The death of [ 2 Mercenary] Xanchat (Gnome)

in Keats Street

from the perspective of [ 2 Mercenary] Xanchat (Gnome)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some thick leather gloves
<held>               an intricately carved wooden tablet
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

The Ogre's Foot Inn
Obvious exits: -W# -D
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
[3] A small round shield has been dropped here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[28] A small bandage rests upon the ground here.
[11] A large wooden torch has been discarded here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[4] A durable looking footman's flail lies discarded here.
[4] A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.

< 27h/27H 101v/101V Pos: standing >
Your Terminal mode is now: MSP .

< 27h/27H 101v/101V Pos: standing >
You have not yet earned the right to use that ability.

< 27h/27H 101v/101V Pos: standing >
Owner               Artifact

Sizen               tendrils of shadowy mist
Sadash              Lyrical Instrument of Time
Kaji                the Totem of Mastery
Sainth              the sphere of wind
Fuego               the blackened staff of Netheril
Trist               Illesarus, the Sword of Sharpness
Dobe                Krindors Incredible Device
Dobe                the dagger of Wind
Myrk                a gladius called 'Backstabber'
Choro               the rod of Dispator
Balen               a cloak of Elvenkind
Lazt                the holy flamberge of the efreeti
Drok                Avernus the life stealer
Drok                Doombringer, the sword of chaos
Dobe                Tiamat's poison tail stinger
Cross               the platemail of the DragonLord
Kiria               the mystic axe of the dragonkind
Lormis              the holy mace of the efreeti
Sane                a pair of pale, misty gloves
Mis                 the mace of light and darkness
Kungen              the sword of fire and flame
Sizan               the Living Necroplasm

       ------Summary------
         Goodies:      13
         Evils:        9
         Total:        22

< 27h/27H 101v/101V Pos: standing >
Owner               Unique

Kiria               a wispy astral-twined mindstone ring
Lazt                the holy avenger of Ambran
Dze                 the orb of the sea
Zar                 the mace of the earth
Tiu                 the stone mace 'Godsfury'
Sadash              the Crown of Aktosh
Birj                the totem of Mox
Kiria               a blood red sword named 'Death Rider'
Zar                 Bahamut's mask of vigor
Ra                  the platemail of the Dragon Horde
Obi                 the three-pronged totem of the Naga Queen
Aikc                the orb of elemental fire
Mat                 some platemail of colorless salamander scales
Dazok               a large gold-rimmed church door
Gellz               Utgard-Loki's crystal ball
Fheer               the band of emerald flames
Gnomad              a gilded Songbird charm
Zar                 a frost-covered braided necklace
Gnomad              the instrument of lyrical mastery
Crux                a set of gartham hide sleeves
Fheer               the glittering cloak of the sprite queen, Faelarae
Molach              a cold saber called 'icicle'
Morrigu             the wondrous mace of the Sea
Satanson            an umbilical cord from a pregnant duergar
Qrsd                a bracelet of poisonous snake scales
Jethrus             a sword of the whirlwinds
Rioss               the oaken staff of the woodlands
Yzarafk             some fingerless gloves of su-monster skin
Nomaly              the wailing face of a pygmie banshee
Drok                the wicked-looking scimitar of Demogorgon
Trist               Tsunami, the trident of storms
Sainth              'Einjar' the titan shield of purity
Kungen              the granite dagger 'BloodFeast'
Choro               the eyes of the mindflayer
Zhakad              a death ring of Tezcatlipoca
Choro               an obsidian buckle named "Rage"
Naj                 a swirling staff of air conjuration
Javok               the unholy avenger named 'Bloodlust'
Myrk                the terrifying visage of the great wraith Dranum
Lazt                the cloak of the stalker
Dazok               a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Drok                a pair of skin leggings with bleached skull kneepads
Kaji                the mace of mentality
Trist               the bracer of the whirlwinds

       ------Summary------
         Goodies:      28
         Evils:        17
         Total:        45

< 27h/27H 101v/101V Pos: standing >
Owner               Ioun

Kiria               a bright purple ioun stone
Zloin               a dark purple ioun stone
Kungen              a LARGE green ioun stone
Tiu                 a dark ioun stone
Trist               a mirrored ioun stone
Lazt                a bright green ioun stone

