The death of [ 1 Monk] Izual (Human)

in The Center of the Great Bazaar

from the perspective of [ 1 Monk] Izual (Human)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield

An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 21h/21H 107v/112V Pos: standing >

< 21h/21H 108v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 106v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 109v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
A Troll (large) FaNaTiC *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter. (Casting) 
An impenetrable globe of darkness floats near a Troll's head.
A Troll (large) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Troll's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter. (Casting) 
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) Good at Duris  *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Vampire's head.
A Minotaur (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Duergar's head.
A Troll (huge) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter. (Casting) 
An impenetrable globe of darkness floats near a Troll's head.
A tharnadian thief-hunter sits here, fighting a Githyanki.
A tharnadian thief-hunter stands here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Minotaur.
An elite guard stands in mid-air here, fighting a Githyanki.
An elite guard stands in mid-air here, fighting a Drow Elf.

< 21h/21H 110v/112V Pos: standing >
A Duergar misses a tharnadian thief-hunter.
A Duergar misses a tharnadian thief-hunter.
A tharnadian thief-hunter dodges a Troll's attack.
A Troll misses a tharnadian thief-hunter.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 109v/112V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 21h/21H 109v/112V Pos: standing >
You have ranked up to Serf.

< 21h/21H 110v/112V Pos: standing >
You feel a slight gust of hot air.

< 21h/21H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A militia guard who is close by to your west.
A Troll who is close by to your west.
A Troll who is close by to your west.
A Githyanki who is close by to your west.
A Vampire who is close by to your west.
A Minotaur who is close by to your west.
A Duergar who is close by to your west.
A Githyanki who is close by to your west.
A Duergar who is close by to your west.
A Troll who is close by to your west.
An elite guard who is close by to your west.

< 21h/21H 112v/112V Pos: standing >

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A militia guard who is close by to your west.
A Troll who is close by to your west.
A Githyanki who is close by to your west.
A Vampire who is close by to your west.
A Minotaur who is close by to your west.
A Drow Elf who is close by to your west.
A Duergar who is close by to your west.
A Githyanki who is close by to your west.
A Duergar who is close by to your west.
A Troll who is close by to your west.
An elite guard who is close by to your west.
Hi who is in the distance to your west.

< 21h/21H 112v/112V Pos: standing >

< 21h/21H 112v/112V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A Troll who is close by to your west.
A Githyanki who is close by to your west.
A Vampire who is close by to your west.
A Minotaur who is close by to your west.
A Duergar who is close by to your west.
A Githyanki who is close by to your west.
A Duergar who is close by to your west.
A Troll who is close by to your west.
Hi who is not far off to your west.

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
Hi who is close by to your west.
A Troll who is close by to your west.
A Githyanki who is close by to your west.
A Vampire who is close by to your west.
A Minotaur who is close by to your west.
A Duergar who is close by to your west.
A Githyanki who is close by to your west.
A Duergar who is close by to your west.
A Troll who is close by to your west.

< 21h/21H 112v/112V Pos: standing >
The gates is closed.
The gates are heavily fortified and made from iron.

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
Mogurnda who is not far off to your east.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A large rat who is a brief walk away to your east.

< 21h/21H 112v/112V Pos: standing >
Mogurnda enters from the east.

< 21h/21H 112v/112V Pos: standing >
Mogurnda opens the gates.

< 21h/21H 112v/112V Pos: standing >
Mogurnda leaves west.

< 21h/21H 112v/112V Pos: standing >

< 21h/21H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A large rat who is a brief walk away to your east.

< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 21h/21H 112v/112V Pos: standing >
The gates seems to be closed.

< 21h/21H 112v/112V Pos: standing >
Ok.

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is a brief walk away to your east.

< 21h/21H 112v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Vampire is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.

< 21h/21H 111v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 110v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Vampire is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.

< 21h/21H 110v/112V Pos: standing >
Mogurnda enters from the west.

< 21h/21H 111v/112V Pos: standing >
Mogurnda leaves east.
It appears to be the corpse of Hi.
a small leather-bound book
a thin leather belt
a hard leather cloak
a set of loose fitting sleeves
a pair of brown leather gloves
some thin leather sandals
a set of loose fitting leggings
a whisper-thin helm
a set of loose fitting robes
a small leather bag

< 21h/21H 111v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 111v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Vampire is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 110v/112V Pos: standing >
A Githyanki enters from the west.
A Vampire enters from the west.

