The death of [ 1 Warrior] Ralsa (Duergar)

in Strongstone Circle

from the perspective of [ 1 Warrior] Ralsa (Duergar)

<worn on head>       a bronze skull cap
<worn about body>    a roperskin cloak
<worn about waist>   a dwarf skin belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a piece of rune carved obsidian
<worn on legs>       a pair of studded leather leggings


< 31h/31H 111v/111V Pos: standing >
Ok.

< 31h/31H 111v/111V Pos: standing >
Living Quarters
Obvious exits: -N -E -S#

< 31h/31H 110v/111V Pos: standing >
The door seems to be closed.

< 31h/31H 110v/111V Pos: standing >
The door seems to be closed.

< 31h/31H 110v/111V Pos: standing >
Wear what?

< 31h/31H 110v/111V Pos: standing >
Dining Area
Obvious exits: -N# -W
A clansdwarf is busy preparing a meal

< 31h/31H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 110v/111V Pos: standing >
Living Quarters
Obvious exits: -N -E -S#

< 31h/31H 109v/111V Pos: standing >
Pardon?

< 31h/31H 109v/111V Pos: standing >
The door seems to be closed.

< 31h/31H 109v/111V Pos: standing >
The door seems to be closed.

< 31h/31H 109v/111V Pos: standing >
Ok.

< 31h/31H 110v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -W

< 31h/31H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 109v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 110v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E -W

< 31h/31H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 110v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N# -E

< 31h/31H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 109v/111V Pos: standing >
Ok.

< 31h/31H 110v/111V Pos: standing >
The Room of Worship
Obvious exits: -N# -S -W#

< 31h/31H 109v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E

< 31h/31H 110v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E -W

< 31h/31H 109v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -W

< 31h/31H 108v/111V Pos: standing >
Living Quarters
Obvious exits: -N -E -S

< 31h/31H 107v/111V Pos: standing >
Dining Area
Obvious exits: -N# -W
A clansdwarf is busy preparing a meal

< 31h/31H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 108v/111V Pos: standing >
Living Quarters
Obvious exits: -N -E -S

< 31h/31H 108v/111V Pos: standing >
Elders Room in the House of Clan Skull Cleaver
Obvious exits: -S
A clansdwarf stands stiffly against the wall
A clansdwarf stands stiffly against the wall
A clansdwarf stands stiffly against the wall
A clansdwarf stands stiffly against the wall
The clan elder demonstrates a battle skill

< 31h/31H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 107v/111V Pos: standing >
Living Quarters
Obvious exits: -N -E -S

< 31h/31H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 108v/111V Pos: standing >
Dining Area
Obvious exits: -N# -W
A clansdwarf is busy preparing a meal

< 31h/31H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 108v/111V Pos: standing >
Ok.

< 31h/31H 109v/111V Pos: standing >
Sleeping Area
Obvious exits: -S
A clansdwarf is stretched out, sound asleep.
A clansdwarf is stretched out, sound asleep.

< 31h/31H 108v/111V Pos: standing >
Dining Area
Obvious exits: -N -W
A clansdwarf is busy preparing a meal

< 31h/31H 108v/111V Pos: standing >
Living Quarters
Obvious exits: -N -E -S

< 31h/31H 107v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -W

< 31h/31H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 107v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E -W

< 31h/31H 106v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E

< 31h/31H 106v/111V Pos: standing >
It's already open!

< 31h/31H 107v/111V Pos: standing >
The Room of Worship
Obvious exits: -N# -S -W#

< 31h/31H 106v/111V Pos: standing >
Ok.

< 31h/31H 107v/111V Pos: standing >
Priests Room
Obvious exits: -S
The clan crafts priest watches you silently

< 31h/31H 107v/111V Pos: standing >
The Room of Worship
Obvious exits: -N -S -W#

< 31h/31H 107v/111V Pos: standing >
Ok.

< 31h/31H 107v/111V Pos: standing >
Guild Room
Obvious exits: -E
A clansdwarf stands stiffly against the wall
A clansdwarf stands stiffly against the wall
A clansdwarf stands stiffly against the wall
The clan guild officer is ready to help you

< 31h/31H 106v/111V Pos: standing >
The Room of Worship
Obvious exits: -N -S -W

< 31h/31H 107v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E

< 31h/31H 106v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E -W

< 31h/31H 106v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -W

< 31h/31H 106v/111V Pos: standing >
Combat Practice Area
Obvious exits: -N -E -W

< 31h/31H 105v/111V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
Combat Practice Area
Obvious exits: -N# -S

< 31h/31H 104v/111V Pos: standing >
The door seems to be closed.

