The death of [15 Sorcerer] Kerfie (Drow Elf)

in A Fountain Before the Reflecting Pool

from the perspective of [15 Sorcerer] Kerfie (Drow Elf)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on feet>       a pair of tight black slippers

Faed skitters in from the north.

< 91h/91H 113v/120V Pos: standing >
Eastern End of the Rothe Pasture
   The pasture here is somewhat higher than in other portions of these
fields and the incdence of rothe scat somewhat less, demonstrating the
realtive disuse of this portion of the field. The fungus here is more of
a rust color, especially where it comes close to the cavern wall that rises
some thrity feet to the east.
Obvious exits: -North -South -West 
Mythos skitters in from the north.
Faed skitters in from the north.

< 91h/91H 111v/120V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
Mythos skitters in from the north.
Faed skitters in from the north.

< 91h/91H 110v/120V Pos: standing >
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 
Mythos skitters in from the north.
Faed skitters in from the north.

< 91h/91H 108v/120V Pos: standing >
You need a boat to go there.

< 91h/91H 108v/120V Pos: standing >
The Llzazan Mushroom Grove on the Lakeshore
   Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West 
A svirfneblin slave is working here.
Mythos skitters in from the north.
Faed skitters in from the north.

< 91h/91H 108v/120V Pos: standing >
Mushroom Grove at the East End of the Lake
   The mushrroms here grow tall and in great quantities, stretching some
seventy feet into the the cavern above. The east side of this portion of
the grove is bordered by the cavern wall, rising abruptly to two hundred
feet overhead. The west side is bordered by the Great Llzazan Lake, which
shimmers in the light provided by the durithalite veins in the cave
ceiling.
Obvious exits: -North -South -West 
Mythos skitters in from the north.
Faed skitters in from the north.

< 91h/91H 106v/120V Pos: standing >
Southeast Corner of the Great Llzazan Cavern.
   This portion oif the cavern is a combination of beach and forest, as it
serves as the shore of the Great Llzazan Lake and substrate for the grove
of mushroom trees that predominates this end of the cavern. The cavern walls
rise to a height of almost 200 feet above to the east and south. To the
north, the grove and beach continue along the eastern wall of the Great
Llzazan Cavern.
Obvious exits: -North -West 
Mythos skitters in from the north.
Faed skitters in from the north.

< 91h/91H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 91h/91H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 91h/91H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 91h/91H 105v/120V Pos: standing >
Mushroom Grove at the South End of The Lake
   The Mushroom grove is thin here as the south end of the lake confines it
to a narrow strip between the lakes end and the cavern wall. To the east and
west the grove extends, but to the north the lake extends for a good distance
across this cavern before curving to the west. Small spore balls float on
the surface of the lake here, landing so softly they produce nary a wave as
they strike the lakes mirror-like surface.
Obvious exits: -North -East  -West 
Mythos skitters in from the east.
Faed skitters in from the east.

< 91h/91H 103v/120V Pos: standing >
The Great LLzazan Mushroom Grove
   High overehead, a canopy of mushroom caps blossoms from thousands of
mighty stalks of mushroom-trees. These caps are maybe thirty feet in
diameter and the lowest of them come no closer than 60 feet to the
substrate floor of the cavern from which they sprout. To the northeast
the Great Llzazan lake reaches ist southmost terminus.
Obvious exits: -North -East  -West 
A gentle rothe chews some cud.
Mythos skitters in from the east.
Faed skitters in from the east.

< 91h/91H 101v/120V Pos: standing >
The Llzazan Mushroom Grove
   Huge mushrooms tower high overhead, some ranging as tall as eighty feet
above the ground. Large grapeforuit sized spore balls lazily float down
from these great heights to settle gently on the ground in a small puff
of dust. To the south and west the cavern walls enclose this grove of
mushroom-trees.
Obvious exits: -North -East 
Mythos skitters in from the east.
Faed skitters in from the east.

< 91h/91H 100v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 91h/91H 100v/120V Pos: standing >
Fallen Mushrooms
   Someone or something has felled many of the mushrooms in this portion
of the Llzazan Mushroom Groves. Huge mushroom stalks lie like tree trunks
along the ground. some on single pieces, others shattered into many small
pieces of stalk. A few mighty mushrooms stand above the carnage of their
ilk here, waiting for their chance to fall.
Obvious exits: -North -East  -South
Mythos skitters in from the south.
Faed skitters in from the south.

< 91h/91H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 91h/91H 99v/120V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
   Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East  -South -West 
Mythos skitters in from the south.
Faed skitters in from the south.

