The death of [46 Forest Druid] Jai o==(=Mithril=Knights=- (Githzerai)

in Smokey Tap Room of the One Armed Dwarf

from the perspective of [46 Forest Druid] Jai o==(=Mithril=Knights=- (Githzerai)

<worn as a badge>    a wisp of living wind [82%]
<worn on eyes>       the bloody battle goggles
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a tekan amulet of dragon's blood [superior] (magic) [73%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn on body>       a suit of soulstone plate [poor] (magic)
<worn about body>    the robes of the maelstrom
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of fresh blood [poor] [78%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a huge mining sack [15%]
<worn on arms>       some tempered mithril arm plates (magic) [87%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [85%]
<worn around wrist>  the combat brace of the maelstrom
<worn around wrist>  a bracelet of astrology
<worn on finger>     the royal ring of Aravne (magic) (glowing) [83%]
<primary weapon>     a blackened dreamwalker's staff (magic)
<worn on legs>       some tempered mithril leg plates (magic) [87%]
<worn on feet>       some fused stony boots [77%]

A Kobold enters from the west.
A Sandy Desert Bazaar
Obvious exits: -E -S -W

< 389h/661H 176v/177V Pos: standing >
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A small child plays in the sand.

< 334h/661H 175v/177V Pos: standing >
You start chanting...

< 335h/661H 176v/177V Pos: standing >
The sea of insects and arachnids fades away...

< 335h/661H 177v/177V Pos: standing >
Casting: natures touch 

< 336h/661H 177v/177V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 383h/661H 177v/177V Pos: standing >
You quickly scan the area.
Parnn who is close by to your north.
A desert traveler who is not far off to your north.
A Kobold who is not far off to your east.
Verdadd who is not far off to your east.
A fat merchant lord who is close by to your south.
A tall mountain dwarf who is a brief walk away to your south.
A three-eyed rabbit who is a brief walk away to your south.
A one-armed githyanki who is a brief walk away to your south.
A brown dog who is close by to your west.
A disheveled barbarian who is close by to your west.
A ragged gypsy who is not far off to your west.
A ragged gypsy who is not far off to your west.
A gypsy king who is not far off to your west.
A gangmember who is a brief walk away to your west.
A gangmember who is a brief walk away to your west.
A gangleader who is a brief walk away to your west.
An ordinary peasant who is rather far off to your west.

< 493h/661H 177v/177V Pos: standing >
Saving Jai.

< 493h/661H 177v/177V Pos: standing >
You are already standing.

< 501h/661H 177v/177V Pos: standing >
You resist the effects of a Kobold's spell!
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   4 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 501h/661H 177v/177V Pos: standing >
You quickly scan the area.
Parnn who is close by to your north.
A desert traveler who is not far off to your north.
A Kobold who is not far off to your east.
Verdadd who is not far off to your east.
A fat merchant lord who is close by to your south.
A tall mountain dwarf who is a brief walk away to your south.
A three-eyed rabbit who is a brief walk away to your south.
A one-armed githyanki who is a brief walk away to your south.
A brown dog who is close by to your west.
A disheveled barbarian who is close by to your west.
A ragged gypsy who is not far off to your west.
A ragged gypsy who is not far off to your west.
A gypsy king who is not far off to your west.
A gangmember who is a brief walk away to your west.
A gangmember who is a brief walk away to your west.
A gangleader who is a brief walk away to your west.
An ordinary peasant who is rather far off to your west.

< 504h/661H 177v/177V Pos: standing >
Poks has just given you his consent.

< 507h/661H 177v/177V Pos: standing >
No one here by that name.

< 507h/661H 177v/177V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -E -S -W

< 507h/661H 176v/177V Pos: standing >
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
*A Kobold (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Verdadd, the weapons dealer, tends his shop.

< 508h/661H 175v/177V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 508h/661H 175v/177V Pos: standing >
You start chanting...

< 508h/661H 176v/177V Pos: standing >
A Kobold leaves west.

