The death of [47 Minstrel] Aretean *-* Clan Ragnarok *-* (Orc)

in Top of the Arena Ladder

from the perspective of [53 Pyrokinetic] Ojo o==(=Mithril=Knights=- (Githzerai)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       the crown of doom [superior] (magic) (humming)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a tiny endurium earring (magic) [86%]
<worn in ear>        a small illithid tentacle (magic)
<worn on face>       mask of battles past [poor]
<worn around neck>   some kharma mind beads (magic) [88%]
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       a 'Misty Vale #1 Hunter' shirt
<worn about body>    a griffon feather cloak [superior] with a strange dark bloodstone (illuminating) [74%]
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a silken sash of raw silk [superior] [70%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) [83%]
<worn on arms>       a shoulder drape of emerald dragonscale [superior] (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gloves of the mind [superior] (magic)
<worn on finger>     an ice ring (magic) (illuminating) [73%]
<worn on finger>     a ring of Sekhmet
<held>               the mandolin of the hills
<worn on legs>       some mantis leggings [87%]
<worn on feet>       boots of endurance of endurance

 .          ..  
       .    .   
     ...        
Lake Wasephius
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.
Col enters from the north.

< 651h/651H 179v/199V Pos: standing >
You follow Drok.

 
   ..    ...    
  ..     M..^   
 ...   M  ....  
 ..    P   ...  
 .     @   ...  
 .          ..  
       .    ..  
     ...    .   
     .^.        
Lake Wasephius
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.
Col enters from the north.

< 651h/651H 180v/199V Pos: standing >
You follow Drok.

 
   .     M..    
  ..   M  ...   
 ..        ...  
 .     P   ...  
 .     @    ..  
       .    ..  
     ...    ..  
     .^.    .   
    .**.        
Lake Wasephius
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.
Col enters from the north.

< 651h/651H 184v/199V Pos: standing >
You follow Drok.

 
   .   M  ..    
  .        ..   
 .         ...  
 .     P    ..  
       @    ..  
     ...    ..  
     .^.    ..  
    .**.    .   
    .^.    .    
Small Island Grasslands on Lake Wasephius
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.

< 651h/651H 182v/199V Pos: standing >
Drok sneaks west.
You follow Drok.

 
   ..   M  .    
  ..        .   
 ..         ..  
 ..          .  
 M     @P    .  
 .    ...    .  
      .^.    .  
     .**.       
     .^.        
Lake Wasephius
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the east.
Col enters from the east.

< 651h/651H 181v/199V Pos: standing >
You follow Drok.

 
   .            
  .         .   
 ..          .  
 M     P.    .  
 .    .@.    .  
      .^.    .  
     .**.    .  
     .^.    .   
     ..  M      
Small Island Grasslands on Lake Wasephius
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.
Col sneaks in from the north.

< 651h/651H 180v/199V Pos: standing >
Drok sneaks south.
You follow Drok.

A Small Path Through a Forest
 This forest path has rarly been used and is much overgrown. There are
many small animals which scurry around the area playfull. The trees are an
above average size and seem very well nurished by mother nature. The under-
growth of the area rises to aproximatly four feet, leaving only the path for
traveling. The area has many shadows which bring moss to the foot of trees
and small insects to the moist ground. There path leads to the north and
south.
Obvious exits: -North -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.

< 651h/651H 179v/199V Pos: standing >
Drok sneaks south.
You follow Drok.

A Path Through a Forest
 Here lies a dirt path that winds in and out of the brush and through
the trees. Along the path, mud puddles are a common sight to see along
with the occaisional animal that hops about the path. The outlining brush
raise a few feet in the air and the trees tower up above the heads of most
travelers. Common forest sounds echo through these woods from all over.
Shades of green and yellow span the canopy where many birds can be seen
Making nests, singing, and competing for mates.
Obvious exits: -North -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A fawn jumps around the woods, here.
There are residual brain waves in the area.
Dze enters from the north.
Col sneaks in from the north.

< 651h/651H 178v/199V Pos: standing >
Drok sneaks south.
You follow Drok.

A Path Through a Forest
  The path continues here with many mud puddles as the capony thickens
and the rain becomes much more dense. There's a faint scent of pollen in
the air from the surrounding fermenting flowers. The scenary brings sights
of many of the common features of these mystical lands including those of
exotic plants and animals. The plant growth here is very well preserved
with the plentiful rains and the height of the weeds shows it.
Obvious exits: -North -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.
Col sneaks in from the north.

< 651h/651H 180v/199V Pos: standing >
You follow Drok.

