The death of [43 Dark Dreamer] Cynee *-* Clan Ragnarok *-* (Drow Elf)

in In the Armorsmith's Rooms

from the perspective of [49 Gladiator] Semat o==(=Mithril=Knights=- (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin (glowing) [61%]
<worn on eyes>       a black opal eyepiece (magic)
<worn in ear>        a flaming earring
<worn in ear>        a platinum stud [superior] (illuminating) [82%]
<worn on face>       mask of battles past [superior]
<worn around neck>   an iron locket (glowing)
<worn around neck>   a braided plant necklace [superior] (magic) (humming) [80%]
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming) [84%]
<worn about body>    a tight green cloak
<worn on back>       a large leather backpack [88%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   a thick duergar-hide belt with a mithril buckle [85%]
<worn on arms>       some black leather sleeves glowing with faerie fire (magic) (glowing)
<worn around wrist>  an elven bracelet of precision [superior] (magic) [70%]
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn on hands>      the bloody claws of the werewolf [poor] (magic)
<worn on finger>     an obsidian circle (magic)
<worn on finger>     an obsidian circle (magic) [45%]
<primary weapon>     the Soulsword (magic) (humming)
<secondary weapon>   an otherworldly stiletto of soul-taking
<worn on legs>       a pair of vapor leggings [poor]
<worn on feet>       a pair of boots of stealth (magic)

An ant staggers about, trying to carry a drop of beer back to the nest.
A female troll pokes fun at all she passes.(Red Aura)

< 751h/747H 213v/214V Pos: standing >
Backstab who?

< 751h/747H 213v/214V Pos: standing >
In the Armorsmithy
   A heavy metal ring on the floor can be used to open the trapdoor leading to
the living quarters for the armorsmith who is working hard at the anvil to the
west.  He is chanting something in an unknown language as he works, seeming to
aid his concentration as he pounds on a large piece of metal.  A welcome fresh
breeze blows through this overheated area, every time the door in the south is
opened.
Obvious exits: -South -West  -Down #
A few drops of fresh blood are scattered around the area.

< 751h/747H 212v/214V Pos: standing >
Backstab who?

< 751h/747H 212v/214V Pos: standing >
A troll guard enters from the west.
In the Armorsmithy
   A huge anvil dominates the area, but the man working at it would need such
a large piece of equipment.  Though not as big as some giants, he it is clear
that he is a giant of some type.  He swings a huge hammer at the metal he has
on the anvil, and it is doubtful that an ogre could even lift the hammer that
he is using, much less use it himself.  A huge fire is kept stoked by several
apprentices.  While this giant needs this fire to work on the metal, the heat
it generates is overwhelming.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
The corpse of a female drow is lying here.
A swarm of insects stands with a stunned look in mid-air here, fighting a stone giant. (Minion) 
A swarm of insects is lying here, incapacitated. (Minion) 
A guard paces in the area.(Red Aura)
A guard paces in the area.(Red Aura)
A gnome female strolls past.
A stone giant stands here, fighting a swarm of insects.(Red Aura)

< 751h/747H 211v/214V Pos: standing >
Backstab who?

< 751h/747H 211v/214V Pos: standing >
In the Armorsmithy
   An apprentice stands at a smaller forge, working on metal until she notices
that someone has approached.  Then she straightens up from her work, patiently
placing it aside while waiting to see what the newcomers want.  She will point
to the objects hanging on the wall nearby, asking, "Whaddya want?"
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
A male troll stomps along the walkway.(Red Aura)
A patient apprentice stands waiting.(Gold Aura)

< 751h/747H 212v/214V Pos: standing >
A female troll enters from the east.

< 751h/747H 213v/214V Pos: standing >
Backstab who?

< 751h/747H 214v/214V Pos: standing >
In the Armorsmithy
   The smell of heated metal is almost overwhelming in this part of the room.
To the west, finished items have been hung on display, and the muscular woman
there is tasked with selling these items.  A huge man stands in the northwest
corner of the room, chanting in a deep bass voice as he hammers at a piece of
metal big enough to make barding for a horse, or a chestpiece for an ogre.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
An ant staggers about, trying to carry a drop of beer back to the nest.

