<worn on head> an enormous steel warhelm [superior]
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a hoop of twisting obsidian (humming)
<worn on face> the mask of hatred [poor]
<worn around neck> an amulet of petrified dragon eyes
<worn on arms> a set of jagged blood crystal arm plates
<held as shield> a small round wooden shield
<worn around wrist> a barbed wrist bracer
<worn around wrist> a barbed wrist bracer
<worn on hands> some fused stony gauntlets
<worn on finger> a ring of endurance
<worn on finger> a blue earthstone ring
<primary weapon> a barbed whip dubbed 'Cometstrike'
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
An orcish merchant is standing here completing his next transaction.
(Q)An old orcish woman cries over the loss of her spouse.
< 723h/723H 123v/127V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
< 723h/723H 123v/127V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 723h/723H 123v/127V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 723h/723H 122v/127V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 723h/723H 121v/127V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A small collar collects among the rubble on the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 723h/723H 120v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 723h/723H 121v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 723h/723H 121v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 723h/723H 122v/127V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 723h/723H 121v/127V Pos: standing >
In the Southern Branch of the Bank of Shady
Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
[2] A crafting recipe lies here collecting dust.
[3] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[4] A warhammer with a sturdy-looking steel head lies here.
[20] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] A small collar collects among the rubble on the ground.
A large wooden counter is here, with a sign posted on it.
A draft horse stands here nibbling on your sleeve.
An orcish guard sits atop a draft horse.
Running about town, this female orc is restocking her low supplies.
An orcish assassin prowls the area hunting his new prey.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
< 723h/723H 120v/127V Pos: standing >
Your account contains:
1427 platinum, 516 gold, 364 silver, 201 copper coins.
< 723h/723H 122v/127V Pos: standing >
Ok.
You put 1009 platinum, 7 gold, 0 silver, and 8 copper coins into a bottomless bag of the illithids.
< 723h/723H 125v/127V Pos: standing >
You feel less divinely furious.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 723h/723H 125v/127V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A small collar collects among the rubble on the ground.
A small black skunk peers wearily at you.
A wandering orcish soul, flying about here, is searching for a new victim.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 723h/723H 124v/127V Pos: standing >
As you raise your hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!
< 723h/723H 124v/127V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orc guard of the Black Order is here watching your every action.
An orcish merchant is standing here completing his next transaction.
< 723h/723H 124v/127V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 723h/723H 124v/127V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 723h/723H 123v/127V Pos: standing >
MM^M*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*M^...+..^***
......+M.M***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A greyish stone wall is here to the east.
A greyish stone wall is here to the south.
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
You sense a lifeform nearby.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
< 723h/723H 122v/127V Pos: standing >
Your fury rages as your deity infuses you with eternal power!
< 723h/723H 122v/127V Pos: standing >
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
[Damage: 5 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You are knocked to the ground by an earth elemental's mighty bash!
< 719h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth kne EP: excellent >
An earth elemental misses you.
-=[An earth elemental's fine crush grazes you.]=-
[Damage: 10 ] -=[An earth elemental ignites into black flames as it hits you!]=-
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
[Damage: 1 ] -=[Your whip grazes an earth elemental.]=-
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
< 712h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth kne EP: few scratches >
A Grey Elf starts casting a spell.
< 712h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth kne EP: few scratches >
-=[An earth elemental's fine crush wounds you.]=-
Your spell flows around an earth elemental, leaving it unharmed!
You miss an earth elemental.
You miss an earth elemental.
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
< 704h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth kne EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'xarr ay ghaiz'
< 704h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth kne EP: few scratches >
An earth elemental rises to its feet.
Sorry, you aren't allowed to do that in combat.
< 704h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 704h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth sta EP: few scratches >
You scramble madly to your feet!
< 704h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 704h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
You are already standing.
< 704h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 704h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 704h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
You start chanting...
< 704h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
An earth elemental misses you.
An earth elemental misses you.
-=[An earth elemental's crush grazes you.]=-
[Damage: 10 ] -=[An earth elemental ignites into black flames as it hits you!]=-
An earth elemental rises to its feet.
-=[An earth elemental's decent crush grazes you.]=-
[Damage: 9 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You block an earth elemental's lunge at you.
