The death of [42 Channeler] Helvi ~<=Shadow Knights=>~ (Human)

in A Lavish Home

from the perspective of [42 Channeler] Helvi ~<=Shadow Knights=>~ (Human)

<worn on head>       an exquisite dragonscale cap from The Desert City of Venan'Trut
<worn on face>       a surgeons mask
<worn around neck>   a shimmering locket of the mermaids
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a red and white striped bodycloak
<worn about waist>   a silken sash of raw silk
<worn on belt buckle>a tome of wizardry
<attached to belt>   a spellbook
<attached to belt>   a tome of wizardry
<worn on arms>       some frozen stone arm plates
<worn on finger>     a soldier's limestone band from Mitashi - Capital City of the Jade Empire
<worn on finger>     a rune enscribed adamantium ring [poor] (glowing)
<worn on feet>       a pair of winded boots

Naarz enters from the south.

< 412h/427H 177v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of a tiny gnome, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of a tiny gnome, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into a tiny gnome's spine!
Naarz places a dire stalker's dagger [poor] in the back of a tiny gnome, resulting in some strange noises and some blood.

< 412h/427H 177v/178V Pos: standing >
An earth elemental attacks a tiny gnome. [0 Hits]
An earth elemental attacks a tiny gnome. [0 Hits]
Naarz attempts to flee.
Naarz tries to flee, but can't make it out of here!

< 412h/427H 177v/178V Pos: standing >
A tiny gnome attacks Naarz. [2 Hits]

< 412h/427H 177v/178V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tiny gnome!
[Damage: 74 ] You smile happily as your disintegration ray hits a tiny gnome!

< 412h/427H 177v/178V Pos: standing >
Naarz attempts to flee.
Naarz tries to flee, but can't make it out of here!

< 412h/427H 177v/178V Pos: standing >
Naarz attempts to flee.
Naarz tries to flee, but can't make it out of here!

< 412h/427H 177v/178V Pos: standing >
An air elemental attacks a tiny gnome. [2 Hits]

< 412h/427H 177v/178V Pos: standing >
You start chanting...

< 413h/427H 177v/178V Pos: standing >
Naarz attacks a tiny gnome. [0 Hits]
Naarz attempts to flee.
Naarz leaves south.

< 413h/427H 177v/178V Pos: standing >
Naarz enters from the south.

< 413h/427H 177v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of a tiny gnome, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of a tiny gnome, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into a tiny gnome's spine!
Naarz places a dire stalker's dagger [poor] in the back of a tiny gnome, resulting in some strange noises and some blood.

< 413h/427H 177v/178V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tiny gnome!
[Damage: 85 ] You smile happily as your disintegration ray hits a tiny gnome!
A tiny gnome kicks Naarz in the stomach, rendering him breathless.
A tiny gnome attacks Naarz. [2 Hits]

< 413h/427H 177v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves south.

< 413h/427H 177v/178V Pos: standing >
An earth elemental attacks a tiny gnome. [0 Hits]
An earth elemental attacks a tiny gnome. [0 Hits]
Naarz enters from the south.

< 413h/427H 177v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of a tiny gnome, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of a tiny gnome, resulting in some strange noises and some blood.
A tiny gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Helvi by 328536.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a tiny gnome cause a sickening chill to run up your spine.

< 413h/427H 177v/178V Pos: standing >
You get a small pile of coins from the corpse of a tiny gnome.
There were: 2 platinum coins, 35 gold coins. 

< 413h/427H 177v/178V Pos: standing >
Ok.
You put 2 platinum, 35 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 413h/427H 177v/178V Pos: standing >
Experience till level: 3064986

< 413h/427H 177v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves south.

< 413h/427H 177v/178V Pos: standing >
Naarz enters from the south.

< 414h/427H 177v/178V Pos: standing >

< 414h/427H 178v/178V Pos: standing >
You sit down and relax.

< 414h/427H 178v/178V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  1 - detect invisibility
               1 - disintegrate
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               2 - greater mending
( 6th circle)  1 - teleport
               3 - stone skin
               2 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
( 4th circle)  1 - infravision
               2 - wall of force
               1 - scalding blast
               1 - snailspeed
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  1 - strength
               3 - dispel magic
               3 - flameburst
               1 - mage flame
               1 - agility
( 2nd circle)  3 - burning hands
               1 - spirit armor
               6 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 9th) corrosive blast
   18 seconds:  ( 8th) disintegrate
   26 seconds:  ( 8th) disintegrate

You can memorize 1 1st circle spell(s).
You continue your study.

