The death of [48 Swordsman] Trist o==(=Mithril=Knights=- (Thri-Kreen)

in Entrance to an Underground Hideout

from the perspective of [48 Healer] Balen o==(=Mithril=Knights=- (Grey Elf)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a foggy visor [superior] [81%]
<worn in ear>        a pulsating gemstone earring [superior]
<worn in ear>        a strip of Tiamat's flesh (glowing) [72%]
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   the wooden amulet of the ancient tree spirit [poor]
<worn on body>       a suit of flame-wreathed platemail [poor]
<worn about body>    a deep hooded cloak of jubilation [74%]
<worn on back>       an adventurers backpack [65%]
<worn as quiver>     a hunters quiver [71%]
<worn about waist>   a belt of linked bones [poor] [82%]
<worn on belt buckle>a fragile flesh belt buckle [58%]
<worn on arms>       some glowing sleeves made of devil skin [superior] (glowing) [83%]
<held as shield>     a well-polished mithril body shield (illuminating)
<worn around wrist>  a glittering golden bracelet [88%]
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      the gloves of warding [85%]
<worn on finger>     a ring called 'Soulcatcher' [88%]
<worn on finger>     the ring of illusions
<held>               the orb of elemental fire (glowing)[171h 28m 45s]
<worn on legs>       a pair of brimstone leggings of endurance
<worn on feet>       the mage boots of the maelstrom


< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin attacks Trist. [1 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin rises to his feet.

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Goblin.
Trist snaps into visibility.
Blood flies everywhere as Illesarus slices without restraint.
A Goblin gasps as the vorpal sword nearly severs his arm!
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist attacks a Goblin. [8 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting a spell.

< 683h/683H 154v/154V Pos: standing >
You don't have that spell memorized.

< 683h/683H 154v/154V Pos: standing >
A Goblin's arm has healed.

< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yjrr pzar'
A torrent of divine energy flows from a Goblin into a Goblin's body, and his wounds begin to heal!

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist attacks a Goblin. [5 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin settles to his knees.

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin suddenly appears a bit confused!
A Goblin attacks Trist. [1 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin rises to his feet.

< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting an offensive spell.

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >
Tec bumps into Ikko.

< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yjrr pabraw'
Trist snaps into visibility.
A beam of pure wrath is called down on Trist by a Goblin!
Entrance to an Underground Hideout
Obvious exits: -E -W
Fresh blood splatters cover the area.
*Tec Commander ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.
A globe of darkness floats near Tec's head.
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
A half-orc rogue stands here.
A half-orc rogue stands here.
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting Trist.
A globe of darkness floats near a Goblin's head.
Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here, fighting a Goblin.

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin attacks Trist. [4 Hits]
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist attacks a Goblin. [8 Hits]

< 683h/683H 154v/154V Pos: standing >

		Score information for Balen

Level: 48   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 683(683)  Moves: 154(154)
Coins carried:    0 platinum     1 gold     7 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded
Frags:   +1.24   Deaths:   15
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Armor Haste Sneaking
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points:  750 
Guarded by: Trist

Active Spells:
--------------
endurance (5 minutes)
accelerated healing (24 minutes)
vitality (4 minutes)
bless (22 minutes)
armor (18 minutes)


< 683h/683H 154v/154V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 683h/683H 154v/154V Pos: standing >
Tec drops flat to the ground.

< 683h/683H 154v/154V Pos: standing >
A Goblin settles to his knees.
Tec slithers passed Ikko.

< 683h/683H 154v/154V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -W
A set of steel lockpicks lies here.
A black and silver eyepatch lies here.
Vulm, the gem master of Verspin, is here.
(Q)A lithe half-orc stands here scowling.
Are you really here?  It must be a dream, you must be sleeping.

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >
You wake up.

< 683h/683H 154v/154V Pos: standing >
You are already standing.

< 683h/683H 154v/154V Pos: standing >
You tense up and become more alert.

