The death of [17 Necromancer] Mythos (Drider)

in Heart of the Llzazan Mushroom Groves.

from the perspective of [17 Necromancer] Mythos (Drider)

<worn on head>       an evil looking helm
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<held>               a spellbook
<held>               a quill

Kerfie completes his spell...
Kerfie utters the words 'chill touch'
Kerfie chills a webble, who suddenly seems less lively.
A webble sags, apparently weakened from the frigid cold!

< 148h/148H 225v/225V Pos: standing >
Kerfie starts casting an offensive spell.
You start chanting...

< 148h/148H 225v/225V Pos: standing >
You complete your spell...
[Damage: 21 ] You chill a webble.
Kerfie easily dodges a webble's feeble leg sweep.
A webble attacks Kerfie. [0 Hits]

< 148h/148H 225v/225V Pos: standing >
Kerfie completes his spell...
Kerfie utters the words 'qpurr hajqp'
Kerfie chills a webble, who suddenly seems less lively.
A webble is incapacitated and will slowly die, if not aided.

< 148h/148H 225v/225V Pos: standing >
Faed starts casting an offensive spell called 'burning hands'.
You start chanting...

< 148h/148H 225v/225V Pos: standing >
Kerfie starts casting an offensive spell.

< 148h/148H 225v/225V Pos: standing >
Faed completes his spell...
Faed utters the words 'burning hands'
A webble cries out as Faed burns it.
A webble is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a webble's gurgling and choking signals its demise.
Kerfie stops invoking abruptly!
You abort your spell before it's done!

< 158h/158H 225v/225V Pos: standing >
You start chanting...

< 158h/158H 225v/225V Pos: standing >
You complete your spell...
[Damage: 20 ] You chill a webble.
The chilling cold causes a webble to stammer, apparently weakened.
A webble ruins some of your scales with a well placed kick.
[Damage:  1 ] -=[A webble attacks you.]=- [0 Hits]

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 You're too busy fighting to be pulling things out of bags!

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 [Damage:  2 ] -=[You attack a webble.]=- [1 Hits]
Sorry, you aren't allowed to do that in combat.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 Kerfie starts casting an offensive spell called 'magic missile'.
Faed starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 You're too busy fighting to be pulling things out of bags!

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 You do not see a essence here.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 You're too busy fighting to be pulling things out of bags!

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  few wounds >
 Faed completes his spell...
Faed utters the words 'burning hands'
A webble cries out as Faed burns it.
You do not see a stone here.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  nasty wounds >
 Saving Mythos.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  nasty wounds >
 Kerfie completes his spell...
Kerfie utters the words 'magic missile'
Kerfie throws a magic missile at a webble, who staggers under the blow.
Kerfie throws a magic missile at a webble, who staggers under the blow.
Kerfie throws a magic missile at a webble, who staggers under the blow.
Kerfie throws a magic missile at a webble, who staggers under the blow.
Kerfie throws a magic missile at a webble, who staggers under the blow.
You start chanting...

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  awful >
 Kerfie starts casting an offensive spell.

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  awful >
 -=[A webble attacks you.]=- [0 Hits]

< 152h/158H 225v/225V Pos: standing >
< T: Mythos TP: sta TC:few scratches E: webble sta EP:  awful >
 Kerfie completes his spell...
Kerfie utters the words 'magic missile'
Kerfie throws a magic missile at a webble, who staggers under the blow.
Kerfie throws a magic missile at a webble, who staggers under the blow.
A webble is mortally wounded, and will die soon, if not aided.
Kerfie throws a magic missile at a webble, who staggers under the blow.
A webble is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a webble's gurgling and choking signals its demise.
You abort your spell before it's done!

< 152h/158H 225v/225V Pos: standing >
the corpse of a webble does not contain the coins.

< 152h/158H 225v/225V Pos: standing >
You don't have anything to put in it.

< 152h/158H 225v/225V Pos: standing >
You don't have anything to put in it.

< 152h/158H 225v/225V Pos: standing >
Into what?

< 152h/158H 225v/225V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 152h/158H 225v/225V Pos: standing >
the corpse of a webble does not contain the essence.

< 152h/158H 225v/225V Pos: standing >
You do not see a essence here.

< 152h/158H 225v/225V Pos: standing >
the corpse of a webble does not contain the stone.

< 152h/158H 225v/225V Pos: standing >
You do not see a stone here.

< 152h/158H 225v/225V Pos: standing >
Saving Mythos.

< 152h/158H 225v/225V Pos: standing >
You failed.

< 152h/158H 225v/225V Pos: standing >
Kerfie sits down in a comfortable spot.

