The death of [43 Brigand] Thalandor (Barbarian)

in The Waters of the Abyss

from the perspective of [43 Brigand] Thalandor (Barbarian)

<worn on head>       a blood hawk headdress
<worn in ear>        a jade and emerald earring
<worn in ear>        a small copper colored earring
<worn on face>       a lithixl beak
<worn around neck>   a legendary flesh medallion from The Jade Empire
<worn on body>       a masterly-crafted brass chainmail
<worn about body>    an old blue pullover [80%]
<worn about waist>   some polar bear fur underwear [superior]
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing)
<worn around wrist>  a golden band of the ogre-magis (glowing)
<worn around wrist>  a whitestone bracer [superior]
<worn on hands>      a pair of thick hydra-hide gloves [poor]
<worn on finger>     a cracked silver signet
<primary weapon>     a green-steel wakazashi
<worn on legs>       an extemely large pair of silken pants

                      
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.
There are 11 mortal(s) on.

Total visible players: 11.
Record number of connections this boot: 52.
There are evil(s) online.

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
Vampire - Last Edited: 2022-10-08 20:18:52 by ashyel
====================================================
Among the most dreaded of the undead hordes is the Vampire.
Vampires are readily identifiable by the seasoned adventurer;
pallid skin, long fangs protruding from the top of their
mouths, the odor of a decaying corpse, and a perceptible
aura of pure evil. Like most undead, Vampires are in the very
dark places where most mortals fear to tread. Vampires are
notorious for draining the lifeblood of their enemies to further
their own lives and power, as well as charming less powerful
creatures to do their bidding.
     
==See also==
* Innate
* Races 


==Class list==
* Warrior     : Swashbuckler
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Dreadlord   : Deathlord, Shadowlord

==Racial Statistics==
Strength    : 120
Agility     : 115
Dexterity   : 120
Constitution: 100
Power       : 110
Intelligence: 120
Wisdom      : 100
Charisma    : 120
Luck        : 80
Karma       : 100

==Racial Traits==
Combat Pulse : above average
Spell Pulse  : very good

==Innate abilities==
*ultravision
 bite
*regeneration
*vulnerable to fire
*magic resistance
*vulnerable to sun
*sacrilegious power (obtained at level 46)
'*' Designates passive ability.


The following help topics also matched your search:
 Chime of the vampire
 Raise Vampire

Vampire - Last Edited: 2022-10-08 20:18:52 by ashyel
====================================================
Among the most dreaded of the undead hordes is the Vampire.
Vampires are readily identifiable by the seasoned adventurer;
pallid skin, long fangs protruding from the top of their
mouths, the odor of a decaying corpse, and a perceptible
aura of pure evil. Like most undead, Vampires are in the very
dark places where most mortals fear to tread. Vampires are
notorious for draining the lifeblood of their enemies to further
their own lives and power, as well as charming less powerful
creatures to do their bidding.
     
==See also==
* Innate
* Races 


==Class list==
* Warrior     : Swashbuckler
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Dreadlord   : Deathlord, Shadowlord

==Racial Statistics==
Strength    : 120
Agility     : 115
Dexterity   : 120
Constitution: 100
Power       : 110
Intelligence: 120
Wisdom      : 100
Charisma    : 120
Luck        : 80
Karma       : 100

==Racial Traits==
Combat Pulse : above average
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.
[HB]:Mori's Revenge fires Fragmentation Cannon at your ship!
Your crew scrambles to their battlestations!

Your ship has been hit for 2 points of damage on the forward side!
Your ship has been hit for 4 points of damage on the sails!
Your ship has been hit for 2 points of damage on the port side!
Your ship has been hit for 2 points of damage on the forward side!
Your ship has been hit for 6 points of damage on the sails!
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
[HB]:Mori's Revenge fires Large Ballistae at your ship!
[HB]:Mori's Revenge fires Large Ballistae at your ship!
[HB]:Mori's Revenge fires Medium Ballistae at your ship!

< 941h/941H 166v/166V Pos: standing >
Your ship has been hit for 8 points of damage on the forward side!
Your ship has been hit for 2 points of damage on the sails!

< 941h/941H 166v/166V Pos: standing >
Your ship has been hit for 4 points of damage on the sails!

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
Heading set to 270.

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
   ^^^MMMMM           
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >

< 941h/941H 166v/166V Pos: standing >
 
   ^.^^^MMMMM         
  ^.^^MMMMM           
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
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  ^^.^^MMMMM          
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >

< 941h/941H 166v/166V Pos: standing >

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
[HB]:Mori's Revenge fires Large Ballistae at your ship!
[HB]:Mori's Revenge fires Large Ballistae at your ship!
[HB]:Mori's Revenge fires Medium Ballistae at your ship!