< 683h/683H 154v/154V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
  *Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly good) 
  *The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (very good)     
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (extremely good)
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (extremely good)
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very good)     
  *The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 683h/683H 154v/154V Pos: standing >
You are already standing.

< 683h/683H 154v/154V Pos: standing >
An Underground Hideout
Obvious exits: -W
A set of steel lockpicks lies here.
A black and silver eyepatch lies here.
Vulm, the gem master of Verspin, is here.
(Q)A lithe half-orc stands here scowling.

< 683h/683H 154v/154V Pos: standing >
You are no longer being guarded by Trist.

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 683h/683H 153v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >
You quickly scan the area.
Vulm who is close by to your east.
Derval who is close by to your east.
Ikko who is not far off to your west.
A half-orc rogue who is not far off to your west.
A half-orc rogue who is not far off to your west.
Tec who is not far off to your west.
A Goblin who is not far off to your west.
Trist who is not far off to your west.

< 683h/683H 153v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W

< 683h/683H 152v/154V Pos: standing >

< 683h/683H 152v/154V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -N -E
You sense a lifeform nearby.

< 683h/683H 153v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W

< 683h/683H 152v/154V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 683h/683H 151v/154V Pos: standing >

< 683h/683H 152v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >

		Score information for Balen

Level: 48   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 683(683)  Moves: 154(154)
Coins carried:    0 platinum     1 gold     7 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded
Frags:   +1.24   Deaths:   15
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Armor Haste Sneaking
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points:  750 

Active Spells:
--------------
endurance (5 minutes)
accelerated healing (24 minutes)
vitality (4 minutes)
bless (22 minutes)
armor (18 minutes)


< 683h/683H 154v/154V Pos: standing >
Vulm enters from the east.

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >
Vulm says 'w'

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W

< 683h/683H 153v/154V Pos: standing >

< 683h/683H 153v/154V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
Fresh blood splatters cover the area.
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
A half-orc rogue stands here.
A half-orc rogue stands here.
Tec Commander ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here, fighting a Goblin.
A globe of darkness floats near Tec's head.
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting Trist. (Casting) 
A globe of darkness floats near a Goblin's head.
*Trist Legitus o==(=Mithril=Knights=- (Thri-Kreen)(medium) stands in mid-air here, fighting a Goblin.

< 683h/683H 152v/154V Pos: standing >

< 683h/683H 152v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yjrr pzar'
A torrent of divine energy flows from a Goblin into a Goblin's body, and his wounds begin to heal!

< 683h/683H 153v/154V Pos: standing >
Trist snaps into visibility.
A Goblin attacks Trist. [2 Hits]
A Goblin suddenly stumbles, grasping at their neck as Tec stands behind them grinning!

< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting an offensive spell.

< 683h/683H 154v/154V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin calls down a roaring flamestrike at Trist who starts to melt!

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist attacks a Goblin. [8 Hits]

< 683h/683H 154v/154V Pos: standing >
Tec snaps into visibility.
Tec attacks a Goblin. [0 Hits]

< 683h/683H 154v/154V Pos: standing >
Oof!  It seems that Ikko is in your way.
You can't leave that way.

< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting an offensive spell.

< 683h/683H 154v/154V Pos: standing >
A Goblin's wound gushes blood all over the surrounding area.

< 683h/683H 154v/154V Pos: standing >
Ikko has just given you his consent.

< 683h/683H 154v/154V Pos: standing >
Trist misses a kick at a Goblin due to his small size.

< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin calls down a roaring flamestrike at Trist who starts to melt!
You can not enroll group members without being head of a group.

< 683h/683H 154v/154V Pos: standing >
Tec snaps into visibility.
Tec snaps into visibility.
Tec attacks a Goblin. [1 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting an offensive spell.

