The death of [31 Elementalist] Da (Grey Elf)

in Shaiennar Road

from the perspective of [31 Elementalist] Da (Grey Elf)

<worn as a badge>    a royal badge of Arcium [poor]
<worn on head>       an imp-skull cap (humming)
<worn on eyes>       a fine obsidian eyepatch
<worn in ear>        a dangling chain crucifix (glowing) [87%]
<worn in ear>        a diamond earring [superior] [82%]
<worn on face>       a mask of blue mist [poor]
<worn around neck>   a fiery chain of hades [superior]
<worn around neck>   a knight's bone torque from Alatorin - the Forge City
<worn on body>       some durethium scalemail [superior]
<worn about body>    the cloak of shadow dragons with a strange dark bloodstone
<worn as quiver>     a drow-made dragonscale quiver
<worn about waist>   a fused stony girth of regeneration [85%]
<worn on arms>       a pair of troll-hide sleeves with a strange pink stone
<worn around wrist>  a burnt gem wristguard
<worn around wrist>  an adamantium bracer
<worn on hands>      some ashen ruby gauntlets from City of Torrhan
<worn on finger>     a thick gold and platinum ring [poor]
<worn on finger>     a wisp of deadly mist
<held>               a majestic ki-rin horn [poor]
<worn on legs>       a pair of adamantium leggings


< 250h/256H 135v/139V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
The corpse of a retired sailor is lying here.

< 252h/256H 136v/139V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
You drag the corpse of a retired sailor along behind you.

< 254h/256H 132v/139V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
You drag the corpse of a retired sailor along behind you.

< 256h/256H 131v/139V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.
You drag the corpse of a retired sailor along behind you.

< 256h/256H 129v/139V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 
You drag the corpse of a retired sailor along behind you.

< 256h/256H 128v/139V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 256h/256H 131v/139V Pos: standing >
Do you feel lucky, punk?

< 256h/256H 131v/139V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 

< 256h/256H 132v/139V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 

< 256h/256H 132v/139V Pos: standing >
An Old House
   This small house is very old, the wooden fixtures falling
apart, the doors creaking.  Dust has settled on everything
in this room, living or non, the glass windows nearly opaque
and in need of a cleaning.  A large wooden door leads out onto
the street.
Obvious exits: -South

< 256h/256H 132v/139V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 

< 256h/256H 131v/139V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street continues north and
east from here.
Obvious exits: -North -East 

< 256h/256H 131v/139V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 

< 256h/256H 131v/139V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 

< 256h/256H 130v/139V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 256h/256H 130v/139V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 256h/256H 129v/139V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
An elite member of the city guard patrols the streets.

< 256h/256H 129v/139V Pos: standing >
What do you want your epitaph to say?!?

< 256h/256H 132v/139V Pos: standing >
   This huge barbarian is so massive it's obvious why he belongs to the
elite guard.  His muscles and stature are so disgustingly large that he
could almost be mistaken for an ogre.  As he walks down the streets
patrolling the area, crowds move away and make a path for him.  A
perpetual scowl marks his features.
An elite guard appears to be Barbarian and is in excellent condition.
He's large in size.


< 256h/256H 132v/139V Pos: standing >
Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West 
A young member of the city guard strolls by here.
Riralin, the innkeeper, shows people to their rooms.

< 256h/256H 132v/139V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
An elite member of the city guard patrols the streets.

< 256h/256H 132v/139V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 256h/256H 132v/139V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
Obvious exits: -South -West 
An old sailor looks uneasy on land here.
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)

< 256h/256H 131v/139V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 256h/256H 134v/139V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
A human stands here, looking gloomy.

< 256h/256H 134v/139V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 256h/256H 134v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 256h/256H 133v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
A young girl runs around here carelessly.

< 256h/256H 132v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 256h/256H 133v/139V Pos: standing >
What do you want your epitaph to say?!?

< 256h/256H 134v/139V Pos: standing >
   This huge barbarian is so massive it's obvious why he belongs to the
elite guard.  His muscles and stature are so disgustingly large that he
could almost be mistaken for an ogre.  As he walks down the streets
patrolling the area, crowds move away and make a path for him.  A
perpetual scowl marks his features.
An elite guard appears to be Barbarian and is in excellent condition.
He's large in size.

<primary weapon>     a steel long sword [superior]

< 256h/256H 134v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
A young girl runs around here carelessly.

