The death of [ 2 Monk] Hi (Githzerai)

in Inside the Northern Gates

from the perspective of [ 2 Monk] Hi (Githzerai)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

Obvious exits: -East  -South -West 

< 21h/21H 116v/122V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West 

< 21h/21H 114v/122V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East  -South
A parrot squawks at you.

< 21h/21H 113v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 113v/122V Pos: standing >
A Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues north, while to the south there is an
intersection of paths.
Obvious exits: -North -South
A parrot squawks at you.

< 21h/21H 112v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 21h/21H 113v/122V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East  -West 
A squirrel searches through the underbrush for food.
Bristling with energy, this black wolf seems ready for anything.

< 21h/21H 111v/122V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 21h/21H 112v/122V Pos: standing >
[Damage: 22 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a black wolf.]=-
A black wolf is mortally wounded, and will die soon, if not aided.

< 21h/21H 112v/122V Pos: standing >
<[Damage:  1 ] -=[Your punch hits a black wolf.]=-
A black wolf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black wolf's gurgling and choking signals its demise.

< 21h/21H 113v/122V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 21h/21H 116v/122V Pos: standing >
It appears to be the corpse of a black wolf.
Nothing.

< 21h/21H 121v/122V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the south and to the west.
Obvious exits: -South -West 
A parrot squawks at you.

< 21h/21H 119v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 21h/21H 119v/122V Pos: standing >
A Path Through a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north and
south.
Obvious exits: -North -South
A cute and furry raccoon stands here.
Bristling with energy, this black wolf seems ready for anything.

< 21h/21H 118v/122V Pos: standing >
[Damage: 23 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a black wolf.]=-
A black wolf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black wolf's gurgling and choking signals its demise.

< 21h/21H 120v/122V Pos: standing >
It appears to be the corpse of a black wolf.
Nothing.

< 21h/21H 122v/122V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the south and to the west.
Obvious exits: -South -West 
A parrot squawks at you.

< 21h/21H 120v/122V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a black wolf is lying here.
A squirrel searches through the underbrush for food.

< 21h/21H 118v/122V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The city walls turn south here, forcing the path to follow its
course.  The path continues east and south to two intersections.
Obvious exits: -East  -South
A parrot squawks at you.

< 21h/21H 116v/122V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East  -West 
A squirrel searches through the underbrush for food.
Bristling with energy, this black wolf seems ready for anything.

< 21h/21H 115v/122V Pos: standing >
A squirrel leaves west.

< 21h/21H 115v/122V Pos: standing >
Pardon?

< 21h/21H 116v/122V Pos: standing >
[Damage: 22 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a black wolf.]=-
A black wolf is mortally wounded, and will die soon, if not aided.

< 21h/21H 119v/122V Pos: standing >
<[Damage:  1 ] -=[Your punch hits a black wolf.]=-
A black wolf is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black wolf's gurgling and choking signals its demise.

< 26h/26H 119v/122V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 26h/26H 120v/122V Pos: standing >

< 26h/26H 120v/122V Pos: standing >
It appears to be the corpse of a black wolf.
Nothing.

< 26h/26H 122v/122V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 26h/26H 122v/122V Pos: standing >
You stop using a small leather-bound book.

< 26h/26H 122v/122V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The city walls turn south here, forcing the path to follow its
course.  The path continues east and south to two intersections.
Obvious exits: -East  -South
A parrot squawks at you.

< 26h/26H 120v/122V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a black wolf is lying here.
A squirrel searches through the underbrush for food.

< 26h/26H 118v/122V Pos: standing >
A Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues north, while to the south there is an
intersection of paths.
Obvious exits: -North -South
A parrot squawks at you.

< 26h/26H 116v/122V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East  -South
A parrot squawks at you.

< 26h/26H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 114v/122V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West 

< 26h/26H 113v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 26h/26H 112v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 112v/122V Pos: standing >

< 26h/26H 113v/122V Pos: standing >

< 26h/26H 117v/122V Pos: standing >

< 26h/26H 122v/122V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 26h/26H 122v/122V Pos: standing >

< 26h/26H 122v/122V Pos: standing >

< 26h/26H 122v/122V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 26h/26H 122v/122V Pos: standing >
You are not a member of any associations.

< 26h/26H 122v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 26h/26H 122v/122V Pos: standing >

< 26h/26H 122v/122V Pos: standing >

< 26h/26H 122v/122V Pos: standing >

< 26h/26H 122v/122V Pos: standing >

< 26h/26H 122v/122V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 

< 26h/26H 122v/122V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 26h/26H 122v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 26h/26H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 120v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 26h/26H 118v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A large rat is scurrying about here.

< 26h/26H 117v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 26h/26H 115v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A homeless peasant is here, looking lost and hungry.
Fosters shouts in common 'FREE JULIAN ASSANGE!'

< 26h/26H 113v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 113v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 114v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A young man in leather armor seems to be patrolling outside the gates.

< 26h/26H 113v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 26h/26H 112v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 26h/26H 110v/122V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 110v/122V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *++**^**.  
      ^@++++MM  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 26h/26H 110v/122V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 110v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 26h/26H 109v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 26h/26H 107v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A young man in leather armor seems to be patrolling outside the gates.

< 26h/26H 105v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 106v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 106v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A homeless peasant is here, looking lost and hungry.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 26h/26H 105v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 26h/26H 103v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A large rat is scurrying about here.

< 26h/26H 102v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 102v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 26h/26H 100v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 26h/26H 99v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 26h/26H 97v/122V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 95v/122V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Izual (Human)(medium) stands here.
Fosters (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 95v/122V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 26h/26H 94v/122V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Izual (Human)(medium) stands here.
Fosters (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 94v/122V Pos: standing >
Izual leaves east.

< 26h/26H 95v/122V Pos: standing >
Izual enters from the east.

< 26h/26H 95v/122V Pos: standing >

< 26h/26H 99v/122V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 26h/26H 101v/122V Pos: standing >
You feel a blast of heat!

< 26h/26H 101v/122V Pos: standing >

< 26h/26H 101v/122V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is rather far off to your east.
A large rat who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 26h/26H 103v/122V Pos: standing >
Izual sits down in a comfortable spot.

< 26h/26H 104v/122V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 104v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 26h/26H 103v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 26h/26H 101v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 26h/26H 99v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 99v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 100v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 100v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 100v/122V Pos: standing >
Fosters shouts in common 'G'DAY FAGGOTS!'

< 26h/26H 100v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.

< 26h/26H 99v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 26h/26H 97v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 26h/26H 96v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 96v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A homeless peasant is here, looking lost and hungry.

< 26h/26H 93v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 26h/26H 92v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 26h/26H 90v/122V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 26h/26H 89v/122V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *+M**^**.  
      ^@M++++M  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 26h/26H 89v/122V Pos: standing >
 
   MM^**^.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *+@**^**.  
      ^MM++++M  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 26h/26H 89v/122V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@M**^**  
       ^M+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a Town Guardian is lying here.
The corpse of a magnificent horse is lying here.
The corpse of a Town Guardian is lying here.
Shattered bits of ice are scattered about the area.

< 26h/26H 88v/122V Pos: standing >
An elite highwayman enters from the east.
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 26h/26H 88v/122V Pos: standing >

< 26h/26H 88v/122V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A Troll (large) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Minotaur (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (small) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.

< 26h/26H 88v/122V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
Your hard leather cloak was completely destroyed by the massive blow!
Your thin leather belt was completely destroyed by the massive blow!