<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> a blood-red Vistani bandana (magic)
<worn on eyes> eyes of the tanar'ri (magic)
<worn in ear> a large golden ring [superior]
<worn in ear> a black pearl earring [89%]
<worn on face> a skull-faced warmask lined with feathers [poor]
<worn around neck> a necklace of halfling ears [poor]
<worn around neck> an amulet of scratched silver (magic)
<worn on body> the platemail of the Nessus royal guard (magic) (glowing) (humming) [89%]
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack [86%]
<worn as quiver> a silken backsheath of flight (magic) [75%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a diamondine axe covered in blood [superior] (magic)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> a spiked dragonskin bracelet [superior] (magic) [72%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> an obsidian circle (magic)
<worn on finger> a shiny crimson ring [superior] (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon> a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs> some wolf hide pants [superior]
<worn on feet> some black leather boots fit with adamantium heel blades [89%]
. .....***M
.........
< 1318h/1318H 266v/278V Pos: standing >
.^.^..M^.
**..*...^.*
**.*...*.*
P M
@ M *
. ..P*.*M*.
. .....***M
.........
< 1318h/1318H 266v/278V Pos: standing >
Col enters from the south.
< 1318h/1318H 266v/278V Pos: standing >
.^.^..M^.
**..*...^.*
**.*...*.*
P M
@ M *
. ...*.*M*.
. .....***M
.........
Col leaves north.
< 1318h/1318H 267v/278V Pos: standing >
.^.^..^^.
**..*...^.*
**.*...*.*
P M
@ M *
. ...*.*M*.
. .....***M
.........
< 1318h/1318H 268v/278V Pos: standing >
Autosaving...
.^.^..^^.
**..*...^.*
**.*...*.*
P M*
@ M *
. ...*.*M*.
. .....***M
.........
< 1318h/1318H 274v/278V Pos: standing >
.^.^..^^.
**..*...^.*
**.*...*.*
P M*
@ M *
. ...*.*M*.
. .....***M
.........
< 1318h/1318H 276v/278V Pos: standing >
.^.^..^^.
**..*...^.*
**.*...*.*
PM *
@ M *
. ...*.*M*.
. .....***M
.........
< 1318h/1318H 278v/278V Pos: standing >
.^.^..^^.
**..*...^.*
**.*...*.*
PM *
@ M *
. ...*.*M*.
. .....***M
.........
< 1318h/1318H 278v/278V Pos: standing >
^^*.M....
*.^.^..^^.^
**..*...^.**
**.*P..*.*
@M *
M *
. ...*.*M*.
.....***
........
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1318h/1318H 276v/278V Pos: standing >
^^*.M....
*.^.^..^^.^
**..*...^.**
**.*P..*.*
@M *
M *
. ...*.*M*.
.....***
........
Kick who?
< 1318h/1318H 276v/278V Pos: standing >
^^*.M....
*.^.^..^^.^
**..*P..^.**
**.*...*.*
@M *
M *
. ...*.*M*.
.....***
........
< 1318h/1318H 276v/278V Pos: standing >
^^*.M....
*.^.^..^^.^
**..*P..^.**
**.*.M.*.*
@ *
M *
. ...*.*M*.
.....***
........
< 1318h/1318H 276v/278V Pos: standing >
^^*.M....
*.^.^P.^^.^
**..*...^.**
**.*.M.*.*
@ *
M *
. ...*.*M*.
.....***
........
...*..M..
*^^*.M....*
**.^.^..^^.^^
**..*...^.**
**.*@M.*.*
P *
M *
...*.*M*
.....**
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Col enters from the south.
< 1318h/1318H 274v/278V Pos: standing >
...*..M..
*^^*..M...*
**.^.^..^^.^^
**..*...^.**
**.*@M.*.*
*
M *
...*.*M*
.....**
Kick who?
< 1318h/1318H 274v/278V Pos: standing >
...*..M..
