<worn as a badge> a frost dragon's eye (glowing)
<worn on head> a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes> a foggy visor [superior] [79%]
<worn in ear> a pulsating gemstone earring [superior]
<worn in ear> a strip of Tiamat's flesh (glowing) [72%]
<worn on face> a white hot mask of living flame [poor] (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> the wooden amulet of the ancient tree spirit [poor]
<worn on body> a suit of flame-wreathed platemail [poor]
<worn about body> a deep hooded cloak of jubilation [74%]
<worn on back> an adventurers backpack [65%]
<worn as quiver> a hunters quiver [71%]
<worn about waist> a belt of linked bones [poor] [82%]
<worn on belt buckle>a fragile flesh belt buckle [58%]
<worn on arms> some glowing sleeves made of devil skin [superior] (glowing) [83%]
<held as shield> a well-polished mithril body shield (illuminating)
<worn around wrist> a glittering golden bracelet [88%]
<worn around wrist> a glistening bracelet [superior]
<worn on hands> the gloves of warding [85%]
<worn on finger> a ring called 'Soulcatcher' [88%]
<worn on finger> the ring of illusions
<held> the orb of elemental fire (glowing)[172h 4m 45s]
<worn on legs> a pair of brimstone leggings of endurance
<worn on feet> the mage boots of the maelstrom
< 683h/683H 154v/154V Pos: standing >
< 683h/683H 154v/154V Pos: standing >
You now follow Vulm.
< 683h/683H 154v/154V Pos: standing >
An Underground Hideout
Obvious exits: -E -S -W
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm sits resting.
< 683h/683H 154v/154V Pos: standing >
You are carrying: (2/11)
the dagger of Wind
a bottomless bag of the shield dwarves (illuminating)
< 683h/683H 154v/154V Pos: standing >
Score information for Balen
Level: 48 Race: Grey Elf Class: Cleric / Healer Sex: Male
Hit points: 683(683) Moves: 154(154)
Coins carried: 0 platinum 1 gold 7 silver 0 copper
Compression ratio: 86%
Status: Standing.
Soulshielded
Frags: +1.24 Deaths: 15
Detecting: Invisible Life Heat
Protected by: Spirit Ward
Enchantments: Farsee Fly Armor Haste Sneaking
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 750
Active Spells:
--------------
endurance (2 minutes)
accelerated healing (21 minutes)
vitality (1 minute)
bless (19 minutes)
armor (15 minutes)
< 683h/683H 154v/154V Pos: standing >
Vulm closes his book and smiles broadly.
Ikko now follows Vulm.
You are using:
<worn as a badge> a frost dragon's eye (glowing)
<worn on head> a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes> a foggy visor [superior] [79%]
<worn in ear> a pulsating gemstone earring [superior]
<worn in ear> a strip of Tiamat's flesh (glowing) [72%]
<worn on face> a white hot mask of living flame [poor] (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> the wooden amulet of the ancient tree spirit [poor]
<worn on body> a suit of flame-wreathed platemail [poor]
<worn about body> a deep hooded cloak of jubilation [74%]
<worn on back> an adventurers backpack [65%]
<worn as quiver> a hunters quiver [71%]
<worn about waist> a belt of linked bones [poor] [82%]
<worn on belt buckle>a fragile flesh belt buckle [58%]
<worn on arms> some glowing sleeves made of devil skin [superior] (glowing) [83%]
<held as shield> a well-polished mithril body shield (illuminating)
<worn around wrist> a glittering golden bracelet [88%]
<worn around wrist> a glistening bracelet [superior]
<worn on hands> the gloves of warding [85%]
<worn on finger> a ring called 'Soulcatcher' [88%]
<worn on finger> the ring of illusions
<held> the orb of elemental fire (glowing)[172h 5m 57s]
<worn on legs> a pair of brimstone leggings of endurance
<worn on feet> the mage boots of the maelstrom
< 683h/683H 154v/154V Pos: standing >
Vulm clambers to his feet.
< 683h/683H 154v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
You sense a lifeform nearby.
< 683h/683H 153v/154V Pos: standing >
< 683h/683H 153v/154V Pos: standing >
< 683h/683H 153v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -W
A set of steel lockpicks lies here.