A Path Through A Forest
 The path curves here brining a huge puddle at the outside of the curve
which seems never to dry up. The plants around here seem very well off
with the rains coming weekly and the nice warmth that the canopy provides.
Various vines span the area with prickly thorns keeping them from being
eaten. Animals can be seen scurrying up trees as travelers walk through
this area and the mosquito population seems very dense as many a traveler
would say.
Obvious exits: -East  -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A small raccoon runs through the brush here.
A vine lies here, blocking the path.(Red Aura)
Dze enters from the east.
Col sneaks in from the east.

< 651h/651H 178v/199V Pos: standing >
Drok sneaks south.
You follow Drok.

A Path Through a Forest
 The forest path comes out of a curve here and back into a straigh path
through the forest. The canopy brings much rain to this area as the plants
along the path reach up to the waiste of many travelers and the trees sore
high into the sky and brings much heat. There are many large foot prints
in the mud around this area, as if the path is traveled a lot, by various
adventurers.
Obvious exits: -North -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the north.

< 651h/651H 177v/199V Pos: standing >
Drok sneaks east.
You follow Drok.

A Small Grove
 The path trails off here into a small grove that seems very well kept.
There is a small dirt path leading off to the east and west, and the
vegetation here has obviously not been hindered as many vines, weeds, and
trees rise up into the canopy providing thousands of homes for the animals
of the forest. The sounds of small birds can be heard in several places
around here. Even the canopy seems to lessen in thickness, to allow the
maximum growth of plants about the area.
Obvious exits: -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the west.

< 651h/651H 177v/199V Pos: standing >
Drok sneaks east.
You follow Drok.

Back of The Grove
 The grove here ends with a small clearing where animals gather at a very
small freshwater pool. There is a small hut here with a young man sitting
on one of the steps, dressed in the simplest of colors. He sits among many
of the forest creatures, who seem very friendly towards him. The air is
warm and moist because of the small pool, which formed from a small creek
which runs out of sight into the woods. The hut itself looks made from
only leaves, sticks, and other things one might find in the forest.
Obvious exits: -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Arbre, The Wandering Druid stands here.
Dze enters from the west.
Col sneaks in from the west.

< 651h/651H 176v/199V Pos: standing >
Drok sneaks west.
You follow Drok.

A Small Grove
 The path trails off here into a small grove that seems very well kept.
There is a small dirt path leading off to the east and west, and the
vegetation here has obviously not been hindered as many vines, weeds, and
trees rise up into the canopy providing thousands of homes for the animals
of the forest. The sounds of small birds can be heard in several places
around here. Even the canopy seems to lessen in thickness, to allow the
maximum growth of plants about the area.
Obvious exits: -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the east.

< 651h/651H 178v/199V Pos: standing >

< 651h/651H 179v/199V Pos: standing >
You follow Drok.

A Path Through a Forest
 The forest path comes out of a curve here and back into a straigh path
through the forest. The canopy brings much rain to this area as the plants
along the path reach up to the waiste of many travelers and the trees sore
high into the sky and brings much heat. There are many large foot prints
in the mud around this area, as if the path is traveled a lot, by various
adventurers.
Obvious exits: -North -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the east.
Col sneaks in from the east.

< 651h/651H 179v/199V Pos: standing >

< 651h/651H 189v/199V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

< 651h/651H 199v/199V Pos: standing >
You follow Drok.

A Path Through A Forest
 The path curves here brining a huge puddle at the outside of the curve
which seems never to dry up. The plants around here seem very well off
with the rains coming weekly and the nice warmth that the canopy provides.
Various vines span the area with prickly thorns keeping them from being
eaten. Animals can be seen scurrying up trees as travelers walk through
this area and the mosquito population seems very dense as many a traveler
would say.
Obvious exits: -East  -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A small raccoon runs through the brush here.
A vine lies here, blocking the path.(Red Aura)
Dze enters from the south.

< 651h/651H 197v/199V Pos: standing >
Drok sneaks east.
You follow Drok.

A Path Through a Forest
  The path continues here with many mud puddles as the capony thickens
and the rain becomes much more dense. There's a faint scent of pollen in
the air from the surrounding fermenting flowers. The scenary brings sights
of many of the common features of these mystical lands including those of
exotic plants and animals. The plant growth here is very well preserved
with the plentiful rains and the height of the weeds shows it.
Obvious exits: -North -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the west.
Col sneaks in from the west.

< 651h/651H 195v/199V Pos: standing >
You follow Drok.

A Path Through a Forest
 Here lies a dirt path that winds in and out of the brush and through
the trees. Along the path, mud puddles are a common sight to see along
with the occaisional animal that hops about the path. The outlining brush
raise a few feet in the air and the trees tower up above the heads of most
travelers. Common forest sounds echo through these woods from all over.
Shades of green and yellow span the canopy where many birds can be seen
Making nests, singing, and competing for mates.
Obvious exits: -North -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A fawn jumps around the woods, here.
There are residual brain waves in the area.
Dze enters from the south.
Col sneaks in from the south.

