The death of [46 Spiritualist] Chilidus (Shade)

in Inside an Outpost Tower

from the perspective of [46 Spiritualist] Chilidus (Shade)

<worn on back>       a large leather backpack
<held>               a marbled quartz totem
<held>               a firwood bear totem


<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 66h/287H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/287H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/287H 84v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 66h/287H 84v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 67h/287H 83v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/287H 84v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 67h/287H 84v/120V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 67h/287H 83v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/287H 83v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/287H 84v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 67h/287H 84v/120V Pos: standing >
The night has begun.

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 67h/287H 83v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.

< 67h/287H 82v/120V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 67h/287H 81v/120V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 67h/287H 81v/120V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 67h/287H 80v/120V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 67h/287H 79v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/287H 80v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 67h/287H 79v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/287H 79v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/287H 80v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/287H 80v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/287H 80v/120V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S

< 68h/287H 80v/120V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W

< 68h/287H 79v/120V Pos: standing >
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 78v/120V Pos: standing >
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 77v/120V Pos: standing >
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
  M^^..^.**   
 MM^.....***  
 M^^.....***  
 M^^..@..***  
 M^^^^^.****  
 MM^..^^****  
  M^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 75v/120V Pos: standing >
  ^^..^.***   
 M^.....****  
 ^^.....****  
 ^^...@.****  
 ^^^^^.*****  
 M^..^^*****  
  ^^*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 73v/120V Pos: standing >
  ^..^.****   
 ^.....*****  
 ^.....*****  
 ^....@*****  
 ^^^^.******  
 ^..^^******  
  ^********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 72v/120V Pos: standing >
 ..***  
 ..@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 70v/120V Pos: standing >
 .****  
 .*@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 68v/120V Pos: standing >
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.

< 68h/287H 67v/120V Pos: standing >
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 65v/120V Pos: standing >
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 63v/120V Pos: standing >
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 62v/120V Pos: standing >
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 60v/120V Pos: standing >
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 58v/120V Pos: standing >
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 56v/120V Pos: standing >
 *****  
 **@**  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 68h/287H 55v/120V Pos: standing >
 *****  
 **@*.  
 ****M  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 53v/120V Pos: standing >
 ****.  
 **@*M  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 51v/120V Pos: standing >
 ****M  
 **@*.  
 ***..  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 50v/120V Pos: standing >
 ****.  
 **@..  
 ***.^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 48v/120V Pos: standing >
 ***..  
 **@.^  
 **..^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 46v/120V Pos: standing >
  ******..^   
 ******.....  
 ******.^^..  
 *****@.^...  
 ******.....  
 ....***.###  
  **.....^O   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 45v/120V Pos: standing >
 **..^  
 **@..  
 .***.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 43v/120V Pos: standing >
 ***..  
 .*@*.  
 .....  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 41v/120V Pos: standing >
  ****..^..   
 ******.....  
 ....***.###  
 ***..@..^O#  
 *^*****.###  
 *******...   
  ****...^.   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 40v/120V Pos: standing >
 .....  
 **@*.  
 **M*.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 38v/120V Pos: standing >
 ****.  
 **@*.  
 **...  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A huge grey ape swings lumbers through here with stern confidence.

< 69h/287H 36v/120V Pos: standing >
 .....  
 **@*.  
 **M*.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 35v/120V Pos: standing >
 ....^  
 **@.#  
 *M*..  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 34v/120V Pos: standing >
  ***..^...   
 *****.....   
 ...***.###   
 **...@.^O#   
 ^*****.###   
 ******...    
  ***...^.    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 32v/120V Pos: standing >
  **..^....   
 ****.....    
 ..***.### .  
 *....@^O# .  
 *****.### .  
 *****...  .  
  **...^. .   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 69h/287H 30v/120V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (evil)          
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (extremely good)
   Pits of Cerberus                              (slightly good) 
  *Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (very good)     
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (very good)     
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (good)          
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
  *City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (very good)     
   Jotunheim                                     (good)          
  *The Transparent Tower                         (very good)     
   Krethik Keep                                  (very good)     
   Temple of the Earth                           (very good)     
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (good)          
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (very good)     
  *Ny'Neth                                       (very good)     
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (very good)     
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
  *The Bronze Citadel                            (extremely good)
  *Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
  *Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 69h/287H 31v/120V Pos: standing >

