Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 244h/244H 95v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 244h/244H 94v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 244h/244H 94v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 244h/244H 94v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 244h/244H 93v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 244h/244H 92v/120V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
< 244h/244H 92v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 244h/244H 91v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of an elite guard is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
< 244h/244H 90v/120V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 244h/244H 90v/120V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Githzerai is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 244h/244H 90v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
< 244h/244H 89v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 244h/244H 88v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 88v/120V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.
< 244h/244H 87v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 244h/244H 87v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A human merchant from another town stands here, perusing Tharnadia.
< 244h/244H 87v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A young cleric is standing here, smiling at you warmly.
A human merchant from another town stands here, perusing Tharnadia.
< 244h/244H 86v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.
< 244h/244H 85v/120V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 244h/244H 85v/120V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 84v/120V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 244h/244H 81v/120V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 79v/120V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 244h/244H 79v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 79v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 80v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 82v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 244h/244H 84v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 85v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 87v/120V Pos: standing >
< 244h/244H 87v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 88v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your east.
A young cleric who is not far off to your east.
A human merchant who is not far off to your east.
A human merchant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is not far off to your south.
< 244h/244H 91v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A young cleric who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
A human merchant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is not far off to your south.
< 244h/244H 92v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 244h/244H 92v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your east.
A young cleric who is not far off to your east.
A human merchant who is not far off to your east.
A human merchant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is not far off to your south.
< 244h/244H 93v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 244h/244H 95v/120V Pos: standing >
A large rat leaves north.
< 244h/244H 96v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 97v/120V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 244h/244H 97v/120V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A young cleric who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your east.
A young cleric who is not far off to your east.
A human merchant who is not far off to your east.
A human merchant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is not far off to your south.
< 244h/244H 98v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 244h/244H 99v/120V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your east.
A young cleric who is not far off to your east.
A human merchant who is not far off to your east.
A human merchant who is a brief walk away to your east.
A stray cat who is not far off to your south.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 100v/120V Pos: standing >
A street sweeper enters from the north.
< 244h/244H 101v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 244h/244H 104v/120V Pos: standing >
< 244h/244H 105v/120V Pos: standing >
A militia guard leaves east.
Alarm bells sound, signalling an invasion!
< 244h/244H 106v/120V Pos: standing >
A street sweeper leaves north.
< 244h/244H 107v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 107v/120V Pos: standing >
You attempt your skills at tracking.
< 244h/244H 108v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 109v/120V Pos: standing >
You are unable to find any trace.
< 244h/244H 110v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 111v/120V Pos: standing >
A stray cat enters from the north.
< 244h/244H 113v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 114v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 244h/244H 115v/120V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 244h/244H 116v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 244h/244H 116v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 117v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 118v/120V Pos: standing >
< 244h/244H 120v/120V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 244h/244H 120v/120V Pos: standing >
< 244h/244H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 244h/244H 120v/120V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'
< 244h/244H 120v/120V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 244h/244H 120v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A young cleric who is close by to your north.
A large rat who is not far off to your north.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
A young cleric who is not far off to your east.
A human merchant who is not far off to your east.
A stray cat who is not far off to your south.
< 244h/244H 120v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A young cleric who is close by to your north.
A large rat who is not far off to your north.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
A human merchant who is not far off to your east.
A young cleric who is not far off to your east.
A human merchant who is not far off to your east.
A stray cat who is not far off to your south.
< 244h/244H 120v/120V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
< 244h/244H 119v/120V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 244h/244H 116v/120V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 244h/244H 112v/120V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
A tharnadian thief-hunter watches over the town streets intently.
< 244h/244H 110v/120V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
< 244h/244H 106v/120V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 244h/244H 102v/120V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A diminutive old man sits here, scribbling on some vellum.
< 244h/244H 100v/120V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
< 244h/244H 97v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 244h/244H 93v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 244h/244H 90v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 244h/244H 86v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
A squirrel is wandering around here.
< 244h/244H 82v/120V Pos: standing >
You quickly scan the area.
An elite keepguard who is close by to your west.
A grounds keeper who is not far off to your west.
< 244h/244H 83v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 244h/244H 82v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 244h/244H 80v/120V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 244h/244H 79v/120V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
< 244h/244H 77v/120V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A diminutive old man sits here, scribbling on some vellum.
< 244h/244H 75v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 75v/120V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 244h/244H 73v/120V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A tharnadian thief-hunter watches over the town streets intently.
< 244h/244H 71v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 72v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 72v/120V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
< 244h/244H 71v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 71v/120V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 244h/244H 68v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 70v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 70v/120V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 244h/244H 68v/120V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
< 244h/244H 66v/120V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 244h/244H 65v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
< 244h/244H 64v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
< 244h/244H 64v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
< 244h/244H 63v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 63v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 244h/244H 65v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 67v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 68v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 68v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 68v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
< 244h/244H 68v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 69v/120V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
< 244h/244H 68v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
< 244h/244H 67v/120V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 244h/244H 68v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 244h/244H 68v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A winged beast from hell stands here reeking with malevolence. (minion)
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Cavalry of Betlehem *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Duergar suddenly attacks YOU!
A Duergar's powerful crush strikes you hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH! That really did HURT!
< 168h/244H 67v/120V Pos: kneeling >
< T: Ell TP: kne TC: few wounds E: A Duergar sta EP: excellent >
A Githyanki snaps into visibility.
You dodge a bash from a Githyanki, who loses his balance and falls.
A Duergar snaps into visibility.
You dodge a bash from a Duergar, who loses his balance and falls.
< 168h/244H 68v/120V Pos: kneeling >
< T: Ell TP: kne TC: few wounds E: someone sta EP: excellent >
A Troll snaps into visibility.
< 168h/244H 68v/120V Pos: kneeling >
< T: Ell TP: kne TC: few wounds E: someone sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
The flames cause your skin to smoke!
A Troll fires a blast of molten spray at you, causing unbearable pain.