The death of [43 Zealot] Choron *-* Clan Ragnarok *-* (Duergar)

in The Inn of the Shady Grove

from the perspective of [43 Zealot] Choron *-* Clan Ragnarok *-* (Duergar)

<worn as a badge>    an emblem of Shanatar royalty
<worn on head>       an unholy priest cap
<worn in ear>        a dangling bloodstone earring (glowing) [52%]
<worn in ear>        a diamond stud covered in blood (glowing) [82%]
<worn on face>       the mask of the templar
<worn around neck>   a studded stone collar
<worn around neck>   a studded stone collar
<worn on body>       the barbed mail of the battlerager king (humming) [59%]
<worn about waist>   a belt of soft feathers
<worn on arms>       a pair of dragon-hide sleeves [87%]
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a bracelet of influence [61%]
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist
<worn on hands>      some rugged gloves of thick hide [82%]
<worn on finger>     a finely crafted brass ring
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     a jeweled dragonscale whip
<worn on legs>       some unique sapphire leggings [84%]
<worn on feet>       a golden pair of scouting boots [superior] (glowing) [76%]

Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Ok.

< 853h/853H 161v/161V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish assassin prowls the area hunting his new prey.
An orcish elite sits atop a large warhorse.(Red Aura)
Cynee Cultist *-* Clan Ragnarok *-* (Drow Elf)(medium) stands, floating here.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 853h/853H 160v/161V Pos: standing >
You start chanting...

< 853h/853H 160v/161V Pos: standing >
Casting: vitality *

< 853h/853H 160v/161V Pos: standing >
You complete your spell...
You vitalize Cynee.

< 853h/853H 160v/161V Pos: standing >
You sit down and relax.

< 853h/853H 160v/161V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - word of recall
               1 - silence
( 8th circle)  2 - dispel magic
               2 - mass heal
( 7th circle)  5 - full heal
( 6th circle)  1 - curse
               3 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  2 - vitality
               3 - destroy undead
               1 - soulshield
( 4th circle)  1 - summon
               7 - invigorate
( 3rd circle)  2 - earthquake
               1 - remove poison
               1 - sense life
               5 - disease
( 2nd circle)  8 - blindness
               1 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    5 seconds:  ( 5th) vitality

You can pray 4 1st and 1 2nd circle spell(s).
You continue your praying.

< 853h/853H 160v/161V Pos: sitting >
You start meditating...

< 853h/853H 160v/161V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 853h/853H 161v/161V Pos: sitting >
You clamber to your feet.

< 853h/853H 161v/161V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
An orcish assassin prowls the area hunting his new prey.

< 853h/853H 160v/161V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 853h/853H 159v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 160v/161V Pos: standing >

< 853h/853H 160v/161V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
An orcish assassin prowls the area hunting his new prey.

< 853h/853H 160v/161V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A drunken orc wanders about lost out of his mind.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 853h/853H 159v/161V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
An orcish assassin prowls the area hunting his new prey.

< 853h/853H 158v/161V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South

< 853h/853H 157v/161V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
An orc guard of the Black Order is here watching your every action.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 853h/853H 156v/161V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
The grinning bobcat hungrily peers through the area.
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 853h/853H 155v/161V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)

< 853h/853H 155v/161V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 853h/853H 154v/161V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
[9] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
a satchel used to hold various items lies here. (magic)
Yzarafk (Orc)(medium) stands in mid-air here (Newbie).(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 853h/853H 154v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 154v/161V Pos: standing >

< 853h/853H 155v/161V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       an unholy priest cap
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [76%]
<worn in ear>        a dangling bloodstone earring (magic) (glowing) [52%]
<worn in ear>        a diamond stud covered in blood (magic) (glowing) [82%]
<worn on face>       the mask of the templar
<worn around neck>   a studded stone collar
<worn around neck>   a studded stone collar
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [59%]
<worn about waist>   a belt of soft feathers (magic)
<worn on arms>       a pair of dragon-hide sleeves [87%]
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a bracelet of influence (magic) [61%]
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist (magic)
<worn on hands>      some rugged gloves of thick hide [82%]
<worn on finger>     a finely crafted brass ring (magic)
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     a jeweled dragonscale whip (magic)
<worn on legs>       some unique sapphire leggings [84%]
<worn on feet>       a golden pair of scouting boots [superior] (glowing) [76%]

< 853h/853H 156v/161V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 853h/853H 161v/161V Pos: standing >
You feel less divinely furious.

