<worn as a badge> an emblem of Shanatar royalty of regeneration [49%]
<worn on head> an illithid's circlet of intelligence (invis)
<worn on eyes> the eye of the ogre of endurance (glowing) (humming)
<worn in ear> a sparkling golden hoop earring (illuminating) [83%]
<worn around neck> some kharma mind beads [poor]
<worn around neck> an amulet of the Neogi Lords [poor]
<worn on body> a warsuit of jade wyrmscale of regeneration (glowing)
<worn on back> a large leather backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>an orb of mental toughness [superior] (humming) [74%]
<worn on arms> some blue dragonscale shoulder guards
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn around wrist> a bracelet of dracolich hide (humming) [57%]
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> a glowing white-gold ring [81%]
<worn on finger> a ring of fire protection
<primary weapon> the mace of mentality[237h 30m 16s]
<worn on legs> some slime-covered aboleth skin (glowing)
<worn on feet> vibrating gnomish charged magical boots [82%]
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (very good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
*The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (good)
*The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (good)
Lair of the Gibberling King (slightly good)
Plane of Air (slightly good)
The Kingdom of Torg (very good)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (good)
*The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca (slightly good)
*The Astral Plane (neutral)
*Jotunheim (slightly good)
*The Transparent Tower (slightly good)
Krethik Keep (neutral)
*Temple of the Earth (very good)
Sea Kingdom (neutral)
Plane of Earth (neutral)
*Sevenoaks (slightly good)
The Keep of Evil (slightly good)
The Forgotten Mansion (neutral)
Domain of Lost Souls (pure good)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
*Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely good)
The Bronze Citadel (slightly good)
*Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 575h/575H 150v/150V Pos: standing >
You place a bracelet of dracolich hide around your left wrist.
< 575h/575H 150v/150V Pos: standing >
.^. .......
.^^. ......*
.^.^. ......
^^... ....
MMMMM .@S
M
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Galleon OHNO floats here.
The Caravel HOPPOCHLEK floats here.
The Ketch Angel floats here.
The Caravel rehr floats here.
The Yacht 1 floats here.
The Sloop mine floats here.
Dalvik stands here, watching the waves.
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 575h/575H 148v/150V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
.^. .......
.^^. ......*
.^.^. ......
^^... ....
MMMMM .@S
M
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Galleon OHNO floats here.
The Caravel HOPPOCHLEK floats here.
The Ketch Angel floats here.
The Caravel rehr floats here.
The Yacht 1 floats here.
The Sloop mine floats here.
Dalvik stands here, watching the waves.
< 575h/575H 148v/150V Pos: standing >
You start chanting...
< 575h/575H 148v/150V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Chasm of the Misty Vale.
Room: A Bloody Lair in a Damp Tunnel
</map>
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
The corpse of a cave viper is lying here.
The Sinuuk is stretched out, sound asleep.
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a cave viper is made of flesh and appears to be of average quality.
The corpse of a cave viper has an item value of 1.
It appears to be the corpse of a cave viper.
Nothing.
< 575h/575H 148v/150V Pos: standing >
You quickly scan the area.
A subterranean bat who is close by to your west.
A cave viper who is not far off to your west.
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
Score information for Psybr
Level: 47 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 575(575) Moves: 148(150)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +4.31 Deaths: 56
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 1805
Active Spells:
--------------
stone skin (3 minutes)
shadow shield (3 minutes)
fly (25 minutes)
vitality (4 minutes)
detect invisibility (26 minutes)
< 575h/575H 148v/150V Pos: standing >
You sit down and relax.
< 575h/575H 148v/150V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - bigbys crushing hand
( 9th circle) 1 - relocate
3 - prismatic ray
( 8th circle) 4 - immolate
1 - shadow shield
( 7th circle) 1 - detect invisibility
5 - bigbys clenched fist
( 6th circle) 1 - teleport
3 - fireball
3 - blink
( 5th circle) 2 - cone of cold
3 - dimension door
( 4th circle) 4 - lightning bolt
1 - wizard eye
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 2 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 5th) dimension door
3 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 575h/575H 148v/150V Pos: sitting >
< 575h/575H 150v/150V Pos: sitting >
You have finished memorizing dimension door.