< 91h/91H 98v/120V Pos: standing >
Heart of the Llzazan Mushroom Groves.
   The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East  -West 
Mythos skitters in from the east.
Faed skitters in from the east.

< 91h/91H 96v/120V Pos: standing >
The Llzazan Mushroom Groves
   This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East  -West 
Mythos skitters in from the east.
Faed skitters in from the east.

< 91h/91H 95v/120V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 
Mythos skitters in from the east.
Faed skitters in from the east.

< 91h/91H 94v/120V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is a brief walk away to your north.
A gentle rothe who is rather far off to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite golem who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
A mammoth rothe who is close by to your south.
An ancient roper who is close by to your south.
A ghastly shrieker who is in the distance to your south.
A gentle rothe who is close by to your west.

< 91h/91H 96v/120V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is a brief walk away to your north.
A gentle rothe who is rather far off to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite golem who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
A mammoth rothe who is close by to your south.
An ancient roper who is close by to your south.
A ghastly shrieker who is in the distance to your south.
A gentle rothe who is close by to your west.

< 91h/91H 96v/120V Pos: standing >

< 91h/91H 105v/120V Pos: standing >

< 91h/91H 111v/120V Pos: standing >

< 91h/91H 112v/120V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is a brief walk away to your north.
A gentle rothe who is rather far off to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite golem who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
An acrola who is close by to your east.
An ancient roper who is close by to your south.
A mammoth rothe who is not far off to your south.
A ghastly shrieker who is in the distance to your south.
A gentle rothe who is close by to your west.

< 91h/91H 119v/120V Pos: standing >
A Firbolg snaps into visibility.
A Firbolg's impressive slash seriously wounds Faed.
As a Firbolg strikes Faed, he smiles as a Firbolg tears his flesh!
A Firbolg's powerful slash seriously wounds Mythos.
As a Firbolg strikes Mythos, he smiles as a Firbolg tears his flesh!
-=[A Firbolg's powerful slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
[Damage:  1 ] -=[As a Firbolg strikes you, you smile as he tears his flesh!]=-

< 50h/91H 120v/120V Pos: standing >
< T: Faed TP: sta TC: small wounds E: A Firbolg sta EP: excellent >
 A Firbolg dodges Mythos's attack.

< 50h/91H 120v/120V Pos: standing >
< T: Faed TP: sta TC: small wounds E: A Firbolg sta EP: excellent >
 Faed suddenly appears a bit confused!
Faed misses someone.
Faed misses someone.
A Firbolg snaps into visibility.
You attempt to flee...
The Llzazan Mushroom Groves
   This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East  -West 
A small eyeless worm opens its gaping maw to feed.
You flee eastward!

< 50h/91H 97v/120V Pos: standing >
Mythos skitters in from the west.

< 50h/91H 97v/120V Pos: standing >
An acrola suddenly attacks Mythos!
An acrola misses Mythos.

< 50h/91H 97v/120V Pos: standing >
Heart of the Llzazan Mushroom Groves.
   The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East  -West 

< 50h/91H 96v/120V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
   Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East  -South -West 

< 50h/91H 94v/120V Pos: standing >
You need a boat to go there.

< 50h/91H 94v/120V Pos: standing >
You need a boat to go there.

< 50h/91H 95v/120V Pos: standing >
You need a boat to go there.

< 50h/91H 95v/120V Pos: standing >
You need a boat to go there.

< 50h/91H 95v/120V Pos: standing >
Fallen Mushrooms
   Someone or something has felled many of the mushrooms in this portion
of the Llzazan Mushroom Groves. Huge mushroom stalks lie like tree trunks
along the ground. some on single pieces, others shattered into many small
pieces of stalk. A few mighty mushrooms stand above the carnage of their
ilk here, waiting for their chance to fall.
Obvious exits: -North -East  -South
A hideous creature crawls up to you on its ribcage.
A hideous creature crawls up to you on its ribcage.

< 50h/91H 94v/120V Pos: standing >
The Llzazan Mushroom Grove
   Huge mushrooms tower high overhead, some ranging as tall as eighty feet
above the ground. Large grapeforuit sized spore balls lazily float down
from these great heights to settle gently on the ground in a small puff
of dust. To the south and west the cavern walls enclose this grove of
mushroom-trees.
Obvious exits: -North -East 

< 50h/91H 92v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 50h/91H 93v/120V Pos: standing >
The Great LLzazan Mushroom Grove
   High overehead, a canopy of mushroom caps blossoms from thousands of
mighty stalks of mushroom-trees. These caps are maybe thirty feet in
diameter and the lowest of them come no closer than 60 feet to the
substrate floor of the cavern from which they sprout. To the northeast
the Great Llzazan lake reaches ist southmost terminus.
Obvious exits: -North -East  -West 
A hideous creature crawls up to you on its ribcage.

