The death of [35 Forest Druid] Grahk o==(=Mithril=Knights=- (Halfling)

in A Guest's Quarters

from the perspective of [46 Air Magus] Lielz *-* Clan Ragnarok *-* (Drow Elf)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       a black crown encrusted with mindstones [poor] (glowing)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a brightly flaming earring
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a blue dragon's eye pendant
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient quiver of Oberon, the elven king (humming)
<worn about waist>   a belt of swirling shadows [superior] (magic)
<worn on belt buckle>the dark heart of a githyanki (glowing) [84%]
<attached to belt>   a cosmic tome
<attached to belt>   a cloth-bound tome of magical study (magic)
<worn on arms>       some fanged hemp sleeves
<held as shield>     a magical crystal buckler from The Great Realm of Duris
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming) [86%]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a shadowdragon egg (magic)
<held>               the purple rain of death [superior] (magic) (illuminating)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       a pair of pitch-black boots [poor] (magic)


< 617h/617H 162v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -W
A halfling merchant sells his wares here.
A servant of the castle brings drinks to the guests.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 617h/617H 164v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E# -S -W
(Q)Nonstros, the cloud giant bard entertains here.
An elven merchant sells his goods here.
An elven merchant sells his goods here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 617h/617H 163v/165V Pos: standing >
The door seems to be closed.

< 617h/617H 163v/165V Pos: standing >
Ok.

< 617h/617H 165v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 617h/617H 164v/165V Pos: standing >
Ok.

< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A guest of the cloud giants reads a book in his room.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W#
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
A guest of the cloud giants sits in his room.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W#
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 164v/165V Pos: standing >
Ok.

< 617h/617H 165v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E -S -W
A halfling merchant sells his wares here.
(Q)Nonstros, the cloud giant bard entertains here.
An elven merchant sells his goods here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 617h/617H 164v/165V Pos: standing >

< 617h/617H 164v/165V Pos: standing >
Ok.

< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S -W
An elven merchant sells his goods here.
A servant of the castle brings drinks to the guests.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E -S -W#
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 617h/617H 162v/165V Pos: standing >
The door seems to be closed.

< 617h/617H 163v/165V Pos: standing >
The door seems to be closed.

< 617h/617H 164v/165V Pos: standing >
Ok.

< 617h/617H 165v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 617h/617H 164v/165V Pos: standing >

< 617h/617H 164v/165V Pos: standing >
Ok.

< 617h/617H 164v/165V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 617h/617H 164v/165V Pos: standing >

		Score information for Lielz

Level: 46   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 617(617)  Moves: 164(165)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +1.42   Deaths:   16
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid Living
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Tower of Iron Will Fearless GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  981 

Active Spells:
--------------
stone skin (2 minutes)
improved invisibility (19 minutes)
globe of darkness (8 minutes)
strength (41 minutes)
agility (41 minutes)
detect magic (41 minutes)
air form (2 minutes)
rested bonus (20 minutes)
detect invisibility (3 minutes)
vitality (9 minutes)
infravision (15 minutes)
elephantstrength (11 minutes)


< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A guest of the cloud giants rests comfortably.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 617h/617H 164v/165V Pos: standing >

< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A guest of the cloud giants rests comfortably.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 164v/165V Pos: standing >
  This guest of the castle sits comfortable in their
quarters, awaiting a visit with the king.
A guest of the cloud giants appears to be Human and looks pretty hurt.
It's medium in size.
It seems to be moving much faster than normal..


< 617h/617H 165v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 617h/617H 164v/165V Pos: standing >

< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
A Halfling (small) Dominus o==(=Mithril=Knights=- stands, floating here. (Non-Fraggable)
A guest of the cloud giants rests comfortably here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >
A Halfling leaves north.

< 617h/617H 165v/165V Pos: standing >
You start chanting...

< 617h/617H 165v/165V Pos: standing >
Casting: wall of stone **

< 617h/617H 165v/165V Pos: standing >
Casting: wall of stone *

< 617h/617H 165v/165V Pos: standing >
Casting: wall of stone 

< 617h/617H 165v/165V Pos: standing >
You complete your spell...

< 617h/617H 165v/165V Pos: standing >
You start chanting...
You snap into visibility.

< 617h/617H 165v/165V Pos: standing >
Casting: dispel magic 

< 617h/617H 165v/165V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 617h/617H 165v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A cloud giant guard patrols here.(Gold Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 617h/617H 164v/165V Pos: standing >

< 617h/617H 164v/165V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A Halfling (small) Dominus o==(=Mithril=Knights=- stands, floating here, fighting a guest of the cloud giants. (Non-Fraggable)
A guest of the cloud giants stands here, fighting a Halfling.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 617h/617H 163v/165V Pos: standing >

< 617h/617H 163v/165V Pos: standing >
A guest of the cloud giants dodges a Halfling's attack.
A Halfling misses a guest of the cloud giants.
Ok.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental is burned severely as it hits a Halfling!
An air elemental's mass slams into a Halfling, knocking him to the ground!
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.

< 617h/617H 164v/165V Pos: standing >
An air elemental snaps into visibility.
[Damage:  5 ] An air elemental's crush wounds a Halfling.
An air elemental is burned severely as it hits a Halfling!
An air elemental misses a Halfling.
[Damage:  4 ] An air elemental's crude crush grazes a Halfling.
An air elemental is burned severely as it hits a Halfling!
[Damage:  6 ] An air elemental's decent crush wounds a Halfling.
An air elemental is burned severely as it hits a Halfling!