< 508h/661H 177v/177V Pos: standing >
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!

< 456h/661H 177v/177V Pos: standing >
You abort your prayer before it's done!

< 457h/661H 177v/177V Pos: standing >
A Kobold enters from the west.

< 458h/661H 177v/177V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 458h/661H 177v/177V Pos: standing >
A Kobold snaps into visibility.

< 459h/661H 177v/177V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'aihuwahhzf qarruguai'
More small black orbs come rushing out of the rift swarming you!

< 460h/661H 177v/177V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -E -S -W

< 460h/661H 176v/177V Pos: standing >

< 460h/661H 176v/177V Pos: standing >
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
A Kobold (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Verdadd, the weapons dealer, tends his shop.

< 461h/661H 175v/177V Pos: standing >
A Kobold leaves west.

< 461h/661H 175v/177V Pos: standing >
You failed.

< 462h/661H 177v/177V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -E -S -W
A Kobold (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.

< 462h/661H 176v/177V Pos: standing >
You start chanting...

< 463h/661H 176v/177V Pos: standing >
A Kobold snaps into visibility.
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!

< 414h/661H 176v/177V Pos: standing >
<Casting: creeping doom **

< 414h/661H 176v/177V Pos: standing >
<A Kobold leaves west.

< 414h/661H 176v/177V Pos: standing >
You abort your prayer before it's done!

< 414h/661H 176v/177V Pos: standing >
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
Verdadd, the weapons dealer, tends his shop.

< 414h/661H 175v/177V Pos: standing >
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!

< 375h/661H 175v/177V Pos: standing >
You start chanting...

< 376h/661H 177v/177V Pos: standing >
Casting: regeneration 

< 377h/661H 177v/177V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 378h/661H 177v/177V Pos: standing >
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!

< 325h/661H 177v/177V Pos: standing >
You start chanting...

< 330h/661H 177v/177V Pos: standing >
Casting: natures touch 

< 336h/661H 177v/177V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 385h/661H 177v/177V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   4 seconds)
  6th circle:  5 of  6   (   5 seconds)
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 557h/661H 177v/177V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A Drow Elf who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is a brief walk away to your south.
Mathanyal who is rather far off to your south.
A small child who is not far off to your west.
Sgan who is a brief walk away to your west.
Poks who is a brief walk away to your west.
A filthy peasant who is a brief walk away to your west.
A brown dog who is a brief walk away to your west.
A disheveled barbarian who is a brief walk away to your west.
A ragged gypsy who is rather far off to your west.
A ragged gypsy who is rather far off to your west.
A gypsy king who is rather far off to your west.
A gangmember who is in the distance to your west.
A gangmember who is in the distance to your west.
A gangleader who is in the distance to your west.

< 558h/661H 177v/177V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 577h/661H 177v/177V Pos: standing >
You start chanting...

< 585h/661H 177v/177V Pos: standing >
Casting: natures touch 

< 591h/661H 177v/177V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 640h/661H 177v/177V Pos: standing >

< 662h/661H 177v/177V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 662h/661H 177v/177V Pos: standing >

< 662h/661H 177v/177V Pos: standing >

< 662h/661H 177v/177V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A commoner who is not far off to your south.
A commoner who is a brief walk away to your south.
Mathanyal who is rather far off to your south.
A small child who is not far off to your west.
A filthy peasant who is a brief walk away to your west.
A brown dog who is a brief walk away to your west.
A disheveled barbarian who is a brief walk away to your west.
A ragged gypsy who is rather far off to your west.
A ragged gypsy who is rather far off to your west.
A gypsy king who is rather far off to your west.
A gangmember who is in the distance to your west.
A gangmember who is in the distance to your west.
A gangleader who is in the distance to your west.

< 662h/661H 177v/177V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -E -S -W

< 662h/661H 176v/177V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A small child plays in the sand.

< 662h/661H 175v/177V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A filthy peasant begs for spare change.
A brown dog is barking loudly.
A disheveled barbarian lays in a drunken heap.