*^^*..M...*
**.^.^..^^.^^
**..*...^.**
M **.*@M.*.*
*
M *
...*.*M*
.....**
*********
*...*..M..*
**^^*..M...*^
**.^.^..^^.^^
**..*@..^.**
M **.*PM.*.*
*
M
...*.*M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
There are some tracks heading south.
There are Grey Elf tracks going north.
Col enters from the south.
< 1318h/1318H 273v/278V Pos: standing >
.********
***********
**...*..M..**
**^^*..M...*^
**.^.^@.^^.^^
**..*P..^.**
M **.*.M.*.*
*
M
Above a Large Tunnel Opening
Obvious exits: -N -E -S -W -D
There are Shade tracks going south.
Col enters from the south.
< 1318h/1318H 272v/278V Pos: standing >
< 1318h/1318H 274v/278V Pos: standing >
Kick who?
< 1318h/1318H 276v/278V Pos: standing >
.********
***********
**...*..M..**
**^^*......*^
**.^.^@M^^.^^
**..*...^.**
M **.*.M.*.*
*
M
< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your north.
A large crocodile who is close by to your east.
A Shade who is close by below you.
A small bat who is close by below you.
< 1318h/1318H 278v/278V Pos: standing >
< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your north.
A large crocodile who is close by to your east.
A Shade who is close by below you.
A small bat who is close by below you.
< 1318h/1318H 278v/278V Pos: standing >
< 1318h/1318H 278v/278V Pos: standing >
.********
***********
**...*..M..**
**^^*..M...*^
**.^.^@.^^.^^
**..*...^.**
M **.*.M.*.*
*
M
< 1318h/1318H 278v/278V Pos: standing >
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Roughly Finished Tunnel
</map>
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Roughly Finished Tunnel
</map>
Roughly Finished Tunnel
Obvious exits: -N -U
A small bat hangs from the ceiling here.(Red Aura)
Col enters from above.
< 1318h/1318H 277v/278V Pos: standing >
Kick who?
< 1318h/1318H 277v/278V Pos: standing >
You quickly scan the area.
A Shade who is close by to your north.
A goblin child who is a brief walk away to your north.
A black spider who is a brief walk away to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
< 1318h/1318H 277v/278V Pos: standing >
< 1318h/1318H 277v/278V Pos: standing >
Oof! It seems that a small bat is in your way.
You can't leave that way.
< 1318h/1318H 277v/278V Pos: standing >
Kick who?
< 1318h/1318H 277v/278V Pos: standing >
Oof! Col bumps into you.
< 1318h/1318H 278v/278V Pos: standing >
Score information for Ur
Level: 56 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1318(1318) Moves: 278(278)
Coins carried: 0 platinum 6 gold 4 silver 9 copper
Compression ratio: 88%
Status: Standing.
Frags: +8.37 Deaths: 40
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Fearless Sparkling MageFlame
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 2252
Active Spells:
--------------
lionrage (17 minutes)
hawkvision (16 minutes)
elephantstrength (37 minutes)
dexterity (40 minutes)
strength (40 minutes)
rested bonus (102 minutes)
< 1318h/1318H 278v/278V Pos: standing >
Oof! It seems that Col is in your way.
You can't leave that way.
< 1318h/1318H 278v/278V Pos: standing >
A black rift in space opens next to you, and Zloin steps out of it grinning.
Col drops flat to the ground.
< 1318h/1318H 278v/278V Pos: standing >
Damn! Col just slithered passed you!
A small bat suddenly attacks Col!
A small bat misses Col.
< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A black spider who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
< 1318h/1318H 278v/278V Pos: standing >
< 1318h/1318H 278v/278V Pos: standing >
Oof! It seems that Zloin is in your way.
You can't leave that way.
< 1318h/1318H 278v/278V Pos: standing >
Col clambers to his feet.
You quickly scan the area.