< 256h/256H 135v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 

< 256h/256H 134v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
A young girl runs around here carelessly.

< 256h/256H 135v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An elite member of the city guard patrols the streets.

< 256h/256H 134v/139V Pos: standing >
The snow is coming down faster now.
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 256h/256H 133v/139V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.

< 256h/256H 133v/139V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.

< 256h/256H 132v/139V Pos: standing >
A retired sailor leaves west.

< 256h/256H 132v/139V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.

< 256h/256H 133v/139V Pos: standing >
You ARE mad!

< 256h/256H 138v/139V Pos: standing >
Shaiennar Road
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.

< 256h/256H 138v/139V Pos: standing >
You start chanting...

< 256h/256H 139v/139V Pos: standing >
You complete your spell...
[Damage: 52 ] -=[With your simple touch, a retired sailor screams and shudders from the sudden searing pain.]=-
You dodge a retired sailor's vicious attack.
A retired sailor misses you.
-=[A retired sailor's kick crashes into your chest.]=-
[Damage:  3 ] -=[A retired sailor ignites into black flames as he hits you!]=-
[Damage:  5 ] -=[A retired sailor shivers from the unnatural cold as he hits you!]=-

< 248h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  small wounds >
 You start chanting...

< 248h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  small wounds >
 Casting: scorching touch 

< 248h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  small wounds >
 You complete your spell...
[Damage: 52 ] -=[With your simple touch, a retired sailor screams and shudders from the sudden searing pain.]=-

< 248h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 You miss a retired sailor.
You miss a retired sailor.

< 248h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 A retired sailor misses you.
-=[A retired sailor's decent punch strikes you.]=-
[Damage:  5 ] -=[A retired sailor ignites into black flames as he hits you!]=-
[Damage:  8 ] -=[A retired sailor shivers from the unnatural cold as he hits you!]=-

< 236h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 You start chanting...

< 236h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 48 ] -=[With your simple touch, a retired sailor screams and shudders from the sudden searing pain.]=-

< 236h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 You start chanting...

< 236h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 48 ] -=[With your simple touch, a retired sailor screams and shudders from the sudden searing pain.]=-
You miss a retired sailor.
You miss a retired sailor.

< 236h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC:few scratches E: sailor sta EP:  nasty wounds >
 A retired sailor misses you.
-=[A retired sailor's kick crashes into your chest.]=-
[Damage:  3 ] -=[A retired sailor ignites into black flames as he hits you!]=-
[Damage:  4 ] -=[A retired sailor shivers from the unnatural cold as he hits you!]=-

< 229h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 You start chanting...

< 229h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 You complete your spell...
[Damage: 45 ] -=[With your simple touch, a retired sailor screams and shudders from the sudden searing pain.]=-

< 229h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 You start chanting...

< 229h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 Casting: scorching touch 
-=[A retired sailor's decent punch strikes you.]=-
[Damage:  5 ] -=[A retired sailor ignites into black flames as he hits you!]=-
[Damage:  8 ] -=[A retired sailor shivers from the unnatural cold as he hits you!]=-
You dodge a retired sailor's vicious attack.

< 217h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 You complete your spell...
[Damage: 47 ] -=[With your simple touch, a retired sailor screams and shudders from the sudden searing pain.]=-

< 217h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You don't have that spell memorized.

< 217h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You don't have that spell memorized.

< 217h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You miss a retired sailor.
A retired sailor dodges your futile attack.

< 217h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You start chanting...

< 217h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 A retired sailor misses you.
A retired sailor misses you.
-=[A retired sailor's kick hits you in your side.]=-
[Damage:  4 ] -=[A retired sailor ignites into black flames as he hits you!]=-
[Damage:  6 ] -=[A retired sailor shivers from the unnatural cold as he hits you!]=-

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You complete your spell...
You point at a retired sailor.
[Damage: 51 ] -=[Your flameburst collides silently with a retired sailor, who screams out in sudden pain.]=-

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  awful >
 You start chanting...

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  awful >
 You complete your spell...
You point at a retired sailor.
[Damage: 33 ] -=[Your flameburst collides silently with a retired sailor, who screams out in sudden pain.]=-

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  awful >
 A retired sailor dodges your futile attack.
You miss a retired sailor.

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  awful >
 A retired sailor misses you.
You dodge a retired sailor's vicious attack.

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  awful >
 You start chanting...

