The death of [47 Spiritualist] Chilidus (Shade)

in A Goblin Made Tunnel

from the perspective of [56 Bounty Hunter] Ur o==(=Mithril=Knights=- (Barbarian)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       a blood-red Vistani bandana (magic)
<worn on eyes>       eyes of the tanar'ri (magic)
<worn in ear>        a large golden ring [superior]
<worn in ear>        a black pearl earring [89%]
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   a necklace of halfling ears [poor]
<worn around neck>   an amulet of scratched silver (magic)
<worn on body>       the platemail of the Nessus royal guard (magic) (glowing) (humming) [89%]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [86%]
<worn as quiver>     a silken backsheath of flight (magic) [75%]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a diamondine axe covered in blood [superior] (magic)
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a spiked dragonskin bracelet [superior] (magic) [72%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     an obsidian circle (magic)
<worn on finger>     a shiny crimson ring [superior] (magic)
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       some wolf hide pants [superior]
<worn on feet>       some black leather boots fit with adamantium heel blades [89%]

 .   .....***M  
    .........   
                

< 1318h/1318H 266v/278V Pos: standing >
   .^.^..M^.    
  **..*...^.*   
   **.*...*.*   
       P  M     
       @   M *  
 .   ..P*.*M*.  
 .   .....***M  
    .........   
                

< 1318h/1318H 266v/278V Pos: standing >
Col enters from the south.

< 1318h/1318H 266v/278V Pos: standing >
   .^.^..M^.    
  **..*...^.*   
   **.*...*.*   
       P  M     
       @   M *  
 .   ...*.*M*.  
 .   .....***M  
    .........   
                
Col leaves north.

< 1318h/1318H 267v/278V Pos: standing >
   .^.^..^^.    
  **..*...^.*   
   **.*...*.*   
       P  M     
       @   M *  
 .   ...*.*M*.  
 .   .....***M  
    .........   
                

< 1318h/1318H 268v/278V Pos: standing >
Autosaving...
   .^.^..^^.    
  **..*...^.*   
   **.*...*.*   
       P M*     
       @   M *  
 .   ...*.*M*.  
 .   .....***M  
    .........   
                

< 1318h/1318H 274v/278V Pos: standing >
   .^.^..^^.    
  **..*...^.*   
   **.*...*.*   
       P M*     
       @   M *  
 .   ...*.*M*.  
 .   .....***M  
    .........   
                

< 1318h/1318H 276v/278V Pos: standing >
   .^.^..^^.    
  **..*...^.*   
   **.*...*.*   
       PM *     
       @   M *  
 .   ...*.*M*.  
 .   .....***M  
    .........   
                

< 1318h/1318H 278v/278V Pos: standing >
   .^.^..^^.    
  **..*...^.*   
   **.*...*.*   
       PM *     
       @   M *  
 .   ...*.*M*.  
 .   .....***M  
    .........   
                

< 1318h/1318H 278v/278V Pos: standing >
   ^^*.M....    
  *.^.^..^^.^   
  **..*...^.**  
   **.*P..*.*   
       @M *     
           M *  
 .   ...*.*M*.  
     .....***   
    ........    
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1318h/1318H 276v/278V Pos: standing >
   ^^*.M....    
  *.^.^..^^.^   
  **..*...^.**  
   **.*P..*.*   
       @M *     
           M *  
 .   ...*.*M*.  
     .....***   
    ........    
Kick who?

< 1318h/1318H 276v/278V Pos: standing >
   ^^*.M....    
  *.^.^..^^.^   
  **..*P..^.**  
   **.*...*.*   
       @M *     
           M *  
 .   ...*.*M*.  
     .....***   
    ........    

< 1318h/1318H 276v/278V Pos: standing >
   ^^*.M....    
  *.^.^..^^.^   
  **..*P..^.**  
   **.*.M.*.*   
       @  *     
           M *  
 .   ...*.*M*.  
     .....***   
    ........    