< 751h/747H 213v/214V Pos: standing >
Backstab who?

< 751h/747H 213v/214V Pos: standing >
Entrance to the Armorsmithy
   The heat is like a wall when entering this room as it is much hotter than
outside.  Even with the wall slits wide open, the fires from the forges keep
this room sweltering.  The clang of hammers hitting metal can be heard, once
the door is open, and several pieces still being crafted are scattered about
the room. A deep bass voice can be heard chanting to the rhythm of the blows
of one of the hammers.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A tiny maljer darts past, looking for a place to hide.(Red Aura)
A female storm giant strides past.

< 751h/747H 212v/214V Pos: standing >
You quickly scan the area.
A tipsy ant who is close by to your north.
A troll guard who is not far off to your north.
A duergar male who is close by to your south.

< 751h/747H 213v/214V Pos: standing >
A female storm giant leaves south.
In the Armorsmithy
   The smell of heated metal is almost overwhelming in this part of the room.
To the west, finished items have been hung on display, and the muscular woman
there is tasked with selling these items.  A huge man stands in the northwest
corner of the room, chanting in a deep bass voice as he hammers at a piece of
metal big enough to make barding for a horse, or a chestpiece for an ogre.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
An ant staggers about, trying to carry a drop of beer back to the nest.

< 751h/747H 212v/214V Pos: standing >
Backstab who?

< 751h/747H 214v/214V Pos: standing >
You don't find anything you didn't see before.

< 751h/747H 214v/214V Pos: standing >
You don't find anything you didn't see before.

< 751h/747H 214v/214V Pos: standing >

< 751h/747H 214v/214V Pos: standing >

< 751h/747H 214v/214V Pos: standing >
You find a Drow Elf lurking here!

< 751h/747H 214v/214V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 751h/747H 214v/214V Pos: standing >
A tipsy ant leaves north.
A Drow Elf leaves west.

< 751h/747H 214v/214V Pos: standing >
In the Armorsmithy
   An apprentice stands at a smaller forge, working on metal until she notices
that someone has approached.  Then she straightens up from her work, patiently
placing it aside while waiting to see what the newcomers want.  She will point
to the objects hanging on the wall nearby, asking, "Whaddya want?"
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
*A Drow Elf (medium) sits resting.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A guard paces in the area.(Red Aura)
A female troll pokes fun at all she passes.(Red Aura)
A male troll stomps along the walkway.(Red Aura)
A patient apprentice stands waiting.(Gold Aura)

< 751h/747H 213v/214V Pos: standing >
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[Your pierce wounds a Drow Elf.]=-

< 751h/747H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[Your weak slash wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your slash strikes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak pierce wounds a Drow Elf.]=-
[Damage:  1 ] -=[Your weak slash wounds a Drow Elf.]=-
[Damage:  2 ] -=[Your weak slash wounds a Drow Elf.]=-

< 751h/747H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A Drow Elf clambers to her feet.

< 751h/747H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 [Damage: 28 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-
A Drow Elf is stunned!

< 755h/747H 213v/214V Pos: standing >
A patient apprentice starts casting a spell.

< 755h/747H 214v/214V Pos: standing >
A patient apprentice completes her spell...
A patient apprentice utters the word 'saihpzfgszze'
A patient apprentice begins to move much more quickly.

< 755h/747H 214v/214V Pos: standing >
A Drow Elf flips head over heels.

< 755h/747H 214v/214V Pos: standing >
A Drow Elf leaves east.

< 755h/747H 214v/214V Pos: standing >
Tackle who?
A Drow Elf enters from the east.

< 755h/747H 214v/214V Pos: standing >
In the Armorsmithy
   The smell of heated metal is almost overwhelming in this part of the room.
To the west, finished items have been hung on display, and the muscular woman
there is tasked with selling these items.  A huge man stands in the northwest
corner of the room, chanting in a deep bass voice as he hammers at a piece of
metal big enough to make barding for a horse, or a chestpiece for an ogre.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
An ant staggers about, trying to carry a drop of beer back to the nest.