< 853h/853H 161v/161V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
As you raise your hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!

< 853h/853H 161v/161V Pos: standing >
Your fury rages as your deity infuses you with eternal power!

< 853h/853H 161v/161V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 853h/853H 161v/161V Pos: standing >
Autosaving...

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Saving Choron.

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       an unholy priest cap
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [76%]
<worn in ear>        a dangling bloodstone earring (magic) (glowing) [52%]
<worn in ear>        a diamond stud covered in blood (magic) (glowing) [82%]
<worn on face>       the mask of the templar
<worn around neck>   a studded stone collar
<worn around neck>   a studded stone collar
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [59%]
<worn about waist>   a belt of soft feathers (magic)
<worn on arms>       a pair of dragon-hide sleeves [87%]
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a bracelet of influence (magic) [61%]
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist (magic)
<worn on hands>      some rugged gloves of thick hide [82%]
<worn on finger>     a finely crafted brass ring (magic)
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     a jeweled dragonscale whip (magic)
<worn on legs>       some unique sapphire leggings [84%]
<worn on feet>       a golden pair of scouting boots [superior] (glowing) [76%]

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[9] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
a satchel used to hold various items lies here. (magic)
Yzarafk (Orc)(medium) stands in mid-air here (Newbie).(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 853h/853H 161v/161V Pos: standing >
Saving Choron.

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[9] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
a satchel used to hold various items lies here. (magic)
Yzarafk (Orc)(medium) stands in mid-air here (Newbie).(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 853h/853H 161v/161V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 853h/853H 161v/161V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 853h/853H 161v/161V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Experience till level: 9243186

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
Cynee enters from the south.

< 853h/853H 161v/161V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       an unholy priest cap
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [76%]
<worn in ear>        a dangling bloodstone earring (magic) (glowing) [52%]
<worn in ear>        a diamond stud covered in blood (magic) (glowing) [82%]
<worn on face>       the mask of the templar
<worn around neck>   a studded stone collar
<worn around neck>   a studded stone collar
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [59%]
<worn about waist>   a belt of soft feathers (magic)
<worn on arms>       a pair of dragon-hide sleeves [87%]
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a bracelet of influence (magic) [61%]
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist (magic)
<worn on hands>      some rugged gloves of thick hide [82%]
<worn on finger>     a finely crafted brass ring (magic)
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     a jeweled dragonscale whip (magic)
<worn on legs>       some unique sapphire leggings [84%]
<worn on feet>       a golden pair of scouting boots [superior] (glowing) [76%]

< 853h/853H 161v/161V Pos: standing >
The innkeeper stores Cynee's stuff in the safe and shows her to her room.

< 853h/853H 161v/161V Pos: standing >
Tag has entered the game.

< 853h/853H 161v/161V Pos: standing >
Tag leaves south.

< 853h/853H 161v/161V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 853h/853H 161v/161V Pos: standing >
Autosaving...

< 853h/853H 161v/161V Pos: standing >

< 853h/853H 161v/161V Pos: standing >
You feel less divinely furious.
You feel less vitalized.

< 681h/681H 161v/161V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
As you raise your hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!

< 681h/681H 161v/161V Pos: standing >
Your fury rages as your deity infuses you with eternal power!

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >
Tag enters from the south.

< 681h/681H 161v/161V Pos: standing >
The innkeeper stores Tag's stuff in the safe and shows him to his room.

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 681h/681H 161v/161V Pos: standing >
Tag has entered the game.

< 681h/681H 161v/161V Pos: standing >
Tag leaves south.

< 681h/681H 161v/161V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 681h/681H 161v/161V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 681h/681H 161v/161V Pos: standing >
Autosaving...

< 681h/681H 161v/161V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 681h/681H 161v/161V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 681h/681H 161v/161V Pos: standing >
Tag enters from the south.