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  awful >
 You feel your skill in shaman spell knowledge improving.

< 207h/256H 139v/139V Pos: standing >
< T: Da TP: sta TC: small wounds E: sailor sta EP:  awful >
 You complete your spell...
You point at a retired sailor.
[Damage: 23 ] -=[Your flameburst collides silently with a retired sailor, who screams out in sudden pain.]=-
A retired sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A retired sailor's death cry reverberates in your head as he falls to the ground.

< 207h/256H 139v/139V Pos: standing >
You do not see a salvaged here.

< 207h/256H 139v/139V Pos: standing >
the corpse of a retired sailor does not contain the salvaged.

< 207h/256H 139v/139V Pos: standing >
the corpse of a retired sailor does not contain the recipe.

< 207h/256H 139v/139V Pos: standing >
You do not see a recipe here.

< 207h/256H 139v/139V Pos: standing >
Ok.
You put 0 platinum, 34 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.

< 207h/256H 139v/139V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a retired sailor is made of flesh and appears to be of average quality.
The corpse of a retired sailor has an item value of 1.
It appears to be the corpse of a retired sailor.
a few coins

< 208h/256H 139v/139V Pos: standing >
You get a few coins from the corpse of a retired sailor.
There were: 1 platinum coin, 23 gold coins. 

< 210h/256H 139v/139V Pos: standing >
You are almost ready to attain your next level!

< 211h/256H 139v/139V Pos: standing >
Shaiennar Road
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.

< 212h/256H 139v/139V Pos: standing >
You sit down and relax.

< 214h/256H 139v/139V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - greater soul disturbance
( 6th circle)  4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
( 3rd circle)  8 - scalding blast
( 2nd circle)  6 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) scorching touch
   16 seconds:  ( 4th) scorching touch
   24 seconds:  ( 4th) scorching touch
   33 seconds:  ( 4th) scorching touch
   41 seconds:  ( 4th) scorching touch
   49 seconds:  ( 4th) scorching touch
   55 seconds:  ( 2nd) flameburst
   61 seconds:  ( 2nd) flameburst
   66 seconds:  ( 2nd) flameburst

You can memorize no more spells.
You continue your study.

< 215h/256H 139v/139V Pos: sitting >
You start meditating...

< 215h/256H 139v/139V Pos: sitting >
You have finished memorizing scorching touch.

< 220h/256H 139v/139V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elemental affinity         
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        
wind tunnel                

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
binding wind               
cascading elemental beam   
greater earthen grasp      
greater spirit sight       
nivards wicked firebrand   

12th CIRCLE:
elemental fury             
greater spirit anguish     
guardian spirits           


< 222h/256H 139v/139V Pos: sitting >
You have finished memorizing scorching touch.

< 225h/256H 139v/139V Pos: sitting >
You have finished memorizing scorching touch.

< 229h/256H 139v/139V Pos: sitting >
Pardon?

< 232h/256H 139v/139V Pos: sitting >
You have finished memorizing scorching touch.
You stop meditating.
You don't know that spell!

< 239h/256H 139v/139V Pos: sitting >
A retired sailor enters from the east.

< 241h/256H 139v/139V Pos: sitting >
You have finished memorizing scorching touch.

< 249h/256H 139v/139V Pos: sitting >
You start meditating...

< 249h/256H 139v/139V Pos: sitting >
A retired sailor leaves east.

< 251h/256H 139v/139V Pos: sitting >
You have finished memorizing scorching touch.

< 256h/256H 139v/139V Pos: sitting >
You have finished memorizing flameburst.

< 256h/256H 139v/139V Pos: sitting >
An elite guard enters from the east.

< 256h/256H 139v/139V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - greater soul disturbance
( 6th circle)  4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               6 - scorching touch
( 3rd circle)  8 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    3 seconds:  ( 2nd) flameburst
    9 seconds:  ( 2nd) flameburst

You can memorize no more spells.

