<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a black duergar eyepatch [poor]
<worn in ear> a tiny copper earring [superior]
<worn in ear> a lightning earring [superior]
<worn on face> the mask of Darkness [superior]
<worn around neck> a string of disembodied hands [superior]
<worn around neck> a spiked torque of dwarven kind [88%]
<worn on body> the platemail of the Nessus royal guard (invis) (glowing) (humming) [82%]
<worn about body> the mantle of the Dark [superior] [83%]
<worn on back> a blood sword of Kvasir [poor]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> the ceinture of giant strength [superior]
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor] [86%]
<attached to belt> an onyx potion (glowing) [74%]
<attached to belt> a potion of bubbling goo (glowing)
<worn on arms> a shoulder drape of emerald dragonscale [poor]
<worn around wrist> a bracelet of dracolich hide of damage (humming) [84%]
<worn around wrist> a duergar-made adamantine bracelet [superior]
<worn on hands> a pair of skeletal gauntlets [53%]
<worn on finger> an obsidian circle
<worn on finger> an obsidian circle [51%]
<primary weapon> the unholy avenger named 'Bloodlust' (glowing)[223h 0m 47s]
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] with a strange black stone
<worn on legs> some flexible leggings of hellfire (glowing)
<worn on feet> a pair of boots of stealth of endurance
A hobgoblin child who is rather far off to your east.
A tired hobgoblin merchant who is not far off to your south.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
< 1323h/1323H 289v/291V Pos: standing >
Brenne trots north.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -S
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
There are some tracks heading north.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
A hobgoblin child who is not far off to your north.
A veteran hobgoblin guard who is in the distance to your north.
A veteran ogre guard who is close by to your south.
A veteran hobgoblin guard who is close by to your south.
A common mage soldier who is close by to your south.
A tired hobgoblin merchant who is a brief walk away to your south.
< 1323h/1323H 288v/291V Pos: standing >
< 1323h/1323H 289v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your north.
A veteran hobgoblin guard who is in the distance to your north.
A veteran ogre guard who is close by to your south.
A veteran hobgoblin guard who is close by to your south.
A tired hobgoblin merchant who is a brief walk away to your south.
< 1323h/1323H 290v/291V Pos: standing >
Naj sneaks north.
Brenne trots north.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -E -S
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 1323h/1323H 289v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.
< 1323h/1323H 289v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.
< 1323h/1323H 289v/291V Pos: standing >
< 1323h/1323H 289v/291V Pos: standing >
Brenne trots north.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Northeast Corner Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Northeast Corner Along The Main Cavern Route
</map>
Northeast Corner Along The Main Cavern Route
Obvious exits: -N -S -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
A veteran hobgoblin guard who is a brief walk away to your north.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A tired hobgoblin merchant who is in the distance to your south.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.
< 1323h/1323H 287v/291V Pos: standing >
< 1323h/1323H 287v/291V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your north.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.
< 1323h/1323H 288v/291V Pos: standing >
Brenne trots west.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
There are some tracks heading west.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
< 1323h/1323H 288v/291V Pos: standing >
Brenne trots west.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -E -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
There are some tracks heading west.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 1323h/1323H 287v/291V Pos: standing >
< 1323h/1323H 288v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.
< 1323h/1323H 289v/291V Pos: standing >
Brenne trots east.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
There are Barbarian tracks going east.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
< 1323h/1323H 288v/291V Pos: standing >
< 1323h/1323H 289v/291V Pos: standing >
Naj opens the door.
You quickly scan the area.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
< 1323h/1323H 290v/291V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
< 1323h/1323H 291v/291V Pos: standing >
Naj opens the door.
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
< 1323h/1323H 291v/291V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
A common mage soldier who is not far off to your west.
A hobgoblin child who is rather far off to your west.
< 1323h/1323H 291v/291V Pos: standing >
Brenne trots west.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -E -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 1323h/1323H 289v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A hobgoblin child who is a brief walk away to your west.
< 1323h/1323H 289v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.
< 1323h/1323H 289v/291V Pos: standing >
Brenne trots west.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N# -E -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
This mage warrior is here all fizzled out.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
Score information for Ur
Level: 48 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1323(1323) Moves: 287(291)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Frags: +5.89 Deaths: 28
Detecting: Invisible Life
Protected from: All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Fly Haste Invisibility Levitation Waterbreathing Listen Sneaking Fearless
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 1776
Active Spells:
--------------
levitate (48 minutes)
vitality (4 minutes)
aid (39 minutes)
fly (99 minutes)
< 1323h/1323H 287v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.
< 1323h/1323H 287v/291V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.
< 1323h/1323H 288v/291V Pos: standing >
Naj opens the door.