       ------Summary------
         Goodies:      4
         Evils:        2
         Total:        6

< 27h/27H 101v/101V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (evil)          
  *The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (extremely good)
   Pits of Cerberus                              (slightly good) 
  *Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (very good)     
   The Temple of the Sun                         (very good)     
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly good) 
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (very good)     
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (pure good)     
   IceCrag Castle                                (extremely evil)
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (extremely evil)
  *Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (very good)     
   Jotunheim                                     (good)          
   The Transparent Tower                         (very good)     
   Krethik Keep                                  (very good)     
   Temple of the Earth                           (good)          
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (extremely good)
  *Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (good)          
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (very good)     
  *Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (very good)     
  *Ny'Neth's Stronghold                          (extremely good)
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (extremely good)
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 27h/27H 101v/101V Pos: standing >

		Score information for Xanchat

Level: 2   Race: Gnome   Class: Mercenary Sex: Male
Hit points: 27(27)  Moves: 101(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +0.00   Deaths:   2
Detecting:      Heat
Enchantments:   Ultravision
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:   19 

Active Spells:
--------------
well-rested bonus (150 minutes)


< 27h/27H 101v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
[3] A small round shield has been dropped here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[28] A small bandage rests upon the ground here.
[11] A large wooden torch has been discarded here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[4] A durable looking footman's flail lies discarded here.
[4] A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.

< 27h/27H 101v/101V Pos: standing >
It appears to be the corpse of Rukk.
a small leather-bound book
a small leather bag
a thin leather belt
a hard leather cloak
a small round wooden shield
a set of loose fitting sleeves
a pair of brown leather gloves
some thin leather sandals
a set of loose fitting leggings
a whisper-thin helm
a set of loose fitting robes

< 27h/27H 101v/101V Pos: standing >

< 27h/27H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/27H 101v/101V Pos: standing >

< 27h/27H 101v/101V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 27h/27H 100v/101V Pos: standing >
Ok.

< 27h/27H 100v/101V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 27h/27H 99v/101V Pos: standing >

< 27h/27H 99v/101V Pos: standing >
Ok.

< 27h/27H 99v/101V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a militia guard is lying here.
The corpse of a peasant farmer is lying here.
A young man in leather armor seems to be patrolling the area.

< 27h/27H 100v/101V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 27h/27H 99v/101V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A human merchant who is close by to your east.
A Minotaur who is in the distance to your east.
A Githyanki who is in the distance to your east.
A Githyanki who is in the distance to your east.
A Troll who is in the distance to your east.
A Vampire who is in the distance to your east.
A Vampire who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 27h/27H 99v/101V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A human merchant who is close by to your east.
A Minotaur who is in the distance to your east.
A Githyanki who is in the distance to your east.
A Githyanki who is in the distance to your east.
A Troll who is in the distance to your east.
An Orc who is in the distance to your east.
A Vampire who is in the distance to your east.
A Vampire who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 27h/27H 100v/101V Pos: standing >
You are not a member of any associations.

< 27h/27H 100v/101V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A human merchant who is close by to your east.
A Minotaur who is in the distance to your east.
A Githyanki who is in the distance to your east.
A Githyanki who is in the distance to your east.
An Orc who is in the distance to your east.
A Vampire who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 27h/27H 100v/101V Pos: standing >
You are not a member of any associations.

< 27h/27H 100v/101V Pos: standing >
You are not a member of any associations.

< 27h/27H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 27h/27H 101v/101V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/27H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/27H 101v/101V Pos: standing >
A Vampire enters from the east.
An Orc enters from the east.
Alarm bells sound, signalling an invasion!
A Troll enters from the east.
A Githyanki enters from the east.
A Minotaur enters from the east.

< 27h/27H 101v/101V Pos: standing >
-=[An Orc's pierce seriously wounds you.]=-
OUCH!  That really did HURT!
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell.
A Duergar snaps into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
Your thin batwing cloak was completely destroyed by the massive blow!
Your belt of thick cured leather was completely destroyed by the massive blow!