< 651h/651H 193v/199V Pos: standing >
Drok sneaks north.
You follow Drok.

A Small Path Through a Forest
 This forest path has rarly been used and is much overgrown. There are
many small animals which scurry around the area playfull. The trees are an
above average size and seem very well nurished by mother nature. The under-
growth of the area rises to aproximatly four feet, leaving only the path for
traveling. The area has many shadows which bring moss to the foot of trees
and small insects to the moist ground. There path leads to the north and
south.
Obvious exits: -North -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dze enters from the south.

< 651h/651H 192v/199V Pos: standing >
Drok sneaks north.
You follow Drok.

 
   .            
  .         .   
 ..          .  
 M      .    .  
 .    .@.    .  
      .^.    .  
     .**.    .  
     .^.    .   
     ..  M      
Small Island Grasslands on Lake Wasephius
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
There are residual brain waves in the area.
There are residual brain waves in the area.
Dze enters from the south.
Col sneaks in from the south.

< 651h/651H 193v/199V Pos: standing >

< 651h/651H 196v/199V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drok.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
 
   .            
  .         .   
 ..          .  
 M      .    .  
 .    .@.    .  
      .^.    .  
     .**.    .  
     .^.M   .   
     ..         
Small Island Grasslands on Lake Wasephius
Obvious exits: -North -East  -South -West 
Col Templar o==(=Mithril=Knights=- (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dze's head.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Dze starts casting an offensive spell.

< 651h/651H 199v/199V Pos: standing >
Dze sits down in a comfortable spot.

< 651h/651H 199v/199V Pos: standing >
Dze opens a spellbook bearing the insignia of Dze and begins studying it intently.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Dze closes his book and smiles broadly.

< 651h/651H 199v/199V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drok.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
You begin to focus your will...

< 651h/651H 199v/199V Pos: standing >
Casting: wormhole ***

< 651h/651H 199v/199V Pos: standing >
Dze clambers to his feet.

< 651h/651H 199v/199V Pos: standing >
Casting: wormhole **

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Casting: wormhole *

< 651h/651H 199v/199V Pos: standing >
Casting: wormhole 

< 651h/651H 199v/199V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 651h/651H 199v/199V Pos: standing >
The green mist around your body fades.

< 651h/651H 199v/199V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Dze steps into the wormhole and disappears among the darkness.

< 651h/651H 199v/199V Pos: standing >
You begin to focus your will...

< 651h/651H 199v/199V Pos: standing >
Casting: biofeedback *

< 651h/651H 199v/199V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 651h/651H 199v/199V Pos: standing >
Drok steps into the wormhole and disappears among the darkness.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Casting: ether warp 

< 651h/651H 199v/199V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
A noble wanders the area looking for amusement.(Red Aura)
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Xanan's head. (Illuminating)
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dze's head.
Your body reforms from the light.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Drok now follows Xanan.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
You blink and Drok is gone! It was just a dream; he was never here to begin with.
You blink and Dze is gone! It was just a dream; he was never here to begin with.

< 651h/651H 199v/199V Pos: standing >
A kings walk guard enters from the north.

< 651h/651H 199v/199V Pos: standing >
The Kings Walk
Obvious exits: -North -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
A guard patrols the kings walk, looking very professional.(Red Aura)
A noble wanders the area looking for amusement.(Red Aura)
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Xanan's head. (Illuminating)

< 651h/651H 199v/199V Pos: standing >
You quickly scan the area.
A kings walk guard who is not far off to your north.
A wandering noble who is not far off to your north.
A kings walk guard who is a brief walk away to your north.
A kings walk guard who is rather far off to your north.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
Dze who is close by to your west.
Drok who is close by to your west.
An immature leucrotta who is close by to your west.

< 651h/651H 199v/199V Pos: standing >
Xanan sneaks west.

< 651h/651H 199v/199V Pos: standing >
Top of the Arena Ladder
   This wide ladder serves as the entrance and exit to the multiple levels
of the arena.  Just to the east is the Kings Walk, while below the entrance
to the spectator level of the arena can be seen.  The wood of the ladder is
coated by a very sticky sap, making it nearly impossible to fall.  The thick
wooden steps of the ladder are worn from constant travel, and interwoven with
stong vines to provide extra handholds.
Obvious exits: -East  -Down 
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Xanan's head. (Illuminating)
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dze's head.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
*An immature leucrotta wanders around looking for scraps of food.(Gold Aura)

< 651h/651H 198v/199V Pos: standing >
Drok stops following Xanan.
Drok now follows Xanan.