< 1323h/1323H 290v/291V Pos: standing >
You quickly scan the area.
A common worker who is close by to your north.
A common worker who is close by to your north.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.
< 1323h/1323H 291v/291V Pos: standing >
You quickly scan the area.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.
< 1323h/1323H 291v/291V Pos: standing >
Naj sneaks west.
Brenne trots west.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -E -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
This ogre guard looks sleepily about hoping for some excitement.
There are Barbarian tracks going west.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 1323h/1323H 289v/291V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is close by to your west.
< 1323h/1323H 289v/291V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is close by to your west.
< 1323h/1323H 289v/291V Pos: standing >
Sane sneaks west.
Brenne trots west.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
There are some tracks heading west.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
< 1323h/1323H 287v/291V Pos: standing >
< 1323h/1323H 287v/291V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
< 1323h/1323H 288v/291V Pos: standing >
Naj opens the door.
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
< 1323h/1323H 290v/291V Pos: standing >
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
< 1323h/1323H 291v/291V Pos: standing >
< 1323h/1323H 291v/291V Pos: standing >
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
< 1323h/1323H 291v/291V Pos: standing >
Naj opens the door.
< 1323h/1323H 291v/291V Pos: standing >
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is in the distance to your east.
The wraith of a shady prisoner who is close by to your south.
The wraith of a shady prisoner who is close by to your south.
The wraith of a burly bouncer who is close by to your south.
A Drow Elf who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
< 1323h/1323H 291v/291V Pos: standing >
< 1323h/1323H 291v/291V Pos: standing >
Brenne trots west.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Northwest Corner Of The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Northwest Corner Of The Main Cavern Route
</map>
Northwest Corner Of The Main Cavern Route
Obvious exits: -E -S
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A hobgoblin child who is close by to your east.
A veteran ogre guard who is not far off to your east.
A common mage soldier who is a brief walk away to your east.
A hobgoblin child who is in the distance to your east.
A veteran ogre guard who is close by to your south.
A veteran hobgoblin guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A common mage soldier who is not far off to your south.
A hobgoblin child who is a brief walk away to your south.
A veteran ogre guard who is a brief walk away to your south.
A grumbling hobgoblin woman who is rather far off to your south.
A veteran ogre guard who is in the distance to your south.
< 1323h/1323H 289v/291V Pos: standing >
< 1323h/1323H 289v/291V Pos: standing >
Brenne trots east.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -E -S -W
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
There are Centaur tracks going east.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 1323h/1323H 287v/291V Pos: standing >
< 1323h/1323H 287v/291V Pos: standing >
Brenne trots south.
You follow Naj.
<map>
Zone: The Kingdom of Torg.
Room: Small Barracks In The City
</map>
<map>
Zone: The Kingdom of Torg.
Room: Small Barracks In The City
</map>
Small Barracks In The City
Obvious exits: -N
The corpse of an ogre soldier is lying here.
The corpse of a grumbling ogre soldier is lying here.
The corpse of an ogre soldier is lying here.
Brenne o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
*The wraith of a shady prisoner stands here. (minion)
*The wraith of a shady prisoner stands here. (minion)
*The wraith of a burly bouncer stands here. (minion)
A Drow Elf (medium) sits resting. (Non-Fraggable)
This grumbling ogre soldier grumbles here, scarred after battle.
An ogre soldier is here relaxing after a well fought battle.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 1323h/1323H 287v/291V Pos: standing >
< 1323h/1323H 288v/291V Pos: standing >
Sane snaps into visibility.
A Drow Elf is disrupted from meditation.
Sane places a green bladed dagger named 'Sepsis' of agility in the back of a Drow Elf, resulting in some strange noises and some blood.
The wraith of a shady prisoner suddenly attacks Sane!
The wraith of a shady prisoner snaps into visibility.
The wraith of a shady prisoner misses Sane.
Naj closes the door.
< 1323h/1323H 289v/291V Pos: standing >
Sane's powerful slash seriously wounds a Drow Elf.
Sane's mighty pierce causes a Drow Elf to grimace in pain.
Sane's powerful pierce grievously wounds a Drow Elf.
Sane's impressive slash hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
You snap into visibility.
A Drow Elf cannot respond to your attack!
[Damage: 3 ] -=[Your weak slash hits a Drow Elf.]=-
A Drow Elf's small round wooden shield was completely destroyed by the massive blow!
A Drow Elf's soft skin cloak was completely destroyed by the massive blow!
A Drow Elf's hardened stone amulet was completely destroyed by the massive blow!
A Drow Elf's pair of studded leather leggings was completely destroyed by the massive blow!
A Drow Elf's pair of dark black boots was completely destroyed by the massive blow!
The wraith of a burly bouncer stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.