The death of [50 Necrolyte] Nos *-* Clan Ragnarok *-* (Drow Elf)

in A Maze Before a Dark Lair

from the perspective of [50 Earth Magus] Zloin o==(=Mithril=Knights=- (Grey Elf)

<floating about head>a dark purple ioun stone[237h 47m 43s]
<worn as a badge>    a glowing blue crystal
<worn on head>       a magical pointy top hat (glowing) [84%]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a glowing jade earring (glowing) [81%]
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       mask of battles past [poor]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn around neck>   some kharma mind beads [49%]
<worn on body>       a suit embodying ethereal soul shards
<worn about body>    a tattered elven cloak [poor]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<attached to belt>   a kalian crafted from a gourd
<attached to belt>   a tome of wizardry [64%]
<worn on arms>       some cracked bone arm bracers [superior]
<held as shield>     a well-polished mithril body shield [poor] with a strange dark bloodstone (illuminating)
<worn around wrist>  a bracelet of woven leafs [superior]
<worn around wrist>  the bracelet of emeralds of endurance [79%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [65%]
<worn on finger>     a yellow ring of chrysoberyl [poor] [76%]
<worn on finger>     a gleaming platinum ring [poor]
<primary weapon>     a staff of power
<worn on legs>       some leggings made from werewolf hide
<worn on feet>       a pair of boots emitting dust [superior] (glowing) [87%]

Laz's disguise falls apart!

< 749h/749H 179v/180V Pos: standing >
You start chanting...

< 749h/749H 180v/180V Pos: standing >
Casting: wall of stone **

< 749h/749H 180v/180V Pos: standing >
Pok nods.

< 749h/749H 180v/180V Pos: standing >
Casting: wall of stone *

< 749h/749H 180v/180V Pos: standing >
Casting: wall of stone 

< 749h/749H 180v/180V Pos: standing >
You complete your spell...

< 749h/749H 180v/180V Pos: standing >
Laz sneaks north.
Pok leaves north.

< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
Pok who is close by to your north.
Laz who is close by to your north.
Pok enters from the north.

< 749h/749H 180v/180V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>
A Path of Glowing Mushrooms
     Here a more uniform tunnel winds through the maze of twisting and
confusing tunnels which mark the lower hunting grounds of the shaughin.
Along this tunnel the dim glow of the cavern moss is drown out by the
the much brighter light cast by the strange mushrooms which continue
in a strange line along the center of the tunnel.  A sense of peace
seems to emanate from these mushrooms, and anywhere the strange green
light seems to fall there are none of the normal signs of life left by
the dangerous creatures which reside in these caverns.  It also appears
that someone, perhaps the shaughin, are intentionally cultivating these
mushrooms as there are traces of ground mulch scattered along the line
of mushrooms.
Obvious exits: -North -East  -South
A strange glowing mushroom gives off a calming light here. (glowing)
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 749h/749H 179v/180V Pos: standing >

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A cave panther who is close by to your east.
Pok who is close by to your south.
Laz who is close by to your south.

< 749h/749H 179v/180V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>
A Path of Glowing Mushrooms
     Here a more uniform tunnel winds through the maze of twisting and
confusing tunnels which mark the lower hunting grounds of the shaughin.
Along this tunnel the dim glow of the cavern moss is drown out by the
the much brighter light cast by the strange mushrooms which continue
in a strange line along the center of the tunnel.  A sense of peace
seems to emanate from these mushrooms, and anywhere the strange green
light seems to fall there are none of the normal signs of life left by
the dangerous creatures which reside in these caverns.  It also appears
that someone, perhaps the shaughin, are intentionally cultivating these
mushrooms as there are traces of ground mulch scattered along the line
of mushrooms.
Obvious exits: -North -East 
A greyish stone wall is here to the east.
A strange glowing mushroom gives off a calming light here. (glowing)
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 749h/749H 178v/180V Pos: standing >
Pok leaves north.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>
A Path of Glowing Mushrooms
     Here a more uniform tunnel winds through the maze of twisting and
confusing tunnels which mark the lower hunting grounds of the shaughin.
Along this tunnel the dim glow of the cavern moss is drown out by the
the much brighter light cast by the strange mushrooms which continue
in a strange line along the center of the tunnel.  A sense of peace
seems to emanate from these mushrooms, and anywhere the strange green
light seems to fall there are none of the normal signs of life left by
the dangerous creatures which reside in these caverns.  It also appears
that someone, perhaps the shaughin, are intentionally cultivating these
mushrooms as there are traces of ground mulch scattered along the line
of mushrooms.
Obvious exits: -North -East  -South
A strange glowing mushroom gives off a calming light here. (glowing)
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 749h/749H 177v/180V Pos: standing >

