<floating about head>a dark purple ioun stone[237h 36m 48s]
<worn as a badge> a glowing blue crystal
<worn on head> a magical pointy top hat (glowing) [84%]
<worn on eyes> a foggy visor [poor]
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a glowing jade earring (glowing) [81%]
<worn on face> mask of battles past [poor]
<worn around neck> a tribal necklace of royal authority [poor] (glowing)
<worn around neck> some kharma mind beads [49%]
<worn on body> a suit embodying ethereal soul shards
<worn about body> a tattered elven cloak [poor]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<attached to belt> a kalian crafted from a gourd
<attached to belt> a tome of wizardry [64%]
<worn on arms> some cracked bone arm bracers [superior]
<held as shield> a well-polished mithril body shield [poor] with a strange dark bloodstone (illuminating)
<worn around wrist> the bracelet of emeralds of endurance [79%]
<worn around wrist> a bracelet of woven leafs [superior]
<worn on hands> a pair of crystalized gloves (glowing) (humming) [65%]
<worn on finger> a gleaming platinum ring [poor]
<worn on finger> a yellow ring of chrysoberyl [poor] [76%]
<primary weapon> a staff of power
<worn on legs> some leggings made from werewolf hide
<worn on feet> a pair of boots emitting dust [superior] (glowing) [87%]
*******@***.^^^
*********^^^^^^
***********^..^
***M********.
M* M**
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 749h/749H 70v/180V Pos: standing >
^MMMMM^MMM^
*****^^MMMMMM
^*******^^^MMMM
********^^^^MMM
*******@**.^^^M
********^^^^^^^
**********^..^^
**M********..
M* M***
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 749h/749H 70v/180V Pos: standing >
****^^MMMMM
*******^^^MMM
********^^^^MMM
**********.^^^M
*******@^^^^^^^
**********^..^^
***M********...
M* M***^
***
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 749h/749H 69v/180V Pos: standing >
***^^MMMMMM
******^^^MMMM
*******^^^^MMMM
*********.^^^MM
*******@^^^^^^^
*********^..^^^
**M********...^
M* M***^.
****
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 749h/749H 69v/180V Pos: standing >
**^^MMMMMM^
*****^^^MMMMM
******^^^^MMMMM
********.^^^MMM
******^@^^^^^^M
********^..^^^^
*M********...^^
M* M***^.^
****.
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 749h/749H 68v/180V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - group stone skin
1 - stornogs shimmering starshell
1 - earth form
( 9th circle) 1 - gate
3 - acidimmolate
( 8th circle) 5 - disintegrate
( 7th circle) 1 - dimension door
5 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 2 - lightning bolt
3 - levitate
4 - wall of force
( 3rd circle) 4 - shocking grasp
1 - strength
3 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
4 - mirror image
( 1st circle) 3 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 9th) acidimmolate
You can memorize no more spells.
< 749h/749H 70v/180V Pos: standing >
You purge 'gate' from your thoughts.
< 749h/749H 84v/180V Pos: standing >
**^^MMMMMM^
*****^^^MMMMM
******^^^^MMMMM
********.^^^MMM
******^@^^^^^^M
*M******^..^^^^
**********...^^
M* M***^.^
****.
You sit down and relax.
< 749h/749H 87v/180V Pos: sitting >
You are memorizing relocate, which will take about 1 seconds.
< 749h/749H 96v/180V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 749h/749H 98v/180V Pos: sitting >
You have finished memorizing acidimmolate.
< 749h/749H 107v/180V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.
< 749h/749H 115v/180V Pos: sitting >
You feel your skin soften and return to normal.
< 749h/749H 118v/180V Pos: sitting >
You clamber to your feet.
< 749h/749H 123v/180V Pos: standing >
You start chanting...
< 749h/749H 126v/180V Pos: standing >
**^^MMMMMM^
*****^^^MMMMM
******^^^^MMMMM
********.^^^MMM
******^@^^^^^^M
*M******^..^^^^
*******M**...^^
M* ****^.^
****.
< 749h/749H 127v/180V Pos: standing >
Casting: relocate **
< 749h/749H 133v/180V Pos: standing >
Casting: relocate *
< 749h/749H 139v/180V Pos: standing >
Casting: relocate
< 749h/749H 146v/180V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. To the east is a
steel door.
Obvious exits: -North -East # -South -West
*Laz Templar o==(=Mithril=Knights=- (Shade)(small) stands in mid-air here.
You materialize elsewhere!
Laz sneaks south.
< 749h/749H 149v/180V Pos: standing >
A timid prisoner enters from the south.
< 749h/749H 179v/180V Pos: standing >
< 749h/749H 180v/180V Pos: standing >
< 749h/749H 180v/180V Pos: standing >
< 749h/749H 180v/180V Pos: standing >
< 749h/749H 180v/180V Pos: standing >
You purge 'relocate' from your thoughts.
< 749h/749H 180v/180V Pos: standing >
You sit down and relax.
< 749h/749H 180v/180V Pos: sitting >
You are memorizing gate, which will take about 1 seconds.
< 749h/749H 180v/180V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 749h/749H 180v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -South -West -Up
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -West
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 180v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -South -West -Up
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
To the east is steel door.
Obvious exits: -North -East # -South -West -Down
[3] The corpse of a sinister prisoner is lying here.
The corpse of a shady prisoner is lying here.
< 749h/749H 178v/180V Pos: standing >
The door seems to be closed.
< 749h/749H 178v/180V Pos: standing >
The door seems to be closed.
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
Obvious exits: -North -West
< 749h/749H 179v/180V Pos: standing >
< 749h/749H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
Obvious exits: -North -East -West
A small black rat is scrounging about here for some food.