< 651h/651H 198v/199V Pos: standing >

< 651h/651H 198v/199V Pos: standing >

< 651h/651H 198v/199V Pos: standing >

< 651h/651H 198v/199V Pos: standing >

< 651h/651H 198v/199V Pos: standing >

< 651h/651H 198v/199V Pos: standing >
No one by that name here...

< 651h/651H 198v/199V Pos: standing >
Xanan is now a member of Drok's group.

< 651h/651H 198v/199V Pos: standing >
Your group consists of ( 6/30):
( Head)  1907/1907  hit,  262/262  move Drok
(Front)                                Col
(Front)   579/579   hit,  308/308  move Dze
(Front)   674/674   hit,  121/121  move Tobe
(Front)   651/651   hit,  198/199  move Ojo
(Front)  1099/1099  hit,  309/309  move Xanan

< 651h/651H 198v/199V Pos: standing >
Col appears in a radiant flash of light.

< 651h/651H 198v/199V Pos: standing >
Top of the Arena Ladder
Obvious exits: -East  -Down 
Col Templar o==(=Mithril=Knights=- (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Xanan's head. (Illuminating)
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dze's head.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
*An immature leucrotta wanders around looking for scraps of food.(Gold Aura)

< 651h/651H 198v/199V Pos: standing >

< 651h/651H 198v/199V Pos: standing >
An immature leucrotta starts casting a spell.

< 651h/651H 198v/199V Pos: standing >
Col stops following Drok.
Col now follows Drok.

< 651h/651H 198v/199V Pos: standing >
An immature leucrotta completes his spell...
An immature leucrotta utters the words 'gpaeax hgruzzr'
An immature leucrotta appears to become one with the shadows and silently starts to move away.

< 651h/651H 198v/199V Pos: standing >

< 651h/651H 198v/199V Pos: standing >
You attempt to give consent...

< 651h/651H 198v/199V Pos: standing >
Col sits down in a comfortable spot.

< 651h/651H 198v/199V Pos: standing >
Saving Ojo.
Col stares off into space, entering a meditative trance.

< 651h/651H 198v/199V Pos: standing >
Top of the Arena Ladder
Obvious exits: -East  -Down 
Col Templar o==(=Mithril=Knights=- (Grey Elf)(large) sits resting.(Gold Aura)
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Xanan's head. (Illuminating)
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dze's head.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Col snaps out of his meditative trance, smiling placidly.

< 651h/651H 199v/199V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your east.
Col clambers to his feet.

< 651h/651H 199v/199V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your east.

< 651h/651H 199v/199V Pos: standing >
Autosaving...

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
Top of the Arena Ladder
Obvious exits: -East  -Down 
Col Templar o==(=Mithril=Knights=- (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Xanan  o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.
A brightly glowing torch floats near Xanan's head. (Illuminating)
Dze Battleboi o==(=Mithril=Knights=- (Vampire)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Dze's head.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Xanan.

< 651h/651H 199v/199V Pos: standing >
A wandering noble enters from the east.

< 651h/651H 199v/199V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >

< 651h/651H 199v/199V Pos: standing >
An Orc enters from below.

< 651h/651H 199v/199V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.

< 651h/651H 199v/199V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 651h/651H 199v/199V Pos: standing >
Drok bounces around, really excited!
Col starts casting an offensive spell.

< 651h/651H 199v/199V Pos: standing >
Casting: pyrokinesis 

< 651h/651H 199v/199V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 66 ] -=[You ignite a personal inferno within an Orc's body.]=-
You snap into visibility.
[Damage: 114 ] An Orc suddenly looks in pain as he moves.
Dze starts casting an offensive spell.

< 651h/651H 199v/199V Pos: standing >
Drok snaps into visibility.
Drok suddenly looks a bit dumb, and madly slams at an Orc!

< 651h/651H 199v/199V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Col.
Xanan starts casting an offensive spell.

< 651h/651H 199v/199V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 651h/651H 199v/199V Pos: standing >
Dze completes his spell...
Dze utters the words 'aihu-waouq grul'
Dze points at an Orc, and a powerful ray of anti-magic lances forth from his fingertip!
Drok's slash enshrouds an Orc in a mist of blood.
An Orc blocks Drok's lunge at him.
An Orc's body quivers as Drok's hit strikes deep!
Drok's mighty slash hits an Orc.
An Orc's exquisite emerald tunic from the Forest City of Aravne was completely destroyed by the massive blow!
An Orc's medallion of vengence [poor] was completely destroyed by the massive blow!
An Orc's earring of the black rose [poor] was completely destroyed by the massive blow!
An Orc's moneychangers belt of strength was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 6806250.