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A cave panther who is close by to your east.
Pok leaves north.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>
A Path of Glowing Mushrooms
     Here a more uniform tunnel winds through the maze of twisting and
confusing tunnels which mark the lower hunting grounds of the shaughin.
Along this tunnel the dim glow of the cavern moss is drown out by the
the much brighter light cast by the strange mushrooms which continue
in a strange line along the center of the tunnel.  A sense of peace
seems to emanate from these mushrooms, and anywhere the strange green
light seems to fall there are none of the normal signs of life left by
the dangerous creatures which reside in these caverns.  It also appears
that someone, perhaps the shaughin, are intentionally cultivating these
mushrooms as there are traces of ground mulch scattered along the line
of mushrooms.
Obvious exits: -North -South
A strange glowing mushroom gives off a calming light here. (glowing)
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.
Laz sneaks north.
Pok leaves north.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>
A Path of Glowing Mushrooms
     Here a more uniform tunnel winds through the maze of twisting and
confusing tunnels which mark the lower hunting grounds of the shaughin.
Along this tunnel the dim glow of the cavern moss is drown out by the
the much brighter light cast by the strange mushrooms which continue
in a strange line along the center of the tunnel.  A sense of peace
seems to emanate from these mushrooms, and anywhere the strange green
light seems to fall there are none of the normal signs of life left by
the dangerous creatures which reside in these caverns.  It also appears
that someone, perhaps the shaughin, are intentionally cultivating these
mushrooms as there are traces of ground mulch scattered along the line
of mushrooms.
Obvious exits: -South -West 
A strange glowing mushroom gives off a calming light here. (glowing)
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 180v/180V Pos: standing >
Laz sneaks west.
Pok leaves west.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Shattered Mushrooms
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Shattered Mushrooms
</map>
A Path of Shattered Mushrooms
     Here along the path the light from the trail of mushrooms has
faded into a dim glow, in large part due to the recent destruction of
the bulk of them.  All of the more larger and more mature mushrooms
have been shattered, appearing to have been blasted apart by some form
of physical energy.  The feeling of peace which seemed to be prevalant
along the mushroom path is absent here, and there are signs of recent
activity by large and possibly dangerous creatures here.  Even amid
the carnage of destroyed mushrooms, there are also indications that
someone has spread mulch and is working to restore this strange trail
of glowing mushrooms.  Even so, this appears to be an very dangerous
place to be.
Obvious exits: -North -East  -South
A recently shattered mushroom lies here in pieces. (glowing)
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You start chanting...

< 749h/749H 179v/180V Pos: standing >
Casting: wall of stone **

< 749h/749H 179v/180V Pos: standing >
Casting: wall of stone *

< 749h/749H 179v/180V Pos: standing >
Casting: wall of stone 

< 749h/749H 179v/180V Pos: standing >
You complete your spell...

< 749h/749H 179v/180V Pos: standing >

< 749h/749H 179v/180V Pos: standing >
You start chanting...

< 749h/749H 179v/180V Pos: standing >
Casting: wall of stone **

< 749h/749H 179v/180V Pos: standing >
Casting: wall of stone *

< 749h/749H 179v/180V Pos: standing >
Casting: wall of stone 

< 749h/749H 179v/180V Pos: standing >
You complete your spell...

< 749h/749H 179v/180V Pos: standing >
You sit down and relax.

< 749h/749H 179v/180V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  4 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
( 4th circle)  2 - lightning bolt
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) conjure elemental
    2 seconds:  ( 5th) conjure elemental
    3 seconds:  ( 5th) conjure elemental
    4 seconds:  ( 5th) wall of stone
    5 seconds:  ( 4th) levitate
    6 seconds:  ( 4th) levitate
    7 seconds:  ( 4th) levitate
    8 seconds:  ( 5th) wall of stone
    9 seconds:  ( 5th) wall of stone
   10 seconds:  ( 5th) wall of stone

You can memorize 1 9th circle spell(s).
You continue your study.

< 749h/749H 179v/180V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing conjure elemental.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing conjure elemental.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing conjure elemental.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing wall of stone.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing levitate.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing levitate.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing levitate.

