The death of [ 1 Warrior] Ralsa (Duergar)

in Strongstone Pavilion

from the perspective of [ 1 Warrior] Ralsa (Duergar)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a roperskin cloak
<worn about waist>   a dwarf skin belt
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<held>               a piece of rune carved obsidian
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 5h/31H 44v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 A duergar merchant enters from the north.

< 5h/31H 44v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/31H 44v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/31H 44v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/31H 44v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 You attempt to flee...
Street of Lost Clans
Obvious exits: -N -E# -S -W
You flee southward!

< 5h/31H 16v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W#

< 5h/31H 15v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
Khck (Duergar)(medium) stands here.
A clansdwarf shouts as he pushes his cart.

< 5h/31H 14v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W#
Puddles of fresh blood cover the ground.
A clansdwarf shouts as he pushes his cart.
A clansdwarf scans the area for vermin.
A clansdwarf watches the area closely.

< 5h/31H 13v/111V Pos: standing >
The Guildhall Entrance to - = Nocturnal Fury =-
Obvious exits: -N
Fresh blood splatters cover the area.
A cavern snake coils and strikes.

< 5h/31H 12v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/31H 13v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 5h/31H 13v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/31H 13v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 5h/31H 13v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 You attempt to flee...
Street of Lost Clans
Obvious exits: -N -E -S -W#
Fresh blood splatters cover the area.
A clansdwarf shouts as he pushes his cart.
A clansdwarf scans the area for vermin.
A clansdwarf watches the area closely.
You flee northward!

< 5h/31H 0v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -E# -S -W
Fresh blood covers everything in the area.
A clansdwarf scans the area for vermin.
A clansdwarf sits atop a large cave bear.

< 5h/31H 0v/111V Pos: standing >
You're too exhausted.

< 5h/31H 0v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A large steeder who is close by to your south.
A cavern snake who is close by to your south.
A large steeder who is not far off to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.

< 5h/31H 0v/111V Pos: standing >
You sit down and relax.

< 5h/31H 1v/111V Pos: sitting >
You stop sitting around and lay down.

< 5h/31H 1v/111V Pos: on your ass >
You drift off to sleep.

< 5h/31H 3v/111V Pos: on your ass >

< 5h/31H 4v/111V Pos: on your ass >

< 5h/31H 6v/111V Pos: on your ass >
You wake up.

< 5h/31H 10v/111V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 5h/31H 13v/111V Pos: on your ass >
You clamber to your feet.

< 6h/31H 14v/111V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
Fresh blood covers everything in the area.
A clansdwarf sits atop a large steeder.
A cavern snake coils and strikes.

< 6h/31H 14v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
A large steeder who is close by to your south.
A clansdwarf who is close by to your south.

< 6h/31H 14v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 A cavern snake's eyes close quickly as your foot flies by its face.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 A clansdwarf rides in on a large cave bear from the north.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 A cavern snake misses you.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP: excellent >
 A clansdwarf rides in on a large steeder from the south.
[Damage:  3 ] -=[Your punch seriously wounds a cavern snake.]=-

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  few wounds >
 Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  few wounds >
 A cavern snake laughs at your feeble attempt to kick it from behind.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  few wounds >
 A cavern snake misses you.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  few wounds >
 A clansdwarf watches the battle in amusement.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  few wounds >
 [Damage:  4 ] -=[Your fine punch enshrouds a cavern snake in a mist of blood.]=-
A cavern snake is stunned!
[Damage:  3 ] -=[Your punch enshrouds a cavern snake in a mist of blood.]=-

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  bleeding, close to death >
 You dodge a cavern snake's vicious attack.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  bleeding, close to death >
 A clansdwarf stands to the side, evaluating the fray.
Your kick at a cavern snake's belly comes up short.

< 6h/31H 14v/111V Pos: standing >
< T: Ralsa TP: sta TC:pretty hurt E: snake sta EP:  bleeding, close to death >
 [Damage:  3 ] -=[Your fine punch enshrouds a cavern snake in a mist of blood.]=-
A cavern snake is incapacitated and will slowly die, if not aided.
[Damage:  4 ] -=[Your fine punch critically injures a cavern snake.]=-
A cavern snake is mortally wounded, and will die soon, if not aided.

< 6h/31H 14v/111V Pos: standing >
<A clansdwarf sneaks north riding on a large cave bear.

< 6h/31H 14v/111V Pos: standing >
<Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 6h/31H 14v/111V Pos: standing >
<[Damage:  2 ] -=[Your punch hits a cavern snake.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 6h/31H 14v/111V Pos: standing >
Kick who?

< 6h/31H 14v/111V Pos: standing >
Kick who?

< 6h/31H 15v/111V Pos: standing >
Kick who?

< 6h/31H 15v/111V Pos: standing >
You do not see a essence here.

< 6h/31H 15v/111V Pos: standing >
the corpse of a cavern snake does not contain the essence.

< 6h/31H 15v/111V Pos: standing >
It appears to be the corpse of a cavern snake.
Nothing.

< 6h/31H 16v/111V Pos: standing >
Saving Ralsa.

< 6h/31H 16v/111V Pos: standing >
You are already standing.