< 681h/681H 161v/161V Pos: standing >
The innkeeper stores Tag's stuff in the safe and shows him to his room.

< 681h/681H 161v/161V Pos: standing >
You feel less divinely furious.

< 681h/681H 161v/161V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
As you raise your hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!

< 681h/681H 161v/161V Pos: standing >
Your fury rages as your deity infuses you with eternal power!

< 681h/681H 161v/161V Pos: standing >
Tag has entered the game.

< 681h/681H 161v/161V Pos: standing >
Tag leaves south.

< 681h/681H 161v/161V Pos: standing >
Korgoom has entered the game.

< 681h/681H 161v/161V Pos: standing >
The innkeeper stores Korgoom's stuff in the safe and shows him to his room.

< 681h/681H 161v/161V Pos: standing >
Moogrok has entered the game.

< 681h/681H 161v/161V Pos: standing >
Moogrok leaves south.

< 681h/681H 161v/161V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 681h/681H 161v/161V Pos: standing >
Autosaving...

< 681h/681H 161v/161V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.

< 681h/681H 161v/161V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf gsufuh xabrae'
An orc anti-paladin glows visibly as a faint white halo surrounds him.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf grunofoyruoph'
Yzarafk floats up into the air, free as a bird!
An orc anti-paladin floats up into the air, free as a bird!
An orcish guard floats up into the air, free as a bird!

< 681h/681H 161v/161V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'paxtzuguai'
An orc anti-paladin's pupils rapidly dilate until almost no iris is visible.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf gsufuh xabrae'
An orc anti-paladin points at an orcish guard.
An orcish guard glows visibly as a faint white halo surrounds him.

< 681h/681H 161v/161V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'yufz xabrae'

< 681h/681H 161v/161V Pos: standing >
Autosaving...

< 681h/681H 161v/161V Pos: standing >
Moogrok enters from the south.

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >
Moogrok looks at you.

< 681h/681H 161v/161V Pos: standing >
Moogrok smiles happily.

< 681h/681H 161v/161V Pos: standing >
You feel less divinely furious.

< 681h/681H 161v/161V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
As you raise your hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!

< 681h/681H 161v/161V Pos: standing >
Your fury rages as your deity infuses you with eternal power!

< 681h/681H 161v/161V Pos: standing >
Moogrok shivers with chills up the spine.

< 681h/681H 161v/161V Pos: standing >
Moogrok leaves east.

< 681h/681H 161v/161V Pos: standing >
Moogrok enters from the east.

< 681h/681H 161v/161V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 681h/681H 161v/161V Pos: standing >
The innkeeper stores Moogrok's stuff in the safe and shows him to his room.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'yufz xabrae'
An orc anti-paladin points at an orcish guard.

< 681h/681H 161v/161V Pos: standing >
Korgoom has entered the game.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'qare xabrae'
An orc anti-paladin points at an orcish guard.

< 681h/681H 161v/161V Pos: standing >
Korgoom leaves south.

< 681h/681H 161v/161V Pos: standing >
Korgoom enters from the south.

< 681h/681H 161v/161V Pos: standing >
Korgoom leaves east.

< 681h/681H 161v/161V Pos: standing >
Korgoom enters from the east.

< 681h/681H 161v/161V Pos: standing >
The innkeeper stores Korgoom's stuff in the safe and shows him to his room.

< 681h/681H 161v/161V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 681h/681H 161v/161V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >
Autosaving...

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 681h/681H 161v/161V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 681h/681H 161v/161V Pos: standing >
You feel less divinely furious.

< 681h/681H 161v/161V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!
As you raise your hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!

< 681h/681H 161v/161V Pos: standing >
Your fury rages as your deity infuses you with eternal power!

< 681h/681H 161v/161V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 681h/681H 161v/161V Pos: standing >
Autosaving...

< 681h/681H 161v/161V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'gsufuh abrazak'
An orc anti-paladin is briefly surrounded by a purple aura.

< 681h/681H 161v/161V Pos: standing >
Tag enters from the south.

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >
Tag leaves south.

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >

< 681h/681H 161v/161V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin starts casting a spell.

