The death of [ 2 Monk] Drisk (Human)

in The Ogre's Foot Inn

from the perspective of [ 2 Monk] Drisk (Human)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

The Ogre's Foot Inn
Obvious exits: -W -D
[20] A perch lies on the ground, rotting.
[19] A large flat oyster lies here on the ground.
A coloured trout lays stinking here.
[3] A large black leather whip lies coiled here.
[3] A durable looking footman's flail lies discarded here.
[27] A small bandage rests upon the ground here.
[12] A large wooden torch has been discarded here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A long steel sword is here in the dirt.
[5] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 31h/31H 114v/114V Pos: standing >

< 31h/31H 114v/114V Pos: standing >
You tip your hat at no one in particular.

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 31h/31H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[20] A perch lies on the ground, rotting.
[19] A large flat oyster lies here on the ground.
A coloured trout lays stinking here.
[3] A large black leather whip lies coiled here.
[3] A durable looking footman's flail lies discarded here.
[27] A small bandage rests upon the ground here.
[12] A large wooden torch has been discarded here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A long steel sword is here in the dirt.
[5] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 31h/31H 114v/114V Pos: standing >

< 31h/31H 114v/114V Pos: standing >
You see nothing special about him.
Balen appears to be Grey Elf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a foggy visor [superior] [87%]
<worn in ear>        a pulsating gemstone earring [superior] [75%]
<worn in ear>        a strip of Tiamat's flesh (glowing) [67%]
<worn on face>       a white hot mask of living flame [poor] (glowing) [85%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   the holy symbol of sanctity [superior] (glowing) (humming)
<worn on body>       the legendary platemail of defense
<worn about body>    the cloak of the manta ray
<worn on back>       an adventurers backpack [50%]
<worn as quiver>     a silken backsheath of flight [82%]
<worn about waist>   a belt of linked bones [poor]
<worn on belt buckle>a soldier's ivory belt buckle from Storm Port [81%]
<attached to belt>   a bottle of dark ale
<worn on arms>       some glowing sleeves made of devil skin [superior] (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      the gloves of warding
<worn on finger>     a ring called 'Soulcatcher' [84%]
<worn on finger>     a ring of twisted gray mist [78%]
<worn on legs>       a pair of brimstone leggings of endurance [75%]
<worn on feet>       a pair of clawed demon-hide moccasins

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >

< 31h/31H 114v/114V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (very good)     
  *The Chasm of the Misty Vale                   (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very evil)     
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (extremely good)
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
  *The Temple of the Sun                         (very good)     
   The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (very good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (good)          
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (good)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (extremely good)
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very good)     
   The Tempest Court                             (good)          
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (pure good)     
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 31h/31H 114v/114V Pos: standing >
Balen says 'stone'
Balen's legendary platemail of defense hums briefly.
Balen's skin seems to turn to stone.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 114v/114V Pos: standing >

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 114v/114V Pos: standing >
The sun seems to sag in the sky, and the sound of goblin and orcish wardrums fills your ears.
You feel great fear and BloodLust as evil and hate spread through the lands!!

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 114v/114V Pos: standing >
Autosaving...

< 31h/31H 114v/114V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 31h/31H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 31h/31H 114v/114V Pos: standing >
Balen says 'stone'
Balen's legendary platemail of defense hums briefly.
Balen's skin seems to turn to stone.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 114v/114V Pos: standing >
Tobe snaps into visibility.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
Someone completes his spell...
Someone utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A swarm of insects looks vitalized.

< 31h/31H 114v/114V Pos: standing >
Someone completes his spell...
Someone utters the words 'qraiz yafw'
 The image of Tobe disappears, and is replaced by a swarm of insects!


< 31h/31H 114v/114V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 31h/31H 114v/114V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 31h/31H 114v/114V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 31h/31H 114v/114V Pos: standing >
Autosaving...

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
Someone slowly fades into existence.

< 31h/31H 114v/114V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 31h/31H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 31h/31H 114v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 31h/31H 114v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Balen.

< 31h/31H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 114v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 31h/31H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 114v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 31h/31H 114v/114V Pos: standing >
A Vampire enters from below.
A Drow Elf enters from below.
A Drider skitters in from below.
A tharnadian illusionist suddenly attacks a Drider!
A tharnadian illusionist's decent crush grazes a Drider.
An elite guard suddenly attacks a Drider!
An elite guard's crush wounds a Drider.
A Githyanki enters from below.
A winged hellhound trots in from below.
The receptionist suddenly attacks a winged hellhound!
The receptionist's crude punch grazes a winged hellhound.
An elite guard suddenly attacks a Githyanki!
An elite guard's decent crush grazes a Githyanki.
A dark shroud encases a Githyanki as he charges into battle.
A Duergar enters from below.
A Githyanki enters from below.
A Troll enters from below.
A Troll enters from below.
A Troll enters from below.
A winged hellhound trots in from below.
A Goblin enters from below.

< 31h/31H 114v/114V Pos: standing >
Someone attempts to stab Balen in the back, but Balen's stone skin quickly absorbs the impact before fading away!
A Duergar snaps into visibility.
A Duergar places a gladius called 'Backstabber' in the back of Balen, resulting in some strange noises and some blood.

< 31h/31H 114v/114V Pos: standing >
A Duergar deflects Balen's blow and strikes back at him!
A Duergar's slash strikes Balen.
A Duergar's Soulsword glows suddenly!
A Duergar points at Balen.
A Duergar snaps into visibility.
Balen's entire body spasms uncontrollably as his soul is viciously attacked by a Duergar.
A Duergar's intercepts Balen's attack with Soulsword with eloquent ease.
A Duergar's impressive slash wounds Balen.
A Duergar's impressive slash wounds Balen.
Balen says 'stone'
Balen's legendary platemail of defense hums briefly.
Balen's skin seems to turn to stone.

< 31h/31H 114v/114V Pos: standing >
A Duergar starts casting a spell.
A Vampire sings a song to protect him from the world.
A Drider's skin seems to turn to stone.
A Troll snaps into visibility.
A Goblin suddenly attacks Balen!
A Goblin's feeble whip grazes Balen.
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
Your hard leather cloak was completely destroyed by the massive blow!