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 180v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
Obvious exits: -North -East -West
A timid prisoner is standing here, wishing he were free.
< 749h/749H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
Obvious exits: -North -East
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
To the west is an iron door.
Obvious exits: -North -East -West #
A timid prisoner is standing here, wishing he were free.
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
To the west is an iron door.
Obvious exits: -North -East -South -West #
The corpse of a sinister prisoner is lying here.
The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
< 749h/749H 178v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
This is the second level of the prison. Its criminal element is not
very hardened. Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
Obvious exits: -East -South -Up
The corpse of a shady prisoner is lying here.
The corpse of a sinister prisoner is lying here.
The corpse of a shady prisoner is lying here.
A small black rat is scrounging about here for some food.
A sinister prisoner is standing here looking you over.
< 749h/749H 177v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East -South -Down
< 749h/749H 177v/180V Pos: standing >
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. To the west is an iron
door.
Obvious exits: -North -East -South -West #
A timid prisoner is standing here, wishing he were free.
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -South -West
A timid prisoner is standing here, wishing he were free.
A sinister prisoner is standing here looking you over.
< 749h/749H 178v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -South -West
A sinister prisoner is standing here looking you over.
< 749h/749H 177v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -South -West
< 749h/749H 177v/180V Pos: standing >
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A shady prisoner who is close by to your south.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your west.
A shady prisoner who is not far off to your west.
A shady prisoner who is not far off to your west.
< 749h/749H 180v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -West
A shady prisoner is standing here glaring at you.
A timid prisoner is standing here, wishing he were free.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A sinister prisoner who is close by to your east.
A sinister prisoner who is not far off to your west.
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West -Up
A sinister prisoner is standing here looking you over.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A shady prisoner who is a brief walk away to your north.
A shady prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A sinister prisoner who is not far off to your west.
A sinister prisoner who is a brief walk away to your west.
A sinister prisoner who is close by above you.
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A shady prisoner who is a brief walk away to your north.
A shady prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A sinister prisoner who is not far off to your west.
A sinister prisoner who is a brief walk away to your west.
A sinister prisoner who is close by above you.
< 749h/749H 180v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
This is the fourth level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. There is a locked barred
gate here.
Obvious exits: -West # -Down
A sinister prisoner is standing here looking you over.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by below you.
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West -Up
A timid prisoner is standing here, wishing he were free.
A sinister prisoner is standing here looking you over.
< 749h/749H 178v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -West
A shady prisoner is standing here glaring at you.
< 749h/749H 177v/180V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A sinister prisoner who is close by to your west.
A sinister prisoner who is not far off to your west.
< 749h/749H 178v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -West
A sinister prisoner is standing here looking you over.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A sinister prisoner who is a brief walk away to your north.
Laz who is a brief walk away to your north.
A timid prisoner who is a brief walk away to your north.
The wraith of a shady prisoner who is a brief walk away to your north.
The wraith of a shady prisoner who is a brief walk away to your north.
The wraith of a sinister prisoner who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
A shady prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is not far off to your east.
A sinister prisoner who is close by to your west.
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. To the south is an
iron door.
Obvious exits: -North -East -South#
A sinister prisoner is standing here looking you over.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A shady prisoner who is close by to your north.
A shady prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A small rat who is a brief walk away to your north.
A sinister prisoner who is close by to your east.
A shady prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
A sinister prisoner who is a brief walk away to your east.
< 749h/749H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A shady prisoner who is close by to your north.
A shady prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A small rat who is a brief walk away to your north.
A sinister prisoner who is close by to your east.
A shady prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
A sinister prisoner who is a brief walk away to your east.
< 749h/749H 180v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -West
A sinister prisoner is standing here looking you over.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A sinister prisoner who is a brief walk away to your north.
Laz who is a brief walk away to your north.
A timid prisoner who is a brief walk away to your north.
The wraith of a shady prisoner who is a brief walk away to your north.
The wraith of a shady prisoner who is a brief walk away to your north.
The wraith of a sinister prisoner who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
A shady prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is not far off to your east.
A sinister prisoner who is close by to your west.
< 749h/749H 179v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -South -West
< 749h/749H 178v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -South -West
A timid prisoner is standing here, wishing he were free.
< 749h/749H 177v/180V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East -South -West
[2] The corpse of a sinister prisoner is lying here.
The corpse of a shady prisoner is lying here.
A sinister prisoner is standing here looking you over.
Laz Templar o==(=Mithril=Knights=- (Shade)(small) sits in mid-air here, fighting the wraith of a sinister prisoner.
A timid prisoner is standing here, wishing he were free.
The wraith of a shady prisoner stands in mid-air here, fighting Laz. (Minion)
The wraith of a shady prisoner stands in mid-air here, fighting Laz. (Minion)
The wraith of a sinister prisoner stands in mid-air here, fighting Laz. (Minion)
A Drow Elf (medium) is lying here, incapacitated. (Non-Fraggable)
< 749h/749H 177v/180V Pos: standing >
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A shady prisoner who is not far off to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is a brief walk away to your south.
< 749h/749H 180v/180V Pos: standing >
< 749h/749H 180v/180V Pos: standing >
Laz snaps into visibility.
The wraith of a shady prisoner's crude punch grazes Laz.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 749h/749H 180v/180V Pos: standing >
A sinister prisoner leaves west.
You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
[Damage: 7 ] A Drow Elf's pair of studded leather sleeves melted corroded by the acid.
A Drow Elf's pair of studded leather leggings melted corroded by the acid.
The wraith of a sinister prisoner stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.