< 755h/747H 213v/214V Pos: standing >
Backstab who?

< 755h/747H 213v/214V Pos: standing >
In the Armorsmithy
   An apprentice stands at a smaller forge, working on metal until she notices
that someone has approached.  Then she straightens up from her work, patiently
placing it aside while waiting to see what the newcomers want.  She will point
to the objects hanging on the wall nearby, asking, "Whaddya want?"
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
A guard paces in the area.(Red Aura)
A female troll pokes fun at all she passes.(Red Aura)
A male troll stomps along the walkway.(Red Aura)
A patient apprentice stands waiting.(Gold Aura)

< 755h/747H 212v/214V Pos: standing >

< 755h/747H 212v/214V Pos: standing >
Backstab who?

< 755h/747H 212v/214V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 755h/747H 213v/214V Pos: standing >
You don't find anything you didn't see before.

< 755h/747H 214v/214V Pos: standing >

< 755h/747H 214v/214V Pos: standing >
In the Armorsmithy
   A huge anvil dominates the area, but the man working at it would need such
a large piece of equipment.  Though not as big as some giants, he it is clear
that he is a giant of some type.  He swings a huge hammer at the metal he has
on the anvil, and it is doubtful that an ogre could even lift the hammer that
he is using, much less use it himself.  A huge fire is kept stoked by several
apprentices.  While this giant needs this fire to work on the metal, the heat
it generates is overwhelming.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
The corpse of a female drow is lying here.
You sense a lifeform nearby.
A guard paces in the area.(Red Aura)
A gnome female strolls past.
A giant of a man seeming to be made from stone stands here.(Red Aura)

< 755h/747H 213v/214V Pos: standing >
Backstab who?

< 755h/747H 213v/214V Pos: standing >
You don't find anything you didn't see before.

< 755h/747H 213v/214V Pos: standing >

< 755h/747H 213v/214V Pos: standing >
You don't find anything you didn't see before.

< 755h/747H 213v/214V Pos: standing >

< 755h/747H 213v/214V Pos: standing >

< 755h/747H 213v/214V Pos: standing >
A female troll enters from the south.
A Drow Elf leaves east.

< 755h/747H 213v/214V Pos: standing >
You don't find anything you didn't see before.

< 755h/747H 213v/214V Pos: standing >
In the Armorsmithy
   A heavy metal ring on the floor can be used to open the trapdoor leading to
the living quarters for the armorsmith who is working hard at the anvil to the
west.  He is chanting something in an unknown language as he works, seeming to
aid his concentration as he pounds on a large piece of metal.  A welcome fresh
breeze blows through this overheated area, every time the door in the south is
opened.
Obvious exits: -South -West  -Down #
Fresh blood covers everything in the area.
An ant staggers about, trying to carry a drop of beer back to the nest.
A guard paces in the area.(Red Aura)

< 755h/747H 212v/214V Pos: standing >
Backstab who?

< 755h/747H 212v/214V Pos: standing >
Headbutt whom?

< 755h/747H 212v/214V Pos: standing >
In the Armorsmithy
   The smell of heated metal is almost overwhelming in this part of the room.
To the west, finished items have been hung on display, and the muscular woman
there is tasked with selling these items.  A huge man stands in the northwest
corner of the room, chanting in a deep bass voice as he hammers at a piece of
metal big enough to make barding for a horse, or a chestpiece for an ogre.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
A male troll stomps along the walkway.(Red Aura)

< 755h/747H 212v/214V Pos: standing >
Headbutt whom?

< 755h/747H 214v/214V Pos: standing >
Entrance to the Armorsmithy
   The heat is like a wall when entering this room as it is much hotter than
outside.  Even with the wall slits wide open, the fires from the forges keep
this room sweltering.  The clang of hammers hitting metal can be heard, once
the door is open, and several pieces still being crafted are scattered about
the room. A deep bass voice can be heard chanting to the rhythm of the blows
of one of the hammers.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A tiny maljer darts past, looking for a place to hide.(Red Aura)

< 755h/747H 213v/214V Pos: standing >
Headbutt whom?