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Goblin.
Trist snaps into visibility.
Blood flies everywhere as Illesarus slices without restraint.
A Goblin gasps as the vorpal sword nearly severs his leg!
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist attacks a Goblin. [5 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin calls down a roaring flamestrike at Trist who starts to melt!

< 683h/683H 154v/154V Pos: standing >
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin attacks Trist. [4 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin's blood splatters as it hits the ground.
You drop to your belly.

< 683h/683H 154v/154V Pos: on your ass >
Ummph! You slither passed Ikko.
You can't leave that way.

< 683h/683H 154v/154V Pos: on your ass >
Tec snaps into visibility.
Tec snaps into visibility.
Tec attacks a Goblin. [1 Hits]

< 683h/683H 154v/154V Pos: on your ass >
A Goblin starts casting an offensive spell.

< 683h/683H 154v/154V Pos: on your ass >
You clamber to your feet.

< 683h/683H 154v/154V Pos: standing >
A Goblin's leg has healed.

< 683h/683H 154v/154V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.
Trist snaps into visibility.
Trist kicks a Goblin in the stomach, rendering him breathless.

< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin calls down a roaring flamestrike at Trist who starts to melt!

< 683h/683H 154v/154V Pos: standing >
A Goblin says 'The non-believer must be punished!
A Goblin says 'Whet unci wes mosv, os pow foynd upun your tkuml!'
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist's pantherhide quiver was damaged from the massive blow!
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
A Goblin attacks Trist. [5 Hits]
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist attacks a Goblin. [4 Hits]

		Score information for Balen

Level: 48   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 683(683)  Moves: 154(154)
Coins carried:    0 platinum     1 gold     7 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded
Frags:   +1.24   Deaths:   15
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Armor Haste Sneaking
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points:  750 

Active Spells:
--------------
endurance (5 minutes)
accelerated healing (24 minutes)
vitality (4 minutes)
bless (22 minutes)
armor (18 minutes)

A Goblin suddenly stumbles, grasping at their neck as Tec stands behind them grinning!

< 683h/683H 154v/154V Pos: standing >
A Goblin's wound gushes blood all over the surrounding area.

< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting a spell called 'heal'.

< 683h/683H 154v/154V Pos: standing >

< 683h/683H 154v/154V Pos: standing >
Tec snaps into visibility.
Tec attacks a Goblin. [0 Hits]

< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the word 'pzar'
Healing energy flows from a Goblin into a Goblin's body!

< 683h/683H 154v/154V Pos: standing >
You drop to your belly.

< 683h/683H 154v/154V Pos: on your ass >
Ummph! You slither passed a half-orc rogue.
You can't leave that way.

< 683h/683H 154v/154V Pos: on your ass >
Trist snaps into visibility.
Trist snaps into visibility.
Trist snaps into visibility.
Trist is incapacitated and will slowly die, if not aided.
Trist is stunned!
Trist slumps to the ground.
Trist snaps into visibility.
A Goblin attacks Trist. [3 Hits]

< 683h/683H 154v/154V Pos: on your ass >
A Goblin's blood splatters as it hits the ground.
A Goblin's wound gushes blood all over the surrounding area.

< 683h/683H 154v/154V Pos: on your ass >
Ikko drops flat to the ground.

< 683h/683H 154v/154V Pos: on your ass >
Tec snaps into visibility.
Tec snaps into visibility.
Tec attacks a Goblin. [1 Hits]
Ummph! You slither passed a half-orc rogue.
You can't leave that way.

< 683h/683H 154v/154V Pos: on your ass >
A Goblin starts casting an offensive spell called 'cause critical'.

< 683h/683H 154v/154V Pos: on your ass >
A Goblin completes his spell...
A Goblin utters the words 'qkadagz qfuhuqar'
Trist snaps into visibility.
Trist screams as a Goblin critically injures him.
Trist's spiked sunstone collar was completely destroyed by the massive blow!
Trist's unholy necklace of Baal [poor] was completely destroyed by the massive blow!
Trist is dead! R.I.P.