A black and silver eyepatch lies here.
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
(Q)A lithe half-orc stands here scowling.
< 683h/683H 152v/154V Pos: standing >
You do not see that item here.
< 683h/683H 152v/154V Pos: standing >
You do not see that item here.
< 683h/683H 154v/154V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 683h/683H 154v/154V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Vulm.
< 683h/683H 154v/154V Pos: standing >
Obi steps out of the etherportal.
< 683h/683H 154v/154V Pos: standing >
The etherportal crumbles to dust and blows away.
< 683h/683H 154v/154V Pos: standing >
Vulm sits down in a comfortable spot.
< 683h/683H 154v/154V Pos: standing >
Score information for Balen
Level: 48 Race: Grey Elf Class: Cleric / Healer Sex: Male
Hit points: 683(683) Moves: 154(154)
Coins carried: 0 platinum 1 gold 7 silver 0 copper
Compression ratio: 86%
Status: Standing.
Soulshielded
Frags: +1.24 Deaths: 15
Detecting: Invisible Life Heat
Protected by: Spirit Ward
Enchantments: Farsee Fly Armor Haste Sneaking
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 750
Active Spells:
--------------
endurance (2 minutes)
accelerated healing (21 minutes)
vitality (1 minute)
bless (19 minutes)
armor (15 minutes)
< 683h/683H 154v/154V Pos: standing >
Vulm clambers to his feet.
< 683h/683H 154v/154V Pos: standing >
Vulm leaves west.
Ikko leaves west.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
You sense a lifeform nearby.
< 683h/683H 153v/154V Pos: standing >
< 683h/683H 153v/154V Pos: standing >
Obi sneaks in from the west.
< 683h/683H 153v/154V Pos: standing >
Obi sneaks east.
Vulm leaves west.
Ikko leaves west.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 152v/154V Pos: standing >
< 683h/683H 152v/154V Pos: standing >
Obi sneaks in from the east.
< 683h/683H 154v/154V Pos: standing >
It appears to be the corpse of Tec.
Nothing.
< 683h/683H 154v/154V Pos: standing >
< 683h/683H 154v/154V Pos: standing >
It appears to be the corpse of Trist.
Nothing.
< 683h/683H 154v/154V Pos: standing >
< 683h/683H 154v/154V Pos: standing >
Vulm leaves west.
Ikko leaves west.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of a half-orc rogue is lying here.
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 153v/154V Pos: standing >
Vulm leaves west.
Ikko leaves west.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
Underground tunnel
Obvious exits: -E -U
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
A half-orc warrior stands here, staring ominously.
< 683h/683H 152v/154V Pos: standing >
< 683h/683H 152v/154V Pos: standing >
Vulm leaves up.
Ikko leaves up.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
Underground tunnel
Obvious exits: -U -D
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 153v/154V Pos: standing >
Vulm leaves up.
Ikko leaves up.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
Underground tunnel
Obvious exits: -U# -D
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 152v/154V Pos: standing >
< 683h/683H 152v/154V Pos: standing >
Vulm opens the trapdoor.
< 683h/683H 154v/154V Pos: standing >
Vulm leaves up.
Ikko leaves up.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: Learett's Fast Deals
</map>
<map>
Zone: Sarmiz'Duul.
Room: Learett's Fast Deals
</map>
Learett's Fast Deals
Obvious exits: -E -D
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
Learett, the fast-deals man, stands here.
< 683h/683H 153v/154V Pos: standing >
< 683h/683H 153v/154V Pos: standing >
Vulm closes the trapdoor.
< 683h/683H 153v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 152v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
An orcish adventurer stands here.
< 683h/683H 151v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
Score information for Balen
Level: 48 Race: Grey Elf Class: Cleric / Healer Sex: Male
Hit points: 683(683) Moves: 151(154)
Coins carried: 0 platinum 1 gold 7 silver 0 copper
Compression ratio: 86%
Status: Standing.
Soulshielded
Frags: +1.24 Deaths: 15
Detecting: Invisible Life Heat
Protected by: Spirit Ward
Enchantments: Farsee Fly Armor Haste Sneaking
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 750
Active Spells:
--------------
endurance (2 minutes)
accelerated healing (21 minutes)
vitality (1 minute)
bless (19 minutes)
armor (15 minutes)
< 683h/683H 151v/154V Pos: standing >
< 683h/683H 152v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 152v/154V Pos: standing >
< 683h/683H 153v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 153v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 152v/154V Pos: standing >
Vulm leaves east.