< 691h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
Casting: dispel magic **
< 691h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC:few scratches E: earth sta EP: few scratches >
A Grey Elf gives an order to his followers.
[Damage: 4 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
< 688h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth sta EP: few scratches >
You can't do this sitting!
You abort your prayer before it's done!
< 688h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth sta EP: few scratches >
-=[An earth elemental's fine crush wounds you.]=-
Your spell flows around an earth elemental, leaving it unharmed!
An earth elemental misses you.
-=[An earth elemental's fine crush wounds you.]=-
[Damage: 11 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You miss an earth elemental.
You miss an earth elemental.
You miss an earth elemental.
An earth elemental misses you.
-=[An earth elemental's crush wounds you.]=-
[Damage: 11 ] -=[An earth elemental ignites into black flames as it hits you!]=-
A Grey Elf starts casting an offensive spell.
< 665h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: earth sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
< 615h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: small wounds E: earth sta EP: few scratches >
A Grey Elf snaps into visibility.
< 615h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: small wounds E: earth sta EP: few scratches >
You scramble madly to your feet!
< 615h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: small wounds E: earth sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 615h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: small wounds E: earth sta EP: few scratches >
You start chanting...
< 615h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: small wounds E: earth sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
A Grey Elf snaps into visibility.
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
< 554h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: small wounds E: earth sta EP: few scratches >
An earth elemental misses you.
You dodge an earth elemental's vicious attack.
An earth elemental clambers to its feet.
-=[An earth elemental's decent crush grazes you.]=-
[Damage: 8 ] -=[An earth elemental ignites into black flames as it hits you!]=-
An earth elemental misses you.
An earth elemental clambers to its feet.
You block an earth elemental's lunge at you.
-=[An earth elemental's decent crush wounds you.]=-
[Damage: 10 ] -=[An earth elemental ignites into black flames as it hits you!]=-
< 542h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth sta EP: few scratches >
Casting: dispel magic **
< 542h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth sta EP: few scratches >
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
[Damage: 5 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
< 538h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: few wounds E: earth sta EP: few scratches >
You can't do this sitting!
You abort your prayer before it's done!
< 538h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: few wounds E: earth sta EP: few scratches >
-=[An earth elemental's impressive crush wounds you.]=-
[Damage: 20 ] -=[An earth elemental ignites into black flames as it hits you!]=-
-=[An earth elemental's fine crush wounds you.]=-
[Damage: 11 ] -=[An earth elemental ignites into black flames as it hits you!]=-
-=[An earth elemental's crush wounds you.]=-
[Damage: 13 ] -=[An earth elemental ignites into black flames as it hits you!]=-
The power of your god suddenly fills your body and you feel MUCH stronger!
You say 'Fill me with your strength!'
You miss an earth elemental.
You miss an earth elemental.
You miss an earth elemental.
An earth elemental misses you.
< 507h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: few wounds E: earth sta EP: few scratches >
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
< 507h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: few wounds E: earth sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
< 456h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: few wounds E: earth sta EP: few scratches >
A Grey Elf snaps into visibility.
< 456h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: few wounds E: earth sta EP: few scratches >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
You scramble madly to your feet!
< 436h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
Your pair of duergar-hide boots [poor] was corroded by acid.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 392h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth sta EP: few scratches >
You start chanting...
< 392h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth sta EP: few scratches >
It rains a bit harder.
An earth elemental misses you.
You block an earth elemental's lunge at you.
An earth elemental clambers to its feet.
You dodge an earth elemental's vicious attack.
-=[An earth elemental's fine crush strikes you.]=-
[Damage: 20 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You dodge an earth elemental's vicious attack.
-=[An earth elemental's fine crush strikes you.]=-
[Damage: 18 ] -=[An earth elemental ignites into black flames as it hits you!]=-
< 367h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth sta EP: small wounds >
Someone misses you.
Someone misses you.
A Grey Elf snaps into visibility.
< 367h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth sta EP: small wounds >
Casting: dispel magic **
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
< 367h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth kne EP: small wounds >
Casting: dispel magic *
< 367h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: few wounds E: earth kne EP: small wounds >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 347h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: earth kne EP: small wounds >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 327h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: earth kne EP: small wounds >
Casting: dispel magic
< 327h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: earth kne EP: small wounds >
You complete your spell...