< 152h/158H 225v/225V Pos: standing >
You sit down and relax.

< 152h/158H 225v/225V Pos: sitting >
Kerfie opens a spellbook and begins studying it intently.

< 153h/158H 225v/225V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - life leech
( 2nd circle)  2 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 2nd) chill touch
   20 seconds:  ( 2nd) chill touch
   30 seconds:  ( 2nd) chill touch
   40 seconds:  ( 2nd) chill touch
   50 seconds:  ( 2nd) chill touch

You can memorize 5 3rd and 1 4th circle spell(s).
You continue your study.

< 153h/158H 225v/225V Pos: sitting >
You start meditating...

< 153h/158H 225v/225V Pos: sitting >
You are memorizing life leech, which will take about 14 seconds.

< 154h/158H 225v/225V Pos: sitting >
You are already meditating.

< 154h/158H 225v/225V Pos: sitting >

< 155h/158H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 155h/158H 225v/225V Pos: sitting >
You stop meditating.
Hip! Hip! Hooray!

< 156h/158H 225v/225V Pos: sitting >
You start meditating...

< 156h/158H 225v/225V Pos: sitting >
You stop meditating.

< 158h/158H 225v/225V Pos: sitting >
You start meditating...

< 158h/158H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 158h/158H 225v/225V Pos: sitting >

< 158h/158H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 158h/158H 225v/225V Pos: sitting >

< 158h/158H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 158h/158H 225v/225V Pos: sitting >
You stop meditating.

< 158h/158H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 158h/158H 225v/225V Pos: sitting >
You start meditating...

< 158h/158H 225v/225V Pos: sitting >
Kerfie closes his book and grins malevolently.

< 158h/158H 225v/225V Pos: sitting >
You stop meditating.

< 158h/158H 225v/225V Pos: sitting >
You start meditating...

< 158h/158H 225v/225V Pos: sitting >

< 158h/158H 225v/225V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 158h/158H 225v/225V Pos: sitting >
Kerfie clambers to his feet.

< 158h/158H 225v/225V Pos: sitting >
Kerfie leaves north.
Faed leaves north.

< 158h/158H 225v/225V Pos: sitting >
You clamber to your feet.

< 158h/158H 225v/225V Pos: standing >
Kerfie enters from the north.
Faed skitters in from the north.

< 158h/158H 225v/225V Pos: standing >
Kerfie leaves north.
You follow Kerfie.

A Twisted Cavern
    Durithalite marbleing spirals along the walls of this small cavern. A
pulsing of light is readily apparent as the durithalite swells in and out of
brightness. The floor of the cavern is immaculate and very clean. The cavern
bends from east to south.
Obvious exits: -East  -South
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the south.

< 158h/158H 224v/225V Pos: standing >
Kerfie leaves east.
You follow Kerfie.

On a Ledge at the Edge of Arachdrathos
   Below, the city of Arachdrathos stretches out on a giant spiderweb through
the cavern. Five giant rocks and one giant basalt arch protude from the
web's surface, all of which have been modified to serve as a house for the
noble clans of Arachdrathos. Below the web and in the sky above the cavern
there is nothing more than a void, leaving the city almost suspended in space.
A ferocious wind howls in from above rapidly fallying into the abyss below the
web.
Obvious exits: -East  -South -West  -Down 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the west.

< 158h/158H 223v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Inside the East Gates of Arachdrathos
   The east gates of Arachdrathos lie directly to the south of here. They are
made of battered obsidian hammered by seige continuously from either Duergar
Illithid, other Drow or even Rebellious Svirfneblin Slaves. Despite all the
scratches on the surface, they are remarkably intact and quite strong.
Obvious exits: -North -South
Kerfie (Drow Elf)(medium) stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
Faed skitters in from the north.

< 158h/158H 224v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Outside the East Gates
   Directly to the north, the east gates of the city of Arachdrathos are hung
on heavy hinges to the cavern wall. They are made of thich sheets of
Adamantine and are heavily scarred by numerous onslaughts throughout their
vigil over this important access to the city. The cavern walls hug the gates
closely adding to their defensive power.
Obvious exits: -North -East 
Kerfie (Drow Elf)(medium) stands here.
A young noble walks along in blood red garb.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
Faed skitters in from the north.

< 158h/158H 223v/225V Pos: standing >
Kerfie leaves east.
You follow Kerfie.