< 575h/575H 150v/150V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 575h/575H 150v/150V Pos: sitting >
You clamber to your feet.
< 575h/575H 150v/150V Pos: standing >
< 575h/575H 150v/150V Pos: standing >
Character attributes for Psybr
Level: 47 Race: Gnome Class: Sorcerer / Shadowmage
Age: 98 yrs / 11 mths Height: 42 inches Weight: 51 lbs Size: small
Actual (Base) Actual (Base)
Str: 90 (106) Pow: 119 (113)
Dex: 113 ( 98) Int: 153 (118)
Agi: 112 ( 93) Wis: 83 ( 87)
Con: 99 (110) Cha: 83 ( 87) Luk: 92 ( 92)
Equipped Items: 23 Carried weight: 29
Armor Points: -287 Reduces melee damage taken by 28.7%
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 132%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 16
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[13] FEA[28]
BRE[-51] SPE[-36]
Load carried: Paltry
< 575h/575H 150v/150V Pos: standing >
A thin cloud of smoke wafts from the Sinuuk's nose.
Score information for Psybr
Level: 47 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 575(575) Moves: 150(150)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +4.31 Deaths: 56
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 1805
Active Spells:
--------------
stone skin (3 minutes)
shadow shield (3 minutes)
fly (25 minutes)
vitality (4 minutes)
detect invisibility (26 minutes)
< 575h/575H 150v/150V Pos: standing >
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
The corpse of a cave viper is lying here.
The Sinuuk is stretched out, sound asleep.
< 575h/575H 150v/150V Pos: standing >
<map>
Zone: The Chasm of the Misty Vale.
Room: An Intersection in a Damp Tunnel
</map>
<map>
Zone: The Chasm of the Misty Vale.
Room: An Intersection in a Damp Tunnel
</map>
An Intersection in a Damp Tunnel
Obvious exits: -E -S -W
This lizard scampers about the area.
A cave bat flies about the area.
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
<map>
Zone: The Chasm of the Misty Vale.
Room: A Bloody Lair in a Damp Tunnel
</map>
<map>
Zone: The Chasm of the Misty Vale.
Room: A Bloody Lair in a Damp Tunnel
</map>
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
The corpse of a cave viper is lying here.
The Sinuuk is stretched out, sound asleep.
< 575h/575H 146v/150V Pos: standing >
< 575h/575H 146v/150V Pos: standing >
A thin cloud of smoke wafts from the Sinuuk's nose.
< 575h/575H 150v/150V Pos: standing >
You start chanting...
< 575h/575H 150v/150V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
< 575h/575H 150v/150V Pos: standing >
You start chanting...
< 575h/575H 150v/150V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.
< 575h/575H 150v/150V Pos: standing >
< 575h/575H 150v/150V Pos: standing >
You start chanting...
< 575h/575H 150v/150V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Gagga'Jobo Cave System.
Room: A Room Used by the Goblins to Raise Pootata
</map>
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.
< 575h/575H 150v/150V Pos: standing >
You start chanting...
< 575h/575H 150v/150V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>
A Dark Tavern
Obvious exits: -W
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.
< 575h/575H 150v/150V Pos: standing >
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
< 575h/575H 148v/150V Pos: standing >
You sit down and relax.
< 575h/575H 148v/150V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - bigbys crushing hand
( 9th circle) 1 - relocate
3 - prismatic ray
( 8th circle) 4 - immolate
1 - shadow shield
( 7th circle) 1 - detect invisibility
5 - bigbys clenched fist
( 6th circle) 1 - teleport
3 - fireball
3 - blink
( 5th circle) 2 - cone of cold
1 - dimension door
( 4th circle) 4 - lightning bolt
1 - wizard eye
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 2 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 5th) dimension door
3 seconds: ( 5th) dimension door
5 seconds: ( 5th) dimension door
7 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 575h/575H 148v/150V Pos: sitting >
You have finished memorizing dimension door.
< 575h/575H 150v/150V Pos: sitting >
You have finished memorizing dimension door.
< 575h/575H 150v/150V Pos: sitting >
You have finished memorizing dimension door.