< 21h/21H 110v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
A Githyanki leaves east.
A Vampire leaves east.

< 21h/21H 110v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 110v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Troll (large) FaNaTiC *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Troll's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Duergar's head.
An elite guard crouches in mid-air here, fighting a Githyanki.
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Githyanki.
An elite guard stands in mid-air here, fighting a Duergar.
A tharnadian illusionist stands in mid-air here, fighting a Duergar.
A controller stands in mid-air here, fighting a Duergar.
An elite guard stands in mid-air here, fighting a Githyanki.

< 21h/21H 110v/112V Pos: standing >
A Githyanki's impressive slash wounds an elite guard.
A Githyanki's impressive slash wounds an elite guard.

< 21h/21H 110v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Vampire is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.

< 21h/21H 110v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 111v/112V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 112v/112V Pos: standing >
A Minotaur enters from the west.

< 21h/21H 112v/112V Pos: standing >
A Minotaur leaves east.

< 21h/21H 112v/112V Pos: standing >
You feel a slight gust of hot air.

< 21h/21H 112v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Vampire is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.

< 21h/21H 112v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Minotaur (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard. (Casting) 
An impenetrable globe of darkness floats near a Githyanki's head.
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* sits in mid-air here, fighting a tharnadian illusionist.
A Duergar (small) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian illusionist.
An impenetrable globe of darkness floats near a Duergar's head.
A Troll (huge) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Troll's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* sits in mid-air here, fighting an elite guard.
An elite guard crouches in mid-air here, fighting a Githyanki.
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Githyanki.
An elite guard stands in mid-air here, fighting a Githyanki.
A tharnadian illusionist stands in mid-air here, fighting a Drow Elf.
A controller stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Githyanki.
A Minotaur assists a Githyanki heroically.
A Minotaur's powerful crush strikes an elite guard.
An elite guard rises to his feet.

< 21h/21H 111v/112V Pos: standing >
An elite guard's weak punch grazes a Githyanki.
An elite guard suddenly appears a bit confused!
An elite guard's punch grazes a Githyanki.
A Githyanki's eyes roll as an elite guard plants a foot in his face.
A Troll snaps into visibility.
Alarm bells sound, signalling an invasion!

< 21h/21H 111v/112V Pos: standing >
A Githyanki's impressive slash strikes an elite guard.
A Githyanki's impressive slash strikes an elite guard.
A Githyanki misses an elite guard.

< 21h/21H 111v/112V Pos: standing >
A Minotaur's powerful crush strikes an elite guard hard.
As a Minotaur strikes an elite guard, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur's impressive crush strikes an elite guard.
A Minotaur's crush strikes an elite guard.
A tharnadian illusionist's feeble punch grazes a Drow Elf.
A tharnadian illusionist is shocked as he hits a Drow Elf.
A tharnadian illusionist's weak punch grazes a Drow Elf.
A tharnadian illusionist is shocked as he hits a Drow Elf.
A tharnadian illusionist's weak punch grazes a Drow Elf.
A tharnadian illusionist is shocked as he hits a Drow Elf.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Vampire is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.

< 21h/21H 110v/112V Pos: standing >
You feel a slight gust of hot air.

< 21h/21H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 111v/112V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A Githyanki who is close by to your east.
A Troll who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Drow Elf who is not far off to your east.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A religious zealot who is rather far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A Troll who is in the distance to your west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 21h/21H 112v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.

< 21h/21H 111v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 21h/21H 110v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.

< 21h/21H 109v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A Troll (large) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.

< 21h/21H 108v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.

< 21h/21H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 108v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 21h/21H 108v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A Troll (large) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 108v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.

< 21h/21H 107v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Troll enters from the west.

< 21h/21H 107v/112V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 21h/21H 108v/112V Pos: standing >
A Troll starts casting an offensive spell.

< 21h/21H 109v/112V Pos: standing >
You tip your hat at no one in particular.

< 21h/21H 110v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 21h/21H 109v/112V Pos: standing >
A Troll points at you.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
Your pair of brown leather gloves melted from the intense heat!
Your set of loose fitting leggings melted from the intense heat!
Your some thin leather sandals melted from the intense heat!