The death of [ 2 Monk] Hi (Githzerai)

in Inside the Eastern City Gates

from the perspective of [ 2 Monk] Hi (Githzerai)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 5h/26H 122v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 5h/26H 122v/122V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 5h/26H 122v/122V Pos: standing >

< 5h/26H 122v/122V Pos: standing >
Fosters shouts in common 'only warm Fosters to be found here!'

< 5h/26H 122v/122V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 6h/26H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 6h/26H 121v/122V Pos: standing >

< 6h/26H 121v/122V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A coloured trout lays stinking here.
Fresh blood covers everything in the area.
The corpse of a Githzerai is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.

< 7h/26H 120v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 7h/26H 120v/122V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wandering dog is here, growling at you.
An odd little man, with a shaved head and an orange robe, hums something.

< 7h/26H 120v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 7h/26H 121v/122V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 7h/26H 122v/122V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 7h/26H 121v/122V Pos: standing >
You have ranked up to Serf.

< 8h/26H 121v/122V Pos: standing >
You feel a slight gust of hot air.

< 8h/26H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 8h/26H 121v/122V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 8h/26H 120v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 8h/26H 120v/122V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 9h/26H 119v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 9h/26H 119v/122V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 9h/26H 119v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 9h/26H 119v/122V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 9h/26H 118v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 9h/26H 118v/122V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 9h/26H 119v/122V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Vampire is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
A Troll (large) Doombringer *-* Clan Ragnarok *-* crouches in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Minotaur (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Troll (huge) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.

< 9h/26H 118v/122V Pos: standing >
[Damage:  1 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a Vampire.]=-

< 9h/26H 118v/122V Pos: standing >
< T: Hi TP: sta TC: nasty wounds E: A Vampire sta EP:  small wounds >
 A Vampire blocks your futile lunge at him.

< 9h/26H 119v/122V Pos: standing >
< T: Hi TP: sta TC: nasty wounds E: A Vampire sta EP:  small wounds >
 A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
Your small round wooden shield was completely destroyed by the massive blow!