The death of [17 Necromancer] Mythos (Drider)

in An Old Library

from the perspective of [17 Necromancer] Mythos (Drider)


The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A small leather-bound book lies here.
A black velvet covered book lies discarded here.
A huge bipedal creature made out of glowing red stone stands here.

< 1h/158H 197v/225V Pos: standing >
You sit down and relax.

< 2h/158H 206v/225V Pos: sitting >
You are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   28 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 1st) slashing darkness
   56 seconds:  ( 4th) life leech  [not in spell book]
   66 seconds:  ( 2nd) chill touch  [not in spell book]
   73 seconds:  ( 1st) slashing darkness
   80 seconds:  ( 1st) slashing darkness
   90 seconds:  ( 2nd) chill touch  [not in spell book]
  100 seconds:  ( 2nd) chill touch  [not in spell book]
  110 seconds:  ( 2nd) chill touch  [not in spell book]
  120 seconds:  ( 2nd) chill touch  [not in spell book]
  130 seconds:  ( 2nd) chill touch  [not in spell book]
  144 seconds:  ( 4th) life leech  [not in spell book]
  154 seconds:  ( 2nd) chill touch  [not in spell book]

You can memorize 5 3rd circle spell(s).
You continue your study.

< 3h/158H 210v/225V Pos: sitting >
You start meditating...

< 3h/158H 216v/225V Pos: sitting >

< 4h/158H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 5h/158H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 6h/158H 225v/225V Pos: sitting >
Faed has returned from the dead.

< 8h/158H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 8h/158H 225v/225V Pos: sitting >
You stop meditating.
You shrug helplessly.

< 9h/158H 225v/225V Pos: sitting >
You start meditating...

< 10h/158H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.
Kerfie has returned from the dead.

< 10h/158H 225v/225V Pos: sitting >
Faed says 'they wasting their time'

< 11h/158H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 12h/158H 225v/225V Pos: sitting >

< 13h/158H 225v/225V Pos: sitting >
Faed says 'not like they are hindering us'

< 13h/158H 225v/225V Pos: sitting >
You stop meditating.
You say 'yeah like what are they accomlishing'

< 14h/158H 225v/225V Pos: sitting >
Someone suddenly attacks Kerfie!
A Firbolg snaps into visibility.
Kerfie is dead! R.I.P.
Kerfie's death cry reverberates in your head as he falls to the ground.

< 14h/158H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.
You start meditating...

< 14h/158H 225v/225V Pos: sitting >
Faed leaves east.

< 14h/158H 225v/225V Pos: sitting >
A durithalite golem suddenly attacks a Firbolg!

< 15h/158H 225v/225V Pos: sitting >
Nah... You feel too relaxed to do that...

< 15h/158H 225v/225V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 15h/158H 225v/225V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A gentle rothe chews some cud.

< 15h/158H 224v/225V Pos: standing >
You are already standing.

< 15h/158H 224v/225V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.

< 15h/158H 223v/225V Pos: standing >
An acrola suddenly attacks YOU!

< 15h/158H 223v/225V Pos: standing >
< T: Mythos TP: sta TC: awful E: worm sta EP: excellent >
 You don't have that spell memorized.

< 15h/158H 223v/225V Pos: standing >
< T: Mythos TP: sta TC: awful E: worm sta EP: excellent >
 -=[An acrola attacks you.]=- [0 Hits]

< 15h/158H 223v/225V Pos: standing >
< T: Mythos TP: sta TC: awful E: worm sta EP: excellent >
 You start chanting...

< 15h/158H 223v/225V Pos: standing >
< T: Mythos TP: sta TC: awful E: worm sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an acrola!
[Damage:  6 ] The shadowy hand slashes an acrola viciously.
An acrola is stunned!
[Damage:  6 ] The shadowy hand slashes an acrola viciously.
An acrola is mortally wounded, and will die soon, if not aided.

< 15h/158H 223v/225V Pos: standing >
<You start chanting...

< 15h/158H 223v/225V Pos: standing >
<Casting: slashing darkness 

< 15h/158H 223v/225V Pos: standing >
<You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an acrola!
[Damage:  3 ] The shadowy hand slashes an acrola viciously.
An acrola is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] The shadowy hand slashes an acrola viciously.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 15h/158H 223v/225V Pos: standing >
the corpse of an acrola does not contain the coins.

< 15h/158H 223v/225V Pos: standing >
Into what?

< 15h/158H 223v/225V Pos: standing >
You don't have anything to put in it.

< 15h/158H 223v/225V Pos: standing >
Into what?

< 15h/158H 223v/225V Pos: standing >
You are still a very long way from your next level.

< 15h/158H 223v/225V Pos: standing >
the corpse of an acrola does not contain the essence.

< 15h/158H 223v/225V Pos: standing >
You do not see a essence here.

< 15h/158H 223v/225V Pos: standing >
the corpse of an acrola does not contain the stone.

< 15h/158H 223v/225V Pos: standing >
You do not see a stone here.

< 15h/158H 223v/225V Pos: standing >
Saving Mythos.

< 15h/158H 223v/225V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your west.

< 15h/158H 223v/225V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.

< 15h/158H 222v/225V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
The corpse of a Drow Elf is lying here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A small leather-bound book lies here.
A black velvet covered book lies discarded here.
A huge bipedal creature made out of glowing red stone stands here.

< 15h/158H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/158H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/158H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/158H 221v/225V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.

< 15h/158H 221v/225V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an acrola is lying here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 15h/158H 221v/225V Pos: standing >
On Barter Way.
   The road goes west to east here as it winds through the Llzazan Ghetto
Commercial District. Looking around it is readily apparent that the commerce
of these drow of the Llzazan Ghetto is quite limited, as the shops that line
this street are covered with rubble and refuse, and the street itself is a
wasteland.
Obvious exits: -North -East  -West 

< 15h/158H 220v/225V Pos: standing >
The Llzazan Magic Shop
   The walls of this shop are lined with heavy shelves that sag in the middle
from some unseen weight, or from a weight that has long been lifted from
these old shelves. The only load apparent now on them is the dust that has
settled over what seems like ages, or at least since the shopkeeper invested
any time in cleaning the joint. There is a doorway set in the south wall
of the shop and a doorway leading back to the street in the west wall.
Obvious exits: -South -West 
The corpse of a drow commoner is lying here.

< 15h/158H 219v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/158H 219v/225V Pos: standing >
An Old Library
   The walls and ceiling of this stone and mushroom timbered abode are
crumbling, turning the shop into a huge pile of rubble. Ancient mushroom
timber bookshelves are almost completely covered with heavy pieces of basalt.
A few battered and torn tomes of ancient lore lie amid the rubble, totally
worthless, and an old counter rests at the west end of the library.
Obvious exits: -North
Fresh blood covers everything in the area.
A black velvet covered book lies discarded here.
An ancient looking drow is hunched over his books.

< 15h/158H 219v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/158H 221v/225V Pos: standing >
You aren't wearing anything!

< 16h/158H 224v/225V Pos: standing >
Someone suddenly attacks YOU!
A Firbolg snaps into visibility.