Ikko leaves east.
You follow Vulm.
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Ikko DarkCaster oF ~<=Shadow Knights=>~ (Shade)(small) stands here.
Vulm, the gem master of Verspin, is here.
< 683h/683H 151v/154V Pos: standing >
< 683h/683H 152v/154V Pos: standing >
< 683h/683H 154v/154V Pos: standing >
Vulm starts casting a spell called 'dream travel'.
< 683h/683H 154v/154V Pos: standing >
Vulm completes his spell...
Vulm utters the words 'efzaw hgruzzr'
You blink and Vulm is gone! It was just a dream, he was never here to begin with.
< 683h/683H 154v/154V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly evil)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (very good)
*Myrloch Vale (slightly good)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
*The Citadel (slightly good)
*The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (good)
Lair of the Gibberling King (slightly good)
Plane of Air (slightly good)
The Kingdom of Torg (very good)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (good)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
*The Transparent Tower (neutral)
Krethik Keep (neutral)
*Temple of the Earth (extremely good)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (slightly good)
The Keep of Evil (slightly good)
The Forgotten Mansion (neutral)
Domain of Lost Souls (extremely good)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (evil)
*Valley of the Snow Ogres (slightly good)
The Great Shaboath (good)
The Tempest Court (neutral)
*Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (neutral)
*The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly good)
The Charcoal Palace (good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly good)
*The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (very good)
*The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (slightly good)
*Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 683h/683H 154v/154V Pos: standing >
Score information for Balen
Level: 48 Race: Grey Elf Class: Cleric / Healer Sex: Male
Hit points: 683(683) Moves: 154(154)
Coins carried: 0 platinum 1 gold 7 silver 0 copper
Compression ratio: 86%
Status: Standing.
Soulshielded
Frags: +1.24 Deaths: 15
Detecting: Invisible Life Heat
Protected by: Spirit Ward
Enchantments: Farsee Fly Armor Haste Sneaking
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 750
Active Spells:
--------------
endurance (2 minutes)
accelerated healing (21 minutes)
vitality (1 minute)
bless (19 minutes)
armor (15 minutes)
< 683h/683H 154v/154V Pos: standing >
A Goblin enters from the north.
< 683h/683H 154v/154V Pos: standing >
A Goblin suddenly attacks Ikko!
< 683h/683H 154v/154V Pos: standing >
< 683h/683H 154v/154V Pos: standing >
A Goblin attacks Ikko. [3 Hits]
< 683h/683H 154v/154V Pos: standing >
You start chanting...
< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting an offensive spell called 'destroy undead'.
< 683h/683H 154v/154V Pos: standing >
Ikko attacks a Goblin. [0 Hits]
< 683h/683H 154v/154V Pos: standing >
You complete your spell...
You touch Ikko invoking a healing energy to cure his wounds.
< 683h/683H 154v/154V Pos: standing >
< 683h/683H 154v/154V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'oculoghfal jioculoae'
Ikko wavers in agony, as the positive energies sent by a Goblin purge his essence!
Ikko wavers under the onslaught caused by a Goblin's deity's power!
< 683h/683H 154v/154V Pos: standing >
A Goblin attacks Ikko. [3 Hits]
< 683h/683H 154v/154V Pos: standing >
< 683h/683H 154v/154V Pos: standing >
A Goblin starts casting an offensive spell called 'destroy undead'.
< 683h/683H 154v/154V Pos: standing >
Ikko attacks a Goblin. [0 Hits]
< 683h/683H 154v/154V Pos: standing >
You don't have that spell memorized.
< 683h/683H 154v/154V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'oculoghfal jioculoae'
Ikko wavers in agony, as the positive energies sent by a Goblin purge his essence!
Ikko wavers under the onslaught caused by a Goblin's deity's power!
< 683h/683H 154v/154V Pos: standing >
Ikko is mortally wounded, and will die soon, if not aided.
Ikko is dead! R.I.P.