< 31h/31H 105v/111V Pos: standing >
Ok.

< 31h/31H 106v/111V Pos: standing >
Path of The Cracked Skull
Obvious exits: -N -S
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 105v/111V Pos: standing >
Steeders Way
Obvious exits: -N -E -S -W
A clansdwarf watches the area closely.
A cavern snake coils and strikes.

< 31h/31H 104v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Obvious exits:
    North- Southern End of Mine Road
    East - Steeders Way
    South- Path of The Cracked Skull
    West - Steeders Way

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 You feel your skill in unarmed damage improving.
[Damage:  3 ] -=[Your fine punch seriously wounds a cavern snake.]=-
A cavern snake dodges your futile attack.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 A clansdwarf stands to the side, evaluating the fray.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 A cavern snake hisses as your kick bounces off its tough scales.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 You barely block a cavern snake's lunge at you.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 A clansdwarf is waving a platinum coin around wanting to make a bet on the outcome.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 You miss a cavern snake.
A cavern snake dodges your futile attack.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 You barely block a cavern snake's lunge at you.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 
		Score information for Ralsa

Level: 1   Race: Duergar   Class: Warrior Sex: Male
Hit points: 31(31)  Moves: 105(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 68%
Status:  Standing, fighting a cavern snake.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 A clansdwarf watches the area, making sure the battle does not get out of hand.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 A cavern snake dodges your futile attack.
Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 A duergar outcast enters from the west.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 A cavern snake misses you.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 Saving Ralsa.

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 105v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP:  few wounds >
 You attempt to flee...
Path of The Cracked Skull
Obvious exits: -N -S
You flee southward!

< 31h/31H 81v/111V Pos: standing >
Saving Ralsa.

< 31h/31H 81v/111V Pos: standing >
Steeders Way
Obvious exits: -N -E -S -W
A clansdwarf watches the area closely.
A shifty-eyed duergar lurks here in the shadows.
A clansdwarf watches the area closely.
A cavern snake coils and strikes.

< 31h/31H 81v/111V Pos: standing >
Steeders Way
Obvious exits: -N# -E -W
A clansdwarf watches the area closely.
A clansdwarf looks through the merchants carts.

< 31h/31H 80v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W#
A cavern snake coils and strikes.

< 31h/31H 79v/111V Pos: standing >
The door seems to be closed.

< 31h/31H 79v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 31h/31H 80v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Obvious exits:
    North- Street of Lost Clans
    East - Steeders Way
    South- Street of Lost Clans
    West - (closed door) 

< 31h/31H 80v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 You attempt to flee...
Steeders Way
Obvious exits: -N# -E -W
A clansdwarf looks through the merchants carts.
You flee eastward!

< 31h/31H 57v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W#
A clansdwarf watches the area closely.
A cavern snake coils and strikes.

< 31h/31H 57v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S
[4] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A clansdwarf watches the area closely.
A pregnant duergar looks through the merchants carts.
A cavern snake coils and strikes.

< 31h/31H 56v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W
A clansdwarf scans the area for vermin.

< 31h/31H 55v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W#

< 31h/31H 54v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W
A clansdwarf watches the area closely.
A cavern snake coils and strikes.

< 31h/31H 54v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 31h/31H 54v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 31h/31H 54v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 31h/31H 54v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 You attempt to flee...
Street of Lost Clans
Obvious exits: -N -E# -S -W#
You flee northward!

< 31h/31H 31v/111V Pos: standing >
Saving Ralsa.

< 31h/31H 31v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W
A clansdwarf watches the area closely.
A cavern snake coils and strikes.

< 31h/31H 30v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W#
A clansdwarf sits atop a large steeder.
A cavern snake coils and strikes.
A clansdwarf sits atop a large cave bear.
A clansdwarf shouts as he pushes his cart.
A clansdwarf shouts as he pushes his cart.

< 31h/31H 30v/111V Pos: standing >
A cavern snake enters from the north.
The Guildhall Entrance to - = Nocturnal Fury =-
Obvious exits: -N

< 31h/31H 29v/111V Pos: standing >
A cavern snake enters from the north.
A cavern snake enters from the north.
Alas, you cannot go that way. . . .

< 31h/31H 29v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 31h/31H 29v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 29v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 31h/31H 29v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: snake sta EP: excellent >
 You attempt to flee...
Street of Lost Clans
Obvious exits: -N -E -S -W#
A clansdwarf sits atop a large steeder.
A clansdwarf sits atop a large cave bear.
A clansdwarf shouts as he pushes his cart.
A clansdwarf shouts as he pushes his cart.
You flee northward!