< 414h/427H 178v/178V Pos: sitting >
An air elemental fades from your mortal viewing...
You start meditating...

< 414h/427H 178v/178V Pos: sitting >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 414h/427H 178v/178V Pos: sitting >

< 415h/427H 178v/178V Pos: sitting >
You have finished memorizing corrosive blast.

< 415h/427H 178v/178V Pos: sitting >

< 416h/427H 178v/178V Pos: sitting >
You have finished memorizing disintegrate.

< 417h/427H 178v/178V Pos: sitting >

< 417h/427H 178v/178V Pos: sitting >

< 418h/427H 178v/178V Pos: sitting >
You have finished memorizing disintegrate.
You snap out of your meditative trance, memorization complete.

< 418h/427H 178v/178V Pos: sitting >
You clamber to your feet.

< 418h/427H 178v/178V Pos: standing >
You are already standing.

< 418h/427H 178v/178V Pos: standing >
A House of Stone
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a tiny gnome is lying here.
Naarz  o==(=Mithril=Knights=- (Dwarf)(medium) stands here.
*An air elemental is here looking like a small living tornado. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 

< 418h/427H 178v/178V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N -E -S# -W
An earth elemental enters from the north.
An earth elemental enters from the north.
An air elemental enters from the north.
Naarz enters from the north.

< 418h/427H 177v/178V Pos: standing >

< 418h/427H 177v/178V Pos: standing >
Ok.

< 419h/427H 177v/178V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>
A Lavish Home
Obvious exits: -N
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.
An earth elemental enters from the north.
An earth elemental enters from the north.
An air elemental enters from the north.
Naarz enters from the north.

< 419h/427H 176v/178V Pos: standing >

< 419h/427H 176v/178V Pos: standing >
Are you mad!?

< 420h/427H 178v/178V Pos: standing >
Naarz sizes up a spoiled elf with a quick glance.

< 420h/427H 178v/178V Pos: standing >
You would need a lot of luck and great equipment!

< 420h/427H 178v/178V Pos: standing >
A Lavish Home
Obvious exits: -N
Naarz  o==(=Mithril=Knights=- (Dwarf)(medium) stands here.
*An air elemental is here looking like a small living tornado. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.

< 420h/427H 178v/178V Pos: standing >

< 420h/427H 178v/178V Pos: standing >
Naarz sizes up an elite guard with a quick glance.

< 420h/427H 178v/178V Pos: standing >
Ok.
An air elemental suddenly attacks an elite guard!
An air elemental snaps into visibility.
An earth elemental suddenly attacks an elite guard!
An earth elemental suddenly attacks an elite guard!

< 421h/427H 178v/178V Pos: standing >

< 422h/427H 178v/178V Pos: standing >

< 422h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [1 Hits]
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
You start chanting...

< 422h/427H 178v/178V Pos: standing >
An earth elemental attacks an elite guard. [0 Hits]
An earth elemental attacks an elite guard. [0 Hits]
An elite guard attacks an air elemental. [2 Hits]

< 422h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 423h/427H 178v/178V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 165 ] You smile happily as your disintegration ray hits an elite guard!

< 423h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 423h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 423h/427H 178v/178V Pos: standing >
You start chanting...

< 423h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [2 Hits]

< 423h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 423h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 423h/427H 178v/178V Pos: standing >

< 423h/427H 178v/178V Pos: standing >
Casting: corrosive blast 
An earth elemental attacks an elite guard. [1 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 424h/427H 178v/178V Pos: standing >
You complete your spell...
You point at an elite guard.
[Damage: 100 ] An elite guard screams in utter agony as your corrosive blast slams into his body!
The blast of corrosive matter begins to eat through an elite guard's armor!

< 424h/427H 178v/178V Pos: standing >
An elite guard attacks Naarz. [1 Hits]
Naarz attempts to flee.
Naarz leaves north.

< 424h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 424h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into an elite guard's spine!
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.
You start chanting...