< 50h/91H 91v/120V Pos: standing >
Mushroom Grove at the South End of The Lake
   The Mushroom grove is thin here as the south end of the lake confines it
to a narrow strip between the lakes end and the cavern wall. To the east and
west the grove extends, but to the north the lake extends for a good distance
across this cavern before curving to the west. Small spore balls float on
the surface of the lake here, landing so softly they produce nary a wave as
they strike the lakes mirror-like surface.
Obvious exits: -North -East  -West 

< 50h/91H 89v/120V Pos: standing >
Southeast Corner of the Great Llzazan Cavern.
   This portion oif the cavern is a combination of beach and forest, as it
serves as the shore of the Great Llzazan Lake and substrate for the grove
of mushroom trees that predominates this end of the cavern. The cavern walls
rise to a height of almost 200 feet above to the east and south. To the
north, the grove and beach continue along the eastern wall of the Great
Llzazan Cavern.
Obvious exits: -North -West 

< 50h/91H 87v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 50h/91H 88v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/91H 88v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/91H 88v/120V Pos: standing >
Mushroom Grove at the East End of the Lake
   The mushrroms here grow tall and in great quantities, stretching some
seventy feet into the the cavern above. The east side of this portion of
the grove is bordered by the cavern wall, rising abruptly to two hundred
feet overhead. The west side is bordered by the Great Llzazan Lake, which
shimmers in the light provided by the durithalite veins in the cave
ceiling.
Obvious exits: -North -South -West 

< 51h/91H 86v/120V Pos: standing >
The Llzazan Mushroom Grove on the Lakeshore
   Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West 
A svirfneblin slave is working here.

< 51h/91H 85v/120V Pos: standing >
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 
A black dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
Sodolum, the great necromancer, stands here. (casting) 

< 51h/91H 83v/120V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 

< 51h/91H 82v/120V Pos: standing >
Eastern End of the Rothe Pasture
   The pasture here is somewhat higher than in other portions of these
fields and the incdence of rothe scat somewhat less, demonstrating the
realtive disuse of this portion of the field. The fungus here is more of
a rust color, especially where it comes close to the cavern wall that rises
some thrity feet to the east.
Obvious exits: -North -South -West 
A gentle rothe chews some cud.
A svirfneblin slave is working here.

< 51h/91H 80v/120V Pos: standing >
East End of the Rothe Cattle Fields
   The fungus grows red and long in this portion of the field. Obviously, the
rothe do not have as much an appetite for this type of fungus as the
incidence of rothe exrement is greatly diminished here. The cavern wall to
the east is thickly veined with durithalite adding to the reddish tinge
of the strange fungal turf that carpets the cavern floor.
Obvious exits: -North -South -West 

< 51h/91H 78v/120V Pos: standing >
In the Rothe Pasture
   It really stinks here! There are many odors of the underworld, but few to
be feared as much as the combination of rothe hide, rothe scat, svirfneblin
sweat and decomposing svirfneblin and rothe corpses. The method of harvesting
the rothe from their pasture is very efficient. That which does not become
drow dinner is left on the field to rot to become substrate for new pasture.
The corpses of the butchered svirfneblin slaves who have not met the cruel
performance standards of their wicked drow masters bear witness to their fate
worse than that of the rothe. It is rumored that svirfneblin steaks are
served in the houses of the lower class drow.
Obvious exits: -North -East  -South -West 

< 51h/91H 77v/120V Pos: standing >
North Side of the Rothe Fields
   The rothe fields are covered with lush fungus extending from the cavern
wall to the north all the way south to the Great Llzazan Lake. The cavern
floor, underneath its lush yellow fungus carpet, slopes gently to the
south allowing condensed water to seep towards the lake. The walls are
sparsely veined with durithalite here, making this portion of the cavern
exceptionally dark.
Obvious exits: -East  -South -West 
A gentle rothe chews some cud.

< 51h/91H 75v/120V Pos: standing >
North Side of the Rothe Fields
   The cavern walls make a formidable fence around this pasture to the north
and west. They glow softly with a light concentration of durithalite veins
and the normally yellow fungus of this pasture is tinged with red as it
approaches the cavern walls. TO the south and east the pasture continues
towards a large lake.
Obvious exits: -East  -South
A shady chemist peers at you.