A black spider who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
< 1318h/1318H 278v/278V Pos: standing >
< 1318h/1318H 278v/278V Pos: standing >
Col's punch strikes a small bat hard.
A small bat dodges Col's attack.
< 1318h/1318H 278v/278V Pos: standing >
A small bat misses Col.
< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A black spider who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
< 1318h/1318H 278v/278V Pos: standing >
Roughly Finished Tunnel
Obvious exits: -N -U
A small bat stands in mid-air here, fighting Col.(Red Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a small bat.(Gold Aura)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1318h/1318H 278v/278V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
You drop to your belly.
< 1318h/1318H 278v/278V Pos: on your ass >
Oof! It seems that Col is in your way.
You can't leave that way.
< 1318h/1318H 278v/278V Pos: on your ass >
< 1318h/1318H 278v/278V Pos: on your ass >
Zloin drops flat to the ground.
< 1318h/1318H 278v/278V Pos: on your ass >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a small bat.
Col's iceball shatters upon impacting a small bat, rending flesh and sending blood flying.
A small bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small bat's gurgling and choking signals its demise.
Oof! Zloin bumps into you.
< 1318h/1318H 278v/278V Pos: on your ass >
It appears to be the corpse of a small bat.
Nothing.
< 1318h/1318H 278v/278V Pos: on your ass >
You clamber to your feet.
< 1318h/1318H 278v/278V Pos: standing >
Col leaves north.
< 1318h/1318H 278v/278V Pos: standing >
You quickly scan the area.
A black spider who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
A goblin child who is rather far off to your north.
A goblin guard who is rather far off to your north.
A goblin guard who is rather far off to your north.
< 1318h/1318H 278v/278V Pos: standing >
< 1318h/1318H 278v/278V Pos: standing >
Zloin clambers to his feet.
< 1318h/1318H 278v/278V Pos: standing >
Roughly Finished Tunnel
Obvious exits: -N -U
A few drops of fresh blood are scattered around the area.
The corpse of a small bat is lying here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 1318h/1318H 278v/278V Pos: standing >
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Further Down the Dark Tunnel
</map>
Further Down the Dark Tunnel
Obvious exits: -N -S
< 1318h/1318H 276v/278V Pos: standing >
< 1318h/1318H 276v/278V Pos: standing >
You quickly scan the area.
Col who is a brief walk away to your north.
A goblin child who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A goblin guard who is a brief walk away to your north.
A Shade who is rather far off to your north.
A goblin woman who is in the distance to your north.
A black spider who is in the distance to your north.
Zloin who is close by to your south.
< 1318h/1318H 276v/278V Pos: standing >
< 1318h/1318H 276v/278V Pos: standing >
Zloin enters from the south.
< 1318h/1318H 276v/278V Pos: standing >
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Narrow Tunnel Through the Rock
</map>
Narrow Tunnel Through the Rock
Obvious exits: -N -S
< 1318h/1318H 274v/278V Pos: standing >
Zloin has just given you his consent.
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Narrow Passage
</map>
Narrow Passage
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a black spider is lying here.
There are Shade tracks going south.
There are some tracks heading north.
< 1318h/1318H 272v/278V Pos: standing >
Bodyslam who?
< 1318h/1318H 273v/278V Pos: standing >
No one here by that name.
< 1318h/1318H 274v/278V Pos: standing >
Score information for Ur
Level: 56 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1318(1318) Moves: 276(278)
Coins carried: 0 platinum 6 gold 4 silver 9 copper
Compression ratio: 88%
Status: Standing.
Frags: +8.37 Deaths: 40
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Fearless Sparkling MageFlame
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 2252
Active Spells:
--------------
lionrage (17 minutes)
hawkvision (16 minutes)
elephantstrength (37 minutes)
dexterity (40 minutes)
strength (40 minutes)
rested bonus (102 minutes)
< 1318h/1318H 276v/278V Pos: standing >
Zloin enters from the south.