< 1318h/1318H 276v/278V Pos: standing >
   ^^*.M....    
  *.^.^P.^^.^   
  **..*...^.**  
   **.*.M.*.*   
       @  *     
           M *  
 .   ...*.*M*.  
     .....***   
    ........    
   ...*..M..    
  *^^*.M....*   
 **.^.^..^^.^^  
  **..*...^.**  
   **.*@M.*.*   
       P  *     
           M *  
     ...*.*M*   
     .....**    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Col enters from the south.

< 1318h/1318H 274v/278V Pos: standing >
   ...*..M..    
  *^^*..M...*   
 **.^.^..^^.^^  
  **..*...^.**  
   **.*@M.*.*   
          *     
           M *  
     ...*.*M*   
     .....**    
Kick who?

< 1318h/1318H 274v/278V Pos: standing >
   ...*..M..    
  *^^*..M...*   
 **.^.^..^^.^^  
  **..*...^.**  
 M **.*@M.*.*   
          *     
           M *  
     ...*.*M*   
     .....**    
   *********    
  *...*..M..*   
 **^^*..M...*^  
 **.^.^..^^.^^  
  **..*@..^.**  
 M **.*PM.*.*   
          *     
           M    
     ...*.*M    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
There are some tracks heading south.
There are Grey Elf tracks going north.
Col enters from the south.

< 1318h/1318H 273v/278V Pos: standing >
   .********    
  ***********   
 **...*..M..**  
 **^^*..M...*^  
 **.^.^@.^^.^^  
  **..*P..^.**  
 M **.*.M.*.*   
          *     
           M    
Above a Large Tunnel Opening
Obvious exits: -N -E -S -W -D
There are Shade tracks going south.
Col enters from the south.

< 1318h/1318H 272v/278V Pos: standing >

< 1318h/1318H 274v/278V Pos: standing >
Kick who?

< 1318h/1318H 276v/278V Pos: standing >
   .********    
  ***********   
 **...*..M..**  
 **^^*......*^  
 **.^.^@M^^.^^  
  **..*...^.**  
 M **.*.M.*.*   
          *     
           M    

< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your north.
A large crocodile who is close by to your east.
A Shade who is close by below you.
A small bat who is close by below you.

< 1318h/1318H 278v/278V Pos: standing >

< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your north.
A large crocodile who is close by to your east.
A Shade who is close by below you.
A small bat who is close by below you.

< 1318h/1318H 278v/278V Pos: standing >

< 1318h/1318H 278v/278V Pos: standing >
   .********    
  ***********   
 **...*..M..**  
 **^^*..M...*^  
 **.^.^@.^^.^^  
  **..*...^.**  
 M **.*.M.*.*   
          *     
           M    

< 1318h/1318H 278v/278V Pos: standing >

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Roughly Finished Tunnel
</map>

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Roughly Finished Tunnel
</map>
Roughly Finished Tunnel
Obvious exits: -N -U
A small bat hangs from the ceiling here.(Red Aura)
Col enters from above.

< 1318h/1318H 277v/278V Pos: standing >
Kick who?

< 1318h/1318H 277v/278V Pos: standing >
You quickly scan the area.
A Shade who is close by to your north.
A goblin child who is a brief walk away to your north.
A black spider who is a brief walk away to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.

< 1318h/1318H 277v/278V Pos: standing >

< 1318h/1318H 277v/278V Pos: standing >
Oof!  It seems that a small bat is in your way.
You can't leave that way.

< 1318h/1318H 277v/278V Pos: standing >
Kick who?

< 1318h/1318H 277v/278V Pos: standing >
Oof!  Col bumps into you.

< 1318h/1318H 278v/278V Pos: standing >

		Score information for Ur

Level: 56   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1318(1318)  Moves: 278(278)
Coins carried:    0 platinum     6 gold     4 silver     9 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +8.37   Deaths:   40
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Fearless Sparkling MageFlame
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points: 2252 

Active Spells:
--------------
lionrage (17 minutes)
hawkvision (16 minutes)
elephantstrength (37 minutes)
dexterity (40 minutes)
strength (40 minutes)
rested bonus (102 minutes)


< 1318h/1318H 278v/278V Pos: standing >
Oof!  It seems that Col is in your way.
You can't leave that way.