< 755h/747H 213v/214V Pos: standing >
On a Sandy Walkway in Front of the Armorsmithy
   A sign over the swinging doors to the north says "Armorsmith", though the
loud sounds of a hammer beating on metal make it clear that this is a forge.
Darkness pools on the walkway in this area as a thick moss drapes across the
branches of the huge withered trees that shelter all beneath from the horrid
light of the sun.  Even the sounds of the children that run past sound muted
in here, as though the moss is soaking up sound as well as light.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A minotaur child charges along the walkway.(Red Aura)
A female storm giant strides past.
A duergar male lurks in the shadows.(Red Aura)

< 755h/747H 212v/214V Pos: standing >
On a Sandy Walkway
   The walkway is quieter in this section as it moves away from the center of
town.  It is a bit darker as several of the withered trees are growing around
this section of the walkway, seeming to talk amongst themselves as their bare
branches rub together.  To the west is a sign showing where the armorsmith is
while to the east is a sign for the BloodMoon Tavern.
Obvious exits: -East  -West 

< 755h/747H 212v/214V Pos: standing >
An Intersection on a Sandy Walkway
   The door to the north opens into The BloodMoon Tavern, while to the east,
the walkway opens up onto the courtyard in front of the keep.  A sign for an
armorsmith can be seen along the walkway to the west.  This is a busier part
of town as people move about shopping or going to the courtyard to see what,
or who, is currently being punished.
Obvious exits: -North# -East  -South -West 
A duergar child runs past, clutching something.(Red Aura)
An aggravating do-gooder struts his tiny tush down the walkway.
An ant staggers about, trying to carry a drop of beer back to the nest.
A male barbarian strolls along the walkway.(Red Aura)

< 755h/747H 212v/214V Pos: standing >
On a Sandy Walkway
   The walkway is quieter in this section as it moves away from the center of
town.  It is a bit darker as several of the withered trees are growing around
this section of the walkway, seeming to talk amongst themselves as their bare
branches rub together.  To the west is a sign showing where the armorsmith is
while to the east is a sign for the BloodMoon Tavern.
Obvious exits: -East  -West 

< 755h/747H 212v/214V Pos: standing >
On a Sandy Walkway in Front of the Armorsmithy
   A sign over the swinging doors to the north says "Armorsmith", though the
loud sounds of a hammer beating on metal make it clear that this is a forge.
Darkness pools on the walkway in this area as a thick moss drapes across the
branches of the huge withered trees that shelter all beneath from the horrid
light of the sun.  Even the sounds of the children that run past sound muted
in here, as though the moss is soaking up sound as well as light.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A minotaur child charges along the walkway.(Red Aura)
A female storm giant strides past.
A duergar male lurks in the shadows.(Red Aura)

< 755h/747H 212v/214V Pos: standing >
On a Sandy Walkway by the Guardhouse
   The walkway appears to stop at gates that look like they have been sealed
shut.  To the north is one of the many guard posts where those who serve the
mayor as guards wait until they are needed.  Off to the east hangs a sign of
"Armorsmith".  Past that sign is another one for The BloodMoon Tavern.  Even
further east is an open space where many of the denizens gather.
Obvious exits: -North# -East 

< 755h/747H 211v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 755h/747H 211v/214V Pos: standing >
On a Sandy Walkway in Front of the Armorsmithy
   A sign over the swinging doors to the north says "Armorsmith", though the
loud sounds of a hammer beating on metal make it clear that this is a forge.
Darkness pools on the walkway in this area as a thick moss drapes across the
branches of the huge withered trees that shelter all beneath from the horrid
light of the sun.  Even the sounds of the children that run past sound muted
in here, as though the moss is soaking up sound as well as light.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A minotaur child charges along the walkway.(Red Aura)
A female storm giant strides past.
A duergar male lurks in the shadows.(Red Aura)

