The death of [30 Assassin] Ell (Vampire)

in The Grand Tharnadian Way

from the perspective of [30 Assassin] Ell (Vampire)


A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 244h/244H 61v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 244h/244H 62v/120V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!

< 244h/244H 61v/120V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
A militia guard is posted here, keeping watch over the bazaar.

< 244h/244H 60v/120V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.

< 244h/244H 60v/120V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 244h/244H 59v/120V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A Troll (large) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Minotaur (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A large wandering dog is here, growling at you.

< 244h/244H 59v/120V Pos: standing >
A Githyanki leaves south.
A Duergar leaves south.
A Minotaur leaves south.
A Vampire leaves south.
A Githyanki leaves south.
A Troll leaves south.

< 244h/244H 60v/120V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.

< 244h/244H 59v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A street sweeper is cleaning here, singing songs of labor.

< 244h/244H 60v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 244h/244H 59v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 60v/120V Pos: standing >
Tharnadian Auction House
Obvious exits: -S
A fast talking auctioneer stands behind the podium.

< 244h/244H 59v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 60v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A female commoner who is not far off to your south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 244h/244H 62v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 244h/244H 62v/120V Pos: standing >
You attempt to hide yourself.

< 244h/244H 63v/120V Pos: standing >
Autosaving...

< 244h/244H 66v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Githyanki enters from the south.
A Duergar enters from the south.
A Vampire enters from the south.
A Githyanki enters from the south.
A Troll enters from the south.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 67v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Githyanki leaves south.
A Duergar leaves south.
A Vampire leaves south.
A Githyanki leaves south.
A Troll leaves south.

< 244h/244H 68v/120V Pos: standing >

< 244h/244H 77v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 244h/244H 79v/120V Pos: standing >
Tharnadian Auction House
Obvious exits: -S
A fast talking auctioneer stands behind the podium.

< 244h/244H 80v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 244h/244H 82v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 82v/120V Pos: standing >
You do not see that here.

< 244h/244H 91v/120V Pos: standing >
You quickly scan the area.
Crak who is close by to your south.
A stray cat who is close by to your south.
A female commoner who is not far off to your south.
A working commoner who is not far off to your south.

< 244h/244H 93v/120V Pos: standing >
You do not see that here.

< 244h/244H 94v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 244h/244H 94v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 244h/244H 95v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 244h/244H 95v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 96v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 244h/244H 97v/120V Pos: standing >
You attempt to hide yourself.
Alarm bells sound, signalling an invasion!

< 244h/244H 97v/120V Pos: standing >
A street sweeper enters from the east.

< 244h/244H 98v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 99v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 244h/244H 102v/120V Pos: standing >
A Githyanki enters from the east.

< 244h/244H 102v/120V Pos: standing >
The shady youth enters from the west.

< 244h/244H 103v/120V Pos: standing >
A Githyanki leaves west.

< 244h/244H 104v/120V Pos: standing >
A Vampire enters from the east.

< 244h/244H 105v/120V Pos: standing >
A Vampire leaves west.

< 244h/244H 105v/120V Pos: standing >
A Githyanki enters from the west.
A Minotaur enters from the west.
A Vampire enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Troll enters from the west.

< 244h/244H 108v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
A Githyanki leaves east.
A Minotaur leaves east.
A Vampire leaves east.
A Troll leaves east.

< 244h/244H 108v/120V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A Troll who is not far off to your east.
A Githyanki who is not far off to your east.
A Vampire who is not far off to your east.
A Minotaur who is not far off to your east.
A Githyanki who is not far off to your east.
A woman who is not far off to your east.
A stray dog who is not far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 244h/244H 113v/120V Pos: standing >
The shady youth leaves west.

< 244h/244H 113v/120V Pos: standing >
A Githyanki enters from the east.
A Minotaur enters from the east.
A Vampire enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Troll enters from the east.

< 244h/244H 114v/120V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by someone.

< 244h/244H 115v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
A Githyanki enters from the west.
A Minotaur enters from the west.
A Vampire enters from the west.
A Troll enters from the west.

< 244h/244H 114v/120V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Githzerai is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.

< 244h/244H 114v/120V Pos: standing >
A set of loose fitting leggings crumbles to dust and blows away.
Some thin leather sandals crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A set of loose fitting sleeves crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.

