The death of [31 Minstrel] Crak (Grey Elf)

in Doctors Office

from the perspective of [31 Minstrel] Crak (Grey Elf)

<worn on head>       a hood dusted with sand
<worn on eyes>       a skull-shaped glass eye
<worn in ear>        a fanged reptile scale stud
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a blue Cimmerian chain
<worn on body>       a magical leather chestplate
<worn as quiver>     a skin-wrapped copper quiver
<worn about waist>   a belt of desert sands
<worn on arms>       some crude marble arm plates
<worn around wrist>  an orcskin forearm guard [poor]
<worn around wrist>  some iron-plated bracers
<worn on hands>      some disease covered spiked talons [superior]
<primary weapon>     a mining pick [32%]
<held>               the horn of the dragonslayer
<worn on legs>       some Cimmerian drawstring pants [superior]
<worn on feet>       some boots of forest running

  M^..+......   
   .M.+..^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 243h/243H 32v/168V Pos: standing >
 
   .**+****.    
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 M^.M.+...   .  
 .M^..+.......  
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   ^.^+..^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 243h/243H 30v/168V Pos: standing >
 
   ..*+M*...    
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 M....+...   .  
 M^.M.+@..   .  
 .M^..+.......  
 ...M.+..^...^  
  M^.^+..^...   
   M+++.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 243h/243H 29v/168V Pos: standing >
 
   ..*+.....    
  ....+...      
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 .M^..+@......  
 ...M.+..^...^  
 *M^.^+..^....  
  +M+++.....^   
   **.+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 243h/243H 28v/168V Pos: standing >
 
   ...+...      
  ....+...      
 M^.M.+...   .  
 .M^..+.......  
 ...M.+@.^...^  
 *M^.^+..^....  
 ++M+++.....^.  
  ***.+......   
   ..^+....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 243h/243H 26v/168V Pos: standing >
 
   ...+...      
  ^.M.+...      
 .M^..+.......  
 ...M.+..^...^  
 *M^.^+@.^....  
 +++M++.....^.  
 ****.+......^  
  ...^+....^M   
   MM.+.^^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 243h/243H 27v/168V Pos: standing >
You sing a song to lift the spirits high.

< 243h/243H 27v/168V Pos: standing >
 
   .M.+...      
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 ...M.+..^...^  
 *M^.^+..^....  
 +++M++@....^.  
 ****.+......^  
 ....^+....^M.  
  ^MM.+.^^...   
   ^..+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 243h/243H 28v/168V Pos: standing >
 
   ^.M.+...     
  .M^..+.....   
 ....M.P..^...  
 **M^.^+..^...  
 +++++M@.....^  
 .****.+......  
 *....^+....^M  
  .^MM.+.^^..   
   M^..+....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 28v/168V Pos: standing >
 
   M^.M.+...    
  ^.M^..+....   
 *....M.+..^..  
 ^**M^.^P..^..  
 M+++++@+.....  
 *.****.+.....  
 **....^+....^  
  ..^MM.+.^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 243h/243H 28v/168V Pos: standing >
 
   ^M^.M.+..    
  ^^.M^..+...   
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 *^**M^.^+..^.  
 +M++++@MP....  
 ^*.****.+....  
 ***....^+....  
  ^..^MM.+.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 29v/168V Pos: standing >
 
   .^M^.M.+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**M^.^+..^  
 +++M++@+M+...  
 *^*.****.P...  
 ****....^+...  
  *^..^MM.+.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 29v/168V Pos: standing >
 
   ..^M^.M.+    
  *.^^.M^..+.   
 ****....M.+..  
 +**^**M^.^+..  
 M+++M+@+++M..  
 +*^*.****P+..  
 *****....^+..  
  **^..^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 28v/168V Pos: standing >
 
   *..^M^.M.    
  ^*.^^.M^..+   
 *****....M.+.  
 ++**^**M^.^+.  
 ^M+++M@++++M.  
 M+*^*.****.+.  
 ******....^+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 28v/168V Pos: standing >
 
   **..^M^.M    
  *^*.^^.M^..   
 ******....M.+  
 *++**^**M^.^+  
  ^M+++@+++++M  
 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 243h/243H 27v/168V Pos: standing >
 
   ***..^M^.    
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  *++**^**M^.^  
   ^M++@M+++++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 27v/168V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *++**^**M^.  
    ^M+@+M++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 27v/168V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *++**^**M^  
     ^M@++M+++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 243h/243H 26v/168V Pos: standing >
 
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      ^@+++MP+  
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    M^******..  
  MMMM^***^..   
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 243h/243H 26v/168V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 243h/243H 25v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 243h/243H 25v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 243h/243H 25v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A homeless peasant is here, looking lost and hungry.

< 243h/243H 25v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/243H 28v/168V Pos: standing >
You sing a song to lift the spirits high.
A homeless peasant flies through the air, free as a bird!