< 1318h/1318H 278v/278V Pos: standing >
A black rift in space opens next to you, and Zloin steps out of it grinning.
Col drops flat to the ground.

< 1318h/1318H 278v/278V Pos: standing >
Damn! Col just slithered passed you!
A small bat suddenly attacks Col!
A small bat misses Col.

< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A black spider who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.

< 1318h/1318H 278v/278V Pos: standing >

< 1318h/1318H 278v/278V Pos: standing >
Oof!  It seems that Zloin is in your way.
You can't leave that way.

< 1318h/1318H 278v/278V Pos: standing >
Col clambers to his feet.
You quickly scan the area.
A black spider who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.

< 1318h/1318H 278v/278V Pos: standing >

< 1318h/1318H 278v/278V Pos: standing >
Col's punch strikes a small bat hard.
A small bat dodges Col's attack.

< 1318h/1318H 278v/278V Pos: standing >
A small bat misses Col.

< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A black spider who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.

< 1318h/1318H 278v/278V Pos: standing >
Roughly Finished Tunnel
Obvious exits: -N -U
A small bat stands in mid-air here, fighting Col.(Red Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a small bat.(Gold Aura)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1318h/1318H 278v/278V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
You drop to your belly.

< 1318h/1318H 278v/278V Pos: on your ass >
Oof!  It seems that Col is in your way.
You can't leave that way.

< 1318h/1318H 278v/278V Pos: on your ass >

< 1318h/1318H 278v/278V Pos: on your ass >
Zloin drops flat to the ground.

< 1318h/1318H 278v/278V Pos: on your ass >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a small bat.
Col's iceball shatters upon impacting a small bat, rending flesh and sending blood flying.
A small bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small bat's gurgling and choking signals its demise.
Oof!  Zloin bumps into you.

< 1318h/1318H 278v/278V Pos: on your ass >
It appears to be the corpse of a small bat.
Nothing.

< 1318h/1318H 278v/278V Pos: on your ass >
You clamber to your feet.

< 1318h/1318H 278v/278V Pos: standing >
Col leaves north.

< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A black spider who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.

< 1318h/1318H 278v/278V Pos: standing >

< 1318h/1318H 278v/278V Pos: standing >
Zloin clambers to his feet.

< 1318h/1318H 278v/278V Pos: standing >
Roughly Finished Tunnel
Obvious exits: -N -U
A few drops of fresh blood are scattered around the area.
The corpse of a small bat is lying here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1318h/1318H 278v/278V Pos: standing >

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Further Down the Dark Tunnel
</map>
Further Down the Dark Tunnel
Obvious exits: -N -S

< 1318h/1318H 276v/278V Pos: standing >

< 1318h/1318H 276v/278V Pos: standing >
You quickly scan the area.
Col who is a brief walk away to your north.
A goblin child who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A Shade who is rather far off to your north.
A goblin woman who is in the distance to your north.
A black spider who is in the distance to your north.
Zloin who is close by to your south.

< 1318h/1318H 276v/278V Pos: standing >

< 1318h/1318H 276v/278V Pos: standing >
Zloin enters from the south.

< 1318h/1318H 276v/278V Pos: standing >

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Narrow Tunnel Through the Rock
</map>
Narrow Tunnel Through the Rock
Obvious exits: -N -S

< 1318h/1318H 274v/278V Pos: standing >
Zloin has just given you his consent.

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Narrow Passage
</map>
Narrow Passage
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a black spider is lying here.
There are Shade tracks going south.
There are some tracks heading north.

< 1318h/1318H 272v/278V Pos: standing >
Bodyslam who?

< 1318h/1318H 273v/278V Pos: standing >
No one here by that name.

