.
A Vampire leaves north.
< 30h/805H 237v/266V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!
< 31h/805H 237v/266V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
A Vampire enters from the north.
< 35h/805H 238v/266V Pos: standing >
A Vampire starts casting an offensive spell.
< 36h/805H 239v/266V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
A Vampire's mighty magic fist slams into you!