< 662h/661H 174v/177V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
Saving Jai.

< 662h/661H 175v/177V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W -NW -NE
A ragged gypsy follows his king.(Red Aura)
A ragged gypsy follows his king.(Red Aura)
A gypsy king wanders the dunes.(Red Aura)

< 662h/661H 176v/177V Pos: standing >
Before a Pile of Refuse
Obvious exits: -N -E -S -W -NE
A gangmember is here ready to pummel.(Red Aura)
A gangmember is here ready to pummel.(Red Aura)
A gangleader stares everyone down.(Red Aura)

< 662h/661H 175v/177V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S

< 662h/661H 174v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/661H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/661H 176v/177V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W

< 662h/661H 176v/177V Pos: standing >
The door seems to be closed.

< 662h/661H 176v/177V Pos: standing >
The door seems to be closed.

< 662h/661H 176v/177V Pos: standing >
The door seems to be closed.

< 662h/661H 177v/177V Pos: standing >
The door seems to be closed.

< 662h/661H 177v/177V Pos: standing >
Tent of the Wanderer
Obvious exits: -E -S -W
(Q)Eriic the wanderer plays a tune.

< 662h/661H 176v/177V Pos: standing >
Tent of the Shaman
Obvious exits: -E -S -W
Ruffus chants an incantation.

< 662h/661H 175v/177V Pos: standing >
A Winding Dune Encampment
Obvious exits: -E -S -W
The corpse of an elderly peasant is lying here.

< 662h/661H 174v/177V Pos: standing >
Tent of the Butcher
Obvious exits: -N -S -W
Parnn, the butcher, sharpens a blade.

< 662h/661H 174v/177V Pos: standing >
Before a Narrow Crevice
Obvious exits: -E -S
(Q)A desert traveler wishes he had a compass.

< 662h/661H 176v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/661H 176v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/661H 176v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/661H 176v/177V Pos: standing >
A Narrow Passage
Obvious exits: -N -W
The corpse of a drow rogue is lying here.

< 662h/661H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/661H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/661H 176v/177V Pos: standing >
Before a Large Encampment
Obvious exits: -N# -S
A warning 'Sign' warns passerbyers to turn back.
A ferocious dog barks loudly.(Red Aura)

< 662h/661H 176v/177V Pos: standing >
The fence seems to be closed.

< 662h/661H 176v/177V Pos: standing >
The fence seems to be closed.

< 662h/661H 176v/177V Pos: standing >
Ok.

< 662h/661H 177v/177V Pos: standing >
A Desert Dune Encampment
Obvious exits: -N -S
A hardened desert nomad prepares to slice outsiders in half.(Red Aura)
A hardened desert nomad prepares to slice outsiders in half.(Red Aura)
A hardened desert nomad prepares to slice outsiders in half.(Red Aura)
A hardened desert nomad prepares to slice outsiders in half.(Red Aura)
A hardened desert nomad suddenly attacks YOU!

< 655h/661H 176v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 A hardened desert nomad suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 656h/661H 176v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 A hardened desert nomad suddenly attacks YOU!

< 649h/661H 176v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 A hardened desert nomad suddenly attacks YOU!

< 643h/661H 176v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 You attempt to flee...
Before a Large Tent
Obvious exits: -S
Smells and sounds of celebration iminate from a large tent.
You flee northward!

< 644h/661H 150v/177V Pos: standing >
Saving Jai.

< 646h/661H 151v/177V Pos: standing >
That's absurd.

< 652h/661H 158v/177V Pos: standing >

< 653h/661H 160v/177V Pos: standing >
A hardened desert nomad enters from the south.

< 654h/661H 161v/177V Pos: standing >
A hardened desert nomad suddenly attacks YOU!