< 755h/747H 212v/214V Pos: standing >
Entrance to the Armorsmithy
   The heat is like a wall when entering this room as it is much hotter than
outside.  Even with the wall slits wide open, the fires from the forges keep
this room sweltering.  The clang of hammers hitting metal can be heard, once
the door is open, and several pieces still being crafted are scattered about
the room. A deep bass voice can be heard chanting to the rhythm of the blows
of one of the hammers.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A tiny maljer darts past, looking for a place to hide.(Red Aura)

< 755h/747H 212v/214V Pos: standing >
In the Armorsmithy
   The smell of heated metal is almost overwhelming in this part of the room.
To the west, finished items have been hung on display, and the muscular woman
there is tasked with selling these items.  A huge man stands in the northwest
corner of the room, chanting in a deep bass voice as he hammers at a piece of
metal big enough to make barding for a horse, or a chestpiece for an ogre.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
A male troll stomps along the walkway.(Red Aura)

< 755h/747H 211v/214V Pos: standing >
In the Armorsmithy
   An apprentice stands at a smaller forge, working on metal until she notices
that someone has approached.  Then she straightens up from her work, patiently
placing it aside while waiting to see what the newcomers want.  She will point
to the objects hanging on the wall nearby, asking, "Whaddya want?"
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
A guard paces in the area.(Red Aura)
A patient apprentice stands waiting.(Gold Aura)

< 755h/747H 211v/214V Pos: standing >
In the Armorsmithy
   A huge anvil dominates the area, but the man working at it would need such
a large piece of equipment.  Though not as big as some giants, he it is clear
that he is a giant of some type.  He swings a huge hammer at the metal he has
on the anvil, and it is doubtful that an ogre could even lift the hammer that
he is using, much less use it himself.  A huge fire is kept stoked by several
apprentices.  While this giant needs this fire to work on the metal, the heat
it generates is overwhelming.
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a female drow is lying here.
A guard paces in the area.(Red Aura)
A female troll pokes fun at all she passes.(Red Aura)
A guard paces in the area.(Red Aura)
A gnome female strolls past.
A giant of a man seeming to be made from stone stands here.(Red Aura)

< 755h/747H 211v/214V Pos: standing >
In the Armorsmithy
   A heavy metal ring on the floor can be used to open the trapdoor leading to
the living quarters for the armorsmith who is working hard at the anvil to the
west.  He is chanting something in an unknown language as he works, seeming to
aid his concentration as he pounds on a large piece of metal.  A welcome fresh
breeze blows through this overheated area, every time the door in the south is
opened.
Obvious exits: -South -West  -Down #
Fresh blood covers everything in the area.
An ant staggers about, trying to carry a drop of beer back to the nest.

< 755h/747H 211v/214V Pos: standing >
In the Armorsmithy
   The smell of heated metal is almost overwhelming in this part of the room.
To the west, finished items have been hung on display, and the muscular woman
there is tasked with selling these items.  A huge man stands in the northwest
corner of the room, chanting in a deep bass voice as he hammers at a piece of
metal big enough to make barding for a horse, or a chestpiece for an ogre.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
A male troll stomps along the walkway.(Red Aura)

< 755h/747H 210v/214V Pos: standing >
Entrance to the Armorsmithy
   The heat is like a wall when entering this room as it is much hotter than
outside.  Even with the wall slits wide open, the fires from the forges keep
this room sweltering.  The clang of hammers hitting metal can be heard, once
the door is open, and several pieces still being crafted are scattered about
the room. A deep bass voice can be heard chanting to the rhythm of the blows
of one of the hammers.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A tiny maljer darts past, looking for a place to hide.(Red Aura)

< 755h/747H 210v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/747H 211v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/747H 212v/214V Pos: standing >
On a Sandy Walkway in Front of the Armorsmithy
   A sign over the swinging doors to the north says "Armorsmith", though the
loud sounds of a hammer beating on metal make it clear that this is a forge.
Darkness pools on the walkway in this area as a thick moss drapes across the
branches of the huge withered trees that shelter all beneath from the horrid
light of the sun.  Even the sounds of the children that run past sound muted
in here, as though the moss is soaking up sound as well as light.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A minotaur child charges along the walkway.(Red Aura)
A female storm giant strides past.
A duergar male lurks in the shadows.(Red Aura)