Outside the East Gates of Arachdrathos
   The East Gates of the legendary city of Arachdrathos are directly to the
west. The city has a history of deceit and thievery, of war and strife, and
of pain and death. Here in the heart of the Underworld, Arachdrathos is the
epitome of all that is evil and unholy. It is rumored that there is a
direct link to the web of Lolth somewhere behind these gates. Then again,
that is just one of the many rumors that surround this city at the heart of
the underworld.
Obvious exits: -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the west.

< 158h/158H 222v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Tunnel Approaching the East Gates of Arachdrathos
   The tunnel her eis perfectly sommoth and about ten feet in diameter. A
spiral of softly glowing durithalite decorates the walls of this tunnel,
spiraling in or out depending on one's perspective. The noices of a large
town can be heard echoing along the passageway from the north. To the south,
the tunnel continues.
Obvious exits: -North -South
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the north.

< 158h/158H 221v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Tunnel Before the East Gates of Arachdrathos
   The passageway here is very cylindrical, of a uniform ten foot diameter.
The walls are very smooth and look almost glazed. A spiral of durithalite
is seemingly etched in the cavern wall, providing a soft radiance to this
cave that is far too dim for the eye of any surface dweller to detect, but
is clear as a beacon to any drow.
Obvious exits: -North -South
Kerfie (Drow Elf)(medium) stands here.
A gentle rothe chews some cud.
Faed skitters in from the north.

< 158h/158H 221v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Northeast Corner of the Rothe Pasture
   The pasture here takes on a rust colored tinge as the essence of
durithalite seeps into the fungus itself. The ceiling and walls of the cave
close together allowing for only a small tunnel to trail off to the north
from here. The noises of a large drow city are readily apparent as they
echo through the tunnel and out across the pasture here.
Obvious exits: -North -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the north.

< 158h/158H 220v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

East End of the Rothe Cattle Fields
   The fungus grows red and long in this portion of the field. Obviously, the
rothe do not have as much an appetite for this type of fungus as the
incidence of rothe exrement is greatly diminished here. The cavern wall to
the east is thickly veined with durithalite adding to the reddish tinge
of the strange fungal turf that carpets the cavern floor.
Obvious exits: -North -South -West 
Kerfie (Drow Elf)(medium) stands here.
A spore ball hovers in the air.
Faed skitters in from the north.

< 158h/158H 218v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Eastern End of the Rothe Pasture
   The pasture here is somewhat higher than in other portions of these
fields and the incdence of rothe scat somewhat less, demonstrating the
realtive disuse of this portion of the field. The fungus here is more of
a rust color, especially where it comes close to the cavern wall that rises
some thrity feet to the east.
Obvious exits: -North -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the north.

< 158h/158H 216v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the north.

< 158h/158H 215v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the north.

< 158h/158H 213v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

The Llzazan Mushroom Grove on the Lakeshore
   Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West 
Kerfie (Drow Elf)(medium) stands here.
A svirfneblin slave is working here.
Faed skitters in from the north.

< 158h/158H 213v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Mushroom Grove at the East End of the Lake
   The mushrroms here grow tall and in great quantities, stretching some
seventy feet into the the cavern above. The east side of this portion of
the grove is bordered by the cavern wall, rising abruptly to two hundred
feet overhead. The west side is bordered by the Great Llzazan Lake, which
shimmers in the light provided by the durithalite veins in the cave
ceiling.
Obvious exits: -North -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the north.

< 158h/158H 211v/225V Pos: standing >
Kerfie leaves south.
You follow Kerfie.

Southeast Corner of the Great Llzazan Cavern.
   This portion oif the cavern is a combination of beach and forest, as it
serves as the shore of the Great Llzazan Lake and substrate for the grove
of mushroom trees that predominates this end of the cavern. The cavern walls
rise to a height of almost 200 feet above to the east and south. To the
north, the grove and beach continue along the eastern wall of the Great
Llzazan Cavern.
Obvious exits: -North -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the north.

< 158h/158H 209v/225V Pos: standing >
Kerfie leaves west.
You follow Kerfie.

Mushroom Grove at the South End of The Lake
   The Mushroom grove is thin here as the south end of the lake confines it
to a narrow strip between the lakes end and the cavern wall. To the east and
west the grove extends, but to the north the lake extends for a good distance
across this cavern before curving to the west. Small spore balls float on
the surface of the lake here, landing so softly they produce nary a wave as
they strike the lakes mirror-like surface.
Obvious exits: -North -East  -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the east.

< 158h/158H 208v/225V Pos: standing >
Kerfie leaves west.
You follow Kerfie.