< 649h/661H 163v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 652h/661H 163v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 
< 659h/661H 163v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 Your devil crown of Bar'zuul was damaged from the massive blow!
-=[A hardened desert nomad attacks you.]=- [1 Hits]

< 655h/661H 163v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 -=[You attack a hardened desert nomad.]=- [0 Hits]

< 656h/661H 163v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 You attempt to flee...
A Desert Dune Encampment
Obvious exits: -N -S
A hardened desert nomad prepares to slice outsiders in half.(Red Aura)
A hardened desert nomad prepares to slice outsiders in half.(Red Aura)
A hardened desert nomad prepares to slice outsiders in half.(Red Aura)
You flee southward!

< 659h/661H 132v/177V Pos: standing >
Before a Large Encampment
Obvious exits: -N -S
A warning 'Sign' warns passerbyers to turn back.
A ferocious dog barks loudly.(Red Aura)

< 660h/661H 131v/177V Pos: standing >
A Narrow Passage
Obvious exits: -N -W
The corpse of a drow rogue is lying here.

< 661h/661H 131v/177V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
That's absurd.

< 661h/661H 143v/177V Pos: standing >
Saving Jai.

< 661h/661H 146v/177V Pos: standing >

< 661h/661H 149v/177V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   levitate
  *ultravision
   shift astral
   shift prime
   plane shift
   charm animal
   shapechange
  *forest sight
  *dayvision
  *magic resistance
  *spirit of the rrakkma

< 661h/661H 152v/177V Pos: standing >
A hardened desert nomad enters from the north.
There is too much adrenaline pumping through your body right now.

< 661h/661H 159v/177V Pos: standing >
A hardened desert nomad suddenly attacks YOU!

< 655h/661H 160v/177V Pos: standing >
< T: Jai TP: sta TC:few scratches E: hardened sta EP: excellent >
 You attempt to flee...
Before a Narrow Crevice
Obvious exits: -E -S
(Q)A desert traveler wishes he had a compass.
You flee westward!

< 661h/661H 137v/177V Pos: standing >
Saving Jai.

< 661h/661H 138v/177V Pos: standing >
Saving Jai.

< 661h/661H 141v/177V Pos: standing >

< 661h/661H 145v/177V Pos: standing >
A hardened desert nomad enters from the east.
Tent of the Butcher
Obvious exits: -N -S -W
Parnn, the butcher, sharpens a blade.

< 661h/661H 147v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 155v/177V Pos: standing >
A hardened desert nomad enters from the north.
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A filthy peasant begs for spare change.
A brown dog is barking loudly.
A small child plays in the sand.

< 661h/661H 155v/177V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -E -S -W

< 661h/661H 156v/177V Pos: standing >

< 661h/661H 157v/177V Pos: standing >
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
Verdadd, the weapons dealer, tends his shop.

< 661h/661H 157v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 159v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 160v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 162v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 163v/177V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -S -W

< 661h/661H 164v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 165v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 167v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 168v/177V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W

< 661h/661H 169v/177V Pos: standing >
Entrance to the One Armed Dwarf
Obvious exits: -E -W
A brilliant sorcerer visits the city bazaar.
A commoner in rags searches the bazaar.(Red Aura)
A gnoll witchdocter is here, wondering about something important.(Red Aura)
A fat bouncer is here, with his arms folded across his chest.(Red Aura)
A burly bouncer scratches his left nut.(Red Aura)

< 661h/661H 169v/177V Pos: standing >
Smokey Tap Room of the One Armed Dwarf
Obvious exits: -W
*A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Githyanki's head.
*A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A Drider (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
*A Duergar (medium) Filthy Pagan *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Duergar's head.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
*A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
*A Duergar (medium) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Duergar's head.
A Troll (large) FaNaTiC *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
*An orog warrior is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near an orog warrior's head.
*A Troll (large) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Troll's head.
A commoner in rags searches the bazaar.(Red Aura)
A peddler wanders the bizarre.(Red Aura)
A barmaid services a patron under the counter.(Red Aura)
A patron of the bar enjoys the entertainment.(Red Aura)
A patron of the bar enjoys the entertainment.(Red Aura)
(Q)A heavily cloaked figure sits at the bar.(Red Aura)
(Q)Narggle, the bartender, serves drinks.(Red Aura)
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!
A Githyanki grins as he skewers you with his two-handed sword of stars.
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar attempts to maul you, but falters and falls to her knees!