< 424h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [3 Hits]

< 424h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 424h/427H 178v/178V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 158 ] You smile happily as your disintegration ray hits an elite guard!
Naarz enters from the north.

< 424h/427H 178v/178V Pos: standing >
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into an elite guard's spine!
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 424h/427H 178v/178V Pos: standing >
An earth elemental attacks an elite guard. [1 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 425h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.
You start chanting...

< 425h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 425h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [2 Hits]
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into an elite guard's spine!
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.

< 425h/427H 178v/178V Pos: standing >
Casting: disintegrate 

< 425h/427H 178v/178V Pos: standing >
An elite guard attacks an air elemental. [2 Hits]

< 425h/427H 178v/178V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 83 ] You smile happily as your disintegration ray hits an elite guard!

< 425h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 425h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 425h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into an elite guard's spine!
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.

< 425h/427H 178v/178V Pos: standing >
Naarz attacks an elite guard. [2 Hits]

< 425h/427H 178v/178V Pos: standing >
You don't have that spell memorized.

< 426h/427H 178v/178V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 426h/427H 178v/178V Pos: standing >
An earth elemental attacks an elite guard. [1 Hits]
An earth elemental attacks an elite guard. [0 Hits]
Naarz attempts to flee.
Naarz leaves north.

< 426h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [0 Hits]
Naarz enters from the north.

< 426h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 426h/427H 178v/178V Pos: standing >
Casting: fireball 

< 426h/427H 178v/178V Pos: standing >
You complete your spell...
[Damage: 101 ] You throw a fireball at an elite guard and have the satisfaction of seeing him enveloped in flames.

< 426h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 426h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 426h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into an elite guard's spine!
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 426h/427H 178v/178V Pos: standing >
An elite guard attacks Naarz. [1 Hits]
You don't have that spell memorized.

< 426h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [1 Hits]
Naarz attempts to flee.
Naarz tries to flee, but can't make it out of here!

< 427h/427H 178v/178V Pos: standing >

< 427h/427H 178v/178V Pos: standing >
An earth elemental attacks an elite guard. [0 Hits]
An earth elemental attacks an elite guard. [1 Hits]

< 427h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.
You failed.

< 427h/427H 178v/178V Pos: standing >

< 427h/427H 178v/178V Pos: standing >
You failed.

< 427h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 427h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 427h/427H 178v/178V Pos: standing >
You start chanting...

< 427h/427H 178v/178V Pos: standing >
Casting: greater mending 
An air elemental attacks an elite guard. [2 Hits]
Naarz attempts to flee.
Naarz leaves north.

< 427h/427H 178v/178V Pos: standing >
A retired sailor leaves north.
Naarz enters from the north.

< 427h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 427h/427H 178v/178V Pos: standing >
You complete your spell...
You point at Naarz.
Naarz shudders as an immense rush of life flows into his body!

< 427h/427H 178v/178V Pos: standing >
An elite guard attacks Naarz. [1 Hits]

< 427h/427H 178v/178V Pos: standing >
An earth elemental attacks an elite guard. [0 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 427h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 427h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 427h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.
You start chanting...

< 427h/427H 178v/178V Pos: standing >
Casting: greater mending **

< 427h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [2 Hits]

< 427h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 427h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 427h/427H 178v/178V Pos: standing >
Casting: greater mending *
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 427h/427H 178v/178V Pos: standing >
Casting: greater mending 

< 427h/427H 178v/178V Pos: standing >
You complete your spell...
You point at Naarz.
Naarz shudders as an immense rush of life flows into his body!
Naarz attempts to flee.
Naarz leaves north.

< 427h/427H 178v/178V Pos: standing >
An earth elemental attacks an elite guard. [1 Hits]
An earth elemental attacks an elite guard. [1 Hits]

< 427h/427H 178v/178V Pos: standing >
You sit down and relax.

< 427h/427H 178v/178V Pos: sitting >
An elite guard attacks an earth elemental. [1 Hits]
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  1 - detect invisibility
( 7th circle)  1 - haste
               1 - dimension door
( 6th circle)  1 - teleport
               3 - stone skin
               2 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
( 4th circle)  1 - infravision
               2 - wall of force
               1 - scalding blast
               1 - snailspeed
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  1 - strength
               3 - dispel magic
               3 - flameburst
               1 - mage flame
               1 - agility
( 2nd circle)  3 - burning hands
               1 - spirit armor
               6 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) disintegrate
   18 seconds:  ( 9th) corrosive blast
   26 seconds:  ( 8th) disintegrate
   35 seconds:  ( 8th) disintegrate
   43 seconds:  ( 7th) fireball
   51 seconds:  ( 7th) greater mending
   59 seconds:  ( 7th) greater mending

You can memorize 1 1st circle spell(s).
You continue your study.