< 51h/91H 74v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/91H 74v/120V Pos: standing >
North Side of the Rothe Fields
   The rothe fields are covered with lush fungus extending from the cavern
wall to the north all the way south to the Great Llzazan Lake. The cavern
floor, underneath its lush yellow fungus carpet, slopes gently to the
south allowing condensed water to seep towards the lake. The walls are
sparsely veined with durithalite here, making this portion of the cavern
exceptionally dark.
Obvious exits: -East  -South -West 
A gentle rothe chews some cud.

< 51h/91H 73v/120V Pos: standing >
In the Rothe Pasture
   It really stinks here! There are many odors of the underworld, but few to
be feared as much as the combination of rothe hide, rothe scat, svirfneblin
sweat and decomposing svirfneblin and rothe corpses. The method of harvesting
the rothe from their pasture is very efficient. That which does not become
drow dinner is left on the field to rot to become substrate for new pasture.
The corpses of the butchered svirfneblin slaves who have not met the cruel
performance standards of their wicked drow masters bear witness to their fate
worse than that of the rothe. It is rumored that svirfneblin steaks are
served in the houses of the lower class drow.
Obvious exits: -North -East  -South -West 

< 51h/91H 71v/120V Pos: standing >
East End of the Rothe Cattle Fields
   The fungus grows red and long in this portion of the field. Obviously, the
rothe do not have as much an appetite for this type of fungus as the
incidence of rothe exrement is greatly diminished here. The cavern wall to
the east is thickly veined with durithalite adding to the reddish tinge
of the strange fungal turf that carpets the cavern floor.
Obvious exits: -North -South -West 

< 52h/91H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/91H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/91H 70v/120V Pos: standing >
Eastern End of the Rothe Pasture
   The pasture here is somewhat higher than in other portions of these
fields and the incdence of rothe scat somewhat less, demonstrating the
realtive disuse of this portion of the field. The fungus here is more of
a rust color, especially where it comes close to the cavern wall that rises
some thrity feet to the east.
Obvious exits: -North -South -West 
A gentle rothe chews some cud.
A svirfneblin slave is working here.

< 52h/91H 69v/120V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 

< 52h/91H 67v/120V Pos: standing >
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 
A black dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
Sodolum, the great necromancer, stands here.

< 52h/91H 66v/120V Pos: standing >
You sit down and relax.

< 53h/91H 69v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - concealment
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

You can memorize 4 3rd circle spell(s).

< 53h/91H 71v/120V Pos: sitting >
You start meditating...

< 53h/91H 72v/120V Pos: sitting >

< 53h/91H 75v/120V Pos: sitting >

< 54h/91H 88v/120V Pos: sitting >
Mythos stops following you.

< 54h/91H 89v/120V Pos: sitting >

< 57h/91H 114v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 57h/91H 115v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 116v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 116v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 116v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 117v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 117v/120V Pos: standing >
You are already standing.

< 57h/91H 117v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 117v/120V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 

< 57h/91H 116v/120V Pos: standing >
Rothe Pasture on the Lakeshore
   The turf here is quite soggy as it gently slopes into the Great Llzazan
Lake. It is hard to put a clear distinction on where pasture ends and lake
begins. The rothe dont seem to mind however, as excrement litters both the
fungus turf and floats on top of the water. To the north and east the
pasture continues. To the south and west the lake deepens.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.

< 57h/91H 115v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 115v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 115v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 115v/120V Pos: standing >
You need a boat to go there.

< 57h/91H 116v/120V Pos: standing >
In the Rothe Pastures of the Llzazan Cavern
   The rothe fields are very lush here both with fungus and excrement. Huge
piles of steaming rothe scat grace the green-yellow fingus of this portion
of the cave. The cavern ceiling rises about fourty fett overhead here, quite
low compared to the height it reaches across the lake to the south, where
giant mushroom trees stretch high above the lake's surface.
Obvious exits: -North -East  -South -West 
A spring wells up into a watering hole here.
A svirfneblin slave is working here.