< 630h/661H 170v/177V Pos: sitting >
< T: Jai TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 An orog warrior snaps into visibility.
An orog warrior does some sort of dance, and winds up flat on her ass.
A Troll leaves west.
A Duergar leaves west.
A Vampire leaves west.
A Duergar leaves west.
A Duergar leaves west.
A Drider leaves west.
A Githyanki leaves west.

< 630h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 A peddler leaves west.

< 632h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 You feel your skin once again take on a more barklike quality.
-=[A Githyanki attacks you.]=- [3 Hits]

< 599h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 
< 601h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 A Troll enters from the west.
A Duergar enters from the west.
A Vampire enters from the west.
A Duergar enters from the west.
A Duergar enters from the west.
A Drider skitters in from the west.
A Githyanki enters from the west.

< 583h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
 An orog warrior snaps into visibility.
-=[An orog warrior attacks you.]=- [4 Hits]
A Githyanki snaps into visibility.
A Drider starts casting an offensive spell.

< 473h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A Duergar snaps into visibility.
You dodge a bash from a Duergar, who loses his balance and falls.

< 475h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 -=[You attack a Githyanki.]=- [0 Hits]

< 477h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A Vampire sings a song to protect him from the world.
-=[A Vampire attacks you.]=- [2 Hits]

< 460h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
Your wisp of living wind cracks as the tortured body writhes!
A Drider completes his spell...
A Drider utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drider engulfs you.

< 296h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar snaps into visibility.
YOU'RE HIT!  A lightning bolt from a Duergar starts your skin smoking.
OUCH!  That really did HURT!
Your some tempered mithril leg plates is filled with electrical energy!
A writhing bolt of lightning leaves a Duergar's hands...
You resist the effects of a Duergar's spell!
A Duergar snaps into visibility.
Then leaps and smacks into a commoner!
Then leaps and smacks into a barmaid!
Then leaps and smacks into a patron!
Then leaps and smacks into a patron!
Then leaps and smacks into a heavily cloaked figure!
Then leaps and smacks into Narggle!
-=[A Duergar attacks you.]=- [2 Hits]

< 193h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 A Duergar snaps into visibility.
Narggle turns to focus his attack on a Vampire!
Narggle attacks a Duergar. [2 Hits]
A heavily cloaked figure suddenly appears a bit confused!
A heavily cloaked figure attempts to flee.
A heavily cloaked figure leaves west.
A patron suddenly appears a bit confused!
A patron kicks a Duergar in the stomach, rendering her breathless.
A patron attacks a Duergar. [2 Hits]
A patron kicks a Duergar in the stomach, rendering her breathless.
A patron attacks a Duergar. [2 Hits]
A barmaid suddenly appears a bit confused!
A Duergar snaps into visibility.
A Duergar is so overcome with bloodlust, a barmaid's punch barely grazes her!
A barmaid turns to focus her attack on a Vampire!
A barmaid attacks a Duergar. [2 Hits]
A commoner attacks a Duergar. [0 Hits]
A Drow Elf enters from the west.

< 195h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 196h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 A Drider starts casting an offensive spell.

< 198h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 -=[A Githyanki attacks you.]=- [2 Hits]

< 168h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 145h/661H 171v/177V Pos: sitting >
< T: Jai TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 A winged hellhound suddenly attacks YOU!
A Troll snaps into visibility.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You reel in pain as a Troll's iceball shatters upon impacting you.
Your devil crown of Bar'zuul freezes and shatters into million pieces from the intense cold!
Your ring of invisibility [superior] freezes and shatters into million pieces from the intense cold!
Your mask of the iron bloodhounds freezes and shatters into million pieces from the intense cold!
Your earring of angels freezes and shatters into million pieces from the intense cold!