< 749h/749H 180v/180V Pos: sitting >

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing wall of stone.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing wall of stone.

< 749h/749H 180v/180V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 749h/749H 180v/180V Pos: sitting >
You clamber to your feet.

< 749h/749H 180v/180V Pos: standing >
You let everyone know you're ready to go!

< 749h/749H 180v/180V Pos: standing >
Pok leaves south.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
A massive skeleton lies here pitted and charred as though by acid.
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 749h/749H 179v/180V Pos: standing >

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.
Pok leaves south.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
Laz sneaks south.
Pok leaves south.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -West 
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
The lich of a black troll who is a brief walk away to your west.
The lich of a black troll who is a brief walk away to your west.
The lich of a deep crawler who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
The lich of a black troll who is a brief walk away to your west.
The lich of a black troll who is a brief walk away to your west.
The lich of a deep crawler who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.

< 749h/749H 179v/180V Pos: standing >
Laz sneaks north.
Pok leaves north.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
Laz sneaks south.
Pok leaves south.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -West 
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 749h/749H 179v/180V Pos: standing >

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
The lich of a black troll who is a brief walk away to your west.
The lich of a black troll who is a brief walk away to your west.
The lich of a deep crawler who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.

< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
The lich of a black troll who is a brief walk away to your west.
The lich of a black troll who is a brief walk away to your west.
The lich of a deep crawler who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.
Laz sneaks west.
Pok leaves west.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -East  -West 
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
The lich of a black troll who is not far off to your west.
The lich of a black troll who is not far off to your west.
The lich of a deep crawler who is not far off to your west.
A Drow Elf who is not far off to your west.
Laz sneaks west.
Pok leaves west.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: An Old Campfire in the Maze
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: An Old Campfire in the Maze
</map>
An Old Campfire in the Maze
     Here the maze seems somewhat less daunting, as several of the
walls here do not contain the trademark sponge like mass of tunnels
of all widths leading off in random directions.  The southern wall
in particular is fairly smooth and unmarred, an oddity within the
hunting grounds of the lower caverns.  Signs of sentient life such as
broken arrowheads, bits of leather, and discarded bits of fur abound
here.  The remnants of an old campfire, many times rekindled sits in
the center of the tunnel here, the charred wood sticking up like
bones.  On the southern wall, smooth and absent of tunnels, there
are unmistakable tool marks which perhaps warrant a much longer
investigation.
Obvious exits: -North -East  -South -West 
The remnants of an old campfire are scattered here.
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 749h/749H 177v/180V Pos: standing >
Pok leaves west.
You follow Laz.


<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze Before a Dark Lair
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze Before a Dark Lair
</map>
A Maze Before a Dark Lair
     Here the maze of tiny, small, medium, and large tunnels seems to
consolidate down to a single passage.  The walls begin to grow smooth
along the largest tunnel, which also seems to widen as the passage
progresses.  The ground is matted by small tufts of fur which appear
to have been shed constantly in this room, and disturbingly large
footprints are scattered through the dry mud here.  The low growling
sound which echo's through the rest of the maze is much more prevalent
here, growing quite loud and achieving the bassy rumble usually only
associated with large wagon convoys and siege equipment moving across
rocky terrain.  Whatever lies ahead which is producing this sound must
be quite massive indeed, and is likely a force to be reckoned with.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of an angry deep dwarf is lying here.
The corpse of a shaughin elite hunter is lying here.
The corpse of a grizzly bear is lying here.
The corpse of a deep crawler is lying here.
The corpse of a black troll is lying here.
[2] The corpse of a shaughin dark hunter is lying here.
The corpse of an angry deep dwarf is lying here.
The corpse of a shaughin elite hunter is lying here.
The corpse of a cave panther is lying here.
*Pok  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
The lich of a black troll stands here. (minion) 
The lich of a black troll stands here. (minion) 
The lich of a deep crawler stands here. (minion) 
*A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 749h/749H 177v/180V Pos: standing >
You quickly scan the area.
You see nothing.
Laz snaps into visibility.
A Drow Elf snaps into visibility.
Laz moves in the shadows, suddenly reappearing behind a Drow Elf!
The lich of a black troll suddenly attacks Laz!
The lich of a black troll's decent punch grazes Laz.
The lich of a black troll suddenly attacks Laz!
The lich of a black troll's punch grazes Laz.
The lich of a deep crawler suddenly attacks Laz!
The lich of a deep crawler's fine punch wounds Laz.

