The death of [47 Frost Magus] June (Drow Elf)

in A Dense Forest

from the perspective of [52 Wizard] Dze o==(=Mithril=Knights=- (Vampire)

<worn as a badge>    a necromantic death shroud [84%]
<worn on head>       an illithid's circlet [poor]
<worn on eyes>       the magenta eye of a beholder guardian (humming)
<worn in ear>        a delicate nipple ring (glowing)
<worn in ear>        a greenstone earring [85%]
<worn around neck>   a psionicist locket of power [poor] (glowing)
<worn around neck>   an amulet of chaos
<worn on body>       a silky black dress of the sirens [88%]
<worn about body>    the wings of the griffon [poor]
<worn about waist>   a belt of dragonslaying [poor]
<worn on belt buckle>a spellbook bearing the insignia of Dze (glowing)
<worn on arms>       the ancient arm plates of Oberon, the elven king (humming) [83%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn on finger>     a ring of endurance
<worn on finger>     a ring of endurance
<primary weapon>     the orb of the sea (glowing)[168h 7m 20s]
<worn on legs>       some mithril and dragonscale leg plates [66%]
<worn on feet>       a pair of mailed yeti hide boots

A reeling minotaur shaman who is rather far off to your north.
An agitated minotaur who is close by to your south.
An commoner who is a brief walk away to your south.
Naj sneaks south.
Naj leaves south.
You follow Naj.


<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An agitated commoner walks the road.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 584h/584H 224v/228V Pos: standing >
You quickly scan the area.
A drunk minotaur who is rather far off to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.
An commoner who is not far off to your south.
Naj sneaks south.
Naj leaves south.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 584h/584H 223v/228V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A drunk minotaur who is in the distance to your north.
A fluffy bunny who is not far off to your east.
A fluffy bunny who is not far off to your east.
An commoner who is close by to your south.
Naj leaves south.
You follow Naj.


<map>
Zone: Nax.
Room: A Turning
</map>

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
A few drops of fresh blood are scattered around the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An commoner walks the road, intent on his destination.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 584h/584H 222v/228V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.

< 584h/584H 223v/228V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.

< 584h/584H 223v/228V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.

< 584h/584H 223v/228V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 223v/228V Pos: standing >
You quickly scan the area.
An commoner who is close by to your west.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
A few drops of fresh blood are scattered around the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 222v/228V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your west.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 221v/228V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your west.
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: An Intersection of Roads
</map>

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 221v/228V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
An agitated minotaur who is not far off to your north.
An agitated minotaur who is a brief walk away to your north.
An commoner who is rather far off to your west.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 220v/228V Pos: standing >
You quickly scan the area.
An commoner who is in the distance to your west.
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
Fresh blood covers everything in the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 219v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 584h/584H 220v/228V Pos: standing >
You quickly scan the area.
You see nothing.
Naj leaves south.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 584h/584H 219v/228V Pos: standing >
You quickly scan the area.
You see nothing.
Naj sneaks south.
Naj leaves south.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
Fresh blood covers everything in the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 584h/584H 218v/228V Pos: standing >
You quickly scan the area.
You see nothing.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 218v/228V Pos: standing >
You quickly scan the area.
You see nothing.
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Path of Dirt
</map>

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 217v/228V Pos: standing >
You quickly scan the area.
You see nothing.
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Muddy Trail
</map>

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
Fresh blood covers everything in the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 216v/228V Pos: standing >
You quickly scan the area.
You see nothing.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: In the Muck
</map>

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 216v/228V Pos: standing >
You quickly scan the area.
A baby crocodile who is a brief walk away to your north.
A carnivorous plant who is close by to your south.

< 584h/584H 216v/228V Pos: standing >
Naj sneaks north.
Naj leaves north.
You follow Naj.


<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 584h/584H 216v/228V Pos: standing >
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
A small snake swims in the swamp.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 215v/228V Pos: standing >
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
A small snake swims in the swamp.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 214v/228V Pos: standing >
Slay whom?
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
Two large boulders with rope strung around them anchor a bridge.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 214v/228V Pos: standing >
Slay whom?
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Fresh blood covers everything in the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 213v/228V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Slay whom?
Naj sneaks east.
Naj leaves east.
You follow Naj.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Fresh blood splatters cover the area.
Two large boulders with rope strung around them anchor a bridge.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 212v/228V Pos: standing >
Slay whom?
Naj sneaks east.
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: Nearing a River
</map>

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
Fresh blood splatters cover the area.
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 211v/228V Pos: standing >
Slay whom?
Naj leaves east.
You follow Naj.


<map>
Zone: Nax.
Room: A Dense Forest
</map>

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
Naj (Vampire)(medium) stands in mid-air here.
Naj (Vampire)(small) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 584h/584H 211v/228V Pos: standing >
You miss a Drow Elf.
Naj sneaks north.
Naj leaves north.
An earth elemental leaves north.
An earth elemental leaves north.
An earth elemental leaves north.

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 Naj enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 Naj gives an order to his followers.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Drow Elf is knocked to the ground by an earth elemental's mighty bash!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 An earth elemental misses a Drow Elf.
An earth elemental's decent crush strikes a Drow Elf very hard.
An earth elemental's decent crush strikes a Drow Elf very hard.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
A Drow Elf blocks your futile lunge at her.
You miss a Drow Elf.
You miss a Drow Elf.

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 C'mon, you are doing it all the time!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 C'mon, you are doing it all the time!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 C'mon, you are doing it all the time!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 C'mon, you are doing it all the time!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 C'mon, you are doing it all the time!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 C'mon, you are doing it all the time!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 C'mon, you are doing it all the time!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 You start chanting...

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Casting: bigbys crushing hand 

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
Naj starts casting an offensive spell.

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 You complete your spell...
Your spell flows around a Drow Elf, leaving her unharmed!

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss a Drow Elf.
You miss a Drow Elf.
You miss a Drow Elf.

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 An earth elemental misses a Drow Elf.
An earth elemental's crush seriously wounds a Drow Elf.
An earth elemental misses a Drow Elf.

< 584h/584H 211v/228V Pos: standing >
< T: Dze TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Naj completes his spell...
Naj utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Naj striking a Drow Elf full on!
A Drow Elf's barbed mail of the battlerager king melted corroded by the acid.
A Drow Elf's some diabolical marble leg plates melted corroded by the acid.
A Drow Elf's waistband of rock and stone [superior] melted corroded by the acid.
A Drow Elf's masters quiver [poor] melted corroded by the acid.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dze by 13333333.
The smell of fresh blood enters your body, infusing you with power!