< 575h/575H 150v/150V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 575h/575H 150v/150V Pos: sitting >
< 575h/575H 150v/150V Pos: sitting >
You clamber to your feet.
< 575h/575H 150v/150V Pos: standing >
< 575h/575H 150v/150V Pos: standing >
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
Blierthro's Supplies
Obvious exits: -E
A one-armed orc named Blierthro tends the store.
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
Score information for Psybr
Level: 47 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 575(575) Moves: 148(150)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +4.31 Deaths: 56
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 1805
Active Spells:
--------------
stone skin (2 minutes)
shadow shield (2 minutes)
fly (24 minutes)
vitality (3 minutes)
detect invisibility (25 minutes)
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
Blierthro's Supplies
Obvious exits: -E
A one-armed orc named Blierthro tends the store.
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 575h/575H 148v/150V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
..***.
M ^.**^ M
..^..
^. ...^.
*.. ^^
**M^ @^
***.
***^ ^
**^. ^
*. .
.. .
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
A Troll (large) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A globe of darkness floats near a Troll's head.
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 575h/575H 148v/150V Pos: standing >
..***.
M ^.**^ M
..^..
^. ...^.
*.. ^^
**^M @^
***.
***^ ^
**^. ^
*. .
.. .
< 575h/575H 148v/150V Pos: standing >
< 575h/575H 148v/150V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by a Troll.
< 575h/575H 148v/150V Pos: standing >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-
< 574h/575H 148v/150V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A Duergar parries your futile lunge at him.
You miss a Duergar.
You snap into visibility.
< 574h/575H 148v/150V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Duergar sta EP: excellent >
You start chanting...
You snap into visibility.
< 574h/575H 148v/150V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A Troll starts casting an offensive spell.
< 574h/575H 148v/150V Pos: standing >
< T: Psybr TP: sta TC:few scratches E: A Duergar sta EP: excellent >
Casting: bigbys clenched fist *
A Duergar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 574h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: A Duergar sta EP: excellent >
You can't do this sitting!
You abort your spell before it's done!
< 574h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC:few scratches E: A Duergar sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You snap into visibility.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 395h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: A Duergar sta EP: excellent >
..***.
M ^.**^M
..^..
^. ...^.
*.. ^^
**^M @^
***.
***^ ^
**^. ^
*. .
.. .
< 395h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: A Duergar sta EP: excellent >
A Duergar parries your futile lunge at him.
A Duergar parries your futile lunge at him.
You snap into visibility.
< 395h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: A Duergar sta EP: excellent >
A Troll starts casting an offensive spell.
< 395h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: A Duergar sta EP: excellent >
You snap into visibility.
-=[A Duergar's decent slash grazes you.]=-
-=[A Duergar knee's you right in the stomach, knocking the wind out of you.]=-
-=[A Duergar's decent slash wounds you.]=-
-=[A Duergar's crude pierce grazes you.]=-
-=[A Duergar's slash wounds you.]=-
-=[A Duergar's slash grazes you.]=-
< 375h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: A Duergar sta EP: excellent >
< 375h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: few wounds E: A Duergar sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You snap into visibility.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 200h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell.
< 200h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
A Duergar's skillfully shifts his stance and Soulsword glistens with insane speed to thwart your attack!
You snap into visibility.
-=[A Duergar's decent slash wounds you.]=-
You feel the swirling shadows around your body dissipate.
You snap into visibility.
-=[A Duergar's weak slash grazes you.]=-
A Duergar parries your futile lunge at him.
< 194h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You snap into visibility.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 18h/575H 148v/150V Pos: sitting >
< T: Psybr TP: sit TC: awful E: A Duergar sta EP: excellent >
You snap into visibility.
-=[A Duergar's impressive slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[A Duergar's slash hits you.]=-
Your well-polished mithril body shield [superior] with a strange dark bloodstone was completely destroyed by the massive blow!
Your the robes of the maelstrom was completely destroyed by the massive blow!
Your mask of the iron bloodhounds [superior] was completely destroyed by the massive blow!
Your tiny seashell [poor] was completely destroyed by the massive blow!