< 754h/747H 212v/214V Pos: standing >
On a Sandy Walkway
   The walkway is quieter in this section as it moves away from the center of
town.  It is a bit darker as several of the withered trees are growing around
this section of the walkway, seeming to talk amongst themselves as their bare
branches rub together.  To the west is a sign showing where the armorsmith is
while to the east is a sign for the BloodMoon Tavern.
Obvious exits: -East  -West 
A male barbarian strolls along the walkway.(Red Aura)

< 754h/747H 212v/214V Pos: standing >
An Intersection on a Sandy Walkway
   The door to the north opens into The BloodMoon Tavern, while to the east,
the walkway opens up onto the courtyard in front of the keep.  A sign for an
armorsmith can be seen along the walkway to the west.  This is a busier part
of town as people move about shopping or going to the courtyard to see what,
or who, is currently being punished.
Obvious exits: -North# -East  -South -West 
A duergar child runs past, clutching something.(Red Aura)
An aggravating do-gooder struts his tiny tush down the walkway.
An ant staggers about, trying to carry a drop of beer back to the nest.

< 754h/747H 211v/214V Pos: standing >
In a Sandy Area
   The walkway opens up into a large courtyard, in the center of which are the
stands where prisoners are disciplined. Those races that like to eat flesh can
be found here any time of day or night, looking for those who have been placed
on the stocks, as when they are, they become fair game for any who pass.  When
they were set up, the intent was to humiliate those who were caught breaking a
law, but now, those placed in the stocks are simply fresh meat.
Obvious exits: -North -East  -West 
A githyanki child stares at those who pass with unnerving intensity.(Red Aura)
A withered bird creeps past.(Red Aura)

< 754h/747H 212v/214V Pos: standing >
An Intersection on a Sandy Walkway
   The door to the north opens into The BloodMoon Tavern, while to the east,
the walkway opens up onto the courtyard in front of the keep.  A sign for an
armorsmith can be seen along the walkway to the west.  This is a busier part
of town as people move about shopping or going to the courtyard to see what,
or who, is currently being punished.
Obvious exits: -North# -East  -South -West 
A duergar child runs past, clutching something.(Red Aura)
An aggravating do-gooder struts his tiny tush down the walkway.
An ant staggers about, trying to carry a drop of beer back to the nest.

< 754h/747H 213v/214V Pos: standing >
On a Sandy Walkway
   The walkway is quieter in this section as it moves away from the center of
town.  It is a bit darker as several of the withered trees are growing around
this section of the walkway, seeming to talk amongst themselves as their bare
branches rub together.  To the west is a sign showing where the armorsmith is
while to the east is a sign for the BloodMoon Tavern.
Obvious exits: -East  -West 
A male barbarian strolls along the walkway.(Red Aura)

< 754h/747H 212v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 754h/747H 212v/214V Pos: standing >
On a Sandy Walkway in Front of the Armorsmithy
   A sign over the swinging doors to the north says "Armorsmith", though the
loud sounds of a hammer beating on metal make it clear that this is a forge.
Darkness pools on the walkway in this area as a thick moss drapes across the
branches of the huge withered trees that shelter all beneath from the horrid
light of the sun.  Even the sounds of the children that run past sound muted
in here, as though the moss is soaking up sound as well as light.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A female storm giant strides past.
A duergar male lurks in the shadows.(Red Aura)

< 754h/747H 213v/214V Pos: standing >
The sun vanishes behind the southern horizon.