< 256h/256H 139v/139V Pos: sitting >

		Score information for Da

Level: 31   Race: Grey Elf   Class: Shaman / Elementalist Sex: Male
Hit points: 256(256)  Moves: 139(139)
Coins carried:    1 platinum    23 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Negative Shielded Coldshielded Memorizing Meditating
Frags:   +0.00   Deaths:   2
Detecting:      Invisible Good Heat
Protected from: Low Circle spells
Protected by:   Slow Poison
Enchantments:   Fly Armor Aware Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  311 

Active Spells:
--------------
spirit armor (25 minutes)
accelerated healing (33 minutes)
well-rested bonus (74 minutes)


< 256h/256H 139v/139V Pos: sitting >
You stop meditating.
   This huge barbarian is so massive it's obvious why he belongs to the
elite guard.  His muscles and stature are so disgustingly large that he
could almost be mistaken for an ogre.  As he walks down the streets
patrolling the area, crowds move away and make a path for him.  A
perpetual scowl marks his features.
An elite guard appears to be Barbarian and is in excellent condition.
He's large in size.


< 256h/256H 139v/139V Pos: sitting >
You have finished memorizing flameburst.

< 256h/256H 139v/139V Pos: sitting >
What do you want your epitaph to say?!?

< 256h/256H 139v/139V Pos: sitting >
Shaiennar Road
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
An elite member of the city guard patrols the streets.

< 256h/256H 139v/139V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.

< 256h/256H 139v/139V Pos: sitting >
You clamber to your feet.

< 256h/256H 139v/139V Pos: standing >
Shaiennar Road
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
An elite member of the city guard patrols the streets.

< 256h/256H 139v/139V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 

< 256h/256H 138v/139V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
An elite member of the city guard patrols the streets.
*A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.

< 256h/256H 137v/139V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 256h/256H 136v/139V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
An elite member of the city guard patrols the streets.
*A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.

< 256h/256H 136v/139V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, tripping you.

< 256h/256H 136v/139V Pos: on your ass >
< T: Da TP: ass TC:excellent E: a half-elf merchant sta EP: excellent >
 -=[A half-elf merchant's powerful slash strikes you hard.]=-
A half-elf merchant snaps into visibility.
[Damage: 13 ] -=[A half-elf merchant shivers from the unnatural cold as she hits you!]=-
A half-elf merchant's spiked zanthium collar [poor] is weakened from the intense cold!
-=[A half-elf merchant's pierce strikes you very hard.]=-
OUCH!  That really did HURT!
A half-elf merchant snaps into visibility.
[Damage: 14 ] -=[A half-elf merchant shivers from the unnatural cold as she hits you!]=-
-=[A half-elf merchant's slash strikes you hard.]=-
A half-elf merchant snaps into visibility.
[Damage: 12 ] -=[A half-elf merchant shivers from the unnatural cold as she hits you!]=-
-=[A half-elf merchant's powerful pierce seriously wounds you.]=-
OUCH!  That really did HURT!
A half-elf merchant snaps into visibility.
[Damage: 17 ] -=[A half-elf merchant shivers from the unnatural cold as she hits you!]=-
-=[A half-elf merchant's slash seriously wounds you.]=-
OUCH!  That really did HURT!
A half-elf merchant snaps into visibility.
[Damage: 16 ] -=[A half-elf merchant shivers from the unnatural cold as she hits you!]=-
-=[A half-elf merchant's powerful slash seriously wounds you.]=-
OUCH!  That really did HURT!
A half-elf merchant snaps into visibility.
[Damage: 16 ] -=[A half-elf merchant shivers from the unnatural cold as she hits you!]=-

< 90h/256H 136v/139V Pos: on your ass >
< T: Da TP: ass TC: nasty wounds E: a half-elf merchant sta EP:  small wounds >
 A half-elf merchant parries your futile lunge at her.
A half-elf merchant parries your futile lunge at her.
A half-elf merchant snaps into visibility.

< 90h/256H 136v/139V Pos: on your ass >
< T: Da TP: ass TC: nasty wounds E: a half-elf merchant sta EP:  small wounds >
 A half-elf merchant snaps into visibility.
-=[A half-elf merchant's powerful slash seriously wounds you.]=-
A half-elf merchant snaps into visibility.
[Damage: 11 ] -=[A half-elf merchant shivers from the unnatural cold as she hits you!]=-
A Vampire's disguise falls apart!
-=[A Vampire's pierce enshrouds you in a mist of blood.]=-
Your spell flows around a Vampire, leaving her unharmed!
A Vampire snaps into visibility.
-=[A Vampire's powerful slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Vampire snaps into visibility.
[Damage: 17 ] -=[A Vampire shivers from the unnatural cold as she hits you!]=-
-=[A Vampire's impressive pierce critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
[Damage: 11 ] -=[-=[