The death of [15 Sorcerer] Kerfie (Drow Elf)

in The Tavern of the Decapitated Dwarves

from the perspective of [56 Swordsman] Drok o==(=Mithril=Knights=- (Firbolg)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the helm of the Pit [superior] (magic) (glowing) [80%]
<worn on eyes>       the eyes of a bewitched silver dragon [superior] (invis) (glowing)
<worn in ear>        the earring of the Dragon Lords of damage (illuminating)
<worn in ear>        the earring of the Dragon Lords of damage [63%]
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   the amulet of lordly protection (magic)
<worn around neck>   a string of human teeth and beastial fangs [superior]
<worn on body>       a ghostly suit of armor [poor] (glowing)
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a flayed illithid-hide backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents of endurance
<worn on belt buckle>a diamondine axe covered in blood (magic)
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[218h 0m 39s]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  the bracer of Uz's alliance
<worn on hands>      the gauntlets of spiderkind [poor]
<worn on finger>     a ring of regeneration of endurance (magic) (glowing)
<worn on finger>     a band of eldrich fire [superior] (magic) (glowing)
<primary weapon>     Avernus the life stealer (magic) (glowing)[217h 59m 56s]
<secondary weapon>   Doombringer, the sword of chaos (magic) (glowing)[218h 0m 39s]
<worn on legs>       a pair of skin leggings with bleached skull kneepads[218h 0m 34s]
<worn on feet>       a pair of shadowseed stone boots [superior]


Obvious exits: -N -S
A spore ball hovers in the air.

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>
Outside the Reading Rooms
Obvious exits: -N -E -S

< 2150h/2149H 296v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W

< 2150h/2149H 294v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W
A svirfneblin slave is working here.

< 2150h/2149H 293v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S -W
A young noble walks along in green garb.(Red Aura)

< 2150h/2149H 293v/300V Pos: standing >

< 2150h/2149H 295v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 297v/300V Pos: standing >

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2150(2149)  Moves: 299(300)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded
Frags:   +3.53   Deaths:   67
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  1.23 
Leaderboard Points: 1335 

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (less than a minute remaining)
thornskin (17 minutes)
bless (17 minutes)
dexterity (34 minutes)
strength (34 minutes)
lionrage (3 minutes)
lifelust (2 minutes)
elephantstrength (8 minutes)


< 2150h/2149H 299v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 300v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 300v/300V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your south.

< 2150h/2149H 300v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Commoner's Dwelling
</map>
A Commoner's Dwelling
Obvious exits: -E

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S -W
A young noble walks along in green garb.(Red Aura)

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend in the Llzazan Road
</map>
A Bend in the Llzazan Road
Obvious exits: -N -W

< 2150h/2149H 296v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -S -U

< 2150h/2149H 294v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 295v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -D
[3] a sharp piece of black rock lies here.

< 2150h/2149H 297v/300V Pos: standing >
You quickly scan the area.
You see nothing.

< 2150h/2149H 299v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend on the Great Llzazan Road
</map>
A Bend on the Great Llzazan Road
Obvious exits: -N -W
[2] The corpse of an acrola is lying here.

< 2150h/2149H 298v/300V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (very good)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (good)          
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (very good)     
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (very good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (extremely good)
  *The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
   The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
  *Pit of Dragons                                (pure good)     
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (pure good)     
  *Ny'Neth's Stronghold Continued                (good)          
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S

< 2150h/2149H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 297v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 299v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -W -U
[2] The corpse of an acrola is lying here.

< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
You see nothing.

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -D

< 2150h/2149H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 297v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -W
A spore ball hovers in the air.

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in the Llzazan Road
</map>
Bend in the Llzazan Road
Obvious exits: -N -W
The corpse of a Drow Elf is lying here.

< 2150h/2149H 296v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A spore ball who is close by to your west.

< 2150h/2149H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 297v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W
[2] The corpse of an acrola is lying here.
The corpse of a Drow Elf is lying here.
A gentle rothe chews some cud.

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S -U

< 2150h/2149H 296v/300V Pos: standing >

< 2150h/2149H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 2150h/2149H 300v/300V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.
A timber dropper who is close by to your east.
A timber dropper who is close by to your east.
A gentle rothe who is close by to your south.