< 681h/681H 161v/161V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'gsufuh abrazak'
An orc anti-paladin points at an orcish guard.
An orcish guard is briefly surrounded by a purple aura.

< 681h/681H 161v/161V Pos: standing >
Tag enters from the south.

< 681h/681H 161v/161V Pos: standing >
The innkeeper stores Tag's stuff in the safe and shows him to his room.

< 681h/681H 161v/161V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 681h/681H 161v/161V Pos: standing >
Autosaving...

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 681h/681H 161v/161V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
-=[A Barbarian's impressive bludgeon wounds you.]=-

< 661h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 An orc anti-paladin suddenly attacks a Gnome!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin's weak punch grazes a Gnome.
An orcish guard suddenly attacks a Gnome!
An orcish guard's punch grazes a Gnome.

< 661h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 A Barbarian's body appears to recover from the affects of the potion.
You feel less divinely furious.

< 661h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
A Grey Elf enters from the south.
As you raise your hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!

< 661h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 An orc anti-paladin dodges a Gnome's attack.
An orc anti-paladin dodges a Gnome's attack.

< 661h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 A Gnome dodges an orcish guard's attack.
An orcish guard's weak punch grazes a Gnome.
A Gnome dodges an orcish guard's attack.
An orcish guard turns to focus his attack on a Barbarian!
An orc anti-paladin's weak punch grazes a Gnome.
A Gnome dodges an orc anti-paladin's attack.
A Gnome dodges an orc anti-paladin's attack.
An orc anti-paladin wields an orcish-forged blade [superior].
An orc anti-paladin starts casting an offensive spell called 'unholy word'.

< 661h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'unholy word'
A Grey Elf snaps into visibility.
An orc anti-paladin sends a Grey Elf reeling with an unholy word.
A Barbarian snaps into visibility.
An orc anti-paladin sends a Barbarian reeling with an unholy word.
An orc anti-paladin sends a Gnome reeling with an unholy word.
-=[A Barbarian's impressive bludgeon wounds you.]=-
-=[A Barbarian's impressive whip strikes you.]=-
A Barbarian strikes viciously at your wrist causing you to swing about madly.
-=[A Barbarian's impressive whip wounds you.]=-
-=[A Barbarian's impressive bludgeon wounds you.]=-
-=[A Barbarian's impressive bludgeon wounds you.]=-
A Gnome starts casting an offensive spell.

< 572h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against a Barbarian!
You say 'The non-believer must be punished!'
Sparks...  flashing lights...  you cannot concentrate!
You miss a Barbarian.
You miss a Barbarian.
You miss a Barbarian.
A Barbarian snaps into visibility.
A Barbarian fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 572h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 Your fury rages as your deity infuses you with eternal power!

< 572h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
-=[A Barbarian's mighty bludgeon strikes you hard.]=-
-=[A Barbarian's whip strikes you.]=-
-=[A Barbarian's impressive whip strikes you.]=-
-=[A Barbarian's bludgeon strikes you.]=-

< 465h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Gnome grabs you, and begins crushing your body.]=-
OUCH!  That really did HURT!

< 254h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 254h/681H 161v/161V Pos: standing >
< T: Choron TP: sta TC: nasty wounds E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
A Barbarian fills with BLoodLuST and makes a ferocious leap at YOU!
A Barbarian knocks you down with a mighty blow!

< 213h/681H 161v/161V Pos: kneeling >
< T: Choron TP: kne TC: nasty wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
YIKES!  Another hit like that, and you've had it!!

< 100h/681H 161v/161V Pos: kneeling >
< T: Choron TP: kne TC: awful E: A Barbarian sta EP: few scratches >
 An orc anti-paladin parries a Gnome's lunge at him.
An orc anti-paladin dodges a Gnome's attack.
A Gnome starts casting an offensive spell.

< 100h/681H 161v/161V Pos: kneeling >
< T: Choron TP: kne TC: awful E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
-=[A Barbarian's impressive bludgeon seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's impressive whip enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's impressive whip enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
You barely block a Barbarian's lunge at you.
-=[A Barbarian's bludgeon hits you.]=-
Your enchanted elven eyepatch 'Opticlude' was completely destroyed by the massive blow!