The Great LLzazan Mushroom Grove
   High overehead, a canopy of mushroom caps blossoms from thousands of
mighty stalks of mushroom-trees. These caps are maybe thirty feet in
diameter and the lowest of them come no closer than 60 feet to the
substrate floor of the cavern from which they sprout. To the northeast
the Great Llzazan lake reaches ist southmost terminus.
Obvious exits: -North -East  -West 
Kerfie (Drow Elf)(medium) stands here.
A gentle rothe chews some cud.
Faed skitters in from the east.

< 158h/158H 206v/225V Pos: standing >
Kerfie leaves west.
You follow Kerfie.

The Llzazan Mushroom Grove
   Huge mushrooms tower high overhead, some ranging as tall as eighty feet
above the ground. Large grapeforuit sized spore balls lazily float down
from these great heights to settle gently on the ground in a small puff
of dust. To the south and west the cavern walls enclose this grove of
mushroom-trees.
Obvious exits: -North -East 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the east.

< 158h/158H 205v/225V Pos: standing >
Kerfie leaves north.
You follow Kerfie.

Fallen Mushrooms
   Someone or something has felled many of the mushrooms in this portion
of the Llzazan Mushroom Groves. Huge mushroom stalks lie like tree trunks
along the ground. some on single pieces, others shattered into many small
pieces of stalk. A few mighty mushrooms stand above the carnage of their
ilk here, waiting for their chance to fall.
Obvious exits: -North -East  -South
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the south.

< 158h/158H 203v/225V Pos: standing >
Kerfie leaves north.
You follow Kerfie.

The Llzazan Mushroom Groves at the Lakeshore
   Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East  -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the south.

< 158h/158H 203v/225V Pos: standing >
Kerfie leaves west.
You follow Kerfie.

Heart of the Llzazan Mushroom Groves.
   The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East  -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the east.

< 158h/158H 201v/225V Pos: standing >
Kerfie leaves west.
You follow Kerfie.

The Llzazan Mushroom Groves
   This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East  -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the east.

< 158h/158H 200v/225V Pos: standing >
Kerfie leaves west.
You follow Kerfie.

Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 
Kerfie (Drow Elf)(medium) stands here.
Faed skitters in from the east.

< 158h/158H 199v/225V Pos: standing >

< 158h/158H 210v/225V Pos: standing >

< 158h/158H 216v/225V Pos: standing >

< 158h/158H 217v/225V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Obvious exits: -North -East  -South -West 
Faed (Drider)(large) stands here.
Kerfie (Drow Elf)(medium) stands here.

< 158h/158H 219v/225V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is a brief walk away to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
An acrola who is close by to your east.
A mammoth rothe who is close by to your south.
An ancient roper who is close by to your south.
A ghastly shrieker who is in the distance to your south.

< 158h/158H 223v/225V Pos: standing >
A Firbolg snaps into visibility.
OUCH!  That really did HURT!
[Damage:  1 ] 
< 116h/158H 225v/225V Pos: standing >
< T: Faed TP: sta TC: small wounds E: A Firbolg sta EP: excellent >
 -=[You attack a Firbolg.]=- [0 Hits]

< 116h/158H 225v/225V Pos: standing >
< T: Faed TP: sta TC: small wounds E: A Firbolg sta EP: excellent >
 Faed suddenly appears a bit confused!
A Firbolg snaps into visibility.
Faed attacks a Firbolg. [0 Hits]
Kerfie attempts to flee.
Kerfie leaves east.
Faed attempts to flee.
Faed leaves west.

< 116h/158H 225v/225V Pos: standing >
<You attempt to flee...
The Llzazan Mushroom Groves
   This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East  -West 
Kerfie (Drow Elf)(medium) stands here.
A small eyeless worm opens its gaping maw to feed.
You flee eastward!

< 116h/158H 198v/225V Pos: standing >
An acrola suddenly attacks YOU!

< 116h/158H 198v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: worm sta EP: excellent >
 Kerfie leaves east.

< 116h/158H 198v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: worm sta EP: excellent >
 You start chanting...

< 116h/158H 198v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: worm sta EP: excellent >
 Casting: chill touch 

< 116h/158H 198v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: worm sta EP: excellent >
 -=[An acrola attacks you.]=- [0 Hits]

< 116h/158H 198v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: worm sta EP: excellent >
 You complete your spell...
[Damage: 17 ] You chill an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 116h/158H 198v/225V Pos: standing >
the corpse of an acrola does not contain the coins.

< 116h/158H 198v/225V Pos: standing >
You don't have anything to put in it.

< 116h/158H 198v/225V Pos: standing >
You don't have anything to put in it.

< 116h/158H 198v/225V Pos: standing >
Into what?