< 327h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: earth kne EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 327h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: earth kne EP: small wounds >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 327h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: earth kne EP: small wounds >
Someone misses you.
Someone misses you.
A Grey Elf snaps into visibility.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 327h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: earth kne EP: small wounds >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
[Damage: 5 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You are knocked to the ground by an earth elemental's mighty bash!
< 303h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: earth kne EP: small wounds >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
An earth elemental misses you.
-=[An earth elemental's crush wounds you.]=-
[Damage: 11 ] -=[An earth elemental ignites into black flames as it hits you!]=-
-=[An earth elemental's crush wounds you.]=-
[Damage: 12 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive whip wounds an earth elemental.]=-
You miss an earth elemental.
You miss an earth elemental.
An earth elemental misses you.
< 268h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: earth kne EP: small wounds >
The mordant substance oozes off you!
< 268h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: earth kne EP: small wounds >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 248h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: earth kne EP: small wounds >
Someone misses you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine bludgeon strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell.
< 239h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: earth kne EP: small wounds >
An earth elemental rises to its feet.
A Grey Elf snaps into visibility.
-=[An earth elemental's fine crush wounds you.]=-
[Damage: 10 ] -=[An earth elemental ignites into black flames as it hits you!]=-
-=[An earth elemental's fine crush strikes you.]=-
[Damage: 12 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You miss an earth elemental.
You miss an earth elemental.
You miss an earth elemental.
-=[An earth elemental's fine crush strikes you.]=-
[Damage: 12 ] -=[An earth elemental ignites into black flames as it hits you!]=-
An earth elemental rises to its feet.
< 216h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:pretty hurt E: earth sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
A Grey Elf snaps into visibility.
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
< 149h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:pretty hurt E: earth sta EP: small wounds >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 129h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:pretty hurt E: earth sta EP: small wounds >
Sparkling magic surrounds someone as he begins his chant.
A Grey Elf snaps into visibility.
< 129h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC:pretty hurt E: earth sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
A Grey Elf snaps into visibility.
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
You wish that your wounds would stop BLEEDING so much!
< 68h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: awful E: earth sta EP: small wounds >
You can't do this sitting!
< 68h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: awful E: earth sta EP: small wounds >
You scramble madly to your feet!
< 68h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: awful E: earth sta EP: small wounds >
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine bludgeon strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
Someone misses you.
A Grey Elf snaps into visibility.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 60h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: awful E: earth sta EP: small wounds >
You start chanting...
< 60h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: awful E: earth sta EP: small wounds >
The mordant substance oozes off you!
< 60h/723H 122v/127V Pos: standing >
< T: Choron TP: sta TC: awful E: earth sta EP: small wounds >
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
[Damage: 5 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
< 56h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: awful E: earth sta EP: small wounds >
You can't do this sitting!
You abort your prayer before it's done!
< 56h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: awful E: earth sta EP: small wounds >
-=[An earth elemental's decent crush strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 9 ] -=[An earth elemental ignites into black flames as it hits you!]=-
An earth elemental misses you.
-=[An earth elemental's fine crush strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 12 ] -=[An earth elemental ignites into black flames as it hits you!]=-
-=[An earth elemental's fine crush strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 12 ] -=[An earth elemental ignites into black flames as it hits you!]=-
You miss an earth elemental.
You miss an earth elemental.
You miss an earth elemental.
You block an earth elemental's lunge at you.
-=[An earth elemental's fine crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 11 ] -=[An earth elemental ignites into black flames as it hits you!]=-
< 25h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: awful E: earth sta EP: small wounds >
A Grey Elf snaps into visibility.
-=[A Grey Elf's decent bludgeon strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
Someone misses you.
A Grey Elf snaps into visibility.
< 20h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: awful E: earth sta EP: small wounds >
A Grey Elf snaps into visibility.
< 20h/723H 122v/127V Pos: sitting >
< T: Choron TP: sit TC: awful E: earth sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
A Grey Elf snaps into visibility.
-=[A Grey Elf causes the earth to rise up in the shape of a fist!]=-
Your pair of duergar-hide boots [poor] is smashed to bits by rocks and debris!