		Score information for Chilidus

Level: 46   Race: Shade   Class: Shaman / Spiritualist Sex: Male
Hit points: 69(287)  Moves: 31(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Enchantments:   Ultravision Aware
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  476 


< 69h/287H 31v/120V Pos: standing >
  *..^....    
 ***.....  .  
 .***.### ..  
 .....@O# ..  
 ****.### ..  
 ****...  ..  
  *...^. ..   
A Large Iron Portcullis
Obvious exits: -N -E -S -W

< 69h/287H 30v/120V Pos: standing >
  ..^.... .   
 **.....  ..  
 ***.### ..*  
 ....^@# ..*  
 ***.### ..*  
 ***...  ..*  
  ...^. ...   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 70h/287H 30v/120V Pos: standing >
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -D

< 70h/287H 30v/120V Pos: standing >
You sit down and relax.

< 70h/287H 31v/120V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - etherportal
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               4 - spirit jump
( 7th circle)  1 - greater soul disturbance
               1 - ravenflight

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) greater soul disturbance
   12 seconds:  ( 7th) greater soul disturbance
   18 seconds:  ( 7th) greater soul disturbance
   25 seconds:  ( 7th) greater soul disturbance
   30 seconds:  ( 6th) greater mending
   36 seconds:  ( 6th) greater mending
   42 seconds:  ( 6th) greater mending
   48 seconds:  ( 6th) greater mending
   53 seconds:  ( 6th) greater mending
   59 seconds:  ( 6th) greater mending
   64 seconds:  ( 5th) molten spray
   70 seconds:  ( 5th) molten spray
   75 seconds:  ( 5th) molten spray
   80 seconds:  ( 5th) molten spray
   85 seconds:  ( 5th) molten spray
   91 seconds:  ( 5th) molten spray
   96 seconds:  ( 5th) molten spray
  101 seconds:  ( 4th) pantherspeed
  105 seconds:  ( 4th) hawkvision
  109 seconds:  ( 3rd) purify spirit
  113 seconds:  ( 3rd) purify spirit
  116 seconds:  ( 1st) spirit armor
  118 seconds:  ( 1st) spirit armor
  120 seconds:  ( 1st) ice missile
  122 seconds:  ( 1st) ice missile
  125 seconds:  ( 1st) ice missile
  127 seconds:  ( 1st) ice missile

You can memorize 5 1st, 10 2nd, 7 3rd and 6 4th circle spell(s).
You continue your study.

< 70h/287H 32v/120V Pos: sitting >
You start meditating...

< 70h/287H 33v/120V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 71h/287H 44v/120V Pos: sitting >
You are using:
<worn on back>       a large leather backpack

< 71h/287H 50v/120V Pos: sitting >
You stop meditating.
You are carrying: (3/11)
a firwood bear totem
a marbled quartz totem
a squat obsidian totem

< 71h/287H 51v/120V Pos: sitting >
You start meditating...

< 71h/287H 53v/120V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 72h/287H 66v/120V Pos: sitting >
You stop meditating.
You hold a firwood bear totem.

< 73h/287H 69v/120V Pos: sitting >
You hold a marbled quartz totem.

< 73h/287H 70v/120V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.

< 73h/287H 71v/120V Pos: standing >
You start chanting...

< 73h/287H 72v/120V Pos: standing >
Casting: ravenflight *

< 73h/287H 73v/120V Pos: standing >
You complete your spell...
You feel a strange sensation in the back of your shoulders.
Suddenly, you feel yourself floating up into the air, free as a bird!

< 73h/287H 75v/120V Pos: standing >
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-