< 58h/91H 114v/120V Pos: standing >
In the Rothe Fields North of the Great Llzazan Lake
   The pasture here is very well groomed, all to a uniform low hieght. The
yellow fungus that coats these fields has been carefully eaten by hundreds
of rothe cattle. The other evidence of this is the mass amounts of rothe
pies laying about in the fields, some of which are so fresh they are
still steaming.
Obvious exits: -North -East  -South -West 

< 58h/91H 112v/120V Pos: standing >
Autosaving...
Rothe Pasture on the Lakeshore
   The rothe fields become more and more soggy here until they completely
submerge themselves in the waters of the Great Llzazan Lake. The evidence
of recent use of this field is quite clear. Both the yellow fungus is
cropped quite short and there is an abundance of rothe pies in the field.
A couple svrifneblin carcasses have been left about to help fertilize the
field.
Obvious exits: -North -East  -South -West 

< 58h/91H 111v/120V Pos: standing >
A Really Crappy Room
   This room is absolutely vile. The rothe seem to have made this a
community dumping ground. Long tendlris of a grass like yellow fungus
weave their way through clods of rothe droppings. Extreme care must be
take when walking to avoid coating ones boots in the festering excerement
that proliferates along the terrain here.
Obvious exits: -East  -South -West 
A young noble walks along in green garb.
A hideous creature crawls up to you on its ribcage.

< 58h/91H 109v/120V Pos: standing >
West End of a Yellow Fungus Field
   To the north, that cave wall blocks travel. To the south, the Great
Llzazan Lake stretches out both cold and waveless. To the west, Hell
road passes in front of the Arachdrathos city gates. TO the east, however,
there lies a huge field of short cropped yellow fungus grazed by what looks
like hundreds, if not thousands of rothe cattle.
Obvious exits: -East  -South -West 
A svirfneblin slave is working here.

< 58h/91H 107v/120V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 

< 58h/91H 105v/120V Pos: standing >
Hell Road Along the North Wall of Llzazan Cavern
   The road here draws close to the north wall of the Llzazan cavern as it
makes a final bend from south to east around the north end of the Great
Llzazan Lake towards the city gates of the fabled city of Arachdrathos.
The cavern wall is made of basalt veined with the mystical mineral
durithalite in rich quanitities. The durithalite here pulsates gently,
shedding a very dim red light along the floor of the cavern and out
across the Great Llzazan Lake.
Obvious exits: -East  -South -West 

< 58h/91H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/91H 104v/120V Pos: standing >
Northeast Corner of the Flaming Fungus Fields
   The fungus grown here is an Arachdrathos delicacy. Flaming Fungus is
known for its spicy taste and vibrant red and orange caps. The organism
looks much like a mushroom, that has been colored red until eaten, then
it makes its distinction known. A famous drow wine, known as Fyverwaztr
is made form this fungus.
Obvious exits: -East  -South -West 

< 58h/91H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/91H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/91H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/91H 104v/120V Pos: standing >
Among the Flaming Fungus
   With the exception of its effect on tastebuds, this fungus is no more
flammible than any other mushroom, but is is legendary throughout the
realms as one of the finest fungi around. It can only be grown in the
northwest corener of the Llzazan Cavern and clansmen have been known
to sell their kindred into drow slavery for a bottle of wine made from
this bright red-orange fungus.
Obvious exits: -East  -South

< 58h/91H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/91H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/91H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/91H 104v/120V Pos: standing >
In the Flaming Fungus Fields
   The mushrooms here have a bright red color to them, and the smell of a
field of them like this can irrate both eyes and nose. This is a field
of the legendary Flaming Fungus, known throughout the realms as the finest
from the fields of Arachdrathos. Hell road is to the east and the fields
continue to the south and west.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.
A svirfneblin slave is working here.

< 59h/91H 102v/120V Pos: standing >
Mash Pit in the Flaming Fungus Fields
   The fields here stop abruptly at the rim of a large shallow pit. The pit
is about ten feet wide and three feet deep and makes vritally a perfect
circle in the ground. This is where the svirfneblin stomp the precious
juices out of the flaming fungus to give the drow winemakers the wine mash
they need to make the precious Fyverwaztr for export from Arachdrathos.
Obvious exits: -East  -South
A little humanoid thinks he can kick your ass.

< 59h/91H 100v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/91H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/91H 101v/120V Pos: standing >
Flaming Fungus Fields
   The fields here extend to the north east and west. To the south there is
a large building that is made of pure basalt with a mushroom stalk roof. The
bright orange red mushrooms grow densly up against the building wall and
continue in thich rows running northwards away from the building. Runners
flare out around the base of the mushrooms making footing in between the
rows tricky, but not treacherous.
Obvious exits: -North -East  -West 

< 59h/91H 100v/120V Pos: standing >
Rockpile in the Flaming Fungus Fields
   The fields here are littered with large thin slabs of basalt here, piled
up to create a strange mass of plates with lots of holes in between the
haphazard layers of rock. Around the rock pile lots of small red and orange
mushrooms grow, better known as the flaming fungus, famous from its uses in
Fyverwatzr, the spiciest of the drow wines.
Obvious exits: -East  -South
A spore ball hovers in the air.