< 427h/427H 178v/178V Pos: sitting >
Naarz enters from the north.
You start meditating...

< 427h/427H 178v/178V Pos: sitting >
An air elemental attacks an elite guard. [0 Hits]

< 427h/427H 178v/178V Pos: sitting >
A retired sailor enters from the north.

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >
Naarz sits down in a comfortable spot.

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >
Naarz stops sitting around and lays down.

< 427h/427H 178v/178V Pos: sitting >
An earth elemental attacks an elite guard. [0 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 427h/427H 178v/178V Pos: sitting >
You have finished memorizing disintegrate.

< 427h/427H 178v/178V Pos: sitting >
An air elemental attacks an elite guard. [3 Hits]

< 427h/427H 178v/178V Pos: sitting >
An elite guard kicks an earth elemental in the side with a hefty roundhouse kick.
An elite guard attacks an earth elemental. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 427h/427H 178v/178V Pos: sitting >
An air elemental attacks an elite guard. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >
An earth elemental attacks an elite guard. [2 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 427h/427H 178v/178V Pos: sitting >
An elite guard attacks an earth elemental. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >
An air elemental attacks an elite guard. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >
You have finished memorizing corrosive blast.

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >
An earth elemental attacks an elite guard. [0 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 427h/427H 178v/178V Pos: sitting >
An elite guard attacks an earth elemental. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >
An air elemental attacks an elite guard. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >
You have finished memorizing disintegrate.

< 427h/427H 178v/178V Pos: sitting >
Naarz awakens.

< 427h/427H 178v/178V Pos: sitting >
Naarz clambers to his feet.

< 427h/427H 178v/178V Pos: sitting >
An earth elemental attacks an elite guard. [1 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 427h/427H 178v/178V Pos: sitting >
An elite guard attacks an earth elemental. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >
An air elemental attacks an elite guard. [3 Hits]

< 427h/427H 178v/178V Pos: sitting >
You have finished memorizing disintegrate.

< 427h/427H 178v/178V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - corrosive blast
( 8th circle)  1 - detect invisibility
               3 - disintegrate
( 7th circle)  1 - haste
               1 - dimension door
( 6th circle)  1 - teleport
               3 - stone skin
               2 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
( 4th circle)  1 - infravision
               2 - wall of force
               1 - scalding blast
               1 - snailspeed
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  1 - strength
               3 - dispel magic
               3 - flameburst
               1 - mage flame
               1 - agility
( 2nd circle)  3 - burning hands
               1 - spirit armor
               6 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) fireball
   14 seconds:  ( 7th) greater mending
   22 seconds:  ( 7th) greater mending

You can memorize 1 1st circle spell(s).

< 427h/427H 178v/178V Pos: sitting >
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 427h/427H 178v/178V Pos: sitting >
An earth elemental attacks an elite guard. [0 Hits]
An earth elemental attacks an elite guard. [0 Hits]

< 427h/427H 178v/178V Pos: sitting >
Naarz attempts to flee.
Naarz leaves north.

< 427h/427H 178v/178V Pos: sitting >
You have finished memorizing fireball.
An air elemental attacks an elite guard. [2 Hits]

< 427h/427H 178v/178V Pos: sitting >
Naarz enters from the north.

< 427h/427H 178v/178V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 427h/427H 178v/178V Pos: standing >
An elite guard attacks an air elemental. [2 Hits]
You must sit down before meditating!

< 427h/427H 178v/178V Pos: standing >
You start chanting...

< 427h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz tries to flee, but can't make it out of here!

< 427h/427H 178v/178V Pos: standing >
Naarz attacks an elite guard. [0 Hits]
Naarz attempts to flee.
Naarz leaves north.

< 427h/427H 178v/178V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 89 ] You smile happily as your disintegration ray hits an elite guard!