< 1318h/1318H 274v/278V Pos: standing >

		Score information for Ur

Level: 56   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1318(1318)  Moves: 276(278)
Coins carried:    0 platinum     6 gold     4 silver     9 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +8.37   Deaths:   40
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Fearless Sparkling MageFlame
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points: 2252 

Active Spells:
--------------
lionrage (17 minutes)
hawkvision (16 minutes)
elephantstrength (37 minutes)
dexterity (40 minutes)
strength (40 minutes)
rested bonus (102 minutes)


< 1318h/1318H 276v/278V Pos: standing >
Zloin enters from the south.
You quickly scan the area.
Col who is close by to your north.
A goblin child who is close by to your north.
A goblin guard who is close by to your north.
A goblin guard who is close by to your north.
A goblin guard who is close by to your north.
A Shade who is a brief walk away to your north.
A black spider who is a brief walk away to your north.

< 1318h/1318H 278v/278V Pos: standing >
Oof!  Zloin bumps into you.

< 1318h/1318H 278v/278V Pos: standing >

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: In Front of the Gates of Malch'hor Ganl
</map>

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: In Front of the Gates of Malch'hor Ganl
</map>
In Front of the Gates of Malch'hor Ganl
Obvious exits: -N -S
A filthy goblin child plays in the filth here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
There are some tracks heading north.
There are some tracks heading north.

< 1318h/1318H 276v/278V Pos: standing >

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Inside the Great Iron Gates of Malch'hor Ganl
</map>

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Inside the Great Iron Gates of Malch'hor Ganl
</map>
Inside the Great Iron Gates of Malch'hor Ganl
Obvious exits: -N -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are Barbarian tracks going north.

< 1318h/1318H 274v/278V Pos: standing >
Col leaves north.

< 1318h/1318H 274v/278V Pos: standing >
Bodyslam who?

< 1318h/1318H 275v/278V Pos: standing >

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Large Connecting Chamber
</map>

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Large Connecting Chamber
</map>
Large Connecting Chamber
Obvious exits: -E -S -W
a filthy fountain has been built here
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a black spider.(Gold Aura)
A black spider stands here, fighting Col.(Red Aura)

< 1318h/1318H 276v/278V Pos: standing >
Bodyslam who?

< 1318h/1318H 276v/278V Pos: standing >
You quickly scan the area.
A Shade who is close by to your east.
A black spider who is close by to your east.
A small bat who is close by to your east.
A goblin child who is not far off to your south.
A goblin guard who is not far off to your south.
A goblin guard who is not far off to your south.
A goblin guard who is not far off to your south.
A goblin woman who is close by to your west.
A goblin commoner who is close by to your west.
A small bat who is close by to your west.

< 1318h/1318H 276v/278V Pos: standing >
Col starts casting an offensive spell.

< 1318h/1318H 276v/278V Pos: standing >

< 1318h/1318H 276v/278V Pos: standing >
Zloin enters from the south.

< 1318h/1318H 276v/278V Pos: standing >

< 1318h/1318H 276v/278V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a black spider.
Col's iceball shatters upon impacting a black spider, rending flesh and sending blood flying.
A black spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black spider's gurgling and choking signals its demise.

< 1318h/1318H 276v/278V Pos: standing >
It appears to be the corpse of a black spider.
Nothing.

< 1318h/1318H 276v/278V Pos: standing >

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: A Goblin Made Tunnel
</map>

<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: A Goblin Made Tunnel
</map>
A Goblin Made Tunnel
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
The corpse of a black spider is lying here.
A Shade (small) stands in mid-air here.(Red Aura)
A small bat is sprawled out, resting.(Red Aura)

< 1318h/1318H 274v/278V Pos: standing >
Alas, you cannot go that way. . . .

< 1318h/1318H 274v/278V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

[Damage:  8 ] 
< 1318h/1318H 245v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
 Col enters from the west.

< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
 
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
 Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.

< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP:  awful >
 Zloin enters from the west.

< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP:  awful >
 Col starts casting an offensive spell.
A small bat clambers to its feet.
A small bat suddenly attacks Col!
A small bat misses Col.

< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP:  awful >
 Zloin starts casting an offensive spell.

< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP:  awful >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.
A Shade's some ghastly flesh claws melted from the intense heat!
A Shade is dead! R.I.P.
You receive your share of experience.