The death of [53 Guardian] Dazok ~<=Shadow Knights=>~ (Dwarf)

in An Icy Forest of Pine and Oak

from the perspective of [50 Thief] Tazita *-* Clan Ragnarok *-* (Vampire)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood-red Vistani bandana of endurance (magic) [86%]
<worn on eyes>       eyes of the tanar'ri (magic) [73%]
<worn in ear>        a dangling bloodstone earring (magic) (glowing)
<worn in ear>        an anti-matter earring
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a spiked zanthium collar [poor] (magic) [89%]
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a cloak of vitality (magic)
<worn on back>       a big big bag for a little person
<worn as quiver>     a silken backsheath of flight (magic) [78%]
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the sleeves of impskin
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [50%]
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     a darksteel rapier [poor] with a strange black stone (magic) (glowing) [86%]
<secondary weapon>   a green bladed dagger named 'Sepsis' of agility (magic) (humming)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       the boots named "Death Incarnate"

 .***.  
Trip who?

< 782h/782H 205v/210V Pos: standing >
 ^.*.   
 ..@*P  
 .***.  

< 782h/782H 205v/210V Pos: standing >
 ^.*.   
 ..@*M  
 .P**.  
Who do you wish to tell what??

< 782h/782H 205v/210V Pos: standing >
 ^.*.   
 .P@*M  
 .***.  

< 782h/782H 205v/210V Pos: standing >
 ^.*.   
 ..@*M  
 .***.  
Zelth starts casting an offensive spell.
Zelth snaps into visibility.
A Grey Elf starts casting a spell.

< 782h/782H 205v/210V Pos: standing >
Syl completes his spell...
Syl utters the words 'zrzqhfuqar znzjudihuai'
Syl snaps into visibility.
A Dwarf is engulfed by a shower of arcing electricity sent by Syl.
Who do you wish to tell what??

< 782h/782H 205v/210V Pos: standing >
Syl snaps into visibility.
Fire sears and bakes a Dwarf!

< 782h/782H 205v/210V Pos: standing >
Zelth completes his spell...
Zelth utters the word 'gpahhzf'
Zelth glares at a Grey Elf, and begins emanating a HORRIBLE sound!
Zelth snaps into visibility.
A Grey Elf snaps into visibility.
You wince as Zelth sends out an agonizing wave of sound at a Grey Elf!

< 782h/782H 205v/210V Pos: standing >
Syl starts casting a spell.

< 782h/782H 205v/210V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Dwarf's body, and his wounds begin to heal!
You snap into visibility.
A Grey Elf snaps into visibility.
You do a fancy maneuver, tripping a Grey Elf.

< 782h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 With superb grace and ease, you intercept a Grey Elf's attack with darksteel rapier [poor] with a strange black stone and counter-attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[Your weak slash grazes a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
Your disguise falls apart!
A darksteel rapier [poor] with a strange black stone slices through the air with incredible ease!
[Damage:  3 ] -=[Your crude slash grazes a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
You parry a Grey Elf's lunge at you.

< 778h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Syl snaps into visibility.
Electrical arcs continue to blacken and pincushion a Dwarf.
Syl completes his spell...
Syl utters the word 'bruit'
Syl suddenly ceases to be only to materialize nearby.
Without warning Syl simply ceases to be. Doh! Where did he go?

< 778h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Grey Elf blocks your futile lunge at him.
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Grey Elf.]=-
You resist the effects of a Grey Elf's spell!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[Your weak pierce grazes a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
A Grey Elf blocks your futile lunge at him.
[Damage:  2 ] -=[Your weak slash grazes a Grey Elf.]=-
You resist the effects of a Grey Elf's spell!
You snap into visibility.
A Grey Elf snaps into visibility.

< 777h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Zelth sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zelth's soothing song!

< 779h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Syl sits down in a comfortable spot.

< 779h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Syl snaps into visibility.
Electrical arcs continue to blacken and pincushion a Dwarf.
Syl opens an illithid-skin spellbook of wyld magick and begins studying it intently.

< 780h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Syl snaps into visibility.
Fire sears and bakes a Dwarf!
 ^.*.   
 ..@*M  
 .***.  

< 780h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
  ^.*.   
 ..@*P  
 .***.  

< 780h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
  ^.*.   
 ..@PM  
 .***.  