< 617h/617H 165v/165V Pos: standing >
A guest of the cloud giants's fine punch strikes a Halfling.
A guest of the cloud giants is burned severely as it hits a Halfling!
A guest of the cloud giants is dead! R.I.P.
A look of horror and a silent scream are a guest of the cloud giants's last actions in this world.

< 617h/617H 165v/165V Pos: standing >
You start chanting...

< 617h/617H 165v/165V Pos: standing >
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
[Damage:  5 ] An air elemental's crush wounds a Halfling.
An air elemental is burned severely as it hits a Halfling!
An air elemental misses a Halfling.

< 617h/617H 165v/165V Pos: standing >
A Halfling misses an air elemental.
An air elemental dodges a Halfling's attack.

< 617h/617H 165v/165V Pos: standing >
Casting: wall of stone **

< 617h/617H 165v/165V Pos: standing >
Casting: wall of stone *

< 617h/617H 165v/165V Pos: standing >
Casting: wall of stone 

< 617h/617H 165v/165V Pos: standing >
You complete your spell...

< 617h/617H 165v/165V Pos: standing >
A Halfling clambers to his feet.

< 617h/617H 165v/165V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 617h/617H 165v/165V Pos: standing >
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental snaps into visibility.

< 617h/617H 165v/165V Pos: standing >
An air elemental dodges a Halfling's attack.
An air elemental dodges a Halfling's attack.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!

< 617h/617H 165v/165V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 617h/617H 165v/165V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 617h/617H 165v/165V Pos: standing >
Ok.
[Damage:  1 ] An air elemental is burned severely as it hits a Halfling!
An air elemental's mass slams into a Halfling, knocking him to the ground!
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.

< 617h/617H 165v/165V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 617h/617H 165v/165V Pos: standing >
An air elemental dodges a Halfling's attack.
A Halfling misses an air elemental.
An air elemental snaps into visibility.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental misses a Halfling.

< 617h/617H 165v/165V Pos: standing >

< 617h/617H 165v/165V Pos: standing >
You start chanting...

< 617h/617H 165v/165V Pos: standing >
A Halfling misses an air elemental.
A Halfling misses an air elemental.

< 617h/617H 165v/165V Pos: standing >
You complete your spell...
[Damage: 58 ] -=[A huge shower of arcing electricity engulfs a Halfling.]=-
[Damage:  4 ] An air elemental's crude crush wounds a Halfling.
An air elemental is burned severely as it hits a Halfling!
[Damage: 10 ] An air elemental's fine crush strikes a Halfling.
An air elemental is burned severely as it hits a Halfling!
An air elemental misses a Halfling.

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sit EP:  few wounds >
 You start chanting...

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sit EP:  few wounds >
 [Damage: 17 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sit EP:  few wounds >
 You complete your spell...
[Damage: 55 ] -=[A huge shower of arcing electricity engulfs a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sit EP:  nasty wounds >
 A Halfling clambers to his feet.

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 You start chanting...

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 An air elemental dodges a Halfling's attack.
An air elemental snaps into visibility.

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 [Damage:  3 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: small wounds E: A Halfling sta EP:  nasty wounds >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
[Damage: 21 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-
A Halfling dodges an air elemental's attack.
A Halfling dodges an air elemental's attack.
An air elemental misses a Halfling.
[Damage:  3 ] An air elemental's crush wounds a Halfling.
An air elemental is burned severely as it hits a Halfling!
[Damage:  8 ] An air elemental's fine crush strikes a Halfling.
An air elemental is burned severely as it hits a Halfling!

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 56 ] -=[A huge shower of arcing electricity engulfs a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 Ok.
[Damage:  1 ] An air elemental is burned severely as it hits a Halfling!
An air elemental's mass slams into a Halfling, knocking him to the ground!
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 
< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 [Damage: 11 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 [Damage:  9 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 [Damage: 18 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 An air elemental dodges a Halfling's attack.
A Halfling misses an air elemental.
An air elemental snaps into visibility.

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 [Damage:  8 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-
You miss a Halfling.
You miss a Halfling.

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 [Damage: 11 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP:  awful >
 [Damage:  6 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-
[Damage:  5 ] An air elemental's crush strikes a Halfling.
A Halfling's spell flows around an air elemental, leaving it unharmed!
[Damage:  4 ] An air elemental's crude crush strikes a Halfling.
A Halfling's spell flows around an air elemental, leaving it unharmed!
An air elemental misses a Halfling.
[Damage:  4 ] An air elemental's crude crush strikes a Halfling.
An air elemental is burned severely as it hits a Halfling!
[Damage:  5 ] An air elemental's decent crush strikes a Halfling hard.
A Halfling's spell flows around an air elemental, leaving it unharmed!

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP:  awful >
 You start chanting...

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP:  awful >
 [Damage:  7 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP:  awful >
 [Damage:  6 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP:  awful >
 [Damage:  9 ] -=[Electrical arcs continue to blacken and pincushion a Halfling.]=-

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP:  awful >
 Casting: disintegrate 

< 617h/617H 165v/165V Pos: standing >
< T: air TP: sta TC: few wounds E: A Halfling sit EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 30 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-
A Halfling's breastplate of gold-trimmed mithril was disintegrated by the negative energy!
A Halfling's druidic necklace of fish scales was disintegrated by the negative energy!
A Halfling's stylish bone band was disintegrated by the negative energy!
A Halfling's robin's tail feather was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.