< 754h/747H 213v/214V Pos: standing >

< 754h/747H 213v/214V Pos: standing >
Entrance to the Armorsmithy
   The heat is like a wall when entering this room as it is much hotter than
outside.  Even with the wall slits wide open, the fires from the forges keep
this room sweltering.  The clang of hammers hitting metal can be heard, once
the door is open, and several pieces still being crafted are scattered about
the room. A deep bass voice can be heard chanting to the rhythm of the blows
of one of the hammers.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A tiny maljer darts past, looking for a place to hide.(Red Aura)

< 754h/747H 212v/214V Pos: standing >
In the Armorsmithy
   The smell of heated metal is almost overwhelming in this part of the room.
To the west, finished items have been hung on display, and the muscular woman
there is tasked with selling these items.  A huge man stands in the northwest
corner of the room, chanting in a deep bass voice as he hammers at a piece of
metal big enough to make barding for a horse, or a chestpiece for an ogre.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
A male troll stomps along the walkway.(Red Aura)

< 754h/747H 212v/214V Pos: standing >
In the Armorsmithy
   An apprentice stands at a smaller forge, working on metal until she notices
that someone has approached.  Then she straightens up from her work, patiently
placing it aside while waiting to see what the newcomers want.  She will point
to the objects hanging on the wall nearby, asking, "Whaddya want?"
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
A guard paces in the area.(Red Aura)
A patient apprentice stands waiting.(Gold Aura)

< 754h/747H 212v/214V Pos: standing >
Autosaving...

< 754h/747H 212v/214V Pos: standing >
In the Armorsmithy
   A huge anvil dominates the area, but the man working at it would need such
a large piece of equipment.  Though not as big as some giants, he it is clear
that he is a giant of some type.  He swings a huge hammer at the metal he has
on the anvil, and it is doubtful that an ogre could even lift the hammer that
he is using, much less use it himself.  A huge fire is kept stoked by several
apprentices.  While this giant needs this fire to work on the metal, the heat
it generates is overwhelming.
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a female drow is lying here.
A guard paces in the area.(Red Aura)
A female troll pokes fun at all she passes.(Red Aura)
A guard paces in the area.(Red Aura)
A gnome female strolls past.
A giant of a man seeming to be made from stone stands here.(Red Aura)

< 754h/747H 213v/214V Pos: standing >
   This young troll guard wears his master's colors, which are varying shades
of green.  He watches all who pass by, eager to defend his town and those who
live here.  Though he is young, he appears to be well trained to use the huge
club he wields, and almost eager to add another layer of dried blood to it.
A troll guard appears to be Troll and is in excellent condition.
He's large in size.

<worn on body>       a bloodstained leather tabard [superior]

< 754h/747H 213v/214V Pos: standing >
In the Armorsmithy
   A heavy metal ring on the floor can be used to open the trapdoor leading to
the living quarters for the armorsmith who is working hard at the anvil to the
west.  He is chanting something in an unknown language as he works, seeming to
aid his concentration as he pounds on a large piece of metal.  A welcome fresh
breeze blows through this overheated area, every time the door in the south is
opened.
Obvious exits: -South -West  -Down #
Fresh blood covers everything in the area.
An ant staggers about, trying to carry a drop of beer back to the nest.

< 754h/747H 212v/214V Pos: standing >
Ok.

< 754h/747H 214v/214V Pos: standing >
In the Armorsmith's Rooms
   A large table sitting in the middle of the room has cards scattered across
the top of it from an ongoing game of cards. Several sets of bunk beds placed
along the north and south walls are mostly empty, but some have snoring forms
on them as apprentices take a break.  Other apprentices stand near the table,
continuing a long-running card game.  To the west is the sleeping quarters of
the armorsmith, while rungs set on the east wall lead back up.
Obvious exits: -West  -Up   
Puddles of fresh blood cover the ground.
A grey elf woman looks down as she walks along the walkway.
A young thri-kreen skitters along the walkway.
An older apprentice stands playing games during his break.
An older apprentice stands playing games during his break.
An older apprentice stands playing games during his break.
An older apprentice stands playing games during his break.
A young apprentice is stretched out, sound asleep.
A young apprentice is stretched out, sound asleep.
A young apprentice is stretched out, sound asleep.

< 754h/747H 213v/214V Pos: standing >
Ok.