< 59h/91H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/91H 98v/120V Pos: standing >
Flaming Fungus Fields
   The fields here extend to the north east and west. To the south there is
a large building that is made of pure basalt with a mushroom stalk roof. The
bright orange red mushrooms grow densly up against the building wall and
continue in thich rows running northwards away from the building. Runners
flare out around the base of the mushrooms making footing in between the
rows tricky, but not treacherous.
Obvious exits: -North -East  -West 

< 59h/91H 97v/120V Pos: standing >
South End of the Flaming Fungus Fields
   The fungus fields here end abruptly as they reach a large stone dwelling
to the south. East of there, Hell Road travels north and south. To the north
and west the fungus fields continue, almsot radiant with the bright orange
flaming fungus. These mushrooms are the pride of the Arachdrathos Llzazan
Fungus Farms, as is the wine Fyverwaztr that is made from them.
Obvious exits: -North -East  -West 

< 59h/91H 95v/120V Pos: standing >
Hell Road at the East End of Llzazan Lake
   The road travels in a north-south fashion here, To the east Llzazan Lake
extends through a massive cavern. Rimmed by the mushroom farms, this lake
is the main water supply for irrigation of the substrate on which the
precious fungus of the drow is grown. The cavern ceiling is very high here
and thickly webbed with durithalite, enabling unltravision to be used
throughout this massive cave.
Obvious exits: -North -East  -South -West 
A gentle rothe chews some cud.
A spore ball hovers in the air.

< 59h/91H 94v/120V Pos: standing >
You need a boat to go there.

< 59h/91H 94v/120V Pos: standing >
You need a boat to go there.

< 59h/91H 94v/120V Pos: standing >
Hell Road in the Northwest Great LLzazan cavern.
   To the southeast the Great LLzazan Lake stretches off into the haze
that permeates the space sky-like space betwten the mushroom floor and
softly glowing duithalite and basalt cavern roof. To the norteast, the
road winds its way along the lakeshore towards a vaulted tunnel which
leads to another cavern. To the west, the fungus fields stretch off
towards the near cavern wall.
Obvious exits: -North -East  -South -West 
A little humanoid thinks he can kick your ass.

< 59h/91H 93v/120V Pos: standing >
Hell Road at the Shore of the Great Llzazan Lake
   The road bends from north to west here. To the southeast side of the
road Llzazan Lake streteches off wavelessly through the great expanse of
this massive cavern. Across to the south side of the lake, giant mushrooms
tower fifty feet above the lake surface. To the northeast the road
stretches towards the city gates of Arachdrathos.
Obvious exits: -North -East  -South -West 

< 60h/91H 91v/120V Pos: standing >
Hell Road Along the North Wall of Llzazan Cavern
   The road here draws close to the north wall of the Llzazan cavern as it
makes a final bend from south to east around the north end of the Great
Llzazan Lake towards the city gates of the fabled city of Arachdrathos.
The cavern wall is made of basalt veined with the mystical mineral
durithalite in rich quanitities. The durithalite here pulsates gently,
shedding a very dim red light along the floor of the cavern and out
across the Great Llzazan Lake.
Obvious exits: -East  -South -West 

< 60h/91H 90v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/91H 90v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/91H 91v/120V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 

< 60h/91H 89v/120V Pos: standing >
The Gates of Arachdrathos
   The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A gentle rothe chews some cud.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 60h/91H 89v/120V Pos: standing >
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 60h/91H 88v/120V Pos: standing >
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A young noble walks along in ghost white garb.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.

< 61h/91H 90v/120V Pos: standing >
Faed stops following you.
Your group has been disbanded.

< 61h/91H 94v/120V Pos: standing >

< 62h/91H 99v/120V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 63h/91H 100v/120V Pos: standing >
A Fountain Before the Reflecting Pool
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A young noble walks along in ghost white garb.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.

< 63h/91H 100v/120V Pos: standing >
A swarm of insects snaps into visibility.

< 63h/91H 103v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A swarm of insects snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!

< 14h/91H 105v/120V Pos: standing >
A swarm of insects snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your shabby alligator skin jerkin was completely destroyed by the massive blow!
Your pair of studded leather leggings was completely destroyed by the massive blow!