< 780h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Syl snaps into visibility.
Electrical arcs continue to blacken and pincushion a Dwarf.
You play with a Grey Elf before lunging into an offensive routine!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[Your slash grazes a Grey Elf.]=-
You resist the effects of a Grey Elf's spell!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  3 ] -=[Your crude slash grazes a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
With superb grace and ease, you intercept a Grey Elf's attack with darksteel rapier [poor] with a strange black stone and counter-attack!
[Damage:  3 ] -=[Your crude slash grazes a Grey Elf.]=-
You resist the effects of a Grey Elf's spell!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 11 ] -=[Your impressive slash wounds a Grey Elf.]=-
You resist the effects of a Grey Elf's spell!
A Grey Elf mutters a silent prayer to his gods to aid him in battle.
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf calls down a roaring flamestrike which hits you dead on!]=-
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  3 ] -=[Your slash grazes a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
A Grey Elf mutters a silent prayer to his gods to aid him in battle.
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
You resist the effects of a Grey Elf's spell!
A Grey Elf blocks your futile lunge at him.
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  4 ] -=[Your decent pierce grazes a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive slash wounds a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
[Damage:  3 ] -=[Your crude slash grazes a Grey Elf.]=-
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Your spirit suffers from contact with a Grey Elf's holy aura!]=-
Zelth starts casting an offensive spell.
Zelth snaps into visibility.

< 663h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC: small wounds E: A Grey Elf sit EP:  small wounds >
  ^.*.   
 ..@*M  
 .***.  
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.

< 663h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC: small wounds E: A Grey Elf sit EP:  small wounds >
 Morrigu completes his spell...
Morrigu utters the word 'unsohaiorz'
Upon being struck, Zelth disappears into thin air.
Zelth stops following Zelth.

< 663h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC: small wounds E: A Grey Elf sit EP:  small wounds >
 Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth snaps into visibility.
Zelth's fist beats the life out of a Dwarf, blood pours from his body!

< 664h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC: small wounds E: A Grey Elf sit EP:  small wounds >
 A Grey Elf clambers to his feet.

< 664h/782H 205v/210V Pos: standing >
< T: Tazita TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Syl snaps into visibility.
Electrical arcs continue to blacken and pincushion a Dwarf.
A Grey Elf attempts to flee.

< 664h/782H 205v/210V Pos: standing >
Syl snaps into visibility.
Fire sears and bakes a Dwarf!
 ^.P.   
 ..@*M  
 .***.  

< 665h/782H 205v/210V Pos: standing >
Zelth starts casting an offensive spell.
Zelth snaps into visibility.

< 666h/782H 205v/210V Pos: standing >
 ^.P.   
 ..@*M  
 .***.  

< 667h/782H 205v/210V Pos: standing >
Zelth sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zelth's soothing song!
 ^.P.   
 ..@*M  
 .*P*.  

< 689h/782H 205v/210V Pos: standing >
 ^.P.   
 ..@*M  
 .***.  

< 689h/782H 206v/210V Pos: standing >
Syl snaps into visibility.
Electrical arcs continue to blacken and pincushion a Dwarf.
Zelth snaps into visibility.
 ^.P.   
 ..@*M  
 .***.  

< 690h/782H 207v/210V Pos: standing >
Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth snaps into visibility.
Zelth's fist beats the life out of a Dwarf, blood pours from his body!

< 690h/782H 208v/210V Pos: standing >
You do not see that here.

< 691h/782H 209v/210V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (good)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (good)          
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (extremely good)
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (good)          
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (very good)     
  *The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (extremely good)
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (extremely good)
  *The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
   The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
  *Pit of Dragons                                (pure good)     
   Ny'Neth                                       (good)          
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (pure good)     
  *Ny'Neth's Stronghold Continued                (good)          
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 691h/782H 209v/210V Pos: standing >
Trip who?

< 692h/782H 210v/210V Pos: standing >
Trip who?
Morrigu starts casting a spell.
Zelth starts casting an offensive spell.
Zelth snaps into visibility.

< 693h/782H 210v/210V Pos: standing >
The arcs of electricity surrounding a Dwarf ground out!

< 694h/782H 210v/210V Pos: standing >
The flaming conflagration burning a Dwarf subsides!
Trip who?

< 694h/782H 210v/210V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'efaui iahjcandus'
Morrigu sucks the life out of the surroundings, healing you.

< 695h/782H 210v/210V Pos: standing >

< 782h/782H 210v/210V Pos: standing >
Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth snaps into visibility.
Zelth's fist beats the life out of a Dwarf, blood pours from his body!
Trip who?

< 782h/782H 210v/210V Pos: standing >
 ^.*P   
 ..@*M  
 .***.  

< 782h/782H 210v/210V Pos: standing >
 ^.*.   
 ..@PM  
 .***.  
Trip who?