< 2150h/2149H 300v/300V Pos: standing >
The mushroom timber treatment facility is there.
You extend your sights eastward.
Entrance to a Mushroom Timber Treatment Facility
Obvious exits: -S -W
A small eyeless worm opens its gaping maw to feed.
A hearty duergar slave is here dropping timbers in the trough.(Red Aura)
A hearty duergar slave is here dropping timbers in the trough.(Red Aura)

< 2150h/2149H 300v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road
</map>
On the Llzazan Road
Obvious exits: -N -E -W -D
The corpse of an acrola is lying here.

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.

< 2150h/2149H 296v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Formerly Elegant Intersection
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Formerly Elegant Intersection
</map>
A Formerly Elegant Intersection
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.

< 2150h/2149H 294v/300V Pos: standing >

< 2150h/2149H 295v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On Barter Way
</map>
On Barter Way
Obvious exits: -N -E -W

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
Azliz who is close by to your north.
An acrola who is close by to your east.
A durithalite golem who is close by to your east.
A Drider who is close by to your west.
A Drider who is close by to your west.
A durithalite golem who is close by to your west.

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >
The Tavern of the Decapitated Dwarves is there.
You extend your sights westward.
The Tavern of the Decapitated Dwarves
Obvious exits: -E -S
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A small leather-bound book lies here.
A black velvet covered book lies discarded here.
A Drider (large) stands here. (Non-Fraggable)(Red Aura)
A Drider (large) sits resting. (Non-Fraggable)(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.

< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
Azliz who is close by to your north.
An acrola who is close by to your east.
A durithalite golem who is close by to your east.
A Drider who is close by to your west.
A Drider who is close by to your west.
A durithalite golem who is close by to your west.

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2150(2149)  Moves: 298(300)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded
Frags:   +3.53   Deaths:   67
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  1.23 
Leaderboard Points: 1335 

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (less than a minute remaining)
thornskin (17 minutes)
bless (17 minutes)
dexterity (34 minutes)
strength (34 minutes)
lionrage (3 minutes)
lifelust (2 minutes)
elephantstrength (8 minutes)


< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
Azliz who is close by to your north.
An acrola who is close by to your east.
A durithalite golem who is close by to your east.
A Drow Elf who is close by to your west.
A Drider who is close by to your west.
A Drider who is close by to your west.
A durithalite golem who is close by to your west.

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >
On Barter Way
Obvious exits: -N -E -W

< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
Azliz who is close by to your north.
An acrola who is close by to your east.
A durithalite golem who is close by to your east.
A Drow Elf who is close by to your west.
A Drider who is close by to your west.
A durithalite golem who is close by to your west.

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >
The Tavern of the Decapitated Dwarves is there.
You extend your sights westward.
The Tavern of the Decapitated Dwarves
Obvious exits: -E -S
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A small leather-bound book lies here.
A black velvet covered book lies discarded here.
A Drow Elf (medium) stands here. (Non-Fraggable)(Red Aura)
A Drider (large) stands here. (Non-Fraggable)(Red Aura)
A Drider (large) sits resting. (Non-Fraggable)(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.

< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
Azliz who is close by to your north.
An acrola who is close by to your east.
A durithalite golem who is close by to your east.
A Drow Elf who is close by to your west.
A Drider who is close by to your west.
A Drider who is close by to your west.
A durithalite golem who is close by to your west.

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
Azliz who is close by to your north.
An acrola who is close by to your east.
A durithalite golem who is close by to your east.
A Drow Elf who is close by to your west.
A Drider who is close by to your west.
A Drider who is close by to your west.
A durithalite golem who is close by to your west.

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >

< 2150h/2149H 298v/300V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
Azliz who is close by to your north.
An acrola who is close by to your east.
A durithalite golem who is close by to your east.
A Drow Elf who is close by to your west.
A Drider who is close by to your west.
A Drider who is close by to your west.
A durithalite golem who is close by to your west.

< 2150h/2149H 298v/300V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Tavern of the Decapitated Dwarves
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Tavern of the Decapitated Dwarves
</map>
The Tavern of the Decapitated Dwarves
Obvious exits: -E -S
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A small leather-bound book lies here.
A black velvet covered book lies discarded here.
A Drow Elf (medium) stands here. (Non-Fraggable)(Red Aura)
A Drider (large) stands here. (Non-Fraggable)(Red Aura)
A Drider (large) sits resting. (Non-Fraggable)(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.

< 2150h/2149H 296v/300V Pos: standing >
You snap into visibility.
[Damage: 14 ] -=[Your fine slash hits a Drow Elf.]=-
A Drow Elf is dead! R.I.P.
You receive your share of experience.