< 116h/158H 198v/225V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 116h/158H 198v/225V Pos: standing >
the corpse of an acrola does not contain the essence.

< 116h/158H 199v/225V Pos: standing >
You do not see a essence here.

< 116h/158H 199v/225V Pos: standing >
the corpse of an acrola does not contain the stone.

< 116h/158H 199v/225V Pos: standing >
You do not see a stone here.

< 116h/158H 199v/225V Pos: standing >
Saving Mythos.

< 116h/158H 200v/225V Pos: standing >
Heart of the Llzazan Mushroom Groves.
   The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East  -West 

< 116h/158H 198v/225V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
   Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East  -South -West 

< 116h/158H 196v/225V Pos: standing >
You need a boat to go there.

< 116h/158H 196v/225V Pos: standing >
You need a boat to go there.

< 116h/158H 197v/225V Pos: standing >
You need a boat to go there.

< 116h/158H 197v/225V Pos: standing >
You need a boat to go there.

< 116h/158H 198v/225V Pos: standing >
You need a boat to go there.

< 117h/158H 198v/225V Pos: standing >
You need a boat to go there.

< 117h/158H 199v/225V Pos: standing >
Fallen Mushrooms
   Someone or something has felled many of the mushrooms in this portion
of the Llzazan Mushroom Groves. Huge mushroom stalks lie like tree trunks
along the ground. some on single pieces, others shattered into many small
pieces of stalk. A few mighty mushrooms stand above the carnage of their
ilk here, waiting for their chance to fall.
Obvious exits: -North -East  -South
A hideous creature crawls up to you on its ribcage.
A hideous creature crawls up to you on its ribcage.
A zarbon suddenly attacks YOU!

< 117h/158H 198v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: excellent >
 You attempt to flee...
The Llzazan Mushroom Grove
   Huge mushrooms tower high overhead, some ranging as tall as eighty feet
above the ground. Large grapeforuit sized spore balls lazily float down
from these great heights to settle gently on the ground in a small puff
of dust. To the south and west the cavern walls enclose this grove of
mushroom-trees.
Obvious exits: -North -East 
You flee southward!

< 117h/158H 175v/225V Pos: standing >
Fallen Mushrooms
   Someone or something has felled many of the mushrooms in this portion
of the Llzazan Mushroom Groves. Huge mushroom stalks lie like tree trunks
along the ground. some on single pieces, others shattered into many small
pieces of stalk. A few mighty mushrooms stand above the carnage of their
ilk here, waiting for their chance to fall.
Obvious exits: -North -East  -South
A hideous creature crawls up to you on its ribcage.
A hideous creature crawls up to you on its ribcage.

< 117h/158H 174v/225V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
   Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East  -South -West 

< 117h/158H 172v/225V Pos: standing >
You need a boat to go there.

< 117h/158H 173v/225V Pos: standing >
A zarbon enters from the south.
Heart of the Llzazan Mushroom Groves.
   The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East  -West 

< 117h/158H 171v/225V Pos: standing >
A zarbon enters from the east.
A zarbon suddenly attacks YOU!
[Damage:  1 ] Sorry, you aren't allowed to do that in combat.

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 You start chanting...

< 103h/158H 171v/225V Pos: standing >
< T: Mythos TP: sta TC: few wounds E: zarbon sta EP: few scratches >
 A Firbolg snaps into visibility.
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!

< 89h/158H 171v/225V Pos: on your ass >
< T: Mythos TP: ass TC: few wounds E: zarbon sta EP: few scratches >
 Standing would be a good first step.
You abort your spell before it's done!

< 89h/158H 171v/225V Pos: on your ass >
< T: Mythos TP: ass TC: few wounds E: zarbon sta EP: few scratches >
 [Damage:  1 ] -=[A zarbon attacks you.]=- [1 Hits]

< 77h/158H 171v/225V Pos: on your ass >
< T: Mythos TP: ass TC: nasty wounds E: zarbon sta EP: few scratches >
 -=[You attack a zarbon.]=- [0 Hits]

< 77h/158H 171v/225V Pos: on your ass >
< T: Mythos TP: ass TC: nasty wounds E: zarbon sta EP: few scratches >
 
< 77h/158H 171v/225V Pos: on your ass >
< T: Mythos TP: ass TC: nasty wounds E: zarbon sta EP: few scratches >
 A Firbolg snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
[Damage:  1 ] Your pair of brown leather gloves was completely destroyed by the massive blow!
Your dark black robe was completely destroyed by the massive blow!
Your soft skin cloak was completely destroyed by the massive blow!