< 754h/747H 213v/214V Pos: standing >
In the Armorsmith's Room
   Part of this room is sectioned off for the armorsmith and his wife to sleep
in, and a large table is set near the cooking hearth.  The rest of the room is
given to the youngsters in their rough play.  Their only rule is that they are
not allowed to break the furniture - or each other.  A huge pile of bedding in
the corner is where the children collapse to sleep together at night.
Obvious exits: -East 
Fresh blood covers everything in the area.
A male minotaur saunters along the walkway.(Red Aura)
*A Drow Elf (medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A young giant charges its siblings to try to land a headbutt.
A young giant charges its siblings to try to land a headbutt.
A young giant charges its siblings to try to land a headbutt.
*A giantess stands smiling down at her children.

< 754h/747H 212v/214V Pos: standing >
A Drow Elf snaps into visibility.
[Damage: 29 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-

< 758h/747H 214v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.

< 758h/747H 214v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage:  1 ] -=[Your weak pierce grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.

< 758h/747H 214v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
A Drow Elf attempts to flee.
A Drow Elf leaves east.

< 758h/747H 214v/214V Pos: standing >
A Drow Elf enters from the east.

< 758h/747H 214v/214V Pos: standing >
Tackle who?

< 758h/747H 214v/214V Pos: standing >
A Drow Elf leaves east.

< 758h/747H 214v/214V Pos: standing >
Tackle who?

< 758h/747H 214v/214V Pos: standing >
In the Armorsmith's Rooms
   A large table sitting in the middle of the room has cards scattered across
the top of it from an ongoing game of cards. Several sets of bunk beds placed
along the north and south walls are mostly empty, but some have snoring forms
on them as apprentices take a break.  Other apprentices stand near the table,
continuing a long-running card game.  To the west is the sleeping quarters of
the armorsmith, while rungs set on the east wall lead back up.
Obvious exits: -West  -Up   #
Fresh blood splatters cover the area.
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A grey elf woman looks down as she walks along the walkway.
A young thri-kreen skitters along the walkway.
An older apprentice stands playing games during his break.
An older apprentice stands playing games during his break.
An older apprentice stands playing games during his break.
An older apprentice stands playing games during his break.
A young apprentice is stretched out, sound asleep.
A young apprentice is stretched out, sound asleep.
A young apprentice is stretched out, sound asleep.

< 758h/747H 213v/214V Pos: standing >
You tackle a Drow Elf square in the chest knocking the wind out of her!

< 758h/747H 213v/214V Pos: standing >
<You feel less vitalized.

< 562h/551H 213v/214V Pos: standing >
<Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 562h/551H 213v/214V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage:  2 ] -=[Your weak slash wounds a Drow Elf.]=-
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak pierce grazes a Drow Elf.]=-
[Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage: 10 ] -=[Your impressive slash strikes a Drow Elf hard.]=-

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 
< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 
< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 
< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 With superb grace and ease, you intercept a Drow Elf's attack with otherworldly stiletto of soul-taking and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful slash seriously wounds a Drow Elf.]=-
[Damage: 10 ] -=[Your slash strikes a Drow Elf very hard.]=-
You dodge a Drow Elf's vicious attack.

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive slash seriously wounds a Drow Elf.]=-
[Damage: 12 ] -=[Your impressive slash seriously wounds a Drow Elf.]=-
[Damage: 13 ] -=[Your impressive pierce seriously wounds a Drow Elf.]=-
[Damage: 12 ] -=[Your impressive slash enshrouds a Drow Elf in a mist of blood.]=-
[Damage: 10 ] -=[Your impressive slash enshrouds a Drow Elf in a mist of blood.]=-

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Headbutt requires you to be able to reach his head!

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A young apprentice awakens.

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Headbutt requires you to be able to reach his head!

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A Drow Elf clambers to her feet.

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 A Drow Elf starts casting a spell.

< 562h/551H 213v/214V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 [Damage: 17 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-
A Drow Elf's drow-made reptile scale chainmail was completely destroyed by the massive blow!
A Drow Elf's sapphire and amethyst necklace [superior] was completely destroyed by the massive blow!
A Drow Elf's tiny silver ring [superior] with a strange dark bloodstone was completely destroyed by the massive blow!
A Drow Elf's garish pair of shoes was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 6666666.
You raise a level!