< 427h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 427h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.
With a swift tug Naarz wrenches the weapon free, ramming it into an elite guard's spine!
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 427h/427H 178v/178V Pos: standing >
An air elemental attacks an elite guard. [3 Hits]

< 427h/427H 178v/178V Pos: standing >
An earth elemental attacks an elite guard. [1 Hits]
An earth elemental attacks an elite guard. [1 Hits]

< 427h/427H 178v/178V Pos: standing >

< 427h/427H 178v/178V Pos: standing >
You start chanting...

< 427h/427H 178v/178V Pos: standing >
Naarz attempts to flee.
Naarz leaves north.

< 427h/427H 178v/178V Pos: standing >
Naarz enters from the north.

< 427h/427H 178v/178V Pos: standing >
Naarz places a spike-knuckled razor sharp blade in the back of an elite guard, resulting in some strange noises and some blood.
Naarz places a dire stalker's dagger [poor] in the back of an elite guard, resulting in some strange noises and some blood.

< 427h/427H 178v/178V Pos: standing >
An elite guard kicks Naarz in the stomach, rendering him breathless.
An elite guard attacks Naarz. [2 Hits]

< 427h/427H 178v/178V Pos: standing >
Casting: disintegrate 

< 427h/427H 178v/178V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 111 ] You smile happily as your disintegration ray hits an elite guard!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Helvi by 382239.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.

< 427h/427H 178v/178V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 427h/427H 178v/178V Pos: standing >
You get a small pile of coins from the corpse of an elite guard.
There were: 4 platinum coins, 42 gold coins. 

< 427h/427H 178v/178V Pos: standing >
Ok.
You put 4 platinum, 42 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 427h/427H 178v/178V Pos: standing >
Experience till level: 2471987

< 427h/427H 178v/178V Pos: standing >
You sit down and relax.

< 427h/427H 178v/178V Pos: sitting >
Naarz sits down in a comfortable spot.
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - corrosive blast
( 8th circle)  1 - detect invisibility
               1 - disintegrate
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  1 - teleport
               3 - stone skin
               2 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
( 4th circle)  1 - infravision
               2 - wall of force
               1 - scalding blast
               1 - snailspeed
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  1 - strength
               3 - dispel magic
               3 - flameburst
               1 - mage flame
               1 - agility
( 2nd circle)  3 - burning hands
               1 - spirit armor
               6 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) greater mending
   16 seconds:  ( 7th) greater mending
   24 seconds:  ( 8th) disintegrate
   33 seconds:  ( 8th) disintegrate

You can memorize 1 1st circle spell(s).
You continue your study.

< 427h/427H 178v/178V Pos: sitting >
You start meditating...

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >
An air elemental fades from your mortal viewing...

< 427h/427H 178v/178V Pos: sitting >
Naarz stops sitting around and lays down.

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >

< 427h/427H 178v/178V Pos: sitting >
You have finished memorizing greater mending.

< 427h/427H 178v/178V Pos: sitting >
You have finished memorizing greater mending.

< 427h/427H 178v/178V Pos: sitting >
A Vampire enters from the north.

< 427h/427H 178v/178V Pos: sitting >
A Vampire closes the door.

< 427h/427H 178v/178V Pos: sitting >
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.

< 427h/427H 178v/178V Pos: sitting >
Naarz clambers to his feet.

< 427h/427H 178v/178V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 427h/427H 178v/178V Pos: standing >
You must sit down before meditating!

< 427h/427H 178v/178V Pos: standing >
The door seems to be closed.

< 427h/427H 178v/178V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'bigbys crushing hand'
A huge fist sent by a Vampire grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!

< 101h/427H 178v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/427H 178v/178V Pos: standing >

< 101h/427H 178v/178V Pos: standing >
You attempt to flee...
You couldn't escape!

< 101h/427H 178v/178V Pos: standing >
A Vampire starts casting an offensive spell.

< 101h/427H 178v/178V Pos: standing >
You attempt to flee...
You couldn't escape!

< 101h/427H 178v/178V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Vampire grabs you, and begins crushing your body.
Your necklace of herbs and spices [poor] was completely destroyed by the massive blow!
Your some legendary iron leggings was completely destroyed by the massive blow!
Your tiny amethyst earring was completely destroyed by the massive blow!