< 6h/31H 16v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
A clansdwarf who is close by to your north.

< 6h/31H 16v/111V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a cavern snake is lying here.
A clansdwarf sits atop a large steeder.
A clansdwarf sits atop a large steeder.

< 6h/31H 17v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
[2] The corpse of a Duergar Dwarf is lying here.

< 6h/31H 17v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is a brief walk away to your east.
A duergar inquisitor who is in the distance to your east.
A small lizard who is in the distance to your east.

< 6h/31H 17v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
The corpse of a cavern snake is lying here.

< 7h/31H 17v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.
A duergar inquisitor who is rather far off to your east.
A small lizard who is rather far off to your east.
Gixnif who is close by to your south.

< 7h/31H 18v/111V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (good)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (very good)     
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (extremely good)
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (very good)     
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (very good)     
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (extremely good)
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (pure good)     
  *The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (good)          
   Jotunheim                                     (good)          
   The Transparent Tower                         (good)          
  *Krethik Keep                                  (very good)     
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (very good)     
  *The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (very good)     
  *Ny'Neth's Stronghold                          (extremely good)
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (pure good)     
  *Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (evil)          

* = already completed this boot.

< 7h/31H 18v/111V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
[2] The corpse of a duergar guard is lying here.
[2] A suit of banded mail is here.
[2] A rusted sword lies here.
[2] A buckler made of wood lies here.
[2] A short sword is here on the floor.
A sick looking apron lies here, moving of its own accord.
A dark hide cap lies here on the ground.
A hardened ivory helmet lies here on the ground.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
A rolled section of tanned elf skin lies here.

< 7h/31H 19v/111V Pos: standing >
You quickly scan the area.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 7h/31H 20v/111V Pos: standing >
You quickly scan the area.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 7h/31H 20v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a cavern snake is lying here.

< 7h/31H 19v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W

< 7h/31H 18v/111V Pos: standing >
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#

< 7h/31H 18v/111V Pos: standing >
Collection Room
Obvious exits: -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A piece of rune carved obsidian lies discarded here
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money

< 8h/31H 17v/111V Pos: standing >

		Score information for Ralsa

Level: 1   Race: Duergar   Class: Warrior Sex: Male
Hit points: 8(31)  Moves: 18(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Enchantments:   Ultravision Aware
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (147 minutes)


< 8h/31H 18v/111V Pos: standing >
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#

< 8h/31H 18v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
Fresh blood splatters cover the area.

< 8h/31H 17v/111V Pos: standing >
You grab a broom and sweep up the mess you made.

< 8h/31H 17v/111V Pos: standing >
You grab a broom and sweep up the mess you made.

< 8h/31H 17v/111V Pos: standing >
You grab a broom and sweep up the mess you made.

< 8h/31H 18v/111V Pos: standing >
You grab a broom and sweep up the mess you made.

< 8h/31H 18v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W

< 8h/31H 17v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S

< 8h/31H 17v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
The corpse of a cavern snake is lying here.

< 8h/31H 16v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/31H 16v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W

< 8h/31H 16v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a large steeder is lying here.
The corpse of a clansdwarf is lying here.
The corpse of the Khildarak Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A duergar inquisitor sits in mid-air here, fighting a Firbolg.
An earth elemental crouches, floating here, fighting a duergar inquisitor. (Minion) 
A large xorn stands, floating here, fighting a duergar inquisitor. (Minion) 
An earth elemental sits, floating here. (Minion) 
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium)  o==(=Mithril=Knights=- stands in mid-air here.
A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.
A Halfling (small) Dominus o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
A Halfling (small) Dominus o==(=Mithril=Knights=- stands in mid-air here. (Casting) 
A Firbolg (huge) TrEeHuGgEr o==(=Mithril=Knights=- stands in mid-air here, fighting a duergar inquisitor.
An impenetrable globe of darkness floats near a Firbolg's head.

< 8h/31H 15v/111V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A duergar inquisitor seems to be blinded!
A Halfling unleashes light in a focused, searing ray at a duergar inquisitor!
The Bottom Of A Carved Stairway
Obvious exits: -N -U

< 8h/31H 14v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 14v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 13v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 12v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 12v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 11v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 10v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 10v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 9v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -U -D

< 9h/31H 9v/111V Pos: standing >
A Wide And Spacious Overlook
Obvious exits: -S# -D

< 9h/31H 8v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/31H 9v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -U -D

< 9h/31H 8v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 9h/31H 8v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 10h/31H 7v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 10h/31H 6v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 10h/31H 5v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 10h/31H 5v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 10h/31H 4v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 10h/31H 3v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 10h/31H 2v/111V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U

< 10h/31H 2v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/31H 2v/111V Pos: standing >

		Score information for Ralsa

Level: 1   Race: Duergar   Class: Warrior Sex: Male
Hit points: 11(31)  Moves: 6(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Enchantments:   Ultravision Aware
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (147 minutes)


< 11h/31H 6v/111V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Vampire.  OUCH!]=-
Your some thick leather gloves melted from the intense heat!
Your pair of studded leather sleeves melted from the intense heat!