The death of [53 Healer] Balen o==(=Mithril=Knights=- (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [53 Healer] Balen o==(=Mithril=Knights=- (Grey Elf)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a foggy visor [superior] [87%]
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing) [67%]
<worn on face>       a white hot mask of living flame [poor] (glowing) [85%]
<worn around neck>   the holy symbol of sanctity [superior] (magic) (glowing) (humming)
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    the cloak of the manta ray
<worn on back>       an adventurers backpack [50%]
<worn as quiver>     a silken backsheath of flight (magic) [82%]
<worn about waist>   a belt of linked bones [poor] (magic)
<worn on belt buckle>a soldier's ivory belt buckle from Storm Port [81%]
<attached to belt>   a bottle of dark ale
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     a ring called 'Soulcatcher' [84%]
<worn on finger>     a ring of twisted gray mist [78%]
<worn on feet>       a pair of clawed demon-hide moccasins

   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (good)          
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (good)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (extremely good)
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very good)     
   The Tempest Court                             (good)          
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (pure good)     
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 566h/566H 150v/150V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 566h/566H 150v/150V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 566h/566H 150v/150V Pos: standing >

		Score information for Balen

Level: 53   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 566(566)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     1 silver     7 copper
Compression ratio: 90%
Status:  Standing.
Frags:   +1.76   Deaths:   15
Detecting:      Invisible Magic Life Heat Holiness
Protected from: Fire Lightning Gas Acid Undead Living
Protected by:   Spirit Ward Slow Poison
Enchantments:   Farsee Fly Aware Haste Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  789 

Active Spells:
--------------
stone skin (2 minutes)
detect magic (6 minutes)


< 566h/566H 150v/150V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 566h/566H 150v/150V Pos: standing >

		Score information for Balen

Level: 53   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 566(566)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     1 silver     7 copper
Compression ratio: 90%
Status:  Standing.
Frags:   +1.76   Deaths:   15
Detecting:      Invisible Magic Life Heat Holiness
Protected from: Fire Lightning Gas Acid Undead Living
Protected by:   Spirit Ward Slow Poison
Enchantments:   Farsee Fly Aware Haste Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  789 

Active Spells:
--------------
stone skin (2 minutes)
detect magic (6 minutes)


< 566h/566H 150v/150V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 566h/566H 150v/150V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >
Dis slowly fades into existence.

< 566h/566H 150v/150V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 566h/566H 150v/150V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 566h/566H 150v/150V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

		Score information for Balen

Level: 53   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 566(566)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     1 silver     7 copper
Compression ratio: 90%
Status:  Standing.
Frags:   +1.76   Deaths:   15
Detecting:      Invisible Magic Life Heat Holiness
Protected from: Fire Lightning Gas Acid Undead Living
Protected by:   Spirit Ward Slow Poison
Enchantments:   Farsee Fly Aware Haste Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  789 

Active Spells:
--------------
stone skin (1 minute)
detect magic (5 minutes)


< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >
Dis trots down.

< 566h/566H 150v/150V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 566h/566H 150v/150V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 566h/566H 150v/150V Pos: standing >
The receptionist starts to chant in a deep voice.

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

		Score information for Balen

Level: 53   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 566(566)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     1 silver     7 copper
Compression ratio: 90%
Status:  Standing.
Frags:   +1.76   Deaths:   15
Detecting:      Invisible Magic Life Heat Holiness
Protected from: Fire Lightning Gas Acid Undead Living
Protected by:   Spirit Ward Slow Poison
Enchantments:   Farsee Fly Aware Haste Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  789 

Active Spells:
--------------
stone skin (1 minute)
detect magic (5 minutes)


< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 566h/566H 150v/150V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 566h/566H 150v/150V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 566h/566H 150v/150V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 566h/566H 150v/150V Pos: standing >
Alarm bells sound, signalling an invasion!

< 566h/566H 150v/150V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 566h/566H 150v/150V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

< 566h/566H 150v/150V Pos: standing >

		Score information for Balen

Level: 53   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 566(566)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     1 silver     7 copper
Compression ratio: 90%
Status:  Standing.
Frags:   +1.76   Deaths:   15
Detecting:      Invisible Magic Life Heat Holiness
Protected from: Fire Lightning Gas Acid Undead Living
Protected by:   Spirit Ward Slow Poison
Enchantments:   Farsee Fly Aware Haste Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  789 

Active Spells:
--------------
stone skin (1 minute)
detect magic (5 minutes)


< 566h/566H 150v/150V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (very good)     
  *The Chasm of the Misty Vale                   (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very evil)     
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (extremely good)
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
  *The Temple of the Sun                         (very good)     
   The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (very good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (good)          
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (good)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (extremely good)
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (very good)     
   The Tempest Court                             (good)          
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (pure good)     
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 566h/566H 150v/150V Pos: standing >
A Troll sneaks in from below.
A Vampire enters from below.
A Drow Elf enters from below.
A Drider skitters in from below.
A tharnadian illusionist suddenly attacks a Drider!
An elite guard suddenly attacks a Drider!
A Githyanki enters from below.
A winged hellhound trots in from below.
The receptionist suddenly attacks a winged hellhound!
An elite guard suddenly attacks a Githyanki!
A dark shroud encases a Githyanki as he charges into battle.
A Duergar enters from below.
A Drow Elf sneaks in from below.
A Githyanki enters from below.
A Troll enters from below.
A Troll enters from below.
A Duergar sneaks in from below.
A Duergar enters from below.
A Troll enters from below.
A Githyanki enters from below.
A winged hellhound trots in from below.
A Goblin enters from below.