You quickly scan the area.
Col who is close by to your north.
A goblin child who is close by to your north.
A goblin guard who is close by to your north.
A goblin guard who is close by to your north.
A goblin guard who is close by to your north.
A Shade who is a brief walk away to your north.
A black spider who is a brief walk away to your north.
< 1318h/1318H 278v/278V Pos: standing >
Oof! Zloin bumps into you.
< 1318h/1318H 278v/278V Pos: standing >
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: In Front of the Gates of Malch'hor Ganl
</map>
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: In Front of the Gates of Malch'hor Ganl
</map>
In Front of the Gates of Malch'hor Ganl
Obvious exits: -N -S
A filthy goblin child plays in the filth here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
A short but ferocious goblin stands guard here.(Red Aura)
There are some tracks heading north.
There are some tracks heading north.
< 1318h/1318H 276v/278V Pos: standing >
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Inside the Great Iron Gates of Malch'hor Ganl
</map>
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Inside the Great Iron Gates of Malch'hor Ganl
</map>
Inside the Great Iron Gates of Malch'hor Ganl
Obvious exits: -N -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are Barbarian tracks going north.
< 1318h/1318H 274v/278V Pos: standing >
Col leaves north.
< 1318h/1318H 274v/278V Pos: standing >
Bodyslam who?
< 1318h/1318H 275v/278V Pos: standing >
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Large Connecting Chamber
</map>
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: Large Connecting Chamber
</map>
Large Connecting Chamber
Obvious exits: -E -S -W
a filthy fountain has been built here
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a black spider.(Gold Aura)
A black spider stands here, fighting Col.(Red Aura)
< 1318h/1318H 276v/278V Pos: standing >
Bodyslam who?
< 1318h/1318H 276v/278V Pos: standing >
You quickly scan the area.
A Shade who is close by to your east.
A black spider who is close by to your east.
A small bat who is close by to your east.
A goblin child who is not far off to your south.
A goblin guard who is not far off to your south.
A goblin guard who is not far off to your south.
A goblin guard who is not far off to your south.
A goblin woman who is close by to your west.
A goblin commoner who is close by to your west.
A small bat who is close by to your west.
< 1318h/1318H 276v/278V Pos: standing >
Col starts casting an offensive spell.
< 1318h/1318H 276v/278V Pos: standing >
< 1318h/1318H 276v/278V Pos: standing >
Zloin enters from the south.
< 1318h/1318H 276v/278V Pos: standing >
< 1318h/1318H 276v/278V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a black spider.
Col's iceball shatters upon impacting a black spider, rending flesh and sending blood flying.
A black spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black spider's gurgling and choking signals its demise.
< 1318h/1318H 276v/278V Pos: standing >
It appears to be the corpse of a black spider.
Nothing.
< 1318h/1318H 276v/278V Pos: standing >
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: A Goblin Made Tunnel
</map>
<map>
Zone: Malch'Hor Ganl the Goblin City.
Room: A Goblin Made Tunnel
</map>
A Goblin Made Tunnel
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
The corpse of a black spider is lying here.
A Shade (small) stands in mid-air here.(Red Aura)
A small bat is sprawled out, resting.(Red Aura)
< 1318h/1318H 274v/278V Pos: standing >
Alas, you cannot go that way. . . .
< 1318h/1318H 274v/278V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!
[Damage: 8 ]
< 1318h/1318H 245v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
Col enters from the west.
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: pretty hurt >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: awful >
Zloin enters from the west.
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: awful >
Col starts casting an offensive spell.
A small bat clambers to its feet.
A small bat suddenly attacks Col!
A small bat misses Col.
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: awful >
Zloin starts casting an offensive spell.
< 1318h/1318H 246v/278V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Shade ass EP: awful >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.
A Shade's some ghastly flesh claws melted from the intense heat!
A Shade is dead! R.I.P.
You receive your share of experience.