< 31h/31H 3v/111V Pos: standing >

< 31h/31H 3v/111V Pos: standing >
A clansdwarf sneaks east riding on a large cave bear.
Street of Lost Clans
Obvious exits: -E# -S -W
A clansdwarf sits atop a large cave bear.

< 31h/31H 2v/111V Pos: standing >
You sit down and relax.

< 31h/31H 3v/111V Pos: sitting >
You stop sitting around and lay down.

< 31h/31H 3v/111V Pos: on your ass >
Saving Ralsa.

< 31h/31H 4v/111V Pos: on your ass >
Saving Ralsa.

< 31h/31H 5v/111V Pos: on your ass >
Street of Lost Clans
Obvious exits: -E# -S -W
A clansdwarf sits atop a large cave bear.

< 31h/31H 6v/111V Pos: on your ass >

< 31h/31H 7v/111V Pos: on your ass >

< 31h/31H 8v/111V Pos: on your ass >

< 31h/31H 9v/111V Pos: on your ass >

< 31h/31H 10v/111V Pos: on your ass >

< 31h/31H 11v/111V Pos: on your ass >

< 31h/31H 12v/111V Pos: on your ass >

< 31h/31H 13v/111V Pos: on your ass >

< 31h/31H 14v/111V Pos: on your ass >

< 31h/31H 15v/111V Pos: on your ass >

< 31h/31H 16v/111V Pos: on your ass >

< 31h/31H 17v/111V Pos: on your ass >

< 31h/31H 18v/111V Pos: on your ass >
A clansdwarf enters from the west.

< 31h/31H 19v/111V Pos: on your ass >

< 31h/31H 20v/111V Pos: on your ass >

< 31h/31H 21v/111V Pos: on your ass >
You clamber to your feet.

< 31h/31H 22v/111V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
A clansdwarf scans the area for vermin.
A clansdwarf scans the area for vermin.

< 31h/31H 22v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
A clansdwarf who is close by to your north.
An earth elemental who is not far off to your south.
A large xorn who is not far off to your south.
An earth elemental who is not far off to your south.
A Vampire who is not far off to your south.
A Grey Elf who is not far off to your south.
A Barbarian who is not far off to your south.
A Barbarian who is not far off to your south.
A Halfling who is not far off to your south.
A Halfling who is not far off to your south.
A Firbolg who is not far off to your south.

< 31h/31H 22v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Duergar Dwarf is lying here.
A clansdwarf watches the area closely.

< 31h/31H 23v/111V Pos: standing >
An Archers Shelter
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
[4] The corpse of a duergar archer is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium)  o==(=Mithril=Knights=- stands in mid-air here.
A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.
A Halfling (small) Dominus o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
A Halfling (small) Dominus o==(=Mithril=Knights=- stands in mid-air here.
A Firbolg (huge) TrEeHuGgEr o==(=Mithril=Knights=- stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.

< 31h/31H 22v/111V Pos: standing >
A Barbarian tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 31h/31H 23v/111V Pos: standing >
A Halfling starts casting an offensive spell.

< 31h/31H 24v/111V Pos: standing >
An Archers Shelter
Obvious exits: -E -W
A clansdwarf looks through the merchants carts.
A duergar archer scans the area intently.
A duergar archer scans the area intently.

< 31h/31H 23v/111V Pos: standing >
An Archers Shelter
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
[4] The corpse of a duergar archer is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium)  o==(=Mithril=Knights=- stands in mid-air here.
A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
A Barbarian (large)  o==(=Mithril=Knights=- crouches in mid-air here, fighting YOU!
A Halfling (small) Dominus o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
A Halfling (small) Dominus o==(=Mithril=Knights=- stands in mid-air here.
A Firbolg (huge) TrEeHuGgEr o==(=Mithril=Knights=- stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.

< 31h/31H 23v/111V Pos: standing >
A Vampire looks at you.

< 31h/31H 23v/111V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.

< 31h/31H 24v/111V Pos: standing >
< T: Ralsa TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Barbarian tackles you HARD and sends you flying out of the room with him.
Strongstone Circle
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Duergar Dwarf is lying here.
A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
A clansdwarf watches the area closely.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 31h/31H 24v/111V Pos: sitting >
A Barbarian snaps into visibility.
-=[A Barbarian's mighty slash hits you.]=-
Your small round wooden shield was completely destroyed by the massive blow!
Your suit of spiked leather armor was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!