< 566h/566H 150v/150V Pos: standing >
A Duergar attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.

< 565h/566H 150v/150V Pos: standing >
< T: Balen TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 A Duergar deflects your blow and strikes back at YOU!
A Duergar points at you.
A Duergar snaps into visibility.
Your soul is engulfed by unbearable pain as a Duergar finishes incanting his spell.
OUCH!  That really did HURT!
A Duergar's skillfully shifts his stance and Soulsword glistens with insane speed to thwart your attack!
-=[You attack a Duergar.]=- [0 Hits]
You say 'stone'
Your legendary platemail of defense hums briefly.
You feel your skin harden to stone.

< 415h/566H 150v/150V Pos: standing >
< T: Balen TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 415h/566H 150v/150V Pos: standing >
< T: Balen TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 A Vampire sings a song to protect him from the world.
A Drider's skin seems to turn to stone.
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting a spell.
A Troll snaps into visibility.
A Goblin suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar fills with BLooDLuST and makes a ferocious leap at Drisk!
A Duergar knocks Drisk down with a mighty blow!
Drisk's hard leather cloak was completely destroyed by the massive blow!
Drisk is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Drisk dies in agony.

< 414h/566H 150v/150V Pos: standing >
< T: Balen TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'jiparl xafe'
You are sent reeling by a Duergar's unholy word.
A Duergar sends the mount reeling with an unholy word.
The mount is dead! R.I.P.
You feel a carnal satisfaction as the mount's gurgling and choking signals its demise.
A Duergar sends a tharnadian illusionist reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends the receptionist reeling with an unholy word.

< 375h/566H 150v/150V Pos: standing >
< T: Balen TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 A Drider starts casting an offensive spell.

< 375h/566H 150v/150V Pos: standing >
< T: Balen TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 375h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar starts casting an offensive spell called 'unholy word'.

< 375h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'jiparl xafe'
You resist the effects of a Duergar's spell!
A Duergar sends a tharnadian illusionist reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends the receptionist reeling with an unholy word.
A Vampire attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a Vampire stabs you in the back.

< 373h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
A Drider's force missile slams into you.
A Drider's force missile slams into you.
You resist the effects of a Drider's spell!
You resist the effects of a Drider's spell!
A Troll completes his spell...
A Troll utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from a Troll's fingertips!
The scathing gust of wind hits you, burning flesh from your body.
OUCH!  That really did HURT!
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits the receptionist, burning flesh from her body.
A Troll starts casting a spell.

< 168h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 A Drow Elf suddenly attacks YOU!
A Troll suddenly attacks YOU!

< 168h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 -=[A Troll attacks you.]=- [3 Hits]
A Duergar snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Duergar attacks you.]=- [6 Hits]
A Githyanki attacks an elite guard. [3 Hits]
A winged hellhound attacks the receptionist. [0 Hits]

< 7h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC: awful E: A Duergar sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Vampire attacks you.]=- [1 Hits]
An elite guard suddenly appears a bit confused!
An elite guard hits a Githyanki with a mighty kick to his chest.
An elite guard attacks a Githyanki. [1 Hits]
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The receptionist sends a Goblin reeling with a holy word.
The receptionist sends a winged hellhound reeling with a holy word.
A Githyanki snaps into visibility.
The receptionist sends a Githyanki reeling with a holy word.
A dark shroud encases a Githyanki as she charges into battle.
The receptionist sends a Troll reeling with a holy word.
A Duergar snaps into visibility.
The receptionist sends a Duergar reeling with a holy word.
A Duergar snaps into visibility.
The receptionist sends a Duergar reeling with a holy word.
The receptionist sends a Troll reeling with a holy word.
The receptionist sends a Troll reeling with a holy word.
The receptionist sends a Githyanki reeling with a holy word.
The receptionist's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf snaps into visibility.
The receptionist sends a Duergar reeling with a holy word.
The receptionist sends a winged hellhound reeling with a holy word.
The receptionist sends a Githyanki reeling with a holy word.
A Drow Elf snaps into visibility.
The receptionist sends a Drow Elf reeling with a holy word.
The receptionist sends a Drider reeling with a holy word.
The receptionist's spell flows around a Drow Elf, leaving him unharmed!
The receptionist's spell flows around a Vampire, leaving him unharmed!
A Troll snaps into visibility.
The receptionist sends a Troll reeling with a holy word.
The receptionist attacks a winged hellhound. [6 Hits]
An elite guard kicks a Drider, cracking exo-skelelton.
An elite guard attacks a Drider. [2 Hits]
A tharnadian illusionist kicks a Drider, cracking exo-skelelton.
A tharnadian illusionist attacks a Drider. [2 Hits]

< 0h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC: awful E: A Duergar sta EP: few scratches >
 A Drow Elf attacks the receptionist. [0 Hits]
A Drow Elf starts casting an offensive spell.

< 0h/566H 150v/150V Pos: sitting >
< T: Balen TP: sit TC: awful E: A Duergar sta EP: few scratches >
 A winged hellhound attacks the receptionist. [0 Hits]
With unbelievable speed, a Duergar's gladius called 'Backstabber' intercepts your attack, and then a Duergar steps wide to deliver a graceful counter-attack!
A Duergar snaps into visibility.
Your spectral holy symbol of Berronar Truesilver was completely destroyed by the massive blow!
Your pair of brimstone leggings of endurance was completely destroyed by the massive blow!
Your pulsating gemstone earring [superior] was completely destroyed by the massive blow!