< 244h/244H 113v/120V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 244h/244H 113v/120V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 244h/244H 113v/120V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 244h/244H 112v/120V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 244h/244H 111v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 244h/244H 111v/120V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
Izual (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
Fosters (Human)(medium) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 244h/244H 110v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 244h/244H 114v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 244h/244H 115v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 244h/244H 115v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 244h/244H 115v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 116v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A Troll who is in the distance to your west.
A Vampire who is in the distance to your west.
A Githyanki who is in the distance to your west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 244h/244H 116v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A Githyanki who is rather far off to your west.
A Vampire who is rather far off to your west.
A Minotaur who is rather far off to your west.
A Githyanki who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 244h/244H 116v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 119v/120V Pos: standing >
You attempt to hide yourself.

< 244h/244H 119v/120V Pos: standing >

< 244h/244H 120v/120V Pos: standing >
Izual leaves west.

< 244h/244H 120v/120V Pos: standing >
Izual enters from the west.

< 244h/244H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 244h/244H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 244h/244H 120v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A large rat who is rather far off to your east.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
A Troll who is not far off to your west.
A Vampire who is not far off to your west.
A Minotaur who is not far off to your west.
A Githyanki who is not far off to your west.

< 244h/244H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 244h/244H 120v/120V Pos: standing >

< 244h/244H 120v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A large rat who is rather far off to your east.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
A Troll who is close by to your west.
A Githyanki who is close by to your west.
A Vampire who is close by to your west.
A Minotaur who is close by to your west.
A Githyanki who is close by to your west.
A street sweeper who is a brief walk away to your west.
Fosters shouts in common 'only warm Fosters to be found here!'

< 244h/244H 120v/120V Pos: standing >
Izual leaves east.

< 244h/244H 120v/120V Pos: standing >
A Githyanki enters from the west.
A tharnadian thief-hunter suddenly attacks a Githyanki!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter's crude punch grazes a Githyanki.
A tharnadian thief-hunter suffers from contact with the aura about a Githyanki.
A dark shroud encases a Githyanki as he charges into battle.
A Githyanki is knocked to the ground by an elite guard's mighty bash!
A Minotaur enters from the west.
A Minotaur is knocked to the ground by an elite guard's mighty bash!
A Vampire enters from the west.
A Troll enters from the west.
A tharnadian thief-hunter suddenly attacks a Troll!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's feeble punch grazes a Troll.
An elite guard suddenly attacks someone!
A Drow Elf snaps into visibility.
An elite guard's punch grazes a Drow Elf.
An elite guard is shocked as he hits a Drow Elf.

< 244h/244H 120v/120V Pos: standing >
An elite guard's weak punch grazes a Minotaur.
An elite guard's punch grazes a Minotaur.
An elite guard's punch grazes a Githyanki.
An elite guard suddenly appears a bit confused!
An elite guard's weak punch grazes a Githyanki.
A Duergar snaps into visibility.
A Duergar places a gladius called 'Backstabber' in the back of Fosters, resulting in some strange noises and some blood.
Fosters's pair of tight black sleeves was completely destroyed by the massive blow!
Fosters is dead! R.I.P.
The last gasps of Fosters cause a sickening chill to run up your spine.

< 244h/244H 120v/120V Pos: standing >
A Troll snaps into visibility.

< 244h/244H 120v/120V Pos: standing >
You attempt to flee...
The Grand Tharnadian Way
Obvious exits: -E -W
You flee westward!

< 244h/244H 107v/120V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 244h/244H 109v/120V Pos: standing >
A Duergar enters from the east.

< 244h/244H 110v/120V Pos: standing >
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!

< 161h/244H 110v/120V Pos: standing >
< T: Ell TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a Duergar.
A Duergar dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 161h/244H 111v/120V Pos: standing >
< T: Ell TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 
< 161h/244H 111v/120V Pos: standing >
< T: Ell TP: sta TC: few wounds E: someone sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 161h/244H 111v/120V Pos: sitting >
< T: Ell TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 You feel your skill in unarmed damage improving.
You miss someone.
Someone parries your futile lunge at him.
A Duergar snaps into visibility.

< 162h/244H 111v/120V Pos: sitting >
< T: Ell TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's powerful slash strikes you very hard.
A Duergar's powerful pierce strikes you very hard.
A Duergar's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A Duergar's powerful pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Duergar's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
A Duergar's slash critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar's impressive slash hits you.