< 941h/941H 166v/166V Pos: standing >
Your ship has been hit for 7 points of damage on the rear side!
Your ship has been hit for 3 points of damage on the sails!
Your ship has been hit for 4 points of damage on the rear side!
But you are a member of no group?!

< 941h/941H 166v/166V Pos: standing >
 
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  ^.^^.^^MMMMM        
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 941h/941H 166v/166V Pos: standing >

< 941h/941H 166v/166V Pos: standing >
Pardon?

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
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 *. .^^^^^MMMMM       
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
[HB]:Mori's Revenge fires Fragmentation Cannon at your ship!

< 941h/941H 166v/166V Pos: standing >

< 941h/941H 166v/166V Pos: standing >
Your ship has been hit for 6 points of damage on the sails!
Your ship has been hit for 2 points of damage on the starboard side!
Your ship has been hit for 3 points of damage on the rear side!
Your ship has been hit for 5 points of damage on the sails!
Your ship has been hit for 3 points of damage on the rear side!

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
   +*.. .^.^^.^^^M    
  *+**. ^.^^.^^MMMM   
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 .*++^* ^MMMMM        
 ^SSS     <   S       
                      
                      
        o             
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
   *+*.. .^.^^.^^^    
  **+**. ^.^^.^^MMM   
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 .**+*.. ^^^^MMMM     
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 ^^SSS    <  S        
                      
                      
         o            
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
   **+*.. .^.^^.^^    
  ***+**. ^.^^.^^MM   
 .***+**. .^^^^^MMMM  
 ..**+*.. ^^^^MMMM    
 ^^.*++^* ^MMMMM      
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          o           
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
   ***+*.. .^.^^.^    
  ****+**. ^.^^.^^M   
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           o          
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
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  .****+**. ^.^^.^^   
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
 
   *****+*.. .^.^^    
  ^.****+**. ^.^^.^   
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 MM^..**+*.. ^^^^MMM  
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch  Sloopa-Paratroopa floats here.

< 941h/941H 166v/166V Pos: standing >
Speed set to 0.

< 941h/941H 166v/166V Pos: standing >
Your crew is still on alert status and will take 138 seconds longer to stand down.

< 941h/941H 166v/166V Pos: standing >
A Drow Elf snaps into visibility.

< 941h/941H 166v/166V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
A Drow Elf snaps into visibility.
-=[You begin to dry out and wilt.]=-
OUCH!  That really did HURT!

< 781h/941H 166v/166V Pos: standing >
Headbutt whom?

< 782h/941H 166v/166V Pos: standing >
You faintly hear someone groupsay the words '(mumble)'.

< 783h/941H 166v/166V Pos: standing >
A Drow Elf snaps into visibility.

< 783h/941H 166v/166V Pos: standing >
You are already standing.

< 785h/941H 166v/166V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
A Drow Elf snaps into visibility.
-=[You begin to dry out and wilt.]=-
OUCH!  That really did HURT!

< 609h/941H 166v/166V Pos: standing >
Kick who?

< 610h/941H 166v/166V Pos: standing >
You faintly hear someone groupsay the words '(mumble)'.

< 612h/941H 166v/166V Pos: standing >
A Drow Elf snaps into visibility.

< 612h/941H 166v/166V Pos: standing >
You disembark this ship.
 
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 MM^..**+*.. ^^^^MMM  
 MMM^^.*M+^* ^MMMMM   
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The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Galleon Mori's Revenge floats here.
The Ketch  Sloopa-Paratroopa floats here.

< 613h/941H 166v/166V Pos: standing >
A Drow Elf disembarks from the Ketch  Sloopa-Paratroopa.

< 618h/941H 166v/166V Pos: standing >
A Troll snaps into visibility.

< 620h/941H 166v/166V Pos: standing >

< 620h/941H 166v/166V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 621h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Troll snaps into visibility.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!
Shattered bits of broken ice splashes into the water and begins to float.

< 499h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 Autosaving...

< 499h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Troll snaps into visibility.

< 499h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 384h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's crude pierce grazes you.]=-
A Drow Elf misses you.
You play with a Drow Elf before lunging into an offensive routine!
You miss a Drow Elf.
You miss a Drow Elf.

< 382h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.

< 382h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
Someone blocks your futile lunge at him.
A Drow Elf snaps into visibility.

< 382h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Troll snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 382h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 382h/941H 166v/166V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
OUCH!  That really did HURT!

< 214h/941H 166v/166V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You are already standing.

< 214h/941H 166v/166V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
-=[You reel in pain as someone's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 87h/941H 166v/166V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 87h/941H 166v/166V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 
< 87h/941H 166v/166V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.