< 243h/243H 28v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 243h/243H 27v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 243h/243H 32v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.

< 243h/243H 32v/168V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 243h/243H 35v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 243h/243H 35v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 243h/243H 36v/168V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 243h/243H 35v/168V Pos: standing >
You sing a song to lift the spirits high.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 243h/243H 35v/168V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fosters (Human)(medium) stands here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 243h/243H 36v/168V Pos: standing >
Fosters shouts in common 'is the Queen getting a royal escort tour of Tharn?'

< 243h/243H 43v/168V Pos: standing >
Ell enters from the east.

< 243h/243H 47v/168V Pos: standing >
Ell leaves west.

< 243h/243H 50v/168V Pos: standing >
Alarm bells sound, signalling an invasion!

< 243h/243H 51v/168V Pos: standing >
Ok.

< 243h/243H 54v/168V Pos: standing >
You sing a song to lift the spirits high.
Fosters flies through the air, free as a bird!
A stray cat flies through the air, free as a bird!
An elite guard flies through the air, free as a bird!
An elite guard flies through the air, free as a bird!
An elite guard flies through the air, free as a bird!

< 243h/243H 54v/168V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 243h/243H 62v/168V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 243h/243H 64v/168V Pos: standing >
A stray dog enters from the south.

< 243h/243H 66v/168V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 243h/243H 67v/168V Pos: standing >
Fosters says 'do not donate'
Alarm bells sound, signalling an invasion!

< 243h/243H 68v/168V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 243h/243H 73v/168V Pos: standing >
You sing a song to lift the spirits high.
You faintly hear Fosters say the words '(mumble) (mumble) (mumble) (mumble)'.
You feel your skill in listen improving.

< 243h/243H 74v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 243h/243H 75v/168V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 243h/243H 77v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here.  Painted on the window, in large red letters, are the words Kienar's
Fast Foods.  The bazaar continues to the north and west.
Obvious exits: -North -East  -West 
An old lady stands here on the cart, peddling her foods to passing customers.

< 243h/243H 78v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
north, east, and west.
Obvious exits: -North -East  -West 
A tall human alchemist stands in the bazaar here.

< 243h/243H 80v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
north and east.
Obvious exits: -North -East 
A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.

< 243h/243H 80v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/243H 81v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.

< 243h/243H 85v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and east.
Obvious exits: -East  -South
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 243h/243H 87v/168V Pos: standing >
You sing a song to lift the spirits high.
A street sweeper flies through the air, free as a bird!
A human merchant flies through the air, free as a bird!

< 243h/243H 89v/168V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 243h/243H 89v/168V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 243h/243H 89v/168V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 243h/243H 90v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/243H 91v/168V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 243h/243H 94v/168V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 243h/243H 95v/168V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wandering dog is here, growling at you.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 243h/243H 95v/168V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
An odd little man, with a shaved head and an orange robe, hums something.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
A woman leaves east.

< 243h/243H 97v/168V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A street sweeper is cleaning here, singing songs of labor.

< 243h/243H 98v/168V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.

< 243h/243H 101v/168V Pos: standing >
You sing a song to lift the spirits high.
A stray cat flies through the air, free as a bird!

< 243h/243H 104v/168V Pos: standing >
Tharnadian Auction House
  This building is quite large, with plenty of room for at least half the
towns population at once. Chairs arranged in neat rows, fac the northern
wall where a large podium is built. A large sign hanging on the wall
explains the rules.
Obvious exits: -South
A fast talking auctioneer stands behind the podium.

< 243h/243H 106v/168V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.

< 243h/243H 110v/168V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A shady looking youth is standing here, eyeing you with a devious glance.

< 243h/243H 111v/168V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 243h/243H 111v/168V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East 
The doctor on duty reads a current medical journal.
Alarm bells sound, signalling an invasion!

< 243h/243H 112v/168V Pos: standing >
Alarm bells sound, signalling an invasion!

< 243h/243H 113v/168V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 243h/243H 114v/168V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
A Minotaur enters from the east.
A Troll enters from the east.
Alarm bells sound, signalling an invasion!
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
-=[A Drow Elf's pierce strikes you.]=-
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
-=[A Drow Elf's fine slash wounds you.]=-
A Duergar snaps into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-
OUCH!  That really did HURT!

< 143h/243H 118v/168V Pos: standing >
< T: Crak TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 Alarm bells sound, signalling an invasion!

< 143h/243H 118v/168V Pos: standing >
< T: Crak TP: sta TC: few wounds E: someone sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 95h/243H 118v/168V Pos: kneeling >
< T: Crak TP: kne TC: nasty wounds E: someone sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your glowing crystal torque shattered in bits as the tortured body spasms and quivers!
Your frogskin mask shattered in bits as the tortured body spasms and quivers!