< 782h/782H 210v/210V Pos: standing >

< 782h/782H 210v/210V Pos: standing >
 ^.*.   
 ..@*M  
 .***.  
You snap into visibility.
A Grey Elf snaps into visibility.
You do a fancy maneuver, tripping a Grey Elf.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Zelth starts casting an offensive spell.
Zelth snaps into visibility.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 
< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Syl closes his book and grins malevolently.
Upon being struck, Zelth disappears into thin air.
Zelth stops following Zelth.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Zelth snaps into visibility.
Syl clambers to his feet.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Zelth sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zelth's soothing song!
Zelth snaps into visibility.
Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth snaps into visibility.
Zelth's fist beats the life out of a Dwarf, blood pours from his body!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 19 ] -=[Your impressive slash wounds a Grey Elf.]=-
[Damage: 22 ] -=[Your powerful slash wounds a Grey Elf.]=-
[Damage: 27 ] -=[Your powerful pierce strikes a Grey Elf.]=-
[Damage: 27 ] -=[Your powerful slash strikes a Grey Elf.]=-

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Syl starts casting an offensive spell.
Syl snaps into visibility.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 You dodge a Grey Elf's vicious attack.
A Grey Elf misses you.
A Grey Elf snaps into visibility.
You snap into visibility.
Zelth sits down in a comfortable spot.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Zelth opens the lost book of 'Magic' and begins studying it intently.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Syl snaps into visibility.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Syl completes his spell...
Syl utters the words 'garbzzsg wuggurz babragruoz'
Syl snaps into visibility.
A bolt of force sent by Syl hits a Dwarf soundly.
Syl snaps into visibility.
A bolt of force sent by Syl hits a Dwarf soundly.
Syl snaps into visibility.
A bolt of force sent by Syl hits a Dwarf soundly.
Syl snaps into visibility.
A bolt of force sent by Syl hits a Dwarf soundly.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Morrigu looks at a Dwarf.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 20 ] -=[Your impressive slash wounds a Grey Elf.]=-
[Damage: 25 ] -=[Your powerful slash strikes a Grey Elf.]=-
[Damage: 18 ] -=[Your impressive slash wounds a Grey Elf.]=-

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Syl starts casting an offensive spell.
Syl snaps into visibility.

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Looking panicked, a Grey Elf scrambles madly to his feet!

< 782h/782H 210v/210V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You dodge a Grey Elf's vicious attack.
You parry a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf attempts to flee.

< 782h/782H 210v/210V Pos: standing >
Syl snaps into visibility.
Syl completes his spell...
Syl utters the word 'uwwarahz'
A flaming conflagration spews from Syl striking a Dwarf full on!
Syl snaps into visibility.
 ^.P.   
 ..@*M  
 .***.  

< 782h/782H 210v/210V Pos: standing >
Zelth sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zelth's soothing song!

< 782h/782H 210v/210V Pos: standing >
Syl snaps into visibility.
A Dwarf's feeble crush grazes Syl.
A Dwarf's feeble crush grazes Syl.
A Dwarf's crush grazes Syl.
A Dwarf misses Syl.

< 782h/782H 210v/210V Pos: standing >
A Dwarf parries Syl's lunge at him.
A Dwarf parries Syl's lunge at him.
Syl snaps into visibility.

< 782h/782H 210v/210V Pos: standing >
 ^P*.   
 ..@*M  
 .***.  

< 782h/782H 210v/210V Pos: standing >
 P.*.   
 ..@*M  
 .***.  

< 782h/782H 210v/210V Pos: standing >
Trip who?
Syl starts casting an offensive spell.
Syl snaps into visibility.

< 782h/782H 210v/210V Pos: standing >
Trip who?
Upon being struck, Zelth disappears into thin air.
Zelth stops following Zelth.
Zelth clambers to his feet.
Zelth, looking very frustrated, packs up his book.

< 782h/782H 210v/210V Pos: standing >

		Score information for Tazita

Level: 50   Race: Vampire   Class: Rogue / Thief Sex: Female
Hit points: 782(782)  Moves: 210(210)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.97   Deaths:   20
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Listen Sneaking GlobeOfDarkness
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  623 

Active Spells:
--------------
accelerated healing (32 minutes)
rested bonus (26 minutes)
vitality (9 minutes)
sense spirit (2 minutes)
elephantstrength (less than a minute remaining)
strength (11 minutes)
dexterity (11 minutes)


< 782h/782H 210v/210V Pos: standing >
Trip who?

< 782h/782H 210v/210V Pos: standing >
Trip who?
Zelth starts casting an offensive spell.
Zelth snaps into visibility.

< 782h/782H 210v/210V Pos: standing >
Syl completes his spell...
Syl utters the words 'zrzqhfuqar znzjudihuai'
Syl snaps into visibility.
A Dwarf is engulfed by a shower of arcing electricity sent by Syl.
Trip who?

< 782h/782H 210v/210V Pos: standing >
 ^.*.   
 ..@*M  
 .***.  
Trip who?

< 782h/782H 210v/210V Pos: standing >
Trip who?

< 782h/782H 210v/210V Pos: standing >
Zelth completes his spell...
Zelth utters the word 'gpahhzf'
Zelth glares at a Dwarf, and begins emanating a HORRIBLE sound!
Zelth snaps into visibility.
You wince as Zelth sends out an agonizing wave of sound at a Dwarf!
A Dwarf's some tight black shoes with durithalite buckles shattered into a million pieces as the sound wave hit it!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!