< 749h/749H 178v/180V Pos: standing >

< 749h/749H 179v/180V Pos: standing >
Pok starts casting an offensive spell called 'bigbys crushing hand'.
Pok snaps into visibility.
You start chanting...
You snap into visibility.

< 749h/749H 180v/180V Pos: standing >
Laz snaps into visibility.
A Drow Elf's fine pierce grazes Laz.
A Drow Elf misses Laz.

< 749h/749H 180v/180V Pos: standing >
Casting: acidimmolate 

< 749h/749H 180v/180V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qfjgpuio paie'
A Drow Elf snaps into visibility.
A Drow Elf is encircled by a huge fist sent by Pok, which begins to crush his body.
A Drow Elf dodges Laz's attack.
A Drow Elf dodges Laz's attack.
A Drow Elf dodges Laz's attack.
Laz snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf screams in pain as Laz's pierce tears into his flesh.
A Drow Elf screams in pain as Laz's pierce tears into his flesh.
A Drow Elf dodges Laz's attack.
A Drow Elf dodges Laz's attack.

< 749h/749H 180v/180V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
A Drow Elf snaps into visibility.
[Damage: 27 ] A Drow Elf's face of an illithid lord [superior] was corroded by acid.
Laz snaps into visibility.
Laz dances an acrobatic maneuver in battle, and trips up a Drow Elf!

< 749h/749H 180v/180V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Pok starts casting an offensive spell.

< 749h/749H 180v/180V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Laz parries the lich of a deep crawler's lunge at him.
The lich of a deep crawler's crude punch grazes Laz.
Laz dodges the lich of a black troll's attack.
The lich of a black troll's crude punch grazes Laz.
Laz dodges the lich of a black troll's attack.
Laz dodges the lich of a black troll's attack.
You start chanting...
You snap into visibility.

< 749h/749H 180v/180V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 An earth elemental says 'For glory!'
An earth elemental suddenly attacks a Drow Elf!
A Drow Elf snaps into visibility.
[Damage:  7 ] An earth elemental's decent crush wounds a Drow Elf.

< 749h/749H 180v/180V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Casting: acidimmolate 
Pok completes his spell...
Pok utters the words 'buoblg qfjgpuio paie'
A Drow Elf snaps into visibility.
A Drow Elf is encircled by a huge fist sent by Pok, which begins to crush his body.

< 749h/749H 180v/180V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 18 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 749h/749H 180v/180V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 42 ] Laz dodges a Drow Elf's attack.
Laz parries a Drow Elf's lunge at him.
A Drow Elf snaps into visibility.
Laz snaps into visibility.

< 749h/749H 180v/180V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 You miss a Drow Elf.
You miss a Drow Elf.
You snap into visibility.
A Drow Elf snaps into visibility.
Laz snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf screams in pain as Laz's pierce tears into his flesh.
A Drow Elf screams in pain as Laz's pierce tears into his flesh.
A Drow Elf screams in pain as Laz's pierce tears into his flesh.
A Drow Elf screams in pain as Laz's pierce tears into his flesh.
A Drow Elf screams in pain as Laz's pierce tears into his flesh.
A Drow Elf is mortally wounded, and will die soon, if not aided.

< 749h/749H 180v/180V Pos: standing >
Pok starts casting an offensive spell.

< 749h/749H 180v/180V Pos: standing >
A Troll enters from the east.

< 749h/749H 180v/180V Pos: standing >
You start chanting...
You snap into visibility.

< 749h/749H 180v/180V Pos: standing >
Laz dodges the lich of a deep crawler's attack.
Laz dodges the lich of a deep crawler's attack.
Laz snaps into visibility.
Laz parries the lich of a black troll's lunge at him.
Laz parries the lich of a black troll's lunge at him.
Laz parries the lich of a black troll's lunge at him.
Laz parries the lich of a black troll's lunge at him.

< 749h/749H 180v/180V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qfjgpuio paie'
A Drow Elf snaps into visibility.
A Drow Elf is encircled by a huge fist sent by Pok, which begins to crush his body.
A Drow Elf's some mithril and dragonscale arm plates was completely destroyed by the massive blow!
A Drow Elf's face of an illithid lord [superior] was completely destroyed by the massive blow!
The lich of a black troll stops following a Drow Elf.
The lich of a black troll stops following a Drow Elf.
The lich of a deep crawler stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